Wednesday, May 15, 2024

Changelog: Tribulations of a Mage 0.14.0

 Changelog:

  • 599 renders

  • Implemented the next part of the story

  • Added things to the codex.

  • 1 hidden image

  • Grammar, spelling, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, Bread, Orion, OBE, ElectroKnight22, Draco, Vortex, Chipher, Canto, CXX, Evsej, DavidCF)

So going to do slightly accelerated release schedule for this cause I'm late and it annoys me. Nothing too drastic, just 24 hours intervals is all, +/- hour or two as always. And as you can see, I'm providing checksums from now on. They can be used to validate the integrity of the download. If you don't know how to use them, you can ignore them when using the links I've provided.

Release schedule:

  • $15 (VIP) Tier: As soon as the post has had its final touches and links been verified.

  • $10 (Magician) Tier: 17th of May

  • $5 (Journeyman) Tier: 18th of May

  • $3 (Apprentice) Tier: 19th of May

  • Public: 27h of May

Checksums SHA256:

  • PC: 1F657C86F86BCC1F766ABC3F3AEC98C7A1FE22A1E3C580C9674FA6DB1924B0EC

  • PC Compressed: 4892E254026784488892C4C2B9CF76F3D78D34CC9E5F822419DAC064AA3A74BA

  • MAC: 80FC00417F39507EE7696768199B8D835646DE275183BDC3DDD17E7A900EBB4

  • MAC Compressed: D5979D8513346B0DE2A7BA98E8AD61161C60C58015C31A981BC8395711B73B60

  • Update Only: 854043A462242767F3DA8DD953744526A5378421281E7C9B5188EC23408E2CD1

  • Update Only Compressed: 22C94E420190869C37503A3F7842F17F5DB91FCD690DD8482C7154E95AE1CCAD

  • Android: E9D3B379543D0AD20B62716B3A00FB1567C8CE863BB058FB710A370F9A6B2A16

  • Android WT: 97277400BF318BB3C0DA970050EE874CF7FC4E2881FADC61EFF279039197890F

Monday, May 13, 2024

Progress 13.05.2024

Hello all!

Update 14 was sent to proofread and tested. And boy... it was a... problematic. I was able to play through it normally several times. One tester with one save hit all kinds of problems, just because. Those should be sorted and things are working out right now, but be prepared to load an older save if possible. I make no guarantees with it at the moment.

Beyond that? Started rendering update 0.15.0, no surprises there. Should be somewhat quicker than 0.14.0... and I probably jinxed it now.

As for writing? I'll finish 0.18.0 of tonight, had some issues that needed my attention over the weekend, unfortunately so it got side tracked. But it isn't anything too problematic overall, it's just one and half pages.

So as you can imagine group is back together and we are going to have a bit of a chat with Rielle during the night. Anyway, back to do stuff...

Sunday, May 12, 2024

Public Release: Tribulations of a Mage 0.13.0

Tested and played through it a few times, and all the saves worked. But that doesn't mean things didn't slip by. So, as always, if there are any issues, please report them on Discord if possible. That way, I notice them quicker. https://discord.gg/GJK5kfKypg

So what the fuck is the SHA256? It's a checksum. I'll provide one from now on, it can be used to check if the file is corrupted (or altered if you download from somewhere else). 

If you don't know how to do it, you can safely ignore it if you download from the links I've provided. If you download it from somewhere else, you can use it to check if the file is the same as mine. Also note, you don't need to download anything to check it, Windows (and linux and MacOs most likely, android no idea but don't go downloading any random apps for it either) has tools to check it. Unfortunately you need to use powershell to check it. But again, it can be ignored as long as you download from the links I've provided in this blog or discord. Thank you, for your patience for this ramblings, and enjoy the update!

PC:

SHA256: F064E9C13ECAEA2C7E30DA42F9C2088E4BAC7B4591564724721727CBBE9D714F

PC Compressed:

SHA256: FA26A5FC7F217D405A8530D866428A31C2CDCE875ED7F7DFA16771EFBA2A442F

MAC:

SHA256: 06882AC5666790CC68E8BB50873481F696683ED44EA3D89C88E3EE96B702AD24

MAC Compressed:

SHA256: E0F61449321E020CCF61250969812CF9AAA3DE5F40BA883299498B9C2B4D448D

Update only:

SHA256: 1AFF9CEE7F6C80D2F64366563F08844172FB7DDC090CDE3EC6BA88E1B86C0199

Compressed Update only:

SHA256: E913CC3329FCD4A7AAE50A5454F6C2F90CB8A17B431DBA198FEC890FCFE51D9D

Android:

SHA256: D5D93AAE90CFA7614C38673AD52C8AD86E30430393FC3CC8B7E4EED7D9B69528

Android WT:

SHA256: 289017604C253AD105B8DFEBEC1C0FC5EE5D171B4044F81267D899957414BD3B

Friday, May 10, 2024

Progress 10.05.2024

Hello all.

Bleh. This week has been... interesting. So let's get into it. Rendering is still going. I'm at 500 renders according to the render library and I have three scenes left to do, and the last one is around 60 renders. And then paired with mother's day it's safe to say this update will come a couple days later than normally. Although, I might need to do some coding things to break that one scene down since it's... long. Eh, things. Although, this makes me rethink how I do a few things... Could I have done the long scene differently? On a hindsight, yes.

Writing is chugging along, it is roughly where it is supposed to be at this time of the cycle, but I don't have those extra days to finish it up. But it will be there, just need to write between renders is all.

Yay... a progress render. Slight spoiler, but nothing too bad, really. I mean, you know it is coming since the alternative would be... something else. And this is what I mean with the "railroading" comment some time ago. I would have loved to make branch here, but more I looked into the future it didn't make much sense to add the branching here. Not because it would have meant more work, but because it makes more sense to go with this line as it allows shaping things. That and you still can mess things up with them. I still plan to add branching, just need to find the right spot for it.

Anyway, I'll return to render things. I swear this is going to be 600 render update just because... But that being said. You all have a great weekend!

Monday, May 6, 2024

Progress 06.05.2024

Hello all!

So what's up? Rendering is going. I'm not entirely sure is in a good or bad place since there are a ton of renders to do. I'm already shy under 300 renders, but a lot of posing. Might take a bit longer to make the update, but renders take the time they take. Although not entirely happy about lightning but it's a bit too late to change that. Eh, I'll live. At least things can be seen clearly.

Writing is in decent shape. I hoped it would have been a bit further than it is, but I managed to figure out how to do it while rendering and not straining my brain too much. But beyond that? It's okay.

So, this was my "daily motivational render" for today, something aren't suitable to be shown in public, but point! However, I didn't do this just for the sake of doing a pretty render of some sort. The tails... nVidia finally did a decent hair shader that doesn't eat a ton of resources. The scene with emperor and empress in their throne room? It isn't heavy scene as is, but because how the dForce hair shader was done before it ate tons of resources. I think that particular scene was 24GB+ VRAM, and at best it should have been 16 GB. With the new shader I can work with the tails as it takes less than half of the resources it used to. Although I'll have a nervous break down with posing those tails. But I'll cross that bridge if the writing takes me there.

So this it for today, I'll know how much more I need to render on Friday. Writing hopefully should be close to be done by then since I don't think I'll get the two days I usually take to write. Eh another bridge to cross when I get there.

Friday, May 3, 2024

Progress 03.04.2024

Hello all!

Friday, and you know what that means. A progress post.

I’m not entirely sure I’m where I’m supposed to be at the moment. Render count wise yes? Relation to the script? It’s close enough, but not quite there yet. But overall it has gone well more or less well. The difficult scene took three days to render, which is what I suspected. Granted, there is one more complex scene to do still, but it’s one of those things that should be relatively easy after the initial setups.

Writing is in a bit phase because of the difficult render, but most of the scenes are plotted so it’s just filling the gaps but more about that below. And I’m not worried about the writing as is.

Gweyr is more front in this update, but it is more natural since we are dealing with matters she knows more about than the rest. And we see bits of her personal ambitions showing, and they can be interesting depending a bit of things.

Months ago I made a test render that had a goblin stealing a dinosaur egg. It was just that, a test render for the environment, mostly. I really didn’t think too much about it while I made it, nor after it, really. But what I’m writing and plotting now it suddenly made sense. Although unless I can create a male goblin to a similar style that I have my females, there will be a huge contrast between them. But that can be plausible as well. And that is one of the limitations that Daz has with Genesis 8. I could switch to G9, but it has a couple of other problems I’m not a fan of. Namely, it is quite heavy to render and in the style I’m doing?

But overall I’m content with the progress, just need to write a bit more. Which I can do now since the scene of what I’m doing now is relatively simple to do. Anyway, you all have a great weekend!

Monday, April 29, 2024

Progress 29.04.2024

Hello all!

A bit snafu with the 0.12.0 public, compressed is the older version for some reason on gofile. Slightly annoying, but happens. Can be fixed relatively easily by getting the "normal" update only, and extracting the gui.rpa from it to the /game folder. Anyway. Doing this while the big scene loads up...

So what's up? Obviously, rendering the 0.14.0 got some of it done over the weekend, which was a good, gives me an idea how long it potentially takes to render the scene. Answer is, long. Outside of eating resources, it isn't that "heavy" to render as is, just the posing will be annoying. Nothing new there. But otherwise it's going okay.

Otherwise, writing of 0.18.0 is underway, not sure how much I can do with that in the next couple of days, but I'm not concerned too much.


Originally, it was supposed to jump straight to the "main event" in the next update. But at some point during the writing of the scene and now the idea of "instead of week's time skip do a montage"... not sure how it will work out. Although I do need to retcon the time a day or two shorter. But that doesn't change much relatively or readjust the images a bit. But I'll see that when I test it. So yeah, this is one of the images from the montage. Anyhow... back to rendering with me!

P.S. To give context, the scene is titled "internally" as "morning practice".

Changelog: Tribulations of a Mage 0.14.0

 Changelog: 599 renders Implemented the next part of the story Added things to the codex. 1 hidden image Grammar, spelling, and other fixes ...