Monday, March 2, 2026

Progress 02.03.2026 and Changelog for Sorcerer 0.4.0

Hello all!

What’s up? Rendering of 0.5.0 has started. Not much to say about it except that I’m behind schedule on that one. Mostly because I made and tested the builds today. So, yeah, the release cycle will start today. So hooray?

Writing? I’ll start writing the update 9 by Wednesday, I think. My workflow is all over the place right now for some reason so I’m trying to get it back to where it needs to be. But update 8 is pretty much done.

Ah, Inquisitor Morin... which, oddly enough, reminds me I need to finish the cult thing I’ve been writing. Right, in ToaM I didn’t really show the "enemy" pretty much at all. That was a sort of conscious decision back then. Partly because everything I could have shown would have been a major spoiler. In Sorcerer? Not really the case; there are multiple threads twisting and turning, so showing things from the opposite side isn’t that big of a problem. And now, the interesting stuff...

Changelog: Sorcerer 2 0.4.0

Changelog:

  • 450 renders
  • The next part of the story
  • 1 hidden image
  • Minor codex tweaks (more to come when I get the chance)
  • Grammar, spelling, bug, feature, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, Bread, Trminator, Horny Toad, oaiki, Digitalzig, Elhemeer)

There are couple things that got reverted, again. Nothing major, fixed for 0.5.0 already. Right...

Release scehdule:

  • $15 Tier: As soon as I get the post up
  • $10 Tier 4th of March
  • $5 Tier: 5th of March
  • $3 Tier: 6th of March
  • Public: 16th of March

SHA256:

  • 756AC0F18967E69354B6796B1193A373FEBC44406308189379C78E16F08C55A2
    com.talothral.sorcerer2-0.4.0-release.apk
  • 75E917B82EE37B9627D4A55EA9EE6EE15DF5D0288073D5D60FA40DDCA025A4FD
    Sorcerer2-0.4.0-mac-C.zip
  • EAAE52594284558A018B19BBD9C595C85BEFEC1F7E6B2875D79545F53F791B93
    Sorcerer2-0.4.0-mac.zip
  • 9B7F4949EA907FD851B2F6CC25E2ED6F6EEA64B14EBB8DADDBD31E94401EAE04
    Sorcerer2-0.4.0-pc-C.zip
  • E64F5AC57B984269E9ED329C4D28005611DA9EA209F7D2277B05A860055CA33B
    Sorcerer2-0.4.0-pc.zip
  • 990DF5275849397DC1991F3B1FD7181C7B1D6ED8D186C8BD851D9C5B0F8BAEB1
    Sorcerer2-0.4.0-Update-C.zip
  • 630A100102B385DAB8D564F3308AFF626A60315763D53CC98FA72A3C9CCBC48E
    Sorcerer2-0.4.0-Update.zip

Friday, February 27, 2026

Progress 27.02.2026

Hello all!

What’s up? I’m about done rendering. There is a section I need to render again, but I’ll do that while the testing is being done since it’s easy to replace. Took longer than I expected, but unfortunately, real life interfered somewhat this week. Annoyingly. But depending on the testing, it’s out maybe a day or two later, which, for those of you that have followed me for longer, means nothing in the long run. I’ll start working on the next update as scheduled. So the update will be sent for testing no later than tomorrow. Assuming I just didn’t jinx it.

Writing is going alright; it’s just again writing the things that are in my head. I should be able to finish it on time, but that again depends on other things. But as you know, that’s not the thing I worry about. I worry more about the upload speed than about writing.

Then... concept stuff. I’ve shown all that I can show without spoiling things too much. I don’t really talk much about the lore of my settings. There are things that people have asked, and I’ve answered, somewhat lengthily in some places. So what you mostly know is from the VN’s and what the characters tell you. Also, apparently, this is the time again when I remind people to make their own judgments when it comes to characters. Not everything that we see as good is good, and not everything we think is evil is evil. But sometimes they hold the truth. Right, short break for me then post-work! You all have a great weekend!

Monday, February 23, 2026

Progress 23.02.2026

Hello all!

Right... Ehhh... two scenes left to render, technically one and a half since the first variant of a scene has been rendered. Although this update has required some set building, which has annoyingly eaten more time than I’d like.

Writing, on the other hand? Eh, could be worse, granted could be better as well, but I should be able to finish update 8 before I render update 5.

Hooray for... insignificant side cast? Well, sort of. I’m not really a fan of the usual tropes that go with this section of the VN genre. Which sort of should be fairly obvious by now. I always use characters that fit the role. In this case? There was a mention of the builder in Sorcerer 1; we never saw him... at least not that I remember. I made a model for him, but I never used it. This is his son who continued the business. No, this isn’t the end of this plot arc, not by a mile. It’s just a... brief break from it. And speaking of breaks, I’ll take a break myself and then hopefully finish the scene tonight. Probably not though, would be happy if I would get half of it done, well half of the half that is left.

Friday, February 20, 2026

Progress 20.02.2026

Hello all!

Right... I’m somewhat annoyed, rendering is... annoying. I mean, I’m not where I want to be script-wise. Unfortunately, the first scene took threeish days to make, but then again it is 146 renders. Render count wise I’m ahead, not that it means much. Render takes the time that they do.

As for writing? It’s going on update 8, not much to say about that. I’m not entirely happy about update 7, but it works as it should... But I need to add something to update 5 although it is already somewhat heavy, but then it makes more sense. Hopefully, I get to write during the weekend, like I used to. Probably jinxed it again.

So a preview... There are few darker images intentionally in this update. And I mean the lighting, not the subject matter. Most of you should know by now that I like using light to create "deep shadows", as it’s always fun to hide things in there that are just barely visible. I got to love modern-day settings for that. Although Daz is weird with loading things and the container in the back is floating... sigh. Anyway, it’s fixed, just haven’t applied the fix to the image. You all have a great weekend! I’ll take a short break and finish this scene. And write while it renders.

Monday, February 16, 2026

Progress 16.02.2026 and Changelog for Sorcerer 2 0.3.0

Hello all!

Monday, public release day... and another release day. So, what’s up?

Rendering the update 0.4.0 has started, shocking, I know. Although there won’t be a preview because, well, spoilers and all that. And some other things, really. But a bit more about that later.

Writing? I’ll start writing 0.8.0 on Wednesday, at least that’s how it looks right now. There is something I need to alter in update 0.7.0. But overall, it looks all right. Just need to get back into the pace...

Effect testing... there are things I’ve written that I now need to actualize... Oh boy, I regret writing them now, mostly joking. But I’m getting closer to finding what I need and how I need to make them.

And something I was supposed to have out on Friday... I was struggling with Daz over the weekend, and then on Monday... nothing wrong with it. Figures. Anyway, area testing, Chinatown... somewhere. Not entirely happy about the lighting, but that I can fix. Ideas form; some are feasible, some aren’t. Most often what ends in use is something in between the two extremes. I’ll probably end up needing this environment, aas one other the stories involving the characters are... somewhat interesting in my opinion. Anyway... the interesting stuff.

Changelog: Sorcerer 2 0.3.0

  • 322 renders

  • The next story update

  • Codex update, and Codex feature update:
    Now the codex remembers the page position (scrolling) when you check an entry; you will return to the same spot.

  • Grammar, spelling, bug, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, Bread, Digitalzig, Ignaz, Oaiki, Elhemeer, OBE, Horny Toad, Trminator.)

No "update only" files until 0.5.0, probably. There were some graphical errors that I forgot to fix, or I missed until the builds were done. They are now included, thus the full download.

Release schedule:

  • $15 Tier: As soon as I get the links sorted out

  • $10 Tier: 18th of February

  • $5 Tier: 19th of February

  • $3 Tier: 20th of February

  • Public: 2nd of March

SHA256:

BD1A8D07458E57E2F4F0AA0254AABD9F8A8F06BA1A44838C51772234CFF63C2C
Sorcerer2-0.3.0-mac-C.zip

63F013B37461572A859205C0A9EC03AF157990EEA9470D9807AD7D8DEBE5D77Sorcerer2-0.3.0-mac.zip

E78D703514B86B5DAA3BD6284CCE4BDC12E72319F833D9D56356B7B2CB6C0A47
Sorcerer2-0.3.0-pc-C.zip

CF61530C27BEBE0B35370FE64E8A3D1C4541D5B126B9F7D89A6778B76AA874EA
Sorcerer2-0.3.0-pc.zip

E5E9C5DCAF97817DAD4A104817BB43788C8A7BF3967872361AFECA2D7B828A34
com.talothral.sorcerer2-0.3.0-release.apk

Sunday, February 15, 2026

Progress 02.03.2026 and Changelog for Sorcerer 0.4.0

Hello all! What’s up? Rendering of 0.5.0 has started. Not much to say about it except that I’m behind schedule on that one. Mostly because I...