Monday, June 15, 2026

Progress 15.06.2026

Hello all!

Busy weekend, sort of, I suppose. So, what’s up?

About one and a half scenes to render, give or take. That’s the good news. And since there is good news, there is also bad news, sort of. Real-life stuff will interfere this week with the rendering/coding time. Maybe. I say maybe because that depends on how the final scene will render. I mostly say it so you know there might be a day or two delay before the release at worst. Assuming the damn weather stays good.

Writing? Writing I’m happy with at the moment. From the looks of it I should be able to finish it on time.

I was debating what to show here, then I decided on this. It’s a simple image, nothing fancy. Just some target practice. However, it’s just the start of the actual scene... which might take an interesting twist. Anyway... I’ll take a short break and finish the scene up, along with set building and writing.

Friday, June 12, 2026

Progress 12.06.2026

Hello all!

Yay, it’s Friday! Hooray... So what’s up?

Rendering is in an okay state. I just need 6 renders to finish the current scene, and I’m where I want to be script-wise. A couple sets to build or modify but nothing too bad.

Writing? It’s not where I want but not in a bad state either; one of those things. But once I’ve done the renders, I should be able to write easily. So all good for the most part.


The next step. Daughters of Medusa and The Fiery Fangs. Catchy names, we take another step to reach the goal for both. Now there are choices, and you still can mess things up. Perhaps for both... This is one of the variants of the scene from the Fiery Fangs side. Yeah, lots to do before it's done. Although I'm not sure the render count is as huge as I thought it would be. Interesting...

 


And as a bonus. Yeah, some of you know I made a character this week, and me showing it now doesn’t mean I include her. I have no idea yet, nor do I make promises about it. It is one of those things that even I need to see when things unfold... Anyway. Time to take a break and finish the rendering. You all have a great weekend!

Monday, June 8, 2026

Progress 08.06.2026 and Changelog for Sorcerer 2 0.11.0

Hello all!

Release time! Yay! Or maybe not. Builds were too easy, so something is going to mess up...

Right, so other than that, how are things? I started rendering 0.12.0, hooray. There is little branching in this update, so there are a lot of double renders, although it is written mostly so that I can reuse a lot of the renders regardless of the faction you’ve chosen. But until I get to render the sections, I’m not sure how it will work out.

Writing is ongoing, it’s again in one of those phase that it is easy to write even though the topic isn’t cheerful. But it should give hints about how things are going with the Brett-Randall household in relation to Ward...

Right, a preview before the good stuff. Rather dull one though, again in the vault. I need to do some expansion of the mansion. Need to make a proper armory, although that isn’t necessarily as about all the personal rooms have small weapon safes. Yeah, nothing too interesting in this one, really just a couple artifacts... Anyway...

Changelog: Sorcerer 2 0.11.0

  • 463 Renders

  • One hidden image

  • Grammar, spelling, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, Horny Toad, Oaiki, Soterius, Digitalzig, OBE, Jaike, DocWhoJ, eddie5)

Release schedule:

  • $15 Tier: As soon as I've compiled the post...

  • $10 Tier: 10th of June

  • $5 Tier: 12th of June

  • $3 Tier: 13th of June

  • Public: 22nd of June

SHA256:

36935C017F7AB69CA0005F77E044CE4952B909E8525BA523D6BD3B653480F7EA
Sorcerer2-0.11.0-mac-C.zip

2C9F47D9B5D0450AB44C462CE4EE14BE7B3051EE22C0917520C0FED4A467A7E9
Sorcerer2-0.11.0-mac.zip

545628D4C1C776FA868DDD4A188A206E642F4828B099B6E30394B53C922A10F8
Sorcerer2-0.11.0-pc-C.zip

E2CC086566E613DCBC4D64BB6BE39E2E5B7B99E061AA9DC44BB5085A9F962278
Sorcerer2-0.11.0-pc.zip

9A6D8B84AC765A98BD8B89BF80CB568D0479FB97885098F0E9B31AF60F09D4D4
Sorcerer2-0.11.0-Update-C.zip

7DC1ED96D5C97C3602D89C3F43EF981120B1A10FF3028C7722E6D5FC06DEA7B0
Sorcerer2-0.11.0-Update.zip

49A0303186348D839320BC1786E9952C04F8DCD768EB521CE96428A81527A962
com.talothral.sorcerer2-0.11.0.apk

Friday, June 5, 2026

Progress 05.06.2026

Hello all!

Rendering is done (minus the hidden image, I know what it is but it needs a new set and that will take a couple of hours to do), coding is at 85%... and I need to do the post-work... that’s about it for the status of 0.11.0. Generally speaking, this update is... weird. There are nine scenes in total, length of it is about the same as the last few updates. Honestly, I’m not sure how to describe it as... it’s one of those this is where we are at, and this is the stuff you need to know a kind of things. And setting a thing or two for the future. I’ll aim to get all that done so the update can be tested and other stuff no later than tomorrow.

Writing, which got delayed a bit. Had to re-render a couple of things, but nothing too drastic. What delayed it the most was that I needed to expand things on update 14 to make it flow better and feel more... natural. Which bloated it closer to 30 pages, so it will probably take a while longer to render. But that is to worry about then. And since I ran out of spoiler-free stuff...

Fishing trip with the boys... Part of me can’t wait to write Bruce and Wayne again, well, mostly Bruce as Wayne is more silent type. I don’t intentionally write comedy; I write the characters, and what humor there is comes from the characters. So it is a lot of time people reacting to something that someone did. Or just banter between friends. Bruce, on the other hand, wants to have fun; his fun is mostly what we would call wanton destruction, but he is a simple character. There are no deep motivations; if he hates you, he rips your head off. If he likes you? You drink a keg or twenty of beer. And occasionally that simplicity works perfectly.... Anyway, I’ll take a short break, and continue with the stuff. You all have a great weekend!

Monday, June 1, 2026

Progress 01.06.2026

Hello all!

Monday! What’s up?

I have two scenes left to render, and I’m somewhere around 300+ renders, rendering is a bit slow. Mostly because of the customized environment, large clouds can be annoying to render. Yeah, a bit more to that later. But all is good, more or less on schedule with it.

Writing? I’m happy with it mostly, haven’t really caught up but... getting there. Just need a few good days of writing and rendering. Yeah... might be easier to achieve world peace or something. Anyway...

Clouds! There are a lot of "updated" and recreated environments in Sorcerer 2. A lot of them are based on the environments seen in Sorcerer, but in there they aren’t exactly what I wanted. Hardware limitations, and frankly, some of the assets didn’t exist back then. Now? There are still assets that don’t exist, but I can work around those. Maria’s "sanctuary" was always supposed to be surrounded by clouds and now it is. These aren’t the greatest clouds I have, but the others weren’t exactly suitable for this particular scene. Right, short break, then more rendering and writing.

Friday, May 29, 2026

Progress 29.05.2026

Hello all!

Friday! Weekend time... yay! Oh... wait...

So, what’s up? Rendering? Hmm... It’s going alright, more or less where I should be, discovered an error in one of the scenes so had to render half of it again. Nothing too bad. Should be more or less on schedule.

Writing? Now I’m happy with writing for the most part. There is an event that is happening, and I’m not entirely sure how I’m going to handle it. Basically, because it is branching, but technically the other half doesn’t happen until a bit later. So I’m thinking what to write as an alternative since it is potentially half of the update. Maybe. Eh, I’ll figure it out once I get there.

I said some time ago that there are sections of the update to show the more personal aftermath of the Brett/Randall situation. Whatever else there is will be revealed, eventually. So there are some talks, personal insights gained, sort of. Sabrina had it easy; she had help. She had a lot of people to talk with, and I do regret not showing some of those talks, but hindsight and all that. Anyway.

The Koji... nitpick, technically all the descriptions of Oni have been male; the female equivalent is called Koji, and they definitely don’t look like her. People have asked about her, and frankly, the answer is unknown. I don’t know if she will be added or used as a character since I’m not writing the section yet. It is coming... actually; I think I just might have solved my issue with the event. Hooray. Right, where was I? I know if the character will appear, when it is time for it. Maybe she does, maybe she doesn’t. Plans might change... right then. A short break for me, then finishing the scene I was doing. You all have a great weekend!

Progress 15.06.2026

Hello all! Busy weekend, sort of, I suppose. So, what’s up? About one and a half scenes to render, give or take. That’s the good news. And s...