Monday, September 28, 2026

Progress (0.20.0) and Changelog for Sorcerer 2 0.19.0

Hello all!

And release day, some rambling before the actual interesting stuff...

Rendering of 0.20.0 has started, and because of the nature of the renders, there is no actual in-game render because of spoilers and this being a public post. You understand why once you get your hands on the game.

As for writing, it’s on 0.23.0 as expected. Not... entirely happy with how things are going with it, there was a section that I think would have benefited from more dialog, but it was getting to the point of repeating what would have been said a few minutes earlier. Well... it will sort out once I get to the rendering phase with a small break between now and then.

 

I said I should stop making these, but alas, other stuff I do right now probably would ruin some story stuff, so not that I have much choice, outside of maybe pinups. Anyway... A bit more rambling before the good stuff. Truthfully, how the pieces are falling into place with the world this is set in (hint: it is an alternative Earth, but not as much tied to mythology...) it is becoming a contender if I want something simple after messing with all the variants and variables in Sorcerer 2. It is fun to talk and think. When you focus on working in a singular setting, your mind gets numb over time. There is a reason why a lot of devs start their second game while making their first; it is one way to combat the numbness and allow the ideas to flow. I’ll never do two games at once; dividing resources too much for my liking. But I like to write and make occasional renders to test if things would be feasible. It will be a lot of invisible work to make things work the way I want. Notably, there aren’t really poses for the short stack catgirl with weapons as is, so I have to make most of them. Same with certain style rifles... Anyway, enough rambling, now for the interesting stuff...

Changelog: Sorcerer 2 0.19.0

  • 343 Renders
  • One hidden image
  • Codex update (note: compressed has a slight issue with Marellas entry, it will be fixed for 0.20.0)
  • Grammar, spelling, bug, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, Horny Toad, Oaiki, Soterius, OBE, Digitalzig, Orion, Trminator, Mixi, Fey)

Release schedule:

  • $15 Tier: As soon as I've compiled the post...
  • $10 Tier: 30th of September
  • $5 Tier: 1st of October
  • $3 Tier: 2nd of October
  • Public: 12th of October


SHA256:
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DED0ADA2767C43F62114151C51B236A12E2033BECEE720E5FE08539638F04915 Sorcerer2-0.19.0-mac.zip
7FF8AF31D59C50A1D8F405682DC78DEF81C6A1A1905CDFCF677A5B4DFCE6501D Sorcerer2-0.19.0-pc-C.zip
79A477BEA4ABF3E1ECE4DA0328AB3DD49750513A191CA3B1E7DDA80DA681BCC6 Sorcerer2-0.19.0-pc.zip
F73C6C7389FB0C852301611ED7811B2005C95917EAE439FCD16880B66629DA15 Sorcerer2-0.19.0-Update-C.zip
8CDEC4FE279F2282552770C7E22D3737C6FB6D452282198FA7CFB9691B2A1D52 Sorcerer2-0.19.0-Update.zip 
EE1BC80DD21A77661B1D4D6AA00BC8F5E8841D40201FB666588D5571A64EBDFC com.talothral.sorcerer2-0.19.0.apk

Friday, September 25, 2026

Progress (0.19.0) 25.09.2026

Hello all!

It’s Friday... and the update has been rendered and sent to testing. And that’s about it, really, about the progress of 0.19.0. Business as usual. Of course, there are the usual caveats regarding it, but that should be given.

So I’ll be doing writing mostly over the weekend. And finishing up the Codex stuff, been doing renders for it. Even though they are simple renders, it’s the loading and deleting of the characters that eats the time. But anyway, yeah, I should be able to finish the writing of 0.22.0 by Monday. And then start rendering 0.20.0 then.

And of course Daz... got stuck with things. Bleh... Annoying. Anyway... I’ve told it before why I use magic in my stories. I don’t do slice of life stories, so eventually there will be combat. Therefore, you need some flashy bits eventually. And it allows certain freedoms to break the laws of physics when things don’t make sense otherwise. So yeah, not that it should be new all things considered. And from left to right, Connor, Rita, and Dr. Barnabas Walton. Yeah, they already have names, so, yeah... it probably will be a VN one day. Anyway, I’ll be writing and rendering portraits. You all have a great weekend!

Monday, September 21, 2026

Progress (0.19.0) 21.09.2026

It’s Monday once more and you know what that means by now.

Rendering? I’m happy with it. Could have a few more renders, but it has been one of those days with all kinds of little things to take care of. I’m somewhere around 300 renders at the moment, so I’m not complaining.

Writing? It’s about where I want it to be. It is a bit weaving between things. Gorgons are fairly straightforward: earn their trust and they will give their lives for you if need be. Fiery Fangs? They’ve been screwed over by "high-ranking people" too many times, so there is a lot more dialogue variance in a sense. But nothing too big overall. But as always, writing isn’t something I’m concerned about. And no preview today, I only have spoilery stuff left that I don’t want to spoil...

 

So... yeah. I had several messages over the weekend regarding this, so let me put it this way. Speculation is fine, talking about is fine, questions about is fine, I answer when I can and get to, I can even open a channel on Discord for it to talk about it, or sending a message is fine. It is tempting to think about new things, especially somewhat rarer settings. Now some perspective from my point of view. Environments I’m not concerned about, cities and towns I can kit-bash, and after all not everywhere looks the same. Interiors? They are slightly more annoying, but you can create things that look right with suitable props. Steampunkish clock there, some pipe with a valve there... and so on. I did create a relatively believable dwarven city for ToaM. Clothing, items, transportation is a more problem. It’s partially a problem because where you draw the line technology wise. Steampunk motorcycles... I have a couple variants of them. Ideally, I would have wanted this image to have a flying machine of some sort. Problem is, most available are blimps, so it wasn’t exactly what I had in mind for the image. There are a few items that might fit the bill, but they are old, so the textures on them are lacking. Which isn’t a problem as long as material zones are set right... but not really something for now. So as I said, I don’t know what is next, it all depends on how I feel towards end of Sorcerer 2. This, terminus or ToaM? Or something completely different. I know it then. And way too early to think about it, well for most part anyway, my mind does what it wants. I’m not going to lie, I have about 95% of the setting already built in my head anyway so, did over the weekend... Right. Break, and then few more renders and a lot more writing. See you all on Friday...

Friday, September 18, 2026

Progress 18.09.2026 (0.19.0)

 Hello all!

And it is Friday once more, so what’s up?

Rendering is going... okay, I think. Render count wise I’m right where I should be, a lot ahead. Relation to script? About there, it isn’t like there are that many scenes, just some long ones, so I need to split the rendering to multiple days anyway instead of trying to cram hundred renders in a singular day.

Writing? It’s somewhere. Got stalled a bit because I had to ensure I had the things I needed for what I wanted to write... and that led me to remake some stuff and yeah, but not concerned. As long as I get to write tonight and on the weekend like usually I’m right where I should be.

 


Preview... part one of the chat that is warranted, although the part two will be somewhat different. At least if plans go as they should. But this is more for confirmation for both parties. It’s a bit messy with conflicting interests, needs, and hopes in a sense. Yeah...

 

And then, something else for fun. I really should stop making these particular renders; they give me funny ideas. No, I don’t know what the next VN after Sorcerer 2 is. The idea has always been that there would be an option to jump from one setting to another and not get burned out of things. Still, there is something enticing about thinking... "a post-apocalyptic steampunk/magic punk" setting. Probably more on the low end of magic just to keep things somewhat simple, but who knows. Anyway, break for me. You all have a great weekend!

Monday, September 14, 2026

Progress report 14.09.2028 and Changelog for Sorcerer 2 0.18.0

Hello all!

Release day, shortly anyway. Ran into small issue last night; had to redo the builds and re-upload them. Hooray. Anyway, how’s it otherwise?

Rendering of 0.19.0 has started. I’ve done today’s goal; it is release day, so everything is going to be hectic, so I had... more or less realistic goal for today, so all good.

Writing is moving on to 0.22.0. So nothing to complain about that, so onwards.

And then returning to normal... honestly, a dull preview. It’s just Alexander on the phone, but as dull as it might be, it will forward the plot. Well, the content of the phone, anyway. And to make it up to you... something slightly more interesting.

Well... there is a lesson here somewhere... something about being careful what you ask for. Don’t take it too seriously; it is just some musings and seeing what could be done. Still, it is an interesting picture someways. All that is missing are the vampire nuns... and magic. But it is daylight and magic can wait... Anyway, the interesting stuff.

Changelog: Sorcerer 2 0.18.0

  • 331 Renders
  • One hidden image
  • Grammar, spelling, bug, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, Horny Toad, Oaiki, stg, Trminator, Digitalzig, Orion)


No codex updates in this one. I'll again add a few more characters that will show up eventually in advance, so I need some time to make the renders and things.

Release schedule:

  • $15 Tier: As soon as I've compiled the post...
  • $10 Tier: 16th of September
  • $5 Tier: 17th of September
  • $3 Tier: 18th of September
  • Public: 28th of September



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241903AD987C7EF7BE3B40554FA9D1ED2140E2A33A47D23E656CD3A7971A8BCB Sorcerer2-0.18.0-mac.zip

97EB83F820BB7DAA97F4FE1DBFB8C5C3F53A831BFA16BAAB85E73A4CBC7B9171 Sorcerer2-0.18.0-pc-C.zip

072EC52C2509F11411EA134A041CAF4E2395A1EEAF60FF05D9EA73A139E7CFE2 Sorcerer2-0.18.0-pc.zip

26EC9047D8BCA93308C7FA8880889FA50C29B445C2D40F07823DD578B3EC64C7 Sorcerer2-0.18.0-Update-C.zip

24156D3F506470ADEEE11CA9CCE62D12E597536E507E6F1DD6B037242A9805B9 Sorcerer2-0.18.0-Update.zip

C35C8F742289975925FE5B891304C617DD741A7EA2635FAEBB482A13B05825ED com.talothral.sorcerer2-0.18.0.apk



Sunday, September 13, 2026

Public Release: Sorcere 2 0.17.0 + patch

 

  

Tested and played through it a few times, and all the saves worked. But that doesn't mean things didn't slip by. So, as always, if there are any issues, please report them on Discord if possible. That way, I notice them quicker.

Shattered Seals: Sorcerer2 0.17.0 + Patch

Progress (0.20.0) and Changelog for Sorcerer 2 0.19.0

Hello all! And release day, some rambling before the actual interesting stuff... Rendering of 0.20.0 has started, and because of the nature ...