Monday, July 13, 2026

Progress 13.07.2026

Hello all!

Eh... Monday. Rendering is in an interesting state. I have about one and a half scenes left to do. Doesn’t sound too bad, right? Except that the two scenes are about half of the update, and both can be missed with a choice made earlier. However, that being said, the last scene is... hmm... how to put it? Part of asymmetrical branching. Meaning that choice A) made back in whenever gets content in this update, while B) gets content down the line. This is already planned, and even the B choice has been written, however, it isn’t time for that yet. Yeah, anyway, fairly certain I’m still rendering come Friday.

As for writing, it is on schedule. Just need to decide a couple of things and then do some prototyping of things. Yay. But all is good for now.



Okay, so, a couple of renders. First... If you told Qian to ask Li about the jian it happens now. If not? Well... you won’t be seeing this one. The explanation ended up longer than I initially anticipated; I thought it was going to be two or three pages; it ended up maybe five pages in total. It is somewhat interesting for world-building and from Li’s personal history point of view in a sense.



And then there is this; this is partially shown for feedback, I suppose. This singular image is in the game, although I’m planning on adding the "click to continue" mechanic to it, but in case I forget it you can have it for more detailed viewing as well. It will make sense when seen in the game. Although... I might want to try red atmosphere... Anyway. Short break and then hopefully finish the scene. With luck...



Friday, July 10, 2026

Progress 10.7.2026

Hello all!

What’s up? Rendering is going better than I expected. The first scene took a lot longer than I expected. But after today, it seems I’m on the right track. For now, at least, the longer scenes are still ahead of me.

Writing? Also in an okay state. I might need to change something at render time, but overall it’s looking somewhat positive. So all is good so far... maybe.

 

And a visitor! Well, not really... One step further in one of the plot lines, this particular part is going to be "solved" soonish, with some twists along the way, granted, it has been moving forward constantly just not all the twines are in place yet where the whole picture can be seen... Anyway. I’ll take a short break and do the next scene. You all have a great weekend!

Monday, July 6, 2026

Progress 06.07.2026 and Changelog for Sorcerer 2 0.13.0

Hello all!

A couple things first before we get to the good stuff.

Rendering of update 0.14.0 has started; however... this is a heads-up right from the start: this update will most likely take longer to make. Any regular update is between 20 to 25 pages of text, usually 22 on average. 0.14.0 is 30 pages, so it is longer than any normal update by a few pages. So now you know, I’ll keep you posted on how it goes.

Writing? Writing is moving to 0.17.0 tomorrow, ran into an annoying issue with 0.16.0, but that should be sorted tonight. So all good for the most part.


And then... instead of the usual anniversary gathering of all the characters in some sort of portrait-type render... I decided to have some fun... sort of. That and my head is still slightly messed up from the weather. Anyway... You know that you’ve succeeded in the creation of the villain (one of them anyway) when everyone wants them dead in various creative ways. And that got me thinking a bit. Thus... this. Although I feel sorry for anyone trying to sleep. And yes, it’s a tuktuk in camo paint and a big machine gun bolted to it... just for Wayne’s gobbo GF...

Anyway, now for the fun stuff...

Changelog: Sorcerer 2 0.13.0

  • 463 Renders

  • One hidden image

  • Codex updated (minus one character, hooray for more empty spots)

  • Grammar, spelling, bugs, and other errors fixed (Thanks to Adry, Shaddy, BryonSmothers3DX, Horny Toad, Oaiki, Soterius, Elhemeer, Slavren)

Release schedule:

  • All patrons: As soon as I've compiled the post...

  • Public: 20th of July 

     

    SHA256:

    67F9E4CC15E7F1C1DBDF3FE7BC3AB02326E16B8E990CA328F60D3B07B672EC0C
    Sorcerer2-0.13.0-mac-C.zip
    7B7AC3FF90D7C7E47A6724396C30433F750D9790CFCA088C38D9A0B27C288B00
    Sorcerer2-0.13.0-mac.zip
    251A481ACDA984F22EADBC17156C46021394F46C588798DBFEBAFE7FDF1F9288
    Sorcerer2-0.13.0-pc-C.zip
    FD41351BC26248FF79DA49F9C6F41BCFBD89BEC45BEC8DC947AEA21430EC8B6E
    Sorcerer2-0.13.0-pc.zip
    D6ED5C2C5510AE6E770CB35498BB0C01DDAE588A8ABCF9D7DC688B33E12D6198
    Sorcerer2-0.13.0-Update-C.zip
    3D73B022E75B0CD8D6CDE2270AA366932BDFA0F1AD79738FC8BA9DDA47B8364A
    Sorcerer2-0.13.0-Update.zip
    97805EC965AA1659834BFCBB5D8166DB4F983FEB442A666F9DFD4F9856E0B6C4
    com.talothral.sorcerer2-0.13.0.apk
     

Friday, July 3, 2026

Progress 03.07.2026

Hello all!

So, slight warning about the next release, there is apparently bad weather front moving over me over the weekend. And it is supposedly supposed to rain as much as an entire month during the next couple of days. So the release might be a bit late depending on how much thunder there is. Just a heads-up, but nothing most of you don’t already know during summer. At least in the worst case scenario, I have plenty of time to write as I have... means for it regardless of the weather. Anyway.

Rendering is... mostly done. I need to render one image again and make a fix for a handful of images. Annoying, but those things happen. So what is left? Post-work, mostly. Coding is about 90% done, then it is just doing the initial testing of seeing what is broken still, before I can send it to testing... where they find most of the things that I missed. Hooray...

Writing? Writing is in an okay state overall; I should be able to finish it over the weekend. So hooray?

 


I’ve been testing some heavier fog effects while waiting characters to load, and since the last two or three scenes are something I don’t really want to spoil... one of those tests. Unfortunately, the last time I checked the documentation on the fog settings was... limited. So a lot of it is trial and error on my part. But testing things is half the fun... Anyway. A short break, then some... stuff. You all have a great weekend!

P.S. Have a clearer version of it...

 


Monday, June 29, 2026

Progress 29.06.2026

Hello all!

Yay... Monday. So, how are things going?

Rendering is... I have two scenes left, so it’s more or less on schedule. I’m around 300 renders, minus fixes... but need to add the auxiliary renders to it so it’s somewhere about there.

Writing? Writing is basically where I want to be, nothing surprising there, I suppose. I’ll continue writing while rendering things.

And a bit more of Angelica and her friend. This is a conditional scene, thus it can be missed. There is one more scene either in 14 or 15 regarding the situation, then it takes a break for a few updates. Unless I need to fill gaps, but I shouldn’t need to. Still things for her and others to think before things get an ending. Happy... or maybe not so happy one. Right, short break and more rendering ahead!

Friday, June 26, 2026

Progress 26.06.2026

Hello all!

Eh running slightly behind, but nothing new. So the anniversary is creeping up once more. Which means 0.13.0 will be available for all patrons at the same time when it releases since it will be close to the day I consider the anniversary.  So... anyway, what’s going on?

Rendering is ongoing. I’m not sure if I am on schedule or not at the moment, but the render count is 204, which is 6 less than I usually aim for the week, so yeah. Also, there was a graphical issue with 0.12.0 thus I’m doing a new build, but that is mostly a non-issue.

Writing isn’t exactly where I want it to be, but it’s about half a page off from it, so I’m just nitpicking at the moment.

 

Right, the cabin. I didn’t really need to put this on this update; it’s just more of a bridge to something else. Which could have been done in other ways, but there is a character tied to the cabin as well. And something else that I figured out just now... But yeah, some changes. I showed the area before, so nothing too exciting. And yes, he got a new truck... identical model, just silver instead of gray.And this particular scene isn't that important maybe...


And a bonus! This is me spitballing ideas around while trying various environmental assets and things. Recently there has been a surge of jungle and Asian-style assets, so the ideas are leaning more into those directions since I know I can make something out of them. Sadly, I haven’t had much time to... do all that I want; real life can be an annoyance at times. Still, need to figure out how to do a few ideas that are circling around in my brain before I commit into one direction or other. Anyway, you all have a great weekend! I’ll take a break and do more renders! And writing...


Progress 13.07.2026

Hello all! Eh... Monday. Rendering is in an interesting state. I have about one and a half scenes left to do. Doesn’t sound too bad, right? ...