Friday, February 27, 2026

Progress 27.02.2026

Hello all!

What’s up? I’m about done rendering. There is a section I need to render again, but I’ll do that while the testing is being done since it’s easy to replace. Took longer than I expected, but unfortunately, real life interfered somewhat this week. Annoyingly. But depending on the testing, it’s out maybe a day or two later, which, for those of you that have followed me for longer, means nothing in the long run. I’ll start working on the next update as scheduled. So the update will be sent for testing no later than tomorrow. Assuming I just didn’t jinx it.

Writing is going alright; it’s just again writing the things that are in my head. I should be able to finish it on time, but that again depends on other things. But as you know, that’s not the thing I worry about. I worry more about the upload speed than about writing.

Then... concept stuff. I’ve shown all that I can show without spoiling things too much. I don’t really talk much about the lore of my settings. There are things that people have asked, and I’ve answered, somewhat lengthily in some places. So what you mostly know is from the VN’s and what the characters tell you. Also, apparently, this is the time again when I remind people to make their own judgments when it comes to characters. Not everything that we see as good is good, and not everything we think is evil is evil. But sometimes they hold the truth. Right, short break for me then post-work! You all have a great weekend!

Monday, February 23, 2026

Progress 23.02.2026

Hello all!

Right... Ehhh... two scenes left to render, technically one and a half since the first variant of a scene has been rendered. Although this update has required some set building, which has annoyingly eaten more time than I’d like.

Writing, on the other hand? Eh, could be worse, granted could be better as well, but I should be able to finish update 8 before I render update 5.

Hooray for... insignificant side cast? Well, sort of. I’m not really a fan of the usual tropes that go with this section of the VN genre. Which sort of should be fairly obvious by now. I always use characters that fit the role. In this case? There was a mention of the builder in Sorcerer 1; we never saw him... at least not that I remember. I made a model for him, but I never used it. This is his son who continued the business. No, this isn’t the end of this plot arc, not by a mile. It’s just a... brief break from it. And speaking of breaks, I’ll take a break myself and then hopefully finish the scene tonight. Probably not though, would be happy if I would get half of it done, well half of the half that is left.

Friday, February 20, 2026

Progress 20.02.2026

Hello all!

Right... I’m somewhat annoyed, rendering is... annoying. I mean, I’m not where I want to be script-wise. Unfortunately, the first scene took threeish days to make, but then again it is 146 renders. Render count wise I’m ahead, not that it means much. Render takes the time that they do.

As for writing? It’s going on update 8, not much to say about that. I’m not entirely happy about update 7, but it works as it should... But I need to add something to update 5 although it is already somewhat heavy, but then it makes more sense. Hopefully, I get to write during the weekend, like I used to. Probably jinxed it again.

So a preview... There are few darker images intentionally in this update. And I mean the lighting, not the subject matter. Most of you should know by now that I like using light to create "deep shadows", as it’s always fun to hide things in there that are just barely visible. I got to love modern-day settings for that. Although Daz is weird with loading things and the container in the back is floating... sigh. Anyway, it’s fixed, just haven’t applied the fix to the image. You all have a great weekend! I’ll take a short break and finish this scene. And write while it renders.

Monday, February 16, 2026

Progress 16.02.2026 and Changelog for Sorcerer 2 0.3.0

Hello all!

Monday, public release day... and another release day. So, what’s up?

Rendering the update 0.4.0 has started, shocking, I know. Although there won’t be a preview because, well, spoilers and all that. And some other things, really. But a bit more about that later.

Writing? I’ll start writing 0.8.0 on Wednesday, at least that’s how it looks right now. There is something I need to alter in update 0.7.0. But overall, it looks all right. Just need to get back into the pace...

Effect testing... there are things I’ve written that I now need to actualize... Oh boy, I regret writing them now, mostly joking. But I’m getting closer to finding what I need and how I need to make them.

And something I was supposed to have out on Friday... I was struggling with Daz over the weekend, and then on Monday... nothing wrong with it. Figures. Anyway, area testing, Chinatown... somewhere. Not entirely happy about the lighting, but that I can fix. Ideas form; some are feasible, some aren’t. Most often what ends in use is something in between the two extremes. I’ll probably end up needing this environment, aas one other the stories involving the characters are... somewhat interesting in my opinion. Anyway... the interesting stuff.

Changelog: Sorcerer 2 0.3.0

  • 322 renders

  • The next story update

  • Codex update, and Codex feature update:
    Now the codex remembers the page position (scrolling) when you check an entry; you will return to the same spot.

  • Grammar, spelling, bug, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, Bread, Digitalzig, Ignaz, Oaiki, Elhemeer, OBE, Horny Toad, Trminator.)

No "update only" files until 0.5.0, probably. There were some graphical errors that I forgot to fix, or I missed until the builds were done. They are now included, thus the full download.

Release schedule:

  • $15 Tier: As soon as I get the links sorted out

  • $10 Tier: 18th of February

  • $5 Tier: 19th of February

  • $3 Tier: 20th of February

  • Public: 2nd of March

SHA256:

BD1A8D07458E57E2F4F0AA0254AABD9F8A8F06BA1A44838C51772234CFF63C2C
Sorcerer2-0.3.0-mac-C.zip

63F013B37461572A859205C0A9EC03AF157990EEA9470D9807AD7D8DEBE5D77Sorcerer2-0.3.0-mac.zip

E78D703514B86B5DAA3BD6284CCE4BDC12E72319F833D9D56356B7B2CB6C0A47
Sorcerer2-0.3.0-pc-C.zip

CF61530C27BEBE0B35370FE64E8A3D1C4541D5B126B9F7D89A6778B76AA874EA
Sorcerer2-0.3.0-pc.zip

E5E9C5DCAF97817DAD4A104817BB43788C8A7BF3967872361AFECA2D7B828A34
com.talothral.sorcerer2-0.3.0-release.apk

Sunday, February 15, 2026

Friday, February 13, 2026

Progress 13.02.2026

Hello all!

Ugh, running a bit late. So what up? Update is finished and sent to testing. I need to rerender one of the animation sequences, but that’s minor overall. Beyond that? Writing is where I want to be right now, so I’ll write most of the weekend while fixing the sequence, and that’s about it, really. Then... something else.



I wasn’t going to do a preview originally, but daz crashed for the 50th time today so running out of patience with it. And some of you saw this image on the blog last week, so sorry about that. Update 0.3.0 is "branching" for those on Fiery Fangs route have a slightly longer update than those on the Gorgon branch. And 0.4.0 is longer for those who are on the Gorgon branch. Well, that was it really. If daz stops crashing, I’ll post something else as well. I’ll take a quick break to cool off and you all have a great weekend!

Monday, February 9, 2026

Progress 09.02.2026

 Hello all!

Monday... yay. Half a scene to render. That... technically is true and isn’t true at the same time, it is true that first half of the scene is rendered. And why isn’t it true? Because the last half is about 10 times more renders than the first half... Still shouldn’t be too bad now.

Writing. It’s in decent shape. Got to write a lot over the weekend, again not as much as I wanted, but that never happens.

So what’s next? I updated the PC and Mac links of ToaM (on Discord and the pinned post) to 1.0.3. I’ll do the blog soonish, need to remember how the controls for it work. Other than that, I’ll do 0.2.2 builds tomorrow. Should fix the codex issues. And give slightly better visibility for things in there. Still a work in progress. Well, that’s the plan, anyway.


 And the final preview. Gillian Sinclair... Been a while. Changed the hair, same color though. Or close enough. Although she has gained a bit of height as I fixed a few of the morphs that were broken. Still some stuff to move the plot forward. One of them, anyway. Right, break, and then starting the last half...

Progress 27.02.2026

Hello all! What’s up? I’m about done rendering. There is a section I need to render again, but I’ll do that while the testing is being done ...