Monday, March 23, 2026

Progress 23.03.2026

Hello all!

How is it going? Decently on my end. One scene that I expected to take longer took longer. But it was worth doing the scene; now I know what to expect in the future. So all is good, fourish scenes to render. Four and a half, maybe. Rendering times aren’t ideal for the scenes, but it is what it is; reflections tends to be annoying.

Writing? It is in a good place overall, still not in the rhythm I would want, but getting there.

 

Mystery person, or maybe not, all things considered. This is a scene that can be missed. So if you don’t see her, well, you might want to think about your choices. Well, a choice. It isn’t anything crucial as is. Nothing important haven’t been lost... yet. Right, time for a quick break and then finish up the scene I’m doing.

Friday, March 20, 2026

Progress 20.03.2026

Hello all!

So, how are things? Rendering is going all right. Script and render count wise I’m about where I should be. Although I had to build three sets, and still twoish sets to do. The usual. That and I’m doing a scene that I’m not entirely sure how to do at the moment, as it is a bit complex one. But I’ll figure it out. Oh, and I made some "paintings". Someone remind me towards the end of the month to compile the stuff into a zip.

Beyond that? Writing is going okayish, should be able to write what I want tonight since... well, the next bit will take hours to render. Interesting times ahead.

Li... Thought I had forgotten about her? Not a chance. And Aina is there as well. Two variants of the scene, and of course, a choice to skip things. And even if you would want to avoid Li completely, which is an option. You won’t get locked out of "important" information though; that is ensured. Right, so, a shortish break and then more rendering. You all have a great weekend! 



Monday, March 16, 2026

Progress 16.03.2026 and Changelog for Sorcerer 2 0.5.0

Hello all!

Well, as you can guess from the title, release is soon... ish. Although slight change of plans with... limited download links for now, I’ll put them up as soon as they are available through the evening/night/day. Apparently, the larger ones, for some reason, take their... time.

Other than that? Started rendering 0.6.0, nothing shocking there. As for writing? It’s moving on to 10, so yeah... things are looking okay.


This was an environmental test; obviously, I can’t show what I’m working on right now since that would be a spoiler. But I’m not fully happy with this; some of the textures aren’t... that great. Mostly the ground and some of the stonework. I fixed a few errors but some? Some need a full shader replacement if used during daylight. So why I show this again if I’m not happy? Same reason why I don’t do remasters. You learn from mistakes. And at times if I test something, it might help someone else to avoid the same errors. In this? I would swap the terrace and the ground textures. Will it work? That would be another test. Although... there was another reason for this. And she is in the shadows. Anyway, the important stuff.

Changelog: Sorcerer 2 0.5.0

Changelog:

  • 427 renders

  • The next part of the story

  • 2 hidden images

  • Minor codex tweaks (more to come when I get the chance)

  • Grammar, spelling, bug, feature, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, Bread, Horny Toad, oaiki, Digitalzig, Elhemeer)

Release scehdule:

  • $15 Tier: As soon as I get the post up

  • $10 Tier 18th of March

  • $5 Tier: 19th of March

  • $3 Tier: 20th of March

  • Public: 30th of March

SHA256:

994CDEB930C477151FC165E66EC7BFF8EC1252FC06C17699634E37EE44E447FD
Sorcerer2-0.5.0-mac-C.zip

40FD2C4CD3DA7F82C620314B30737748D00DEF5A57B84552E81675A674DE386C
Sorcerer2-0.5.0-mac.zip

FF33C7968FDEDA5B55550147D9706F2BB41FC33EC3500D2A8DABA16516B0CDF8
Sorcerer2-0.5.0-pc-C.zip

4AE98B1B305E84C06E5F6148047083F94DCF6E7AFBB005B01A0A7C322ED768D7
Sorcerer2-0.5.0-pc.zip

F1963E59AFD01ED27ECA7A1DEF11561EDECB4A57B1B680766030674C9554FB8A
Sorcerer2-0.5.0-Update.zip

FC16834FDDD6C853C3597417002F159B1766832CBE6F3C2BCB2E9D2AA4D61457
Sorcerer2-0.5.0-UpdateC.zip

D29FE8E42316703F8C9E4FEF0605D1541DB40BA4F2AE2E32EB1A8EFFBD6D87C4
com.talothral.sorcerer2-release.apk

Friday, March 13, 2026

Progress 13.03.2023

Hello all!

Rendering is done, post-work is about 99% I just need to fix some poke-throughs I missed. Coding is at 99% as well; I just need to code one and a half scenes. So the update is about to be done and sent to testing. Yay.

Writing? Writing is close to being where I want it to be. Hopefully, I can get the remaining written over the weekend so I can get back on schedule. Nothing big. I had my doubts with a couple of days being more fighting daz than anything else, but overall? Yeah, it’s going okay.

Just a "motivational render" today, no spoilers. There are some design choices that I made during Sorcerer 1 that I’m sort of second-guessing right now. Partly because I didn’t have a clue how to make the changes that I wanted. Now I might have a clue, but having the required skills is a different question. Ifrits are creatures of smoke and fire; the black skin represents the smoke, they just lack the fire parts. I have a couple of ideas for that, just need the time to test them out. If things work out as I planned? It will be a nice change, if not? Well, visually nothing changes. Anyway, quick break, then fixing the poke-through or three and finish the coding. You all have a great weekend!

Monday, March 9, 2026

Progress 09.03.2026

Hello all!

What’s up?! Rendering. I’m actually surprised; I have one and a half scenes left to render. About. This section has been slowish to render, but nothing bad. So yay?

Writing is going decently; not much to say about it. I have a goal for tonight, and so far it looks like I actually might reach it. Probably not now that I’ve said it.

This scene wasn’t really needed in a sense, but it serves as a certain type of affirmation for things. It might... show something interesting as well, and something that has been asked for a while, I suppose. Although need to actually write a short section that I didn’t think of originally when writing this part of the update. Ah well. So anyway. Things are looking good, kind of typical Monday update, I suppose. I’ll take a short break and continue with stuff.

Friday, March 6, 2026

Progress 06.03.2026

Hello all!

Rendering is in... surprisingly decent shape. I even think that I’m where I should be. And thus I’m more or less happy about that.

Writing? It’s getting there. The rhythm of writing has been off for a couple of weeks for some reason. It’s ongoing and I’m not worried about it; it’s just off, you know? But eh it’s on update 9 and all that, so yeah. Just yelling at the cloud I suppose due to irritation of my own making of sorts.

Detectives Cross, Graves, and Randall. When I introduced Shannon (aka Detective Randall) I wasn’t really thinking of making this scene, then later on when I was writing update five or six it just clicked that this might actually be more important to show than just gloss over as an event that happened in the background. This and paired with the update four "hidden" image, gives some... backstory. The problem with these interludes, if you will, is that they can be too spoiler-heavy if you aren’t careful. Now I’m glad that I introduced the hidden images in ToaM, they sort of allow me to show a portion of the story that isn’t necessarily important, but something that is nice to know. Or maybe I’m just thinking too deeply. Right, a short break then finishing the scene and some writing. You all have a great weekend!

Progress 23.03.2026

Hello all! How is it going? Decently on my end. One scene that I expected to take longer took longer. But it was worth doing the scene; now ...