Friday, May 8, 2026

Progress 08.05.2026

Hello all!

Rendering is done, coding is done... and the thing was sent to be tested. Hooray. Considering the last few, well many, updates being too close for comfort, this is somewhat a breath of fresh air. Still, all is well.

Writing. Eh, not where I would want it to be, but I did code for a day and did post-work so that took time from writing. But now I have some extra time to write, so it should be good. In theory.

And since I don’t want to give spoilers... something else instead. I called this "practice" when the idea came to my head. It’s the side that is never shown. All the characters have skill sets, but you don’t see the "training of those skills" unless it has some purpose in the overall story. And sparring with one person, while good, will only teach you so much. Eventually, you will know their patterns, so you will need more than one to practice with. Well, that and I really wanted to use the set in someway. You learn things from these. I know how to light things, to a point. But there is always room for improvement, and seeing how things are done "out of the box" helps to learn more, and perhaps redo it in some other scene so that it looks great. Anyway, break time for me, then writing. You all have a great weekend!

Monday, May 4, 2026

Progress 04.05.2026

Hello all!

Well then, Monday... Hooray. I had some posing and animation issues yesterday, which sort of pushed me back from where I wanted to be. But it’s okay overall. Twoish scenes left to render, so here is hoping.

Writing is on update 0.13.0, nothing really to report there at the moment.

So, a bit of moving things on with the cult plot... and the return of Tamara’s disguise. Although it will be somewhat amusing to see her in her disguise once the camera angle is changed. But yeah, overall I’m more or less on schedule with things. Hopefully there won’t be too many issues. Right then, a short break then... more rendering and writing.

Friday, May 1, 2026

Progress 01.05.2026

 Hello all!

And even more set building... hooray! But other than that? It’s going alright, render count wise I’m done with this week’s "quota", but that’s not really what matters. In relation to the script? I’m about where I should be. Renders are relatively quick, so I’m mostly happy at the moment.

Writing? Did I mention something about complaining about things today? Yeah... okay, writing isn’t that bad. Just annoyed with set building eating time because of reasons. It will be okay as always, just the schedule has shifted by a week.

Right, so... familiar faces? When I started planning for Sorcerer 2, I decided I would limit new characters, meaning mostly the LIs, partially because there are several characters from Sorcerer 1 I can use so I don’t need to reinvent characters for every spot. Those who played 0.8.0 (or 1) know that I needed a magical artifact merchant. And as you would have it, I have a couple of them already... The dice fell, and Marie was chosen to make an appearance. Right, I’ll take a break and continue rendering and writing. You all have a great weekend!


Monday, April 27, 2026

Progress 27.04.2026 and Changelog for Sorcerer 2 0.8.0

 Hello all!

Release day, and all the hassle it brings... whee... Also, we are apparently moved to summer, my net went from okay to... slower than snailmail, so while it isn’t an issue right now because of the size being small. So the release dates might get moved a bit because I might still be uploading. But not that it affects actual progress anyway. So, what’s up?

Rendering of update 0.9.0 has started as expected, had some issues with the set building, but that’s nothing new. It’s going okay right now.

Writing? Nothing to complain about on that front either. Surprisingly. Let’s see again on Friday... Then I probably have a lot to complain about it.

And then our errant water spirit has found her way home. Truthfully, it is a bit strange to juggle this many characters. Terminus Reach 2 was easy; Garrett and Chiel were the only characters that "mattered" story wise, rest were there to support them. So it was relatively simple to do. In Sorcerer? All of them need to be important to a point, so it is a juggling act for the most part. Still, wouldn’t change anything. Right, to the important stuff...

Changelog: Sorcerer 2 0.8.0

  • 461 Renders

  • One hidden image

  • Codex updated (I'm fairly certain I forgot someone buuut it will be there eventually)

  • Grammar, spelling, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, Bread, Horny Toad, Oaiki, Soterius, OBE, ravendarklocks, Trminator.)

Release schedule:

  • $15 Tier: As soon as I have it uploaded to two hosts

  • $10 Tier: 29th of April

  • $5 Tier: 30th of April

  • $3 Tier: 1st of May

  • Public: 11th of May

SHA256:

4DDDB66BCA7EBED9A34B86E989F9E4193C617339E15B9D11FF723C99DC77CDE9
Sorcerer2-0.8.0-mac-C.zip

1A27132D1D4EFE1A50AD9F0343E0DFE18E6ECD50C0C6BE923A795CFCCE3F01AF
Sorcerer2-0.8.0-mac.zip

B5A64A36EEB88919F94F79E038FC450A103D8EC17E46268499F164038CECD68E
Sorcerer2-0.8.0-pc-C.zip

96DE472A4CC418B0D9F7A9A5BAE2A4954EC957ABE983C581317C418545F32527
Sorcerer2-0.8.0-pc.zip

E12C6FCB592449A565243DC2536EFFFF8049B4CE1B31BA2D0DE80CBF2E2C3D00
Sorcerer2-0.8.0-Update-C.zip

97DEFBD6F12FCA6A46A59007D9224D96247BFC144782F42CD48AFD3DB2AAD52C
Sorcerer2-0.8.0-Update.zip

0762754878EABA3C98F6508FF506AA0D49E3F3E61F600650A967FD40F0FFEB22
com.talothral.sorcerer2-0.8.0.apk

Friday, April 24, 2026

Progress 24.04.2026

Hello all!

Rendering is done, hooray, I'm somewhere over 400 renders so all is good. So what’s next? Obviously, post-work and coding, granted a large portion of coding is already done. I’m aiming to get the thing tested tomorrow at some point. And while it is tested, I’ll do the required renders for the codex update I’ve been planning.

Writing. It’s in an okay state overall. This week has been good for writing, for now at least. So, not really complaining about that.

Then I was wrong. I’m able to show some things about this update after all. Occasionally, the things I show can be seen as worse than they actually are, or at times they are worse. And it is easy to take things out of context without the surrounding events. It amuses me. This particular image? It isn’t good or bad, though; it’s just, let’s say, digesting information. Anyway, short break for me, then setting the music up and some other stuff. You all have a great weekend!

Monday, April 20, 2026

Progress 20.04.2026

Hello all!

Monday, Monday... Monday... Eh, it has been an okay Monday. Rendering is going. It’s... I’m not really sure how to put it. I’m on a good pace, but I still feel like I’m behind, which isn’t the case though. It will take a while again since the scenes are complex and require the posing of multiple characters. The scene I’m doing now has nine characters. So it’s more the posing taking time than the actual rendering. But I’m mostly happy, so take that as you will.

Writing is ongoing. I’ve basically come to terms with the fact that the writing "schedule" has shifted a week. I don’t like it, but it is what it is. Still writing a couple of updates ahead. But that being said, right now I’m happy with how it is going.

 

Looks familiar? Yeah, it should. I shared a concept of this in 2025. I read everything you guys write; I don’t necessarily comment, but I read it. At times there is just no need for comment. The scene was planned in my head before I wrote it, as seen in the concept in 2025. However, it doesn’t play like in the concept, not exactly. What happens doesn’t always go as planned or written, as when you make the images, you see what works and what doesn’t. So renders alter writing occasionally. And especially in the parts where there isn’t dialogue (aka action sequences) it doesn’t necessarily go as planned. Partially why things feel somewhat organic I suppose. Right, short break and finishing this scene and then some writing!

Progress 08.05.2026

Hello all! Rendering is done, coding is done... and the thing was sent to be tested. Hooray. Considering the last few, well many, updates be...