Monday, May 11, 2026

Progress 11.05.2026 and changelog for Sorcerer 2 0.9.0

Hello all!

Eh... release days, a lot to do and so little time. So, what’s up?

Rendering of 0.10.0 has started. It isn’t anywhere near the schedule I want it to be, but it’s the first Monday of the new update. It never is.

Writing, on the other hand, is on schedule, more or less. The weekend was good for writing for the most part. Some... distractions, but nothing bad. So, for a change, I’m happy with it.

Preview of 0.10.0! Hooray? Large group shots are somewhat annoying to do, partly because of how the camera and focal point work. And partially because there are choices. Mei and Zoey are "missing" from a lot of these group gatherings. Partly because they are optional characters. And because of two separate choices, it would mean four times the renders for one single scene. So while annoying, it is better to write things so that they aren’t needed in the scene. Anyway, to the important stuff, I suppose.

Changelog: Sorcerer 2 0.9.0

  • 442 Renders

  • One hidden image

  • Codex updated

  • Grammar, spelling, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, Bread, Horny Toad, Oaiki, Soterius, OBE, Elhemeer, Trminator.)

Release schedule:

  • $15 Tier: As soon as the post is compiled

  • $10 Tier: 13th of May

  • $5 Tier: 14th of May

  • $3 Tier: 15th of May

  • Public: 25th of May

SHA256:

C8C7FF11F9BFBA3727F4C12B74772030E2FCB50DEFAA8DE92E9D5E9862B2F8BF
Sorcerer2-0.9.0-mac-C.zip

50ADDDCAC51E737789A6A8B6662AA6B07CFCB48BD164B7A8DA04E005BB39E58C
Sorcerer2-0.9.0-mac.zip

5E0AE152C3494B2D882DD20F3425B4D99855751A4248109C1B0FFDF4062B1F9E
Sorcerer2-0.9.0-pc-C.zip

1211795ADF37A7F34033CD212B549B64CB1A5AE6A09C0A0CC639932DAF4CF17E
Sorcerer2-0.9.0-pc.zip

14DFC6889DBBFB1F9F366017628D54E125B8526D2858387AD9DD320CB0CB1290
Sorcerer2-0.9.0-Update.zip

D9AEE0E01721430B02738D128BE0F2F35655F8E7D437612B6EB0F9F47953E27B
Sorcerer2-0.9.0-UpdateC.zip

30E79785D543D7A1EF0E4A001FC8E538F0AFDFEEAFEA9123F3B4934C4C0465D2
com.talothral.sorcerer2-0.9.0.apk

Sunday, May 10, 2026

Public Release: Sorcerer 2 0.8.0

 


Tested and played through it a few times, and all the saves worked. But that doesn't mean things didn't slip by. So, as always, if there are any issues, please report them on Discord if possible. That way, I notice them quicker.

 

Shattered Seals: Sorcerer 2 0.8.0


Full:
PC:

Mac:

Update only:

Android:

Compressed:

PC:

Mac:

Update Only:

 

Friday, May 8, 2026

Progress 08.05.2026

Hello all!

Rendering is done, coding is done... and the thing was sent to be tested. Hooray. Considering the last few, well many, updates being too close for comfort, this is somewhat a breath of fresh air. Still, all is well.

Writing. Eh, not where I would want it to be, but I did code for a day and did post-work so that took time from writing. But now I have some extra time to write, so it should be good. In theory.

And since I don’t want to give spoilers... something else instead. I called this "practice" when the idea came to my head. It’s the side that is never shown. All the characters have skill sets, but you don’t see the "training of those skills" unless it has some purpose in the overall story. And sparring with one person, while good, will only teach you so much. Eventually, you will know their patterns, so you will need more than one to practice with. Well, that and I really wanted to use the set in someway. You learn things from these. I know how to light things, to a point. But there is always room for improvement, and seeing how things are done "out of the box" helps to learn more, and perhaps redo it in some other scene so that it looks great. Anyway, break time for me, then writing. You all have a great weekend!

Monday, May 4, 2026

Progress 04.05.2026

Hello all!

Well then, Monday... Hooray. I had some posing and animation issues yesterday, which sort of pushed me back from where I wanted to be. But it’s okay overall. Twoish scenes left to render, so here is hoping.

Writing is on update 0.13.0, nothing really to report there at the moment.

So, a bit of moving things on with the cult plot... and the return of Tamara’s disguise. Although it will be somewhat amusing to see her in her disguise once the camera angle is changed. But yeah, overall I’m more or less on schedule with things. Hopefully there won’t be too many issues. Right then, a short break then... more rendering and writing.

Friday, May 1, 2026

Progress 01.05.2026

 Hello all!

And even more set building... hooray! But other than that? It’s going alright, render count wise I’m done with this week’s "quota", but that’s not really what matters. In relation to the script? I’m about where I should be. Renders are relatively quick, so I’m mostly happy at the moment.

Writing? Did I mention something about complaining about things today? Yeah... okay, writing isn’t that bad. Just annoyed with set building eating time because of reasons. It will be okay as always, just the schedule has shifted by a week.

Right, so... familiar faces? When I started planning for Sorcerer 2, I decided I would limit new characters, meaning mostly the LIs, partially because there are several characters from Sorcerer 1 I can use so I don’t need to reinvent characters for every spot. Those who played 0.8.0 (or 1) know that I needed a magical artifact merchant. And as you would have it, I have a couple of them already... The dice fell, and Marie was chosen to make an appearance. Right, I’ll take a break and continue rendering and writing. You all have a great weekend!


Monday, April 27, 2026

Progress 27.04.2026 and Changelog for Sorcerer 2 0.8.0

 Hello all!

Release day, and all the hassle it brings... whee... Also, we are apparently moved to summer, my net went from okay to... slower than snailmail, so while it isn’t an issue right now because of the size being small. So the release dates might get moved a bit because I might still be uploading. But not that it affects actual progress anyway. So, what’s up?

Rendering of update 0.9.0 has started as expected, had some issues with the set building, but that’s nothing new. It’s going okay right now.

Writing? Nothing to complain about on that front either. Surprisingly. Let’s see again on Friday... Then I probably have a lot to complain about it.

And then our errant water spirit has found her way home. Truthfully, it is a bit strange to juggle this many characters. Terminus Reach 2 was easy; Garrett and Chiel were the only characters that "mattered" story wise, rest were there to support them. So it was relatively simple to do. In Sorcerer? All of them need to be important to a point, so it is a juggling act for the most part. Still, wouldn’t change anything. Right, to the important stuff...

Changelog: Sorcerer 2 0.8.0

  • 461 Renders

  • One hidden image

  • Codex updated (I'm fairly certain I forgot someone buuut it will be there eventually)

  • Grammar, spelling, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, Bread, Horny Toad, Oaiki, Soterius, OBE, ravendarklocks, Trminator.)

Release schedule:

  • $15 Tier: As soon as I have it uploaded to two hosts

  • $10 Tier: 29th of April

  • $5 Tier: 30th of April

  • $3 Tier: 1st of May

  • Public: 11th of May

SHA256:

4DDDB66BCA7EBED9A34B86E989F9E4193C617339E15B9D11FF723C99DC77CDE9
Sorcerer2-0.8.0-mac-C.zip

1A27132D1D4EFE1A50AD9F0343E0DFE18E6ECD50C0C6BE923A795CFCCE3F01AF
Sorcerer2-0.8.0-mac.zip

B5A64A36EEB88919F94F79E038FC450A103D8EC17E46268499F164038CECD68E
Sorcerer2-0.8.0-pc-C.zip

96DE472A4CC418B0D9F7A9A5BAE2A4954EC957ABE983C581317C418545F32527
Sorcerer2-0.8.0-pc.zip

E12C6FCB592449A565243DC2536EFFFF8049B4CE1B31BA2D0DE80CBF2E2C3D00
Sorcerer2-0.8.0-Update-C.zip

97DEFBD6F12FCA6A46A59007D9224D96247BFC144782F42CD48AFD3DB2AAD52C
Sorcerer2-0.8.0-Update.zip

0762754878EABA3C98F6508FF506AA0D49E3F3E61F600650A967FD40F0FFEB22
com.talothral.sorcerer2-0.8.0.apk

Progress 11.05.2026 and changelog for Sorcerer 2 0.9.0

Hello all! Eh... release days, a lot to do and so little time. So, what’s up? Rendering of 0.10.0 has started. It isn’t anywhere near the sc...