Monday, June 8, 2026

Progress 08.06.2026 and Changelog for Sorcerer 2 0.11.0

Hello all!

Release time! Yay! Or maybe not. Builds were too easy, so something is going to mess up...

Right, so other than that, how are things? I started rendering 0.12.0, hooray. There is little branching in this update, so there are a lot of double renders, although it is written mostly so that I can reuse a lot of the renders regardless of the faction you’ve chosen. But until I get to render the sections, I’m not sure how it will work out.

Writing is ongoing, it’s again in one of those phase that it is easy to write even though the topic isn’t cheerful. But it should give hints about how things are going with the Brett-Randall household in relation to Ward...

Right, a preview before the good stuff. Rather dull one though, again in the vault. I need to do some expansion of the mansion. Need to make a proper armory, although that isn’t necessarily as about all the personal rooms have small weapon safes. Yeah, nothing too interesting in this one, really just a couple artifacts... Anyway...

Changelog: Sorcerer 2 0.11.0

  • 463 Renders

  • One hidden image

  • Grammar, spelling, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, Horny Toad, Oaiki, Soterius, Digitalzig, OBE, Jaike, DocWhoJ, eddie5)

Release schedule:

  • $15 Tier: As soon as I've compiled the post...

  • $10 Tier: 10th of June

  • $5 Tier: 12th of June

  • $3 Tier: 13th of June

  • Public: 22nd of June

SHA256:

36935C017F7AB69CA0005F77E044CE4952B909E8525BA523D6BD3B653480F7EA
Sorcerer2-0.11.0-mac-C.zip

2C9F47D9B5D0450AB44C462CE4EE14BE7B3051EE22C0917520C0FED4A467A7E9
Sorcerer2-0.11.0-mac.zip

545628D4C1C776FA868DDD4A188A206E642F4828B099B6E30394B53C922A10F8
Sorcerer2-0.11.0-pc-C.zip

E2CC086566E613DCBC4D64BB6BE39E2E5B7B99E061AA9DC44BB5085A9F962278
Sorcerer2-0.11.0-pc.zip

9A6D8B84AC765A98BD8B89BF80CB568D0479FB97885098F0E9B31AF60F09D4D4
Sorcerer2-0.11.0-Update-C.zip

7DC1ED96D5C97C3602D89C3F43EF981120B1A10FF3028C7722E6D5FC06DEA7B0
Sorcerer2-0.11.0-Update.zip

49A0303186348D839320BC1786E9952C04F8DCD768EB521CE96428A81527A962
com.talothral.sorcerer2-0.11.0.apk

Friday, June 5, 2026

Progress 05.06.2026

Hello all!

Rendering is done (minus the hidden image, I know what it is but it needs a new set and that will take a couple of hours to do), coding is at 85%... and I need to do the post-work... that’s about it for the status of 0.11.0. Generally speaking, this update is... weird. There are nine scenes in total, length of it is about the same as the last few updates. Honestly, I’m not sure how to describe it as... it’s one of those this is where we are at, and this is the stuff you need to know a kind of things. And setting a thing or two for the future. I’ll aim to get all that done so the update can be tested and other stuff no later than tomorrow.

Writing, which got delayed a bit. Had to re-render a couple of things, but nothing too drastic. What delayed it the most was that I needed to expand things on update 14 to make it flow better and feel more... natural. Which bloated it closer to 30 pages, so it will probably take a while longer to render. But that is to worry about then. And since I ran out of spoiler-free stuff...

Fishing trip with the boys... Part of me can’t wait to write Bruce and Wayne again, well, mostly Bruce as Wayne is more silent type. I don’t intentionally write comedy; I write the characters, and what humor there is comes from the characters. So it is a lot of time people reacting to something that someone did. Or just banter between friends. Bruce, on the other hand, wants to have fun; his fun is mostly what we would call wanton destruction, but he is a simple character. There are no deep motivations; if he hates you, he rips your head off. If he likes you? You drink a keg or twenty of beer. And occasionally that simplicity works perfectly.... Anyway, I’ll take a short break, and continue with the stuff. You all have a great weekend!

Monday, June 1, 2026

Progress 01.06.2026

Hello all!

Monday! What’s up?

I have two scenes left to render, and I’m somewhere around 300+ renders, rendering is a bit slow. Mostly because of the customized environment, large clouds can be annoying to render. Yeah, a bit more to that later. But all is good, more or less on schedule with it.

Writing? I’m happy with it mostly, haven’t really caught up but... getting there. Just need a few good days of writing and rendering. Yeah... might be easier to achieve world peace or something. Anyway...

Clouds! There are a lot of "updated" and recreated environments in Sorcerer 2. A lot of them are based on the environments seen in Sorcerer, but in there they aren’t exactly what I wanted. Hardware limitations, and frankly, some of the assets didn’t exist back then. Now? There are still assets that don’t exist, but I can work around those. Maria’s "sanctuary" was always supposed to be surrounded by clouds and now it is. These aren’t the greatest clouds I have, but the others weren’t exactly suitable for this particular scene. Right, short break, then more rendering and writing.

Friday, May 29, 2026

Progress 29.05.2026

Hello all!

Friday! Weekend time... yay! Oh... wait...

So, what’s up? Rendering? Hmm... It’s going alright, more or less where I should be, discovered an error in one of the scenes so had to render half of it again. Nothing too bad. Should be more or less on schedule.

Writing? Now I’m happy with writing for the most part. There is an event that is happening, and I’m not entirely sure how I’m going to handle it. Basically, because it is branching, but technically the other half doesn’t happen until a bit later. So I’m thinking what to write as an alternative since it is potentially half of the update. Maybe. Eh, I’ll figure it out once I get there.

I said some time ago that there are sections of the update to show the more personal aftermath of the Brett/Randall situation. Whatever else there is will be revealed, eventually. So there are some talks, personal insights gained, sort of. Sabrina had it easy; she had help. She had a lot of people to talk with, and I do regret not showing some of those talks, but hindsight and all that. Anyway.

The Koji... nitpick, technically all the descriptions of Oni have been male; the female equivalent is called Koji, and they definitely don’t look like her. People have asked about her, and frankly, the answer is unknown. I don’t know if she will be added or used as a character since I’m not writing the section yet. It is coming... actually; I think I just might have solved my issue with the event. Hooray. Right, where was I? I know if the character will appear, when it is time for it. Maybe she does, maybe she doesn’t. Plans might change... right then. A short break for me, then finishing the scene I was doing. You all have a great weekend!

Monday, May 25, 2026

Progress 25.05.2026 and Changelog for Sorcerer 2 0.10.0

Hello all!

Release day, hooray! I guess.

Right, so before the good stuff, I’ve started rendering the 0.11.0, shocking, I know. So the progress continues... Same with writing, more or less where I would want to be with it. And then, since no spoilers from 0.11.0 for now... a couple of pretty pictures of things.

My thought processes are already somewhere around update 0.18.0 to 0.20.0, I don’t know how long the game will be overall yet, but we are steadily moving towards the goal, but we aren’t there yet, not even close. But there are one or two characters that... are somewhat important that you haven’t met yet. She is one of them... She, well not exactly she, but nekomata, was supposed to be in Sorcerer 1. Namely, instead of kitsune you would have got a nekomata. But I didn’t have the knowledge of how to create them back then. Also, Nica in TRS2 was supposed to have twin tails as well, but back then there were some... technical difficulties, and I wasn’t that keen on cleaning up several hundred renders because of those difficulties, and now those issues are sorted. Hooray.

And the second one. This also relates to the "I had no clue what I was doing, so I just did what I could" phase. Granted, I still don’t have a clue what I’m doing most of the time, but let’s not. The Ifrit in Sorcerer, I always envisioned them with ashen/black skin, horns, one of those ponytails that you associate with genies, which by the way don’t exist for Genesis 8/8.1. And fire and smoke effects. Some is a bit more complicated, but I have a way to create it in some scenes. Fire? I always wanted it to come through the skin. What (little) you can see here is close enough to what I want. It isn’t exactly like I want, but I can live with it. Although, not the clothes she is going to wear, but have to keep things more civil in public posts. Anyway, now that the hash calculations are done the "important" stuff.

Changelog: Sorcerer 2 0.10.0

  • 319 Renders

  • One hidden image

  • Grammar, spelling, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, Horny Toad, Oaiki, Soterius, Digitalzig, OBE, hele)

Release schedule:

  • $15 Tier: As soon as I've compiled the post...

  • $10 Tier: 27th of May

  • $5 Tier: 28th of May

  • $3 Tier: 29th of May

  • Public: 8th of June

SHA256:

829E76234FE1BE800C37D3A629C08A53745356EE1FB6C9E3A5CC33CD579EE5E1
Sorcerer2-0.10.0-mac-C.zip

3314A59552360AB4606AFFB9206F4B5F685C90A9844D58E9EB0977BD4ACCEBB7
Sorcerer2-0.10.0-mac.zip

C9450D3B7032749B35E5D498713FE6EC176ECCB33C3A8A699C11DF3C281F9533
Sorcerer2-0.10.0-pc-C.zip

B3A1BFA9F87F146CF73A31C46DA195439B6095EDCFCD24C6CC38B6C3D4A8EBA7
Sorcerer2-0.10.0-pc.zip

A87EFE9A49035F608C9D09BF3A9EF2BAC4135770F0AD2B55D75F2239B15978B0
Sorcerer2-0.10.0-Update-C.zip

F88F7B1690FF6B84CB95D8221CEEA0D04AF2DBF589EDA7115778B19EB8B445C2
Sorcerer2-0.10.0-Update.zip

A6990EF0BD8E0895D1252F5AC7808B1CA91F2626DE0BFCC8F004800410EE1853
com.talothral.sorcerer2-0.10.0.apk

Progress 08.06.2026 and Changelog for Sorcerer 2 0.11.0

Hello all! Release time! Yay! Or maybe not. Builds were too easy, so something is going to mess up... Right, so other than that, how are thi...