Monday, August 17, 2026

Progress 17.08.2026 and Changelog for Sorcerer 0.16.1

Hello all!

And you guessed it, release day... hooray? But before we get to the important stuff, some rambling.

Now, there is a patch with this release. Shocking, it’s... semi-mandatory. The game works fine without it. But someone missed an icon in a choice, and those of you who follow those icons, it might be slightly misleading without them. But being polite always helps. It’s just one choice, and taking a wrong choice there isn’t the end of the world. I think. Anyway...

I started rendering the 0.17.0 as would be expected. It is release day, so stuff is slightly slower simply because there are a million little things to do. But mostly happy how it is going right now. A lot of set building though...

Writing moved on to 0.20.0. So no issues there, finally caught mostly up with it. Hooray. And since avoiding spoilers...

 

Concepts, tests, and things. Things I hate: interior design, wardrobe design, and finding the right hair for the character. Wardrobes for males are easy; just give them a suit, and that’s all you need. Women? Oh boy... the two things I’ve spent countless hours is hair and female clothing, and trying to make them work... But what about this image? Well... There are things that I think, maybe ten or even twenty updates ahead. And this is important because I need to ensure I have assets to make the things. And it always pairs with the environment, especially when it comes to people. Everyone is different. Alexander’s room in the mansion is simple, minimalistic almost. Susan’s if I ever show that is different, let’s say more disorganized and somewhat chaotic. Sabrina has a lot of computer gear because that’s her thing overall. And this applies to the other characters as well. So some characters might have more "brutalist" architecture simply because it fits them... Yeah, might not have been my smartest choice there... Anyway. To the important stuff.

Changelog: Sorcerer 2 0.16.0

  • 225 Renders
  • One hidden image
  • Some GUI work for Android (relocated the quick menu to the top right corner, behind the menu icon thing...)
  • Grammar, spelling, bug, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, Horny Toad, Oaiki, Seronis, Trminator, Draco, Soterius, Eddie)


Right, there is a patch 0.16.1. As said, it is mostly to fix missing icons. It isn't mandatory, but it is helpful. Android is pre-patched because of the UI work needed longer than uploading the other stuff. Anyway, it shouldn't crash without, didn't with the twenty or so tests that I ran plus the others.

Release schedule:

  • $15 Tier: As soon as I've compiled the post...
  • $10 Tier: 19th of August
  • $5 Tier: 20th of August
  • $3 Tier: 21st of August
  • Public: 31st of August



SHA256:


555EB1E8DAB31AE2725562E7B3CA525381928A10CFCC63F5CCE09B8C6D925D45 Sorcerer2-0.16.0-mac-C.zip

BCF84B12B2281A12BD760FA5229D24122D41AB0FB9E0E83ED2BFF10E265CEBCC Sorcerer2-0.16.0-mac.zip

EB0FBC19E01E9CCDDCC797077F1E9E501735486F23928A5CBFBFB8FF2CB8BF7D Sorcerer2-0.16.0-pc-C.zip

BFB32780F47B9F9A829613CB3A3B87DE6967CF0A1B0FF45A8D4C78E60E24E72E Sorcerer2-0.16.0-pc.zip

E3B86DD243A5EB96A8B31537D544CDA3E7C9DC46E91F4C0942FBE2CA19887605 Sorcerer2-0.16.0-Update-C.zip

2EF173D8A7BF5949999A61FB0108E60A6BC17F77819EEB421820CE716C367E27 Sorcerer2-0.16.0-Update.zip

8C64DE13AD7101F8ABCE0431DA29D560DFD1B4C66F457E48D2B437447DE49E88 com.talothral.sorcerer2-0.16.1.apk

Sunday, August 16, 2026

Public Release: Sorcerer 2 0.15.0

 

Tested and played through it a few times, and all the saves worked. But that doesn't mean things didn't slip by. So, as always, if there are any issues, please report them on Discord if possible. That way, I notice them quicker.

 

Shattered Seals: Sorcerer2 0.15.0

Sorcerer 2 0.15.0 Grammar patch, fully optional, just use it before reporting anything.
946DADDF34A2FB99246F1158FC5D234AFB6F06AFC9C9680B376C5938A866559A
https://mega.nz/file/viQyDYzK#7YMDbKo827a2IbxDDG8gP9hflvO8QuA3qtpZyHyHDXw
https://pixeldrain.com/u/YJapu4ih
 

Full:

PC:
https://gofile.io/d/xGsn9eVk
https://pixeldrain.com/u/568iddp1
https://mega.nz/file/a6RD2agb#6BuZN_lVirHmO154LQfCrQwD3ixaEcJOGT5URu59Dw4

Mac:
https://gofile.io/d/8UFjrnd3
https://pixeldrain.com/u/GjiLPdxM
https://mega.nz/file/Cq5wWBiT#viV2zUvKKHm2Qy_Bxxrv9WtsRcRhreC2IfMzj-BcmHI

Update only:
https://gofile.io/d/xkQ3jFaH
https://pixeldrain.com/u/KVCgtWoU
https://mega.nz/file/7mhX1Y5R#1GoR7IvpY_KcVFu_F717X08ekA0SMiM-ycGMmvJORbY

Android:
https://gofile.io/d/3EEp293D
https://pixeldrain.com/u/AmaHFJyP
https://mega.nz/file/LzQURbDS#0CQSY4opBn0_lLS4X46tfxr_mr3ehO2w58L6Zk4FUSU
 

Compressed:
PC:
https://gofile.io/d/6X35MW7E
https://pixeldrain.com/u/ZvRQJT1W
https://mega.nz/file/qmYx0YZY#uk09TolOLNO0fMJ9dxxbTum6W-OMGoYKs4UBJkeG7Tk

Mac:
https://gofile.io/d/uLVTqlDv
https://pixeldrain.com/u/8ttVmJbL
https://mega.nz/file/niJzyZBK#pup-U4wJCgWwRrxQaZ2xVLp4iI6mCFWTXf0AyrB0KBE

Update Only:
https://gofile.io/d/hRIqC9Gc
https://pixeldrain.com/u/mYEusrbb
https://mega.nz/file/uyICSJLI#gwbsQMedoJEc_DMEIqqF2Yi11Mru_qCU8mszASjl1Jg 

Friday, August 14, 2026

Progress 14.08.2026

Hello all!

I’m running a bit late, but I’m writing so I’m losing track of time easily. So, what’s up? The rendering is done, coding is done, and the thing was sent to be tested and some stuff... So that is that in a nutshell. It isn’t a huge update render count-wise; the text is, I think, a page longer than 0.15.0. Or there about... about equal length, really.

So that means I’ll write most of the weekend and start rendering 0.17.0 on Monday. Hooray?


So, no preview today. Ran out of things to show that weren’t a major spoiler, thus... something else. This is more of a reflection of what I’m writing, to a point. There isn’t a training sequence for Lori and Janet written yet, anyway. It is just a possibility, and it is talked about in the current section I’m writing at the moment, so sort of relevant. Although I don’t think I’ll be using that ring if I ever do some sort of training sequence or something with them. Too... plastic and new. Everything else is fine, just not the ring for some reason. Anyway, more writing for me. You all have a great weekend!



Monday, August 10, 2026

Progress 10.08.2026

Hello all!

Ehh... yeah, okay. Rendering is going decently. I have one scene left to render; it’s... a bit more complex than I expected, but eh, it’s just a minor annoyance in the grand scheme of things. Next one is probably even more annoying.

Writing is progressing. I have a plan for tonight, so all should be good on that front. Not that the plans have been holding recently, but alas, that’s life.


Sooo... I really had to find an image that wouldn’t be a major spoiler. This is actually from the last scene. For the first time, I rendered scenes out of order, partially because I wasn’t in the mood for building a complex set on Sunday... which I ended up doing anyway after rendering this scene. And thus, chat between Detective Randall and Agent Smith... and giving the good detective some extra gear so she can protect herself. Some basic things, anyway. Right, a shortish break and then finishing this part and writing.


Friday, August 7, 2026

Progress 07.08.2026

Hello all!

Good news and bad news; the good news is I’m making progress and the bad news is I managed to get sick. Interesting, well, that would explain the irritation I’ve been feeling for the last couple of weeks. Nothing to worry about, just having somewhere north of 25 temperatures for a few weeks and then suddenly dropping to closer to 10 tends to do that. Ah, well, more tea it is then.

Rendering is going okay. Render count wise I’m slightly behind where I would want to be, but in relation to the script, I’m about there, but as usual, things will get done.

As for writing? It’s going on, hopefully I’ll get it to where I want it to be over the weekend. But not that concerned about it at the moment.


A preview? Wow... sorry, the fever is breaking so my sense of humor tends to be a bit off. There is a quick trip to the Orient in the next three updates. It’s funny how easy things are when you have "at-will long-range teleporting" available. And the cult plot moves forward as well. The next few updates are mostly about the cult, with some minor side of others... Anyway, you all have a great weekend. I’ll take a break, and then continue to do stuff!


Monday, August 3, 2026

Progress 03.08.2026 and Changelog for Sorcerer 2 0.15.0

Hello all!

So, yeah... as usual, things happened as one would expect. And the release is happening more or less on time... Yay?

Meanwhile, rendering of 0.16.0 has started, writing is moving to 0.19.0 so I’m mostly content with how things are going on that front. And now... some other business before all the fun stuff.


There were some comments that this particular scene might be hard to read. It’s fair criticism. So I did something about it. Notice the ? In the top-left corner? Clicking that will bring up a clearer version of the thing on the phone.



As you can see, easier to read. In the future, when there is something similar, the ? Will be in the corner for a clearer view if needed. And then that led to something else as well..
 
Occasionally Alexander looks at his phone; this is mostly just for scene filler and nothing important. Once again you notice the ? In the corner, you get to see what is on the screen. Mind you, it isn’t anything story-related as is; if it would the phone screen would be shown. So world building. And if you happen to miss them? Not a problem. 
 


There is, opportunity to read (note at this time only ones Alexander receives at this stage) whenever you want, basically. It has issues at the moment since it is first iteration. Some text is currently different in the game than in the next version. But you can access the phone from the quick menu.


 The blue icon (when highlighted) opens it. I’ll add an icon variant when there are new things to look at in there. But it’s more of a "history" feature for some world building if you will. There probably won’t be much in there, and it can be ignored and you don’t miss anything story-wise, but it’s something "nice" to have in a way. Note: This doesn't currently work on Android as it threw up... interesting error message. But rest are there and working. I'll try to get it working there ASAP. 

Then added the delete icon in the save/load screen in the pictures. Hooray... And then the fun stuff.

Somewhere nice and warm... This is a test for a future scene. It is missing things, so no spoilers yet, story-wise at least. And yes, I am bringing Marella back to the game with a larger presence. So there is that. And now the important bits.

Changelog: Sorcerer 2 0.15.0


  • 507 Renders
  • One hidden image
  • Some GUI work.
  • Grammar, spelling, bug, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, Horny Toad, Oaiki, Jaike, Digitalzig, DoctorWhoJ, OBE)


Release schedule:

  •  $15 Tier: As soon as I've compiled the post...
  • $10 Tier: 5th of August
  • $5 Tier: 6th of August
  • $3 Tier: 7th of August
  • Public: 17th of August


SHA256:

  • 82911C35A55A3BEAE175F9274347FB1555C6ABC93AE7554E5000A4022730FAED Sorcerer2-0.15.0-mac-C.zip
  • 78AEC87558D59E0279250332367B30B42A9F22633EF0D93E84C12BEE69CEEE52 Sorcerer2-0.15.0-mac.zip
  • EC0F5DE0312E9B3A676A6EC3E5876C89567BE3CAB7D1047420196C8865A06A34 Sorcerer2-0.15.0-pc-C.zip
  • 1D63F8F01EE38580D926F8E5FF0E2E071093639C2C3152CD6B296B64D441E683 Sorcerer2-0.15.0-pc.zip
  • 779ADA1EEEC0C14EADC701A763360DDCB7D3D9B7322D446AA213A0B1519B2FE1 Sorcerer2-0.15.0-Update-C.zip
  • 94234CC67CF57BEC426D5C8D2D260452E57227C688AAD817A0AF181190EFC242 Sorcerer2-0.15.0-Update.zip
  • 137173E38D9F91E80FDF638B32BC89904880738563D8D97E9B44D816B78CC0C2 com.talothral.sorcerer2-0.15.0.apk


Sunday, August 2, 2026

Public Release: Sorcerer 2 0.14.0

 

 

Tested and played through it a few times, and all the saves worked. But that doesn't mean things didn't slip by. So, as always, if there are any issues, please report them on Discord if possible. That way, I notice them quicker.

Shattered Seals: Sorcerer2 0.14.0

OPTIONAL GRAMMAR PATCH!

978B3CC11BA6345A4C004C3874984B86F2F78D451FA225AD9D0B24BB39140462
S2-Grammar-Patch for 0.14.0.zip
https://pixeldrain.com/u/FDHF4t2P
https://mega.nz/file/mnQBWLIC#fM1Vq7-6RrsoTxKNQis7o3UVofnaX2qV8CrLKhLKcqc

Full:

PC:
https://gofile.io/d/uUTsRj
https://mega.nz/file/jz4xxb5A#VsaxyCeKWtAGq0KXtZUoeyKC7LfHkeTKrp-yQotlGn0
https://pixeldrain.com/u/hhAJajPb

Mac:
https://gofile.io/d/czE1ED
https://mega.nz/file/3mgHCSba#S53GDzcvM1oEWFTJzkRMMHIN7wqkE67-UkHAzAiJmGc
https://pixeldrain.com/u/F7q8jHzx

Update only:
https://gofile.io/d/NLnH7k
https://mega.nz/file/KvxUUCbA#LWCqJT3K66cMb2-TXVqd-nFkz1r4-KfN9MWki1wuajM
https://pixeldrain.com/u/kYMekmya

Android:
https://gofile.io/d/fdgnmB
https://mega.nz/file/f65AVZYa#1Q9EiUOf4mgNFOCxjQUKkDoD6TYWGPKxXJ72wFZYvt0
https://pixeldrain.com/u/M7a5Tmxp

Compressed:

PC:
https://gofile.io/d/0Ds2v1
https://mega.nz/file/2yBxTCiB#RDkeMf0u8_cOLGFystWwqieZVXw9nIS8rt-l-zxUyq8
https://pixeldrain.com/u/r1eSpLbY

Mac:
https://gofile.io/d/XrEQTM
https://mega.nz/file/XnYwzCpb#bcN6B1_YOVcnSt3ggXsjUgoE1eveIaZzIIY2g95wiqc
https://pixeldrain.com/u/mQcJPZnv

Update Only:
https://gofile.io/d/9lbcyH
https://mega.nz/file/Sz5jkKyb#rWEoVz_Hr_XrbXkuA-TLR42Xnsf2A7R3huIEKGvn23s
https://pixeldrain.com/u/dwMJzHQm

Progress 17.08.2026 and Changelog for Sorcerer 0.16.1

Hello all! And you guessed it, release day... hooray? But before we get to the important stuff, some rambling. Now, there is a patch with th...