Monday, October 12, 2026

Progress (0.21.0) and Changelog for Sorcerer 2 0.20.0

Hello all!

And as you guessed it, progress post and changelog time! Hooray! So, what’s up?

Started rendering 0.21.0, so that’s about it? It’s going decently considering it is release day and all kinds of little things that need to be done for it.

As for writing? Unfortunately, my weekend plans went a bit sideways, but I’m moving to write 0.24 by tomorrow, so it’s all good.

Now... Been a moment or two since we saw these three. There is a variant if you didn’t go to the event with Catalina, still a bit until I get to the next part of her quest, although amusingly need to change some environment plans I had. Anyway, enough rambling, I think. To the important stuff...

Changelog: Sorcerer 2 0.20.0

  • 331 Renders
  • One hidden image
  • Codex update 
  • Grammar, spelling, bug, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, OBE, Horny Toad, Oaiki, Trminator, Orion)

Release schedule:

  • $15 Tier: As soon as I've compiled the post...
  • $10 Tier: 14th of October
  • $5 Tier: 15th of October
  • $3 Tier: 16th of October
  • Public: 26th of October

SHA256:

C474302C1A5ED044EC5A814F28D48E164DA80D22B831A6422815C45078DB89A8
Sorcerer2-0.20.0-mac-C.zip
90CAB7474FE2F3AB2213FD802D7A62C95E58F75B2EC9BF8D0E801984C6DF90C9
Sorcerer2-0.20.0-mac.zip
79221286EC6A8DA17AFCBA9EF8DA2BCA031356C4302A0BEA392A593900A96723
Sorcerer2-0.20.0-pc-C.zip
D0F17B5B34AFBAA3BA716050F675293B90737E942463FC3E81FA09E5DBEF4323 
Sorcerer2-0.20.0-pc.zip
F337ADAF0AFA2D88D1BB7CEB2714BE69AE40DEAD860C805D2109244E6CFFA14A
Sorcerer2-0.20.0-Update-C.zip
A915CF75651E14612DCE160A8E053D9B6C934A083455565AC189CA2521FDE4DE
Sorcerer2-0.20.0-Update.zip
22FAC60344C6F9507266C2F174D69FDDC2C75F93EC23F8B9E4FD5FCC8D010F88
com.talothral.sorcerer2-0.20.0-release.apk

Friday, October 9, 2026

Progress (0.20.0) 09.10.2026

 Hello all!

Friday, and you know what that means... a progress post! How are things going?

Well, as you would expect, the update was sent to testing, and there are some minor details to be filled on my end, so it’s all good and on schedule. So I’ll be mostly writing and doing the little things over the weekend. Then starting rendering the 0.21.0 on Monday.


So filler stuff once more... hooray. Yeah, annoyingly, there are some texture issues going on with this render. Not sure if it’s the lighting, the set, or a combination of things. Eh, I’ll sort it out somehow. Right, when working with new settings, it’s always interesting to see how the little things fall into their places. The basis of the setting is alternate Earth, and what if something catastrophic happened before we managed to enter "modern times." At least that was the starting point. So the next question is what would make it different from a dozen other "alternate earth steampunk settings"? Inclusion of magic, to a point not going into details about that yet. And how would a surge of raw magic affect things? Three examples in the render. The crystalline lady, the mini-cat girl, and the gold-plated stone guy with a cognac glass in his hand. Mix those together, and you have something different. Then you create other similar things depending on the various regions of the planet, and then you suddenly have an entire world built in a new way... Right... that’s enough rambling. I’ll continue writing and doing some minor things. You all have a great weekend!


Monday, October 5, 2026

Progress (0.20.0) 05.10.2026

Hello all!

And it’s the dawn of the new week... hooray. Can hear the enthusiasm right there. Only kidding... So, what’s up?

Rendering is pretty much where it should be. Started doing the last scene; it will take a few days to sort out, then I’ll probably start coding tomorrow while things render. That’s obviously assuming things go as planned. And then need a couple of auxiliary renders.

And then the writing? I suppose it won’t be too big a surprise if I say it’s where it should be. I should be able to write more tonight, so yeah... writing isn’t something I’ve never really been concerned about that much

And the final preview of this update. If you don’t see this small scene, it means you might have a hard time ahead. Granted, you won’t see a portion of the update either. But it isn’t a crucial thing. While Gail and Teagan are lovely characters, they aren’t crucial as is for the future of the house on their own. But it lessens the room to play so to speak.

Then we have... Yeah, I know I said I should stop making these, but how my mind works, it’s easier said than done. It’s the excitement of building a new world. Eh, I’ll get over it eventually. And no, the crystalline figure won’t appear in Sorcerer, but whatever is next, it can appear in there. Anyway, short break and then more rendering.





Friday, October 2, 2026

Progress (0.20.) 02.10.2026

Hello all!

Friday... whee... It has been somewhat productive week overall.

Rendering is about where it should be. I should be at 150 renders by the end of today; right now I’m at 187 (minus fixes) so I’m happy with it. Same with in relation to the scripts.

Writing is going as expected. Nothing to complain about at the moment either, and if things go as planned? Yeah, happy with it as well.

Oh, no... a preview! Although nothing too exciting. Update 20 is odd; it only has one choice because it is one of those updates where it’s mostly about the consequences of the choices made. And moving the plot forward in parts that don’t need a choice. However, the choice that is there is important, as it is one of the choices (not only one, mind you) that will affect how the game ends. It won’t make it or break it alone. Just stacking things against out might not be a good idea... 


And a bonus for the fun of it. Post-apocalyptic Steam/magic-punk... Yeah, steampunk is sort of easy part of the equation. Magic? Yeah, I can do things with it, not the first system I’ve created. And let me use some of the rarer props I have... The reason for the apocalypse is already been set, so yeah... it’s technically ready setting for things. Ah well, will be fun to see if it comes to see the light of day. Anyway, short break, then I’ll finish the scene and continue writing. You all have a great weekend.

Monday, September 28, 2026

Progress (0.20.0) and Changelog for Sorcerer 2 0.19.0

Hello all!

And release day, some rambling before the actual interesting stuff...

Rendering of 0.20.0 has started, and because of the nature of the renders, there is no actual in-game render because of spoilers and this being a public post. You understand why once you get your hands on the game.

As for writing, it’s on 0.23.0 as expected. Not... entirely happy with how things are going with it, there was a section that I think would have benefited from more dialog, but it was getting to the point of repeating what would have been said a few minutes earlier. Well... it will sort out once I get to the rendering phase with a small break between now and then.

 

I said I should stop making these, but alas, other stuff I do right now probably would ruin some story stuff, so not that I have much choice, outside of maybe pinups. Anyway... A bit more rambling before the good stuff. Truthfully, how the pieces are falling into place with the world this is set in (hint: it is an alternative Earth, but not as much tied to mythology...) it is becoming a contender if I want something simple after messing with all the variants and variables in Sorcerer 2. It is fun to talk and think. When you focus on working in a singular setting, your mind gets numb over time. There is a reason why a lot of devs start their second game while making their first; it is one way to combat the numbness and allow the ideas to flow. I’ll never do two games at once; dividing resources too much for my liking. But I like to write and make occasional renders to test if things would be feasible. It will be a lot of invisible work to make things work the way I want. Notably, there aren’t really poses for the short stack catgirl with weapons as is, so I have to make most of them. Same with certain style rifles... Anyway, enough rambling, now for the interesting stuff...

Changelog: Sorcerer 2 0.19.0

  • 343 Renders
  • One hidden image
  • Codex update (note: compressed has a slight issue with Marellas entry, it will be fixed for 0.20.0)
  • Grammar, spelling, bug, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, Horny Toad, Oaiki, Soterius, OBE, Digitalzig, Orion, Trminator, Mixi, Fey)

Release schedule:

  • $15 Tier: As soon as I've compiled the post...
  • $10 Tier: 30th of September
  • $5 Tier: 1st of October
  • $3 Tier: 2nd of October
  • Public: 12th of October


SHA256:
7F4580A607057EC0EF35361C00FC26E6A894F5C3C6BAB09251CCE89DFEBE3F8B Sorcerer2-0.19.0-mac-C.zip
DED0ADA2767C43F62114151C51B236A12E2033BECEE720E5FE08539638F04915 Sorcerer2-0.19.0-mac.zip
7FF8AF31D59C50A1D8F405682DC78DEF81C6A1A1905CDFCF677A5B4DFCE6501D Sorcerer2-0.19.0-pc-C.zip
79A477BEA4ABF3E1ECE4DA0328AB3DD49750513A191CA3B1E7DDA80DA681BCC6 Sorcerer2-0.19.0-pc.zip
F73C6C7389FB0C852301611ED7811B2005C95917EAE439FCD16880B66629DA15 Sorcerer2-0.19.0-Update-C.zip
8CDEC4FE279F2282552770C7E22D3737C6FB6D452282198FA7CFB9691B2A1D52 Sorcerer2-0.19.0-Update.zip 
EE1BC80DD21A77661B1D4D6AA00BC8F5E8841D40201FB666588D5571A64EBDFC com.talothral.sorcerer2-0.19.0.apk

Progress (0.21.0) and Changelog for Sorcerer 2 0.20.0

Hello all! And as you guessed it, progress post and changelog time! Hooray! So, what’s up? Started rendering 0.21.0, so that’s about it? It’...