Monday, November 9, 2026

Progress (0.23.0) 09.11.2026 and Changelog for Sorcerer 2 0.22.0

Hello all!

Release day, hooray! Maybe... But beyond that, it’s the usual. Started rendering 0.23.0 and writing? I’ll finish writing 0.25.0 tomorrow at the latest. Depends how things go tonight. I have everything planned for it; just need to get the words on the paper...

And there is that bit of news, I suppose. And I’ll keep the tradition of no spoilers on release days... That and the only outfit working for one of the characters isn’t exactly suitable for public posts, and the bot checking these posts probably would get uppity about it. So...


This was technically supposed to be the hidden render, but it wouldn’t have made sense for the future, so I made something else, and that means you get to enjoy a sort of teaser of things. So have fun? And then to the important bits...

Changelog: Sorcerer 2 0.22.0

  • 574 Renders
  • One hidden image
  • Added toggle to the content tab (although I need to reword it; default is disabled at the moment)
  • Grammar, spelling, bug, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, Digitalzig, Horny Toad, Trminator, Orion, Soterius, OBE, Oaiki, GodOfLies, blanconinoponder, dsgouh)


Release schedule:

  • $15 Tier: As soon as I've compiled the post...
  • $10 Tier: 11th of November
  • $5 Tier: 12th of November
  • $3 Tier: 13th of November
  • Public: 23rd of November


SHA256:

  • 9DF6D84AFA77D990075EDABDBCFA10EA7EBD33515D8A5B05ED1E951AD85AE57C Sorcerer2-0.22.0-mac-C.zip
  • ADAF680CF95471B0C8A4CC2867797F48D3876BC0D9B2E25D14AEE84D08BDFCB2 Sorcerer2-0.22.0-mac.zip
  • 8AF2D1B25B75D3284AEF796944CC7BEE4BB6A0FC7404296AB51861608480D856 Sorcerer2-0.22.0-pc-C.zip
  • 07EDD73CB5DAB8E498A23B44CADF0DD3D431499B977E304AB0DB0079C2F2DAD1 Sorcerer2-0.22.0-pc.zip
  • F649A7980DAD7AF92013CCA3EEC1AE1F5FD8216D955394ED5B25B22B65FAA8AF Sorcerer2-0.22.0-Update-C.zip
  • C34F64311022D56B2D5FB8DBB68E51B918021C2438F699077CBCE0F4692B99D9 Sorcerer2-0.22.0-Update.zip
  • 2F0F731E7366934C65B81E467ED0043BA15569BF9EBF682A5A0F8FB018D39166 com.talothral.sorcerer2-0.22.0.apk

Friday, November 6, 2026

Progress (0.22.0) 06.11.2026

Hello all!

Rendering is done outside of hidden render, but that’s next, and that doesn’t really matter for testing. Just need to find a clothing piece that fits. Coding is done, the run test is done, and I’m about to hand the thing for testing. So there is that.

Beyond that, I’ll write the weekend, although I doubt I get the entire thing written, but eh, miracles have happened before. And luckily, I am in the mood for writing. And since no spoilers...

I learned that neon lights, or at least what would eventually become neon lights, were invented in 1898. Interesting. Now, this is hypothetical pondering on my part. While the setting is visually and technologically set somewhere between 1700 and around the mid-1800s, it doesn’t mean that certain progress hasn’t been made or inventions weren’t done. Just some aren’t like what we are used to. And it doesn’t mean it is set in the same time period. Simply because there was a cataclysmic event at some point. But yeah, research has been fun overall. So many things that I didn’t think would have been possible actually are possible just with steam... Anyway. I’ll take a short break and keep writing. You all have a great weekend!


Monday, November 2, 2026

Progress 02.11.2026

Hello all!

So what’s up? Rendering is in an okay state, two scenes left to render and potentially a variant of the last scene. Maybe. So all is good. I doubt I’ll get the shorter scene done today, but I’ll try after my break.

Writing is going, fell off the rhythm again as I had other things to write as well, unfortunately, but I’ll fix it again.

And then a chat with Angelica and Carla. This will be the last preview of the update. This is a long section. It alone is 83 renders. Yeah, that took a while to make. Still, it is needed and it will tie things together. That and there are still the aspirations for being the Great House and needing people for it, so...

Anyway. Something else then for a change. Mostly bonus as was mood to get stuff out of my brain; that and "cleaning" the scene I just did from RAM took ages, so... Magic has been something I’ve used a lot in my stories, and I will continue using it in the future in someways. Maybe not as directly as in Sorcerer, Terminus Reach, and in Tribulations of a Mage, but still as an option. Well, time will tell if this thing comes to fruition. Anyway, break for me. Then more rendering and writing.

And then the renders from Discord, the link will be valid for 10-days for now. 

Discord images from January to November:

https://gofile.io/d/nQvwbdrD

Friday, October 30, 2026

Progress (0.22.0) 30.10.2026

 Hello all!

Well, then, had a miscalculation or something with the scheduling, but eh. Not the first time, nor the last time. Anyway, so what’s up?

Rendering is going decently. I’m about where I should be in relation to the script. Render count is around 250ish, which is decent, so can’t complain about that.

Writing? It’s somewhere, not where I want, but I think I should be able to catch up during the weekend since it’s just setting the stuff aside and actually writing instead of bouncing from one thing to another.


Not the preview I wanted but perhaps it is for the better. The next few updates are more heavier on the Fiery Fangs side, as in you see their characters more. But this is natural at this stage, the whole "getting the artifact" part which is most likely an update in itself is probably more relying on the Gorgons than Fiery Fangs. And not many people know the Fiery Fangs that well so... Some spotlight to them. Anyway, short break for me while I wait things to load up. You all have a great weekend!

Monday, October 26, 2026

Progress (0.22.0) and Changelog for Sorcerer 2 0.21.0

Hello all!

Release day... hooray. Maybe. So what’s up?

Well, started rendering update 0.22.0... and then something when wrong and needed to redo all the renders I’ve done so far. Let’s just say there were a few chosen words said. Yeah, luckily though, since I know how these release days usually goes the first two scenes aren’t that difficult to render, so there is that.

Writing is... somewhere. I’m not stressed about it, so all good. Will start writing 0.25.0 in a day or two, after the brain has recovered a bit.


Then, a mild, but not really, a spoiler? One of those opportunities when you can show something on a release day. It is story-related, but you all already know what is going on, mostly, or can take a guess. So a small gathering, some stuff talked about and things like that...

And then as a bonus... something. Just testing some environmental stuff and things. Getting things out of my head and so on...


Right, the good stuff...

Changelog: Sorcerer 2 0.21.0

  • 445 Renders
  • One hidden image
  • Grammar, spelling, bug, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, Digitalzig, Horny Toad, Trminator, Orion, Soterius)

Release schedule:

  • $15 Tier: As soon as I've compiled the post...
  • $10 Tier: 28th of October
  • $5 Tier: 29th of October
  • $3 Tier: 30th of October
  • Public: 9th of November


SHA256:

  • 128B3BF427A061C38B3FCA1E533DDA13FF71A84A73CA25CE7B0177DAEA766EA2 Sorcerer2-0.21.0-mac-C.zip
  • D3148E604866A54BDE9268EA91D5391400183BB3A29FAC4F6E0A9AE9C7DAAF64 Sorcerer2-0.21.0-mac.zip
  • AA74F71C789F8DC99D2A96BF101187AA8ABBC881F9A2380E0930BD35D2514DAD Sorcerer2-0.21.0-pc-C.zip
  • 2761238ABFC582BEBB7C424E0741CDA90179A0F481A6FA63539C358BF9A5B210 Sorcerer2-0.21.0-pc.zip
  • A4554B43F0FE3562CD311C5C3E52C016BAE2BFD8A69236B1A67A0654FE0DC7C5 Sorcerer2-0.21.0-Update.zip
  • 106E0903BA0AEFF932B254D074E7F04D0046535253F052E2B7484CA4D4C7BB1C Sorcerer2-0.21.0-UpdateC.zip
  • 521FCDA87B94752B61697CD5FBBBA0EB22512101D4BC82AA3411C4B246EBC2F9 com.talothral.sorcerer2-0.21.0.apk



Progress (0.23.0) 09.11.2026 and Changelog for Sorcerer 2 0.22.0

Hello all! Release day, hooray! Maybe... But beyond that, it’s the usual. Started rendering 0.23.0 and writing? I’ll finish writing 0.25.0 t...