Monday, October 26, 2026

Progress (0.22.0) and Changelog for Sorcerer 2 0.21.0

Hello all!

Release day... hooray. Maybe. So what’s up?

Well, started rendering update 0.22.0... and then something when wrong and needed to redo all the renders I’ve done so far. Let’s just say there were a few chosen words said. Yeah, luckily though, since I know how these release days usually goes the first two scenes aren’t that difficult to render, so there is that.

Writing is... somewhere. I’m not stressed about it, so all good. Will start writing 0.25.0 in a day or two, after the brain has recovered a bit.


Then, a mild, but not really, a spoiler? One of those opportunities when you can show something on a release day. It is story-related, but you all already know what is going on, mostly, or can take a guess. So a small gathering, some stuff talked about and things like that...

And then as a bonus... something. Just testing some environmental stuff and things. Getting things out of my head and so on...


Right, the good stuff...

Changelog: Sorcerer 2 0.21.0

  • 445 Renders
  • One hidden image
  • Grammar, spelling, bug, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, Digitalzig, Horny Toad, Trminator, Orion, Soterius)

Release schedule:

  • $15 Tier: As soon as I've compiled the post...
  • $10 Tier: 28th of October
  • $5 Tier: 29th of October
  • $3 Tier: 30th of October
  • Public: 9th of November


SHA256:

  • 128B3BF427A061C38B3FCA1E533DDA13FF71A84A73CA25CE7B0177DAEA766EA2 Sorcerer2-0.21.0-mac-C.zip
  • D3148E604866A54BDE9268EA91D5391400183BB3A29FAC4F6E0A9AE9C7DAAF64 Sorcerer2-0.21.0-mac.zip
  • AA74F71C789F8DC99D2A96BF101187AA8ABBC881F9A2380E0930BD35D2514DAD Sorcerer2-0.21.0-pc-C.zip
  • 2761238ABFC582BEBB7C424E0741CDA90179A0F481A6FA63539C358BF9A5B210 Sorcerer2-0.21.0-pc.zip
  • A4554B43F0FE3562CD311C5C3E52C016BAE2BFD8A69236B1A67A0654FE0DC7C5 Sorcerer2-0.21.0-Update.zip
  • 106E0903BA0AEFF932B254D074E7F04D0046535253F052E2B7484CA4D4C7BB1C Sorcerer2-0.21.0-UpdateC.zip
  • 521FCDA87B94752B61697CD5FBBBA0EB22512101D4BC82AA3411C4B246EBC2F9 com.talothral.sorcerer2-0.21.0.apk



Friday, October 23, 2026

Progress (0.21.0) 23.10.2026

Hello all!

What’s up? Rendering is done, 99% of the coding is done... and so I’ll be handing the update to testing soonish... So what’s left? Writing. It’s about where it should be right now. So weekend to catch up, and I’ll start rendering 0.22.0 on Monday. And as usual... no spoilers. Thus...

And then I was in the mood for scifi for a change. Partly because I wanted to test the area. Been a while. Granted, there hasn’t been any decent asset that has inspired me to do anything else. But this... environment changed things in that regard. Even if the environment wouldn’t directly be that much use, it has a couple of issues that I don’t like, but what is usable, such as the trees in the background, helps to create "alien" environments in the future. Or even magical for that matter. That’s the case in a lot of environments. It isn’t necessarily the environment but the props it has been built with. Although I am not happy with the current trend in how some artists are doing textures. Ah well... Anyway, some coding and a short break. You all have a great weekend!

Monday, October 19, 2026

Progress (0.21.0) 19.10.2026

Hello all!

Bleh... Managed to catch a cold. Anyway... enough whining about that. What’s up?

Rendering is... In my opinion I didn’t get as much done as I’d hope for, but to my surprise evidence points differently. I have about three scenes to render. No set building needed, so... it all is about just raw numbers. It’s a couple hundred renders in total. Will take a day or two longer to render than I wanted, but nothing catastrophic overall.

Writing is almost where I would want it to be. Getting sick is one of the reasons why I try to write in advance. Rendering is simpler in a sense to do when not feeling 100% since all you need to do is follow the script. Anyway, all is good for a change.


And then the plot thickens... various things moving forward, certain people to be introduced to provide information. And then amusingly, a random thing that I did during the rendering created a nice bundle out of things. This is why I like to keep the "write as you progress" approach. I could take a month or two before putting out a new VN to write the whole thing. Not a problem. I’ve written books in less time. But having the middle parts filled in detail leaves little room to react to things. If I get an idea during rendering, I can use it later down the line. But with "fully completed" script, that would be impossible without significant rewrites. And the idea might work better than the original script. So hooray! And do I actually have anything to say about this render? Not really; it sort of advances two things, but neither in a significant breakthrough way... yet. Right, since I’ve done today’s quota, I’ll take a break and write stuff... maybe finally get the character that has been hounding my mind for weeks out...


Friday, October 16, 2026

Progress (0.21.0) 16.10.2026

Hello all!

Friday, so what’s up?

Rendering is... somewhere. Technically, I should be happy about it, but I’m not. It’s going decently. Relation to the script and the render count is about where it should be. Just it feels sluggish. Granted, it always feels sluggish when a single scene is starting to be closer to 100 renders. But that’s more of my own "doing my head in" kind of things.

Writing? Not much to say about it. Nowhere I want it to be, nothing new either. But I’ve reserved time to write tonight... Yeah, if my luck keeps going like it is, I’d expect seeing aliens landing in my yard with death rays.

Anyway, somewhat non spoilerish preview. Maera has concerns. Now there are certain differences in how the relationships between the two factions play out, depending on which is your current ally. Gorgons, with their history, are somewhat tougher to be friends with, so if you are on the Fiery Fangs branch, don’t expect to see this part. Anyway, that’s it for today. Back to rendering things. You all have a great weekend!

Monday, October 12, 2026

Progress (0.21.0) and Changelog for Sorcerer 2 0.20.0

Hello all!

And as you guessed it, progress post and changelog time! Hooray! So, what’s up?

Started rendering 0.21.0, so that’s about it? It’s going decently considering it is release day and all kinds of little things that need to be done for it.

As for writing? Unfortunately, my weekend plans went a bit sideways, but I’m moving to write 0.24 by tomorrow, so it’s all good.

Now... Been a moment or two since we saw these three. There is a variant if you didn’t go to the event with Catalina, still a bit until I get to the next part of her quest, although amusingly need to change some environment plans I had. Anyway, enough rambling, I think. To the important stuff...

Changelog: Sorcerer 2 0.20.0

  • 331 Renders
  • One hidden image
  • Codex update 
  • Grammar, spelling, bug, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, OBE, Horny Toad, Oaiki, Trminator, Orion)

Release schedule:

  • $15 Tier: As soon as I've compiled the post...
  • $10 Tier: 14th of October
  • $5 Tier: 15th of October
  • $3 Tier: 16th of October
  • Public: 26th of October

SHA256:

C474302C1A5ED044EC5A814F28D48E164DA80D22B831A6422815C45078DB89A8
Sorcerer2-0.20.0-mac-C.zip
90CAB7474FE2F3AB2213FD802D7A62C95E58F75B2EC9BF8D0E801984C6DF90C9
Sorcerer2-0.20.0-mac.zip
79221286EC6A8DA17AFCBA9EF8DA2BCA031356C4302A0BEA392A593900A96723
Sorcerer2-0.20.0-pc-C.zip
D0F17B5B34AFBAA3BA716050F675293B90737E942463FC3E81FA09E5DBEF4323 
Sorcerer2-0.20.0-pc.zip
F337ADAF0AFA2D88D1BB7CEB2714BE69AE40DEAD860C805D2109244E6CFFA14A
Sorcerer2-0.20.0-Update-C.zip
A915CF75651E14612DCE160A8E053D9B6C934A083455565AC189CA2521FDE4DE
Sorcerer2-0.20.0-Update.zip
011DBEE4472E0F40AE303CCDE6EE222E8ED63CF9403FCCE0B8B695DD1B285CF2
com.talothral.sorcerer2-0.20.0-release.apk

Progress (0.22.0) and Changelog for Sorcerer 2 0.21.0

Hello all! Release day... hooray. Maybe. So what’s up? Well, started rendering update 0.22.0... and then something when wrong and needed to ...