Monday, May 25, 2026

Progress 25.05.2026 and Changelog for Sorcerer 2 0.10.0

Hello all!

Release day, hooray! I guess.

Right, so before the good stuff, I’ve started rendering the 0.11.0, shocking, I know. So the progress continues... Same with writing, more or less where I would want to be with it. And then, since no spoilers from 0.11.0 for now... a couple of pretty pictures of things.

My thought processes are already somewhere around update 0.18.0 to 0.20.0, I don’t know how long the game will be overall yet, but we are steadily moving towards the goal, but we aren’t there yet, not even close. But there are one or two characters that... are somewhat important that you haven’t met yet. She is one of them... She, well not exactly she, but nekomata, was supposed to be in Sorcerer 1. Namely, instead of kitsune you would have got a nekomata. But I didn’t have the knowledge of how to create them back then. Also, Nica in TRS2 was supposed to have twin tails as well, but back then there were some... technical difficulties, and I wasn’t that keen on cleaning up several hundred renders because of those difficulties, and now those issues are sorted. Hooray.

And the second one. This also relates to the "I had no clue what I was doing, so I just did what I could" phase. Granted, I still don’t have a clue what I’m doing most of the time, but let’s not. The Ifrit in Sorcerer, I always envisioned them with ashen/black skin, horns, one of those ponytails that you associate with genies, which by the way don’t exist for Genesis 8/8.1. And fire and smoke effects. Some is a bit more complicated, but I have a way to create it in some scenes. Fire? I always wanted it to come through the skin. What (little) you can see here is close enough to what I want. It isn’t exactly like I want, but I can live with it. Although, not the clothes she is going to wear, but have to keep things more civil in public posts. Anyway, now that the hash calculations are done the "important" stuff.

Changelog: Sorcerer 2 0.10.0

  • 319 Renders

  • One hidden image

  • Grammar, spelling, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, Horny Toad, Oaiki, Soterius, Digitalzig, OBE, hele)

Release schedule:

  • $15 Tier: As soon as I've compiled the post...

  • $10 Tier: 27th of May

  • $5 Tier: 28th of May

  • $3 Tier: 29th of May

  • Public: 8th of June

SHA256:

829E76234FE1BE800C37D3A629C08A53745356EE1FB6C9E3A5CC33CD579EE5E1
Sorcerer2-0.10.0-mac-C.zip

3314A59552360AB4606AFFB9206F4B5F685C90A9844D58E9EB0977BD4ACCEBB7
Sorcerer2-0.10.0-mac.zip

C9450D3B7032749B35E5D498713FE6EC176ECCB33C3A8A699C11DF3C281F9533
Sorcerer2-0.10.0-pc-C.zip

B3A1BFA9F87F146CF73A31C46DA195439B6095EDCFCD24C6CC38B6C3D4A8EBA7
Sorcerer2-0.10.0-pc.zip

A87EFE9A49035F608C9D09BF3A9EF2BAC4135770F0AD2B55D75F2239B15978B0
Sorcerer2-0.10.0-Update-C.zip

F88F7B1690FF6B84CB95D8221CEEA0D04AF2DBF589EDA7115778B19EB8B445C2
Sorcerer2-0.10.0-Update.zip

A6990EF0BD8E0895D1252F5AC7808B1CA91F2626DE0BFCC8F004800410EE1853
com.talothral.sorcerer2-0.10.0.apk

Sunday, May 24, 2026

Public release: Sorcerer 2 0.9.0

 

 


Tested and played through it a few times, and all the saves worked. But that doesn't mean things didn't slip by. So, as always, if there are any issues, please report them on Discord if possible. That way, I notice them quicker.

 

Shattered Seals: Sorcerer 2 0.9.0

Full:
PC:
https://mega.nz/file/eqJgCIxA#KFcg-MzV5JCeFVra8gh0eaKbg9lACdFhwlvXzTbM1aY
https://pixeldrain.com/u/BDf68bMj
https://gofile.io/d/uAKRwj


Mac:
https://mega.nz/file/qnB0ySCZ#A1UZIwIscg9VGRPF8B7nuyYjv5AbRxMpfQ__1N5J1wg
https://pixeldrain.com/u/GsLQBuKj
https://gofile.io/d/YU0on9

Update only:
https://mega.nz/file/nyJCFCTR#AlzWyvdURjVnmBoOl5_HhaQVybNssniRz8Xw2pt2AX4
https://pixeldrain.com/u/PUebWy5y
https://gofile.io/d/2PsTnq

Android:
https://mega.nz/file/e7YgxC4a#2G6vgHNpm3wPn7sf4lWgvT1vHv-3m936UfOBkDED9b0
https://pixeldrain.com/u/AbPFULN3
https://gofile.io/d/Mg69Kq

Compressed:

PC:
https://mega.nz/file/j6Y3wLwS#9zBZwAxQ03DiihL3V1UcxyqhPk1TYGtriWRJni3NgRw
https://pixeldrain.com/u/72wMbd6r
https://gofile.io/d/5ZaN2N


Mac:
https://mega.nz/file/miQzCCII#KTacPQm45M33eEwF7wZjJbeObPXX2fVI-Bm7Goqyr60
https://pixeldrain.com/u/b1JewK7q
https://gofile.io/d/LLyxVc


Update Only:
https://mega.nz/file/brxhmISB#5nA3ZV1Vz1PiXD4BT00vltZHcoZjZUBKAvIoMKaWhDo
https://pixeldrain.com/u/egDmesTB
https://gofile.io/d/FsIKWU


 

Friday, May 22, 2026

Progress 22.05.2026

Hello all!

Bleh I’m running late a bit, but nothing new. So, what’s up?

The update has been rendered, coded and sent to the testing phase. A couple of things to fix, but it should be fine for the most part. Although there is a forecast of some thunder, so I can’t say anything about the release yet, but that’s nothing new during summer.

So, I’ll write the update 0.14.0 weekend, at least try to get as much done as I can, take some relaxation time... while mostly writing and doing some interesting stuff that I need to get out of my head and I don’t have time to do while rendering that much. Mostly because what I test and try requires renders, and doing two renders on the same machine slows things to a crawl for both renders.

And no spoilers once more, thus motivational render if you will... Sunset somewhere in the Caribbean... One for the category of set testing. It isn’t really made for making a city, but it is flexible enough so in a pinch I could kit-bash a believable section of some small Caribbean town. Which is always a bonus. Beyond that... well, not much to say. And I’m not even writing anything that would relate to the image. Funny how inspiration works. Anyway, I’ll take a short break, continue to write and... you all have a great weekend.

Monday, May 18, 2026

Progress 18.05.2026

Hello all!

Monday! And you know what that means! A progress post. Again, I apologize for the extra email yesterday, well, this morning. But since it took a while to get the mod updated... Anyway, how are things going?

Rendering? Rendering is in a good state. This update doesn’t have a huge amount of renders as is, but the length is the same text-wise, actually two pages longer than 0.9.0. Naturally, action scenes do increase the render count quite a bit. But that being said, I have one scene left to render, but it is relatively long.

Writing is moving on to 0.14.0, going to take a small cooling-off period (aka today) and continue to write tomorrow. Wednesday, the latest, depending on how rendering goes tomorrow.

And since I can’t really show what I’m rendering right now... have something else for a change. The "problems" of being a creative person, I suppose. At times some characters get stuck in the head and they need to get out. She is one of them. But at the same time, while there are ideas I’m not sure would fit into the over-all plans. Especially when there are concerns about character bloat. Eh I think of something. Right, short break so I can cool down the room a bit and continue rendering! See you all on Friday!

Friday, May 15, 2026

Progress 15.05.2026

Hello all!

Once again... it’s Friday and yet another progress report. So, what’s up?

Rendering? Rendering is in a decent spot. It has been relatively slow because the first half required new sets and multiple people in the scene, so it took some time to get in place, but I’m more or less where I should be.

Writing is on schedule as well. Of course, one might have to ask what the schedule is, though, since I have no clue. But I’m closing on the last pages of update 13, so all is good.


And then the least spoilerish preview out of the things I’ve done. There is some aftermath of the events from 0.7.0 and 0.8.0 dealt with in upcoming updates. The events in Sorcerer 1 were easy; all the characters had been unknowingly affected by the "real world." And while Angelica, Janet, and Shannon have had brief glimpses of it in someways it’s new to all of them. So you are going to see some parts where they learn to accept things. Sort of. Some of it isn’t necessarily uplifting dialogue as, well, things have changed for them. But it might have a happy ending, or might not, so choose carefully... Anyway, I’ll take a break and finish the scene I was rendering. You all have a great weekend!


Monday, May 11, 2026

Progress 11.05.2026 and changelog for Sorcerer 2 0.9.0

Hello all!

Eh... release days, a lot to do and so little time. So, what’s up?

Rendering of 0.10.0 has started. It isn’t anywhere near the schedule I want it to be, but it’s the first Monday of the new update. It never is.

Writing, on the other hand, is on schedule, more or less. The weekend was good for writing for the most part. Some... distractions, but nothing bad. So, for a change, I’m happy with it.

Preview of 0.10.0! Hooray? Large group shots are somewhat annoying to do, partly because of how the camera and focal point work. And partially because there are choices. Mei and Zoey are "missing" from a lot of these group gatherings. Partly because they are optional characters. And because of two separate choices, it would mean four times the renders for one single scene. So while annoying, it is better to write things so that they aren’t needed in the scene. Anyway, to the important stuff, I suppose.

Changelog: Sorcerer 2 0.9.0

  • 442 Renders

  • One hidden image

  • Codex updated

  • Grammar, spelling, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, Bread, Horny Toad, Oaiki, Soterius, OBE, Elhemeer, Trminator.)

Release schedule:

  • $15 Tier: As soon as the post is compiled

  • $10 Tier: 13th of May

  • $5 Tier: 14th of May

  • $3 Tier: 15th of May

  • Public: 25th of May

SHA256:

C8C7FF11F9BFBA3727F4C12B74772030E2FCB50DEFAA8DE92E9D5E9862B2F8BF
Sorcerer2-0.9.0-mac-C.zip

50ADDDCAC51E737789A6A8B6662AA6B07CFCB48BD164B7A8DA04E005BB39E58C
Sorcerer2-0.9.0-mac.zip

5E0AE152C3494B2D882DD20F3425B4D99855751A4248109C1B0FFDF4062B1F9E
Sorcerer2-0.9.0-pc-C.zip

1211795ADF37A7F34033CD212B549B64CB1A5AE6A09C0A0CC639932DAF4CF17E
Sorcerer2-0.9.0-pc.zip

14DFC6889DBBFB1F9F366017628D54E125B8526D2858387AD9DD320CB0CB1290
Sorcerer2-0.9.0-Update.zip

D9AEE0E01721430B02738D128BE0F2F35655F8E7D437612B6EB0F9F47953E27B
Sorcerer2-0.9.0-UpdateC.zip

30E79785D543D7A1EF0E4A001FC8E538F0AFDFEEAFEA9123F3B4934C4C0465D2
com.talothral.sorcerer2-0.9.0.apk

Sunday, May 10, 2026

Public Release: Sorcerer 2 0.8.0

 


Tested and played through it a few times, and all the saves worked. But that doesn't mean things didn't slip by. So, as always, if there are any issues, please report them on Discord if possible. That way, I notice them quicker.

 

Shattered Seals: Sorcerer 2 0.8.0


Full:
PC:

Mac:

Update only:

Android:

Compressed:

PC:

Mac:

Update Only:

 

Progress 25.05.2026 and Changelog for Sorcerer 2 0.10.0

Hello all! Release day, hooray! I guess. Right, so before the good stuff, I’ve started rendering the 0.11.0, shocking, I know. So the progre...