Monday, September 21, 2026

Progress (0.19.0) 21.09.2026

It’s Monday once more and you know what that means by now.

Rendering? I’m happy with it. Could have a few more renders, but it has been one of those days with all kinds of little things to take care of. I’m somewhere around 300 renders at the moment, so I’m not complaining.

Writing? It’s about where I want it to be. It is a bit weaving between things. Gorgons are fairly straightforward: earn their trust and they will give their lives for you if need be. Fiery Fangs? They’ve been screwed over by "high-ranking people" too many times, so there is a lot more dialogue variance in a sense. But nothing too big overall. But as always, writing isn’t something I’m concerned about. And no preview today, I only have spoilery stuff left that I don’t want to spoil...

 

So... yeah. I had several messages over the weekend regarding this, so let me put it this way. Speculation is fine, talking about is fine, questions about is fine, I answer when I can and get to, I can even open a channel on Discord for it to talk about it, or sending a message is fine. It is tempting to think about new things, especially somewhat rarer settings. Now some perspective from my point of view. Environments I’m not concerned about, cities and towns I can kit-bash, and after all not everywhere looks the same. Interiors? They are slightly more annoying, but you can create things that look right with suitable props. Steampunkish clock there, some pipe with a valve there... and so on. I did create a relatively believable dwarven city for ToaM. Clothing, items, transportation is a more problem. It’s partially a problem because where you draw the line technology wise. Steampunk motorcycles... I have a couple variants of them. Ideally, I would have wanted this image to have a flying machine of some sort. Problem is, most available are blimps, so it wasn’t exactly what I had in mind for the image. There are a few items that might fit the bill, but they are old, so the textures on them are lacking. Which isn’t a problem as long as material zones are set right... but not really something for now. So as I said, I don’t know what is next, it all depends on how I feel towards end of Sorcerer 2. This, terminus or ToaM? Or something completely different. I know it then. And way too early to think about it, well for most part anyway, my mind does what it wants. I’m not going to lie, I have about 95% of the setting already built in my head anyway so, did over the weekend... Right. Break, and then few more renders and a lot more writing. See you all on Friday...

Friday, September 18, 2026

Progress 18.09.2026 (0.19.0)

 Hello all!

And it is Friday once more, so what’s up?

Rendering is going... okay, I think. Render count wise I’m right where I should be, a lot ahead. Relation to script? About there, it isn’t like there are that many scenes, just some long ones, so I need to split the rendering to multiple days anyway instead of trying to cram hundred renders in a singular day.

Writing? It’s somewhere. Got stalled a bit because I had to ensure I had the things I needed for what I wanted to write... and that led me to remake some stuff and yeah, but not concerned. As long as I get to write tonight and on the weekend like usually I’m right where I should be.

 


Preview... part one of the chat that is warranted, although the part two will be somewhat different. At least if plans go as they should. But this is more for confirmation for both parties. It’s a bit messy with conflicting interests, needs, and hopes in a sense. Yeah...

 

And then, something else for fun. I really should stop making these particular renders; they give me funny ideas. No, I don’t know what the next VN after Sorcerer 2 is. The idea has always been that there would be an option to jump from one setting to another and not get burned out of things. Still, there is something enticing about thinking... "a post-apocalyptic steampunk/magic punk" setting. Probably more on the low end of magic just to keep things somewhat simple, but who knows. Anyway, break for me. You all have a great weekend!

Monday, September 14, 2026

Progress report 14.09.2028 and Changelog for Sorcerer 2 0.18.0

Hello all!

Release day, shortly anyway. Ran into small issue last night; had to redo the builds and re-upload them. Hooray. Anyway, how’s it otherwise?

Rendering of 0.19.0 has started. I’ve done today’s goal; it is release day, so everything is going to be hectic, so I had... more or less realistic goal for today, so all good.

Writing is moving on to 0.22.0. So nothing to complain about that, so onwards.

And then returning to normal... honestly, a dull preview. It’s just Alexander on the phone, but as dull as it might be, it will forward the plot. Well, the content of the phone, anyway. And to make it up to you... something slightly more interesting.

Well... there is a lesson here somewhere... something about being careful what you ask for. Don’t take it too seriously; it is just some musings and seeing what could be done. Still, it is an interesting picture someways. All that is missing are the vampire nuns... and magic. But it is daylight and magic can wait... Anyway, the interesting stuff.

Changelog: Sorcerer 2 0.18.0

  • 331 Renders
  • One hidden image
  • Grammar, spelling, bug, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, Horny Toad, Oaiki, stg, Trminator, Digitalzig, Orion)


No codex updates in this one. I'll again add a few more characters that will show up eventually in advance, so I need some time to make the renders and things.

Release schedule:

  • $15 Tier: As soon as I've compiled the post...
  • $10 Tier: 16th of September
  • $5 Tier: 17th of September
  • $3 Tier: 18th of September
  • Public: 28th of September



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241903AD987C7EF7BE3B40554FA9D1ED2140E2A33A47D23E656CD3A7971A8BCB Sorcerer2-0.18.0-mac.zip

97EB83F820BB7DAA97F4FE1DBFB8C5C3F53A831BFA16BAAB85E73A4CBC7B9171 Sorcerer2-0.18.0-pc-C.zip

072EC52C2509F11411EA134A041CAF4E2395A1EEAF60FF05D9EA73A139E7CFE2 Sorcerer2-0.18.0-pc.zip

26EC9047D8BCA93308C7FA8880889FA50C29B445C2D40F07823DD578B3EC64C7 Sorcerer2-0.18.0-Update-C.zip

24156D3F506470ADEEE11CA9CCE62D12E597536E507E6F1DD6B037242A9805B9 Sorcerer2-0.18.0-Update.zip

C35C8F742289975925FE5B891304C617DD741A7EA2635FAEBB482A13B05825ED com.talothral.sorcerer2-0.18.0.apk



Sunday, September 13, 2026

Public Release: Sorcere 2 0.17.0 + patch

 

  

Tested and played through it a few times, and all the saves worked. But that doesn't mean things didn't slip by. So, as always, if there are any issues, please report them on Discord if possible. That way, I notice them quicker.

Shattered Seals: Sorcerer2 0.17.0 + Patch

Friday, September 11, 2026

Progress report 11.09.2026 (0.18.0) and Friday ramblings...

Hello all!

It is Friday once more. So, what’s up? The update has been sent for testing. Hooray. And that’s about it. Thus, what is left is writing for the most part and then starting rendering the 0.19.0 on Monday.

And since there won’t be previews, as I sort of ran out of things that don’t spoil stuff that is in-game. So, something else... with rambling, I suppose.


Right. The only one you recognize in this render is Tamara, and granted she is only there because she is currently the only demon I have made, along with Naha, but Naha is busy doing something else. So you could say she is a placeholder for something in this render. How does this relate to Sorcerer 2? Good question. 

I have notes; I have the story outline written down, how things start and how things end, mostly. Rest? Rest are ideas that I note down, goals to reach the end. And those notes change; what worked months ago might not work anymore. Which relates to other things, characters I make. I’ve said it before: I create a lot of characters; occasionally, I have no idea who they are; they just form in my mind. I knew what Tomas would look like months before I even considered making ToaM. He was just a character that appeared in my mind one day. The one in the orange shirt was made months ago. I think the first iteration was done before I started Sorcerer 2. In fact, the first render of her was in May 2025. Now you’ve seen her on a couple of occasions in the "Daily Motivation Renders." She has had a name; she is even mentioned in Sorcerer 2, but until now she was just that, a name and a mention. So what changed?

Certain story beats. I needed something for another character, to show her personality and how she is. And then it just clicked when I was reading something. It meant I needed two more characters (on top of the existing ones) and Kimberly was one of them... then it spiraled into something else. It expands the events with a couple of other characters. And all the notes I had for that particular plotline went out... hooray! More work for me though render wise, but it’s probably better. Anyway, I got some writing to do. You all have a great weekend!

Monday, September 7, 2026

Progress 07.09.2026 (0.18.0)

Hello all!

Running a bit late, got stuck making an animation, but that’s nothing new. What’s up?

Rendering the final scene. Hooray, so I’m more or less on schedule since this will take a day or two to render. Considering making an alternative if I have spare time before release for one of the earlier scenes. Buuut not really rushed with that, just some ideas floating in my head. But all is good on that front.

Writing is where I want to be. And I should be able more or less to finish it on time, so all is good on that front as well!

And then the final preview of this update... Familiar elements, there was that "Daily Motivational Render" a while back that I said I would end up using in the game. And I did; one of the reasons I do them is to ensure that they work as they should for what I’ve planned. I have half a notebook of notes regarding those environments and the things I’ve used in them. Anyway, short break for me, then more... messing around with some sort of animations, and of course writing.

Friday, September 4, 2026

Progress report 04.09.2026 (0.18.0)

Hello all!

Friday and progress post time. So, what’s up?

Rendering? I’m... happy with it? At the same time, I’m where I sort of should be and not really? It’s a weird feeling, in all honesty. Render count wise I’m not where I would want, not that it is important; it’s mostly an easiest indication of progress overall. Relation to the script? I’m slightly ahead of where I should be. I should start the section I just set up on Sunday, so... all good on this front. For now.

Writing is where I expect it to be. Just setting up a section for a couple of characters, then moving back to solving the issues of the allies. Now that is going to get interesting...



And a preview... back home. One of the benefits of how the world of Shattered Seals has been set up is that traveling across the globe is quick and easy, as long as you don’t need to leave a paper trail. You can easily go back and forth to places without huge time skips. Although fairly certain I got the time zone wrong, but eh.

And then a small bonus. Solutions to writing problems... sort of. Occasionally there are so many ideas that you don’t know what would fit anymore. So you end up stuck. Before I started making VNs I wrote most of the variants and decided what fit, problem with that is it might take several days, depending on how many ideas there were. Now? Making a single image makes it much quicker. You get the idea of the characters, the situation, and dozens of other seemingly minor things sorted with one image. And making several ideas doesn’t take days now, but maybe an hour or two. So this one? This helped to solve a couple of issues with certain parts of the story. Could have used it as a hidden render though, so slight hindsight. Ah well. Anyway, you all have a great weekend. I’ll continue to render and write after a short break.

Progress (0.19.0) 21.09.2026

It’s Monday once more and you know what that means by now. Rendering? I’m happy with it. Could have a few more renders, but it has been one ...