Monday, October 19, 2026

Progress (0.21.0) 19.10.2026

Hello all!

Bleh... Managed to catch a cold. Anyway... enough whining about that. What’s up?

Rendering is... In my opinion I didn’t get as much done as I’d hope for, but to my surprise evidence points differently. I have about three scenes to render. No set building needed, so... it all is about just raw numbers. It’s a couple hundred renders in total. Will take a day or two longer to render than I wanted, but nothing catastrophic overall.

Writing is almost where I would want it to be. Getting sick is one of the reasons why I try to write in advance. Rendering is simpler in a sense to do when not feeling 100% since all you need to do is follow the script. Anyway, all is good for a change.


And then the plot thickens... various things moving forward, certain people to be introduced to provide information. And then amusingly, a random thing that I did during the rendering created a nice bundle out of things. This is why I like to keep the "write as you progress" approach. I could take a month or two before putting out a new VN to write the whole thing. Not a problem. I’ve written books in less time. But having the middle parts filled in detail leaves little room to react to things. If I get an idea during rendering, I can use it later down the line. But with "fully completed" script, that would be impossible without significant rewrites. And the idea might work better than the original script. So hooray! And do I actually have anything to say about this render? Not really; it sort of advances two things, but neither in a significant breakthrough way... yet. Right, since I’ve done today’s quota, I’ll take a break and write stuff... maybe finally get the character that has been hounding my mind for weeks out...


Friday, October 16, 2026

Progress (0.21.0) 16.10.2026

Hello all!

Friday, so what’s up?

Rendering is... somewhere. Technically, I should be happy about it, but I’m not. It’s going decently. Relation to the script and the render count is about where it should be. Just it feels sluggish. Granted, it always feels sluggish when a single scene is starting to be closer to 100 renders. But that’s more of my own "doing my head in" kind of things.

Writing? Not much to say about it. Nowhere I want it to be, nothing new either. But I’ve reserved time to write tonight... Yeah, if my luck keeps going like it is, I’d expect seeing aliens landing in my yard with death rays.

Anyway, somewhat non spoilerish preview. Maera has concerns. Now there are certain differences in how the relationships between the two factions play out, depending on which is your current ally. Gorgons, with their history, are somewhat tougher to be friends with, so if you are on the Fiery Fangs branch, don’t expect to see this part. Anyway, that’s it for today. Back to rendering things. You all have a great weekend!

Monday, October 12, 2026

Progress (0.21.0) and Changelog for Sorcerer 2 0.20.0

Hello all!

And as you guessed it, progress post and changelog time! Hooray! So, what’s up?

Started rendering 0.21.0, so that’s about it? It’s going decently considering it is release day and all kinds of little things that need to be done for it.

As for writing? Unfortunately, my weekend plans went a bit sideways, but I’m moving to write 0.24 by tomorrow, so it’s all good.

Now... Been a moment or two since we saw these three. There is a variant if you didn’t go to the event with Catalina, still a bit until I get to the next part of her quest, although amusingly need to change some environment plans I had. Anyway, enough rambling, I think. To the important stuff...

Changelog: Sorcerer 2 0.20.0

  • 331 Renders
  • One hidden image
  • Codex update 
  • Grammar, spelling, bug, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, OBE, Horny Toad, Oaiki, Trminator, Orion)

Release schedule:

  • $15 Tier: As soon as I've compiled the post...
  • $10 Tier: 14th of October
  • $5 Tier: 15th of October
  • $3 Tier: 16th of October
  • Public: 26th of October

SHA256:

C474302C1A5ED044EC5A814F28D48E164DA80D22B831A6422815C45078DB89A8
Sorcerer2-0.20.0-mac-C.zip
90CAB7474FE2F3AB2213FD802D7A62C95E58F75B2EC9BF8D0E801984C6DF90C9
Sorcerer2-0.20.0-mac.zip
79221286EC6A8DA17AFCBA9EF8DA2BCA031356C4302A0BEA392A593900A96723
Sorcerer2-0.20.0-pc-C.zip
D0F17B5B34AFBAA3BA716050F675293B90737E942463FC3E81FA09E5DBEF4323 
Sorcerer2-0.20.0-pc.zip
F337ADAF0AFA2D88D1BB7CEB2714BE69AE40DEAD860C805D2109244E6CFFA14A
Sorcerer2-0.20.0-Update-C.zip
A915CF75651E14612DCE160A8E053D9B6C934A083455565AC189CA2521FDE4DE
Sorcerer2-0.20.0-Update.zip
011DBEE4472E0F40AE303CCDE6EE222E8ED63CF9403FCCE0B8B695DD1B285CF2
com.talothral.sorcerer2-0.20.0-release.apk

Friday, October 9, 2026

Progress (0.20.0) 09.10.2026

 Hello all!

Friday, and you know what that means... a progress post! How are things going?

Well, as you would expect, the update was sent to testing, and there are some minor details to be filled on my end, so it’s all good and on schedule. So I’ll be mostly writing and doing the little things over the weekend. Then starting rendering the 0.21.0 on Monday.


So filler stuff once more... hooray. Yeah, annoyingly, there are some texture issues going on with this render. Not sure if it’s the lighting, the set, or a combination of things. Eh, I’ll sort it out somehow. Right, when working with new settings, it’s always interesting to see how the little things fall into their places. The basis of the setting is alternate Earth, and what if something catastrophic happened before we managed to enter "modern times." At least that was the starting point. So the next question is what would make it different from a dozen other "alternate earth steampunk settings"? Inclusion of magic, to a point not going into details about that yet. And how would a surge of raw magic affect things? Three examples in the render. The crystalline lady, the mini-cat girl, and the gold-plated stone guy with a cognac glass in his hand. Mix those together, and you have something different. Then you create other similar things depending on the various regions of the planet, and then you suddenly have an entire world built in a new way... Right... that’s enough rambling. I’ll continue writing and doing some minor things. You all have a great weekend!


Monday, October 5, 2026

Progress (0.20.0) 05.10.2026

Hello all!

And it’s the dawn of the new week... hooray. Can hear the enthusiasm right there. Only kidding... So, what’s up?

Rendering is pretty much where it should be. Started doing the last scene; it will take a few days to sort out, then I’ll probably start coding tomorrow while things render. That’s obviously assuming things go as planned. And then need a couple of auxiliary renders.

And then the writing? I suppose it won’t be too big a surprise if I say it’s where it should be. I should be able to write more tonight, so yeah... writing isn’t something I’ve never really been concerned about that much

And the final preview of this update. If you don’t see this small scene, it means you might have a hard time ahead. Granted, you won’t see a portion of the update either. But it isn’t a crucial thing. While Gail and Teagan are lovely characters, they aren’t crucial as is for the future of the house on their own. But it lessens the room to play so to speak.

Then we have... Yeah, I know I said I should stop making these, but how my mind works, it’s easier said than done. It’s the excitement of building a new world. Eh, I’ll get over it eventually. And no, the crystalline figure won’t appear in Sorcerer, but whatever is next, it can appear in there. Anyway, short break and then more rendering.





Friday, October 2, 2026

Progress (0.20.) 02.10.2026

Hello all!

Friday... whee... It has been somewhat productive week overall.

Rendering is about where it should be. I should be at 150 renders by the end of today; right now I’m at 187 (minus fixes) so I’m happy with it. Same with in relation to the scripts.

Writing is going as expected. Nothing to complain about at the moment either, and if things go as planned? Yeah, happy with it as well.

Oh, no... a preview! Although nothing too exciting. Update 20 is odd; it only has one choice because it is one of those updates where it’s mostly about the consequences of the choices made. And moving the plot forward in parts that don’t need a choice. However, the choice that is there is important, as it is one of the choices (not only one, mind you) that will affect how the game ends. It won’t make it or break it alone. Just stacking things against out might not be a good idea... 


And a bonus for the fun of it. Post-apocalyptic Steam/magic-punk... Yeah, steampunk is sort of easy part of the equation. Magic? Yeah, I can do things with it, not the first system I’ve created. And let me use some of the rarer props I have... The reason for the apocalypse is already been set, so yeah... it’s technically ready setting for things. Ah well, will be fun to see if it comes to see the light of day. Anyway, short break, then I’ll finish the scene and continue writing. You all have a great weekend.

Progress (0.21.0) 19.10.2026

Hello all! Bleh... Managed to catch a cold. Anyway... enough whining about that. What’s up? Rendering is... In my opinion I didn’t get as mu...