Monday, June 22, 2026

Progress 22.06.2026 and Changelog for Sorcerer 2 0.12.0

Hello all!

Release day. Hooray...

And in other news, I started rendering update 0.13.0. Technically, I’ve done today’s quota since it’s either one scene or 30 renders. Already did one scene... but I think I’ll render some more once the scene is set.

Writing is on update 16, hooray, finally getting back to some sort of rhythm with it. And probably jinxed it. Anyway, all good with it so far.

Gail and Teagan... Well, half of the duo. One of the most requested characters, I haven’t forgotten them. It’s always when you can weave them in with all that is going on. They never were in any major role, just there for showing the more humane side of Alexander. They still aren’t in major roles as is, but perhaps they might be important in the long run. To be seen. Right...

Small thing regarding the update. The last scene might seem... strange compared to the other scenes so far. This is intentional; there is nothing wrong with it, just I tried to write the dialogue for eight hours and it didn’t fit at all. So if I’m not happy with something, it is better to leave it out. But you understand once you see it. Anyway...

Changelog: Sorcerer 2 0.12.0

  • 333 Renders
  • One hidden image
  • Grammar, spelling, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, Horny Toad, Oaiki, Soterius, Bernie64GER, OBE, Trminator)


Codex update is planned for 0.13.0

Release schedule:

  • $15 Tier: As soon as I've compiled the post...
  • $10 Tier: 24th of June
  • $5 Tier: 25th of June
  • $3 Tier: 26th of June
  • Public: 6th of July

SHA256:

75A7D3D43EEBCC887B1E0A95BCD43C05CA36CB981EBE6A34F9E54B60C786417F
Sorcerer2-0.12.0-mac-C.zip

01C4E151F7270EE6507092934E7923D834CA671A6E0EA9FCBBD11F3E414A0B92
Sorcerer2-0.12.0-mac.zip

3DB9D5FAC0BB3B44464493C69B315213D4E3287F0272F857B0DBDCA7E01A1ECC
Sorcerer2-0.12.0-pc-C.zip

703ADFFA88F300F6EC16C9BF510D86D2171705E2C84EA95B5765FB16FD8DFC5E
Sorcerer2-0.12.0-pc.zip

687C21B6220598A364AC60176CC326E37710EC5F8FB1BF1F97097BC810865928
Sorcerer2-0.12.0-Update-C.zip

42A6FBB0085153D18E139D23EE99D801C2BA51EA18B31B3FC747C9FC3EB6D6F5
Sorcerer2-0.12.0-Update.zip

2B802ABE88D2C4E64367047985121A7D9E4D2296000E156CEEAADB5B0BA62CFC
com.talothral.sorcerer2-0.12.0.apk

Friday, June 19, 2026

Progress 19.06.2026

 Hello all!

I’m tired... So, what’s up? Well... rendering is done, coding is done, and the update has been handed over to testing. Yeah, things went better than I expected overall. Although I am reconsidering redoing one scene, but... yeah, it doesn’t matter for testing, just not happy with something. Right, the update might feel shorter than usual, but it shouldn’t be. I ensured that it is about the same length despite the branching, as usual.

So what next then? Well, some auxiliary rendering, probably sound editing to get a more... suitable effect, making a couple of characters, and writing. Speaking of writing, it is in all right shape. Nothing to complain about there. I’ll start rendering update 13 on Monday.


And as usual, no spoilers, but something else. It’s amusing even after all this time how things randomly shape up. Occasionally, there are times when I struggle with certain things while writing. Not exactly writer’s block because I know what I need to write until the end, more like a speed bump. You spin the ideas around your head, write something down, erase them because they don’t fit. Then doing something random, just like this particular image. I needed something to show that wouldn’t spoil things (it is a daily motivational render after all), and just by making this about four or five different issues were solved. Yes, the cat girl’s eyes are glowing; it’s intentional. No, it doesn’t mean anything. It’s more to put small emphasis on the whole thing. Anyway, small break and writing and some auxiliary stuff. You all have a great weekend.


Monday, June 15, 2026

Progress 15.06.2026

Hello all!

Busy weekend, sort of, I suppose. So, what’s up?

About one and a half scenes to render, give or take. That’s the good news. And since there is good news, there is also bad news, sort of. Real-life stuff will interfere this week with the rendering/coding time. Maybe. I say maybe because that depends on how the final scene will render. I mostly say it so you know there might be a day or two delay before the release at worst. Assuming the damn weather stays good.

Writing? Writing I’m happy with at the moment. From the looks of it I should be able to finish it on time.

I was debating what to show here, then I decided on this. It’s a simple image, nothing fancy. Just some target practice. However, it’s just the start of the actual scene... which might take an interesting twist. Anyway... I’ll take a short break and finish the scene up, along with set building and writing.

Friday, June 12, 2026

Progress 12.06.2026

Hello all!

Yay, it’s Friday! Hooray... So what’s up?

Rendering is in an okay state. I just need 6 renders to finish the current scene, and I’m where I want to be script-wise. A couple sets to build or modify but nothing too bad.

Writing? It’s not where I want but not in a bad state either; one of those things. But once I’ve done the renders, I should be able to write easily. So all good for the most part.


The next step. Daughters of Medusa and The Fiery Fangs. Catchy names, we take another step to reach the goal for both. Now there are choices, and you still can mess things up. Perhaps for both... This is one of the variants of the scene from the Fiery Fangs side. Yeah, lots to do before it's done. Although I'm not sure the render count is as huge as I thought it would be. Interesting...

 


And as a bonus. Yeah, some of you know I made a character this week, and me showing it now doesn’t mean I include her. I have no idea yet, nor do I make promises about it. It is one of those things that even I need to see when things unfold... Anyway. Time to take a break and finish the rendering. You all have a great weekend!

Monday, June 8, 2026

Progress 08.06.2026 and Changelog for Sorcerer 2 0.11.0

Hello all!

Release time! Yay! Or maybe not. Builds were too easy, so something is going to mess up...

Right, so other than that, how are things? I started rendering 0.12.0, hooray. There is little branching in this update, so there are a lot of double renders, although it is written mostly so that I can reuse a lot of the renders regardless of the faction you’ve chosen. But until I get to render the sections, I’m not sure how it will work out.

Writing is ongoing, it’s again in one of those phase that it is easy to write even though the topic isn’t cheerful. But it should give hints about how things are going with the Brett-Randall household in relation to Ward...

Right, a preview before the good stuff. Rather dull one though, again in the vault. I need to do some expansion of the mansion. Need to make a proper armory, although that isn’t necessarily as about all the personal rooms have small weapon safes. Yeah, nothing too interesting in this one, really just a couple artifacts... Anyway...

Changelog: Sorcerer 2 0.11.0

  • 463 Renders

  • One hidden image

  • Grammar, spelling, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, Horny Toad, Oaiki, Soterius, Digitalzig, OBE, Jaike, DocWhoJ, eddie5)

Release schedule:

  • $15 Tier: As soon as I've compiled the post...

  • $10 Tier: 10th of June

  • $5 Tier: 12th of June

  • $3 Tier: 13th of June

  • Public: 22nd of June

SHA256:

36935C017F7AB69CA0005F77E044CE4952B909E8525BA523D6BD3B653480F7EA
Sorcerer2-0.11.0-mac-C.zip

2C9F47D9B5D0450AB44C462CE4EE14BE7B3051EE22C0917520C0FED4A467A7E9
Sorcerer2-0.11.0-mac.zip

545628D4C1C776FA868DDD4A188A206E642F4828B099B6E30394B53C922A10F8
Sorcerer2-0.11.0-pc-C.zip

E2CC086566E613DCBC4D64BB6BE39E2E5B7B99E061AA9DC44BB5085A9F962278
Sorcerer2-0.11.0-pc.zip

9A6D8B84AC765A98BD8B89BF80CB568D0479FB97885098F0E9B31AF60F09D4D4
Sorcerer2-0.11.0-Update-C.zip

7DC1ED96D5C97C3602D89C3F43EF981120B1A10FF3028C7722E6D5FC06DEA7B0
Sorcerer2-0.11.0-Update.zip

49A0303186348D839320BC1786E9952C04F8DCD768EB521CE96428A81527A962
com.talothral.sorcerer2-0.11.0.apk

Progress 22.06.2026 and Changelog for Sorcerer 2 0.12.0

Hello all! Release day. Hooray... And in other news, I started rendering update 0.13.0. Technically, I’ve done today’s quota since it’s eith...