Sunday, July 6, 2025

Public Release: Tribulations of a Mage 0.43.0

 

Tested and played through it a few times, and all the saves worked. But that doesn't mean things didn't slip by. So, as always, if there are any issues, please report them on Discord if possible. That way, I notice them quicker.

https://discord.gg/GJK5kfKypg

Tribulations of a Mage 0.43.0 

Patch:
https://mega.nz/file/b2QjzaiR#Rp_XyXZqAzYnEfjFXDE7fB_IdD7qkxf85AIG0gYQKMc
https://gofile.io/d/yevAPP

PC
0F05A3D7D4E200C86F50EB7A21B3453F8E0A05F0643C2D3BF9C478879D1FC7EE
    https://mega.nz/file/rr5lxCLC#tl-zuuwNXr1F3O7E4lNIcPxxXMCNLMPmQAL936iaCTw
    https://gofile.io/d/66HWxZ


PC Compressed
311338962E2911AEF7AF702ADC85595F2B869B334FB456C1BB601B7F5A31F3C2 for MEGA (or C93B8C884D3C9E94AD084F5AE0BD0646AB892FD3EED4347A10F4221D2BD1EB37 for GoFile)
    https://mega.nz/file/u2IUSaTT#N9AHtwiNGT5HTUMZKAtepCo5VQHwK4Jb6jTI7_v97Es
    https://gofile.io/d/D1XDQa


MAC
B0A27BB844FD88C9DF10676F37F06E0DB9AC5FEDAD156B7BD1FE30F6833D3910
    https://mega.nz/file/SjxBEboK#NZesgI8KDR9DoAYrbluCwxVCXts0DkVIqPj6slaWmJU
    https://gofile.io/d/jrYCwg

MAC Compressed
115B019250BEE4AF01A303826AEBD748A2F3F46E7B101424D679FD4FCF64EE7A
    https://mega.nz/file/umBlHDQY#l5liAwolFaSJvQGinQzOgA6hzVDa5UFQmk8v77DkKaE
    https://gofile.io/d/zsnVNV


Update only
33917920201E6A0DDA0F99B5E954C15E71E0EC62BD5591D90C3BDE7DAA5D87B8
    https://mega.nz/file/GrZl0KyY#Y2USbTuAViS6yMQq7CyNB_KM_Qy_c393Q1RLPG3MbO4
    https://gofile.io/d/ylnjV8

Update only Compressed
72F0325B065A03F887DD3CB8D9C2C256FE3D0D3DCA776A94944ABF4AA6ABEEB1
    https://mega.nz/file/aiBkyZQR#gA6H4ikccj2wuaPc3FQFIQojuAzLzcnWruseBJS82FE
    https://gofile.io/d/Q24QSv

Android
C3B1C656460649DFF0320B7AF45BB271BA64EDFD7579F9B4C7795D0E0B9C9AE5
    https://mega.nz/file/2mpjRCSL#cw_xo2-QuS2c-c8hceJR_Zr0FYyHOZlcG5UCqyC4cjo
    https://gofile.io/d/hfsXAP

Android WT
04CBA333537A8D8C315B712C508ECDE214A1D463FA59CBF51EA87E79DDA2F1CF
    https://mega.nz/file/fqRHBbRC#THv8X7dmOEkaMy58bgksPO8Ry2mmdC09it5_W1WUPXQ
    https://gofile.io/d/nsnulc

Friday, July 4, 2025

Progress 04.07.2025

Hello all!

Calm before the storm... Right so, the same heads up I gave on Discord couple of days ago, there is a storm heading this way and it should hit according to the latest forecast in 2 or so hours in full force, assuming it hasn't died into drizzle by then. Although considering how I currently feel I'd welcome a good thunderstorm... Anyway, what's up?

The update is done and sent to be tested, I have some minor things to do but those I'll do tomorrow (couple portraits) after the storm has passed, then uploading. I'll upload from the laptop but that doesn't mean much if the power goes out again, been unstable for the last 9 or so hours. Regardless, I'll write the weekend for most parts and start rendering 0.45.0 on Monday.

So then as I'm avoiding spoilers have a motivational/concept render...

Now you are thinking, why would Alexander be armed when he can incinerate people at will? That's because while Alexander is powerful sorcerer, he doesn't have a position where Great Houses (and others) can overlook use of magical powers in a place where there are witnesses and no "supernatural" threat is present. Since the whole magical society is "hiding in plain sight", they are there but they obey certain laws of secrecy. There are ways to mask from electronic devices, as Aya showed in the first Sorcerer, but that still leaves witnesses. Of course, one or two person claiming that they saw magic or monsters is easy to discredit. But twenty or thirty? Slightly more harder, of course there are ways for that as well, but they aren't as easy to do. So the solution? Treat situation like you would be encountering humans, you can quickly swap to spell casting if that isn't the case. Modern weapons might not be as effective as magic, but considering that most entities minions tends to be cultist who are humans?

And that where urban fantasy is generally interesting, the clash between modern society vs magical society. The magical society is required to adapt constantly to the technological changes, it's often cheaper and less suspicious to deploy technological solutions than outright magic. And use of technology free's certain key personnel to do something else. In old times you had clairvoyant watching over your estate, and you would need several of them. Now in modern times, all you need is drones and cameras and you can have someone who can't use magic watching them. With a clairvoyant or two using magical sight when needed. Ultimately, technology complements magic, instead of heavy tomes you can have them on your phone, and access to them almost always. Almost because batteries do run out at the wrong moment... Anyway, enough rambling and back to writing. You all have a great weekend and stay safe out there!

Monday, June 30, 2025

Progress 30.06.2025

Hello all!

Monday... So how are things? The weekend didn't go as planned, unfortunately, the scene I hoped I would be done by Saturday took whole Sunday as well. Annoying but happens. On positives? I just have two scenes left. Not so positives? The two scenes are sort of half of the update. So if update 0.44.0 feels extremely short, you might want to revisit 0.43.0 and the question Eshe asks... Just as a hint. Or toggle it in the debug screen or something. Ah well, just means I need to code while rendering again.

Writing is in okay shape overall, hopefully I get to write some tonight. Truthfully, it feels like I'm stretching things at the moment, but it's more due the fact that I need to pick what to put where. Normally I just write, events come when they come, right now since we are closers to the finale I need to close few threads. So I need to put A there, provide more information with B, then deal with events C and D... while ensuring people who have chosen differently will see something. Eh, it's just writing...

And then a preview... Things are going to the plan, and seeking where the Rose might be found. Maybe. The desert arc is in certain ways interesting, it isn't as intensive as the dwarven city, but there are some information that could have been only gained from this part, well or any other part I would have written of it's stead. It gives more broader perspective of the world and it's struggles at the moment, no you aren't going to solve every problem personally, at least not during the first ToaM, but you can influence on how they go. It is most parts unintentional, but there are hooks left if I ever return to the world to continue easily.

And then something else... I'm not... happy with the expressions. I need test and record what expressions I'm happy with on who, they look fine in the preview but not liking them in the render. Which is annoying, but that's more of a me problem than anything else. Meh, I'll deal with it when the time comes. And now time for a break and then do more renders and write. See you all on Friday...

Friday, June 27, 2025

Progress 27.06.2025

Hello all!

Progress post time! This week has been... okay. Rendering script wise I'm where I want to be. Render count wise? Not really, but that has never actually been that important as is since action sequences easily bloat the amount of renders easily. But it's all good for now anyway, complex scene ahead, and hopefully done by Sunday. But that remains to be seen.

Writing is in okay state. It's easy when you know what you need to write, the problem again is to chose what events you put so there isn't a lot of content hidden from those who made different choices. But it's going decently, at the moment.

Planning how to proceed... This is image is problematic as I can't add light to it, at least not in a way it wouldn't cause more problems than it solves, despite the walls having yellowish tint they are actually white. And white colour means problems when it comes to light as it reflects it, so adding more light would mean the walls would seem to be glowing even when the light is simulating colour of a candle flame. Annoyances of a person who wants "realistic" light. Granted for realism it is way too bright but need to see something... And no, Aisha is preparing some food, not threatening anyone with the knife. Anyway, time for my break then render a bit more. You all have a great weekend!

Monday, June 23, 2025

Progress 23.06.2025 and Changelog for ToaM 0.43.0

 

Hello all!

Slightly tired, usual summer issues. So what's up? Release day today, had to upload one file this morning to my annoyance. But it's done and it shall commence soon... assuming things don't happen between this post and the next.

Other than that, started rendering 0.44.0 and writing 0.48.0 shall commence later today or tomorrow. Depending on various things.

A quick preview of 0.44.0 then... Got to love "natural" lighting (in both images), modern times are easy to light. 99% of the time light comes straight up in interiors, and it's usually quite bright. In earlier time period? Windows and candles, lots of shadows. And slightly more annoying to make it look clear. None of this is exactly a spoiler, unless you haven't played 0.42.0. Just gathering the group back together, for a bit at least. Who knows what the future brings?

Then we take a quick jump to a different universe. I've said it before, and I'll say it a million times more. Strange things cause ideas to surface. This? This originally started from a thought of what vices you would have if you would be an immortal and would have the means to negate the harmful effects? It isn't really seen in this image, but the bald man has a cigar in his right hand, can see it in the large image if zoomed in at least. Then it spiralled to things. Sorcerers and their guardians, relic of an ancient time. It isn't like they need guardians. Those who can challenge them one on one will wipe the floor with most guardians. But that doesn't mean they aren't useful, they can mitigate their lords temperaments. Calming touch on the shoulder, or even signalling the other lord to keep their head cool. And no, Susan does her job well. She is a soldier, she knows when she can act like herself, and when she needs to "shut up and listen." Although the dagger on the desk and the two Sorcerers looks are a bit foreboding...

Anyway, to the important things.

Changelog: ToaM 0.43.0

  • 414 renders

  • Implemented the next part of the story

  • 1 hidden image

  • Codex updated

  • Grammar, spelling, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, Bread, Oaiki, Horny Toad, Michael Hamill, Orion, Digitalzig, DocrWhoJ, Draco, Cipher)

Release schedule:

  • $15 Tier: As soon as the post has had its final touches and links been verified.

  • $10 Tier: 25th of June

  • $5 Tier: 26th of June

  • $3 Tier: 27th of June

  • Public: 7th of July

Checksums SHA256:

115B019250BEE4AF01A303826AEBD748A2F3F46E7B101424D679FD4FCF64EE7A
ToaM-0.43.0-mac-C.zip

B0A27BB844FD88C9DF10676F37F06E0DB9AC5FEDAD156B7BD1FE30F6833D3910
ToaM-0.43.0-mac.zip

311338962E2911AEF7AF702ADC85595F2B869B334FB456C1BB601B7F5A31F3C2
ToaM-0.43.0-pc-C.zip

0F05A3D7D4E200C86F50EB7A21B3453F8E0A05F0643C2D3BF9C478879D1FC7EE
ToaM-0.43.0-pc.zip

72F0325B065A03F887DD3CB8D9C2C256FE3D0D3DCA776A94944ABF4AA6ABEEB1
ToaM-0.43.0-Update-C.zip

33917920201E6A0DDA0F99B5E954C15E71E0EC62BD5591D90C3BDE7DAA5D87B8
ToaM-0.43.0-Update.zip

C3B1C656460649DFF0320B7AF45BB271BA64EDFD7579F9B4C7795D0E0B9C9AE5
com.talothral.toam-release.apk

04CBA333537A8D8C315B712C508ECDE214A1D463FA59CBF51EA87E79DDA2F1CF
com.talothral.toam-release.apk (WT)

Sunday, June 22, 2025

Public Release: Tribulations of a Mage 0.42.0

Tribulations of a Mage 0.42.0

PATCH!

Fixes a nameplate issue:
https://mega.nz/file/D7QA3YYT#NKoURXIln8i5QhFTmeqUi5j_346WDnx1MBwrrkjrNHk
https://gofile.io/d/P43b2O
Extract to the /game folder and let it overwrite the scripts.rpa as usual.

PC
7003E298CB08B60D8AD9F49C64BB9D5B048FC4D08DC330CD4A141D55E6C72C81
https://mega.nz/file/rixzlYQI#QiN6atPZ1JLBUdaZAWvN7TdpAqwZ_0OCMc4WjCc2ybw
https://gofile.io/d/CjVXgr

PC Compressed
F1440DA2FE11E2582ACEFA1FF180E9F3F626A6A47132FA514F187038F325B282
https://mega.nz/file/z24yhCrD#-TSMSMF7fY-t3gVT7sfjJiWfsua1ysYvb8oRbeMfBZk
https://gofile.io/d/424qN5

Mac
9116C7451D2A1203235FEDDA228E63F511DB74CA868E3CC0B84A293621C39A8D
https://mega.nz/file/SzA0mRQD#TMIfdGscBcyRke9K8LqaU2Dc5vzgWFfVokJ5eVpXNWs
https://gofile.io/d/qqDuxs

Mac Compressed
D8DC0900575E5510451215C94DF67B5CC53E967DBD6FE3D8F064CD57AF624B79
https://mega.nz/file/r2IjHDzA#VYXKQAnciGfIf94ybVQpX6U2dFqSfTBm-Yhf05sGJMg
https://gofile.io/d/7jmjAy

Update
26CE3C1B2C4B41AD670DA93D7ABB17E5DF3EA8E718C4B70587DA08F85B097234
https://mega.nz/file/iz5gkLaQ#_1Hgahd78SuO1fGO6Tf_ITc-EzgqIYw3Hb3bDaG8pOM
https://gofile.io/d/7zXabF

Update Compressed
12D26B4D0D11F61370305A67D453A0A6ADC4EE2DA20564D83C88899C58F4B381
https://mega.nz/file/bn53BRAD#qAMkCVU7y-RJslvHHOc6wMFbaQsGTYY6tdOyAdCOj5E
https://gofile.io/d/Gfv66B

Android
DE232BA8523C51244022AC95E8075E12A8DCB6EC0941AD217EFBF5DD6D2DC7FB
https://mega.nz/file/6yZBmTIa#EUMlYkJEY0PX4G6PjAruOqjzobaIGZiZGjBqR8U8
https://gofile.io/d/du6jrp

Android WT
DBE35B52F84C513D5A361153F03E66CDFE6A0DD46A560DFB575BDE150CBD9BAB
https://mega.nz/file/LzhQBCCS#EZiLv0U1F-FzNjfNQV10RI0GEB5B_2jQBdILP2hvpPc
https://gofile.io/d/fEej0d

Friday, June 20, 2025

Progress 20.06.2025

Hello all!

So... not really that much to talk about today. The rendering is done, the coding is done, post work is done, some minor things need to be done, but those are done after testing is done, which is ongoing. Rendering took a day longer than I wanted, but it happens. Nothing too drastic. And thus it means I will write the weekend, while doing other stuff as well, and then I'll start rendering 0.44.0 on Monday. And speaking of other stuff, motivational render of sorts since no spoilers...

I've been updating the characters for Sorcerer 2 as a small "side project". The "problem" is that I don't know how the story unfolds outside of how it starts and ends as is right now so I don't know who I end up needing for it. Some are obvious since they were part of the "main cast", side cast however? There is Josh, and for those of you who don't recall him, he was the mercenary group's leader, ah sorry, "private security contractor", that company that Alexander works for employs for more dangerous work. And then there is Aina who only had two appearances, potentially. Now I don't know do I need her, but I'd rather have her ready if I do need her instead of doing last minute mad scramble of trying to find the model or how she was made. And that being said, the company is still there at the start of the Sorcerer 2 at least. Why? It's relatively easy to reintroduce the cast to the readers, creates a more natural flow especially since there are a lot of returning cast. It will make sense once things are at that point. Anyway, I'll continue to write, then take a break. You all have a great weekend!

Public Release: Tribulations of a Mage 0.43.0

  Tested and played through it a few times, and all the saves worked. But that doesn't mean things didn't slip by. So, as always, ...