Monday, June 1, 2026

Progress 01.06.2026

Hello all!

Monday! What’s up?

I have two scenes left to render, and I’m somewhere around 300+ renders, rendering is a bit slow. Mostly because of the customized environment, large clouds can be annoying to render. Yeah, a bit more to that later. But all is good, more or less on schedule with it.

Writing? I’m happy with it mostly, haven’t really caught up but... getting there. Just need a few good days of writing and rendering. Yeah... might be easier to achieve world peace or something. Anyway...

Clouds! There are a lot of "updated" and recreated environments in Sorcerer 2. A lot of them are based on the environments seen in Sorcerer, but in there they aren’t exactly what I wanted. Hardware limitations, and frankly, some of the assets didn’t exist back then. Now? There are still assets that don’t exist, but I can work around those. Maria’s "sanctuary" was always supposed to be surrounded by clouds and now it is. These aren’t the greatest clouds I have, but the others weren’t exactly suitable for this particular scene. Right, short break, then more rendering and writing.

Friday, May 29, 2026

Progress 29.05.2026

Hello all!

Friday! Weekend time... yay! Oh... wait...

So, what’s up? Rendering? Hmm... It’s going alright, more or less where I should be, discovered an error in one of the scenes so had to render half of it again. Nothing too bad. Should be more or less on schedule.

Writing? Now I’m happy with writing for the most part. There is an event that is happening, and I’m not entirely sure how I’m going to handle it. Basically, because it is branching, but technically the other half doesn’t happen until a bit later. So I’m thinking what to write as an alternative since it is potentially half of the update. Maybe. Eh, I’ll figure it out once I get there.

I said some time ago that there are sections of the update to show the more personal aftermath of the Brett/Randall situation. Whatever else there is will be revealed, eventually. So there are some talks, personal insights gained, sort of. Sabrina had it easy; she had help. She had a lot of people to talk with, and I do regret not showing some of those talks, but hindsight and all that. Anyway.

The Koji... nitpick, technically all the descriptions of Oni have been male; the female equivalent is called Koji, and they definitely don’t look like her. People have asked about her, and frankly, the answer is unknown. I don’t know if she will be added or used as a character since I’m not writing the section yet. It is coming... actually; I think I just might have solved my issue with the event. Hooray. Right, where was I? I know if the character will appear, when it is time for it. Maybe she does, maybe she doesn’t. Plans might change... right then. A short break for me, then finishing the scene I was doing. You all have a great weekend!

Monday, May 25, 2026

Progress 25.05.2026 and Changelog for Sorcerer 2 0.10.0

Hello all!

Release day, hooray! I guess.

Right, so before the good stuff, I’ve started rendering the 0.11.0, shocking, I know. So the progress continues... Same with writing, more or less where I would want to be with it. And then, since no spoilers from 0.11.0 for now... a couple of pretty pictures of things.

My thought processes are already somewhere around update 0.18.0 to 0.20.0, I don’t know how long the game will be overall yet, but we are steadily moving towards the goal, but we aren’t there yet, not even close. But there are one or two characters that... are somewhat important that you haven’t met yet. She is one of them... She, well not exactly she, but nekomata, was supposed to be in Sorcerer 1. Namely, instead of kitsune you would have got a nekomata. But I didn’t have the knowledge of how to create them back then. Also, Nica in TRS2 was supposed to have twin tails as well, but back then there were some... technical difficulties, and I wasn’t that keen on cleaning up several hundred renders because of those difficulties, and now those issues are sorted. Hooray.

And the second one. This also relates to the "I had no clue what I was doing, so I just did what I could" phase. Granted, I still don’t have a clue what I’m doing most of the time, but let’s not. The Ifrit in Sorcerer, I always envisioned them with ashen/black skin, horns, one of those ponytails that you associate with genies, which by the way don’t exist for Genesis 8/8.1. And fire and smoke effects. Some is a bit more complicated, but I have a way to create it in some scenes. Fire? I always wanted it to come through the skin. What (little) you can see here is close enough to what I want. It isn’t exactly like I want, but I can live with it. Although, not the clothes she is going to wear, but have to keep things more civil in public posts. Anyway, now that the hash calculations are done the "important" stuff.

Changelog: Sorcerer 2 0.10.0

  • 319 Renders

  • One hidden image

  • Grammar, spelling, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, Horny Toad, Oaiki, Soterius, Digitalzig, OBE, hele)

Release schedule:

  • $15 Tier: As soon as I've compiled the post...

  • $10 Tier: 27th of May

  • $5 Tier: 28th of May

  • $3 Tier: 29th of May

  • Public: 8th of June

SHA256:

829E76234FE1BE800C37D3A629C08A53745356EE1FB6C9E3A5CC33CD579EE5E1
Sorcerer2-0.10.0-mac-C.zip

3314A59552360AB4606AFFB9206F4B5F685C90A9844D58E9EB0977BD4ACCEBB7
Sorcerer2-0.10.0-mac.zip

C9450D3B7032749B35E5D498713FE6EC176ECCB33C3A8A699C11DF3C281F9533
Sorcerer2-0.10.0-pc-C.zip

B3A1BFA9F87F146CF73A31C46DA195439B6095EDCFCD24C6CC38B6C3D4A8EBA7
Sorcerer2-0.10.0-pc.zip

A87EFE9A49035F608C9D09BF3A9EF2BAC4135770F0AD2B55D75F2239B15978B0
Sorcerer2-0.10.0-Update-C.zip

F88F7B1690FF6B84CB95D8221CEEA0D04AF2DBF589EDA7115778B19EB8B445C2
Sorcerer2-0.10.0-Update.zip

A6990EF0BD8E0895D1252F5AC7808B1CA91F2626DE0BFCC8F004800410EE1853
com.talothral.sorcerer2-0.10.0.apk

Friday, May 22, 2026

Progress 22.05.2026

Hello all!

Bleh I’m running late a bit, but nothing new. So, what’s up?

The update has been rendered, coded and sent to the testing phase. A couple of things to fix, but it should be fine for the most part. Although there is a forecast of some thunder, so I can’t say anything about the release yet, but that’s nothing new during summer.

So, I’ll write the update 0.14.0 weekend, at least try to get as much done as I can, take some relaxation time... while mostly writing and doing some interesting stuff that I need to get out of my head and I don’t have time to do while rendering that much. Mostly because what I test and try requires renders, and doing two renders on the same machine slows things to a crawl for both renders.

And no spoilers once more, thus motivational render if you will... Sunset somewhere in the Caribbean... One for the category of set testing. It isn’t really made for making a city, but it is flexible enough so in a pinch I could kit-bash a believable section of some small Caribbean town. Which is always a bonus. Beyond that... well, not much to say. And I’m not even writing anything that would relate to the image. Funny how inspiration works. Anyway, I’ll take a short break, continue to write and... you all have a great weekend.

Monday, May 18, 2026

Progress 18.05.2026

Hello all!

Monday! And you know what that means! A progress post. Again, I apologize for the extra email yesterday, well, this morning. But since it took a while to get the mod updated... Anyway, how are things going?

Rendering? Rendering is in a good state. This update doesn’t have a huge amount of renders as is, but the length is the same text-wise, actually two pages longer than 0.9.0. Naturally, action scenes do increase the render count quite a bit. But that being said, I have one scene left to render, but it is relatively long.

Writing is moving on to 0.14.0, going to take a small cooling-off period (aka today) and continue to write tomorrow. Wednesday, the latest, depending on how rendering goes tomorrow.

And since I can’t really show what I’m rendering right now... have something else for a change. The "problems" of being a creative person, I suppose. At times some characters get stuck in the head and they need to get out. She is one of them. But at the same time, while there are ideas I’m not sure would fit into the over-all plans. Especially when there are concerns about character bloat. Eh I think of something. Right, short break so I can cool down the room a bit and continue rendering! See you all on Friday!

Friday, May 15, 2026

Progress 15.05.2026

Hello all!

Once again... it’s Friday and yet another progress report. So, what’s up?

Rendering? Rendering is in a decent spot. It has been relatively slow because the first half required new sets and multiple people in the scene, so it took some time to get in place, but I’m more or less where I should be.

Writing is on schedule as well. Of course, one might have to ask what the schedule is, though, since I have no clue. But I’m closing on the last pages of update 13, so all is good.


And then the least spoilerish preview out of the things I’ve done. There is some aftermath of the events from 0.7.0 and 0.8.0 dealt with in upcoming updates. The events in Sorcerer 1 were easy; all the characters had been unknowingly affected by the "real world." And while Angelica, Janet, and Shannon have had brief glimpses of it in someways it’s new to all of them. So you are going to see some parts where they learn to accept things. Sort of. Some of it isn’t necessarily uplifting dialogue as, well, things have changed for them. But it might have a happy ending, or might not, so choose carefully... Anyway, I’ll take a break and finish the scene I was rendering. You all have a great weekend!


Progress 01.06.2026

Hello all! Monday! What’s up? I have two scenes left to render, and I’m somewhere around 300+ renders, rendering is a bit slow. Mostly becau...