Monday, June 29, 2026

Progress 29.06.2026

Hello all!

Yay... Monday. So, how are things going?

Rendering is... I have two scenes left, so it’s more or less on schedule. I’m around 300 renders, minus fixes... but need to add the auxiliary renders to it so it’s somewhere about there.

Writing? Writing is basically where I want to be, nothing surprising there, I suppose. I’ll continue writing while rendering things.

And a bit more of Angelica and her friend. This is a conditional scene, thus it can be missed. There is one more scene either in 14 or 15 regarding the situation, then it takes a break for a few updates. Unless I need to fill gaps, but I shouldn’t need to. Still things for her and others to think before things get an ending. Happy... or maybe not so happy one. Right, short break and more rendering ahead!

Friday, June 26, 2026

Progress 26.06.2026

Hello all!

Eh running slightly behind, but nothing new. So the anniversary is creeping up once more. Which means 0.13.0 will be available for all patrons at the same time when it releases since it will be close to the day I consider the anniversary.  So... anyway, what’s going on?

Rendering is ongoing. I’m not sure if I am on schedule or not at the moment, but the render count is 204, which is 6 less than I usually aim for the week, so yeah. Also, there was a graphical issue with 0.12.0 thus I’m doing a new build, but that is mostly a non-issue.

Writing isn’t exactly where I want it to be, but it’s about half a page off from it, so I’m just nitpicking at the moment.

 

Right, the cabin. I didn’t really need to put this on this update; it’s just more of a bridge to something else. Which could have been done in other ways, but there is a character tied to the cabin as well. And something else that I figured out just now... But yeah, some changes. I showed the area before, so nothing too exciting. And yes, he got a new truck... identical model, just silver instead of gray.And this particular scene isn't that important maybe...


And a bonus! This is me spitballing ideas around while trying various environmental assets and things. Recently there has been a surge of jungle and Asian-style assets, so the ideas are leaning more into those directions since I know I can make something out of them. Sadly, I haven’t had much time to... do all that I want; real life can be an annoyance at times. Still, need to figure out how to do a few ideas that are circling around in my brain before I commit into one direction or other. Anyway, you all have a great weekend! I’ll take a break and do more renders! And writing...


Monday, June 22, 2026

Progress 22.06.2026 and Changelog for Sorcerer 2 0.12.0

Hello all!

Release day. Hooray...

And in other news, I started rendering update 0.13.0. Technically, I’ve done today’s quota since it’s either one scene or 30 renders. Already did one scene... but I think I’ll render some more once the scene is set.

Writing is on update 16, hooray, finally getting back to some sort of rhythm with it. And probably jinxed it. Anyway, all good with it so far.

Gail and Teagan... Well, half of the duo. One of the most requested characters, I haven’t forgotten them. It’s always when you can weave them in with all that is going on. They never were in any major role, just there for showing the more humane side of Alexander. They still aren’t in major roles as is, but perhaps they might be important in the long run. To be seen. Right...

Small thing regarding the update. The last scene might seem... strange compared to the other scenes so far. This is intentional; there is nothing wrong with it, just I tried to write the dialogue for eight hours and it didn’t fit at all. So if I’m not happy with something, it is better to leave it out. But you understand once you see it. Anyway...

Changelog: Sorcerer 2 0.12.0

  • 333 Renders
  • One hidden image
  • Grammar, spelling, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, Horny Toad, Oaiki, Soterius, Bernie64GER, OBE, Trminator)


Codex update is planned for 0.13.0

Release schedule:

  • $15 Tier: As soon as I've compiled the post...
  • $10 Tier: 24th of June
  • $5 Tier: 25th of June
  • $3 Tier: 26th of June
  • Public: 6th of July

SHA256:

75A7D3D43EEBCC887B1E0A95BCD43C05CA36CB981EBE6A34F9E54B60C786417F
Sorcerer2-0.12.0-mac-C.zip

01C4E151F7270EE6507092934E7923D834CA671A6E0EA9FCBBD11F3E414A0B92
Sorcerer2-0.12.0-mac.zip

3DB9D5FAC0BB3B44464493C69B315213D4E3287F0272F857B0DBDCA7E01A1ECC
Sorcerer2-0.12.0-pc-C.zip

703ADFFA88F300F6EC16C9BF510D86D2171705E2C84EA95B5765FB16FD8DFC5E
Sorcerer2-0.12.0-pc.zip

687C21B6220598A364AC60176CC326E37710EC5F8FB1BF1F97097BC810865928
Sorcerer2-0.12.0-Update-C.zip

42A6FBB0085153D18E139D23EE99D801C2BA51EA18B31B3FC747C9FC3EB6D6F5
Sorcerer2-0.12.0-Update.zip

2B802ABE88D2C4E64367047985121A7D9E4D2296000E156CEEAADB5B0BA62CFC
com.talothral.sorcerer2-0.12.0.apk

Friday, June 19, 2026

Progress 19.06.2026

 Hello all!

I’m tired... So, what’s up? Well... rendering is done, coding is done, and the update has been handed over to testing. Yeah, things went better than I expected overall. Although I am reconsidering redoing one scene, but... yeah, it doesn’t matter for testing, just not happy with something. Right, the update might feel shorter than usual, but it shouldn’t be. I ensured that it is about the same length despite the branching, as usual.

So what next then? Well, some auxiliary rendering, probably sound editing to get a more... suitable effect, making a couple of characters, and writing. Speaking of writing, it is in all right shape. Nothing to complain about there. I’ll start rendering update 13 on Monday.


And as usual, no spoilers, but something else. It’s amusing even after all this time how things randomly shape up. Occasionally, there are times when I struggle with certain things while writing. Not exactly writer’s block because I know what I need to write until the end, more like a speed bump. You spin the ideas around your head, write something down, erase them because they don’t fit. Then doing something random, just like this particular image. I needed something to show that wouldn’t spoil things (it is a daily motivational render after all), and just by making this about four or five different issues were solved. Yes, the cat girl’s eyes are glowing; it’s intentional. No, it doesn’t mean anything. It’s more to put small emphasis on the whole thing. Anyway, small break and writing and some auxiliary stuff. You all have a great weekend.


Monday, June 15, 2026

Progress 15.06.2026

Hello all!

Busy weekend, sort of, I suppose. So, what’s up?

About one and a half scenes to render, give or take. That’s the good news. And since there is good news, there is also bad news, sort of. Real-life stuff will interfere this week with the rendering/coding time. Maybe. I say maybe because that depends on how the final scene will render. I mostly say it so you know there might be a day or two delay before the release at worst. Assuming the damn weather stays good.

Writing? Writing I’m happy with at the moment. From the looks of it I should be able to finish it on time.

I was debating what to show here, then I decided on this. It’s a simple image, nothing fancy. Just some target practice. However, it’s just the start of the actual scene... which might take an interesting twist. Anyway... I’ll take a short break and finish the scene up, along with set building and writing.

Friday, June 12, 2026

Progress 12.06.2026

Hello all!

Yay, it’s Friday! Hooray... So what’s up?

Rendering is in an okay state. I just need 6 renders to finish the current scene, and I’m where I want to be script-wise. A couple sets to build or modify but nothing too bad.

Writing? It’s not where I want but not in a bad state either; one of those things. But once I’ve done the renders, I should be able to write easily. So all good for the most part.


The next step. Daughters of Medusa and The Fiery Fangs. Catchy names, we take another step to reach the goal for both. Now there are choices, and you still can mess things up. Perhaps for both... This is one of the variants of the scene from the Fiery Fangs side. Yeah, lots to do before it's done. Although I'm not sure the render count is as huge as I thought it would be. Interesting...

 


And as a bonus. Yeah, some of you know I made a character this week, and me showing it now doesn’t mean I include her. I have no idea yet, nor do I make promises about it. It is one of those things that even I need to see when things unfold... Anyway. Time to take a break and finish the rendering. You all have a great weekend!

Progress 29.06.2026

Hello all! Yay... Monday. So, how are things going? Rendering is... I have two scenes left, so it’s more or less on schedule. I’m around 300...