Monday, March 9, 2026

Progress 09.03.2026

Hello all!

What’s up?! Rendering. I’m actually surprised; I have one and a half scenes left to render. About. This section has been slowish to render, but nothing bad. So yay?

Writing is going decently; not much to say about it. I have a goal for tonight, and so far it looks like I actually might reach it. Probably not now that I’ve said it.

This scene wasn’t really needed in a sense, but it serves as a certain type of affirmation for things. It might... show something interesting as well, and something that has been asked for a while, I suppose. Although need to actually write a short section that I didn’t think of originally when writing this part of the update. Ah well. So anyway. Things are looking good, kind of typical Monday update, I suppose. I’ll take a short break and continue with stuff.

Friday, March 6, 2026

Progress 06.03.2026

Hello all!

Rendering is in... surprisingly decent shape. I even think that I’m where I should be. And thus I’m more or less happy about that.

Writing? It’s getting there. The rhythm of writing has been off for a couple of weeks for some reason. It’s ongoing and I’m not worried about it; it’s just off, you know? But eh it’s on update 9 and all that, so yeah. Just yelling at the cloud I suppose due to irritation of my own making of sorts.

Detectives Cross, Graves, and Randall. When I introduced Shannon (aka Detective Randall) I wasn’t really thinking of making this scene, then later on when I was writing update five or six it just clicked that this might actually be more important to show than just gloss over as an event that happened in the background. This and paired with the update four "hidden" image, gives some... backstory. The problem with these interludes, if you will, is that they can be too spoiler-heavy if you aren’t careful. Now I’m glad that I introduced the hidden images in ToaM, they sort of allow me to show a portion of the story that isn’t necessarily important, but something that is nice to know. Or maybe I’m just thinking too deeply. Right, a short break then finishing the scene and some writing. You all have a great weekend!

Monday, March 2, 2026

Progress 02.03.2026 and Changelog for Sorcerer 0.4.0

Hello all!

What’s up? Rendering of 0.5.0 has started. Not much to say about it except that I’m behind schedule on that one. Mostly because I made and tested the builds today. So, yeah, the release cycle will start today. So hooray?

Writing? I’ll start writing the update 9 by Wednesday, I think. My workflow is all over the place right now for some reason so I’m trying to get it back to where it needs to be. But update 8 is pretty much done.

Ah, Inquisitor Morin... which, oddly enough, reminds me I need to finish the cult thing I’ve been writing. Right, in ToaM I didn’t really show the "enemy" pretty much at all. That was a sort of conscious decision back then. Partly because everything I could have shown would have been a major spoiler. In Sorcerer? Not really the case; there are multiple threads twisting and turning, so showing things from the opposite side isn’t that big of a problem. And now, the interesting stuff...

Changelog: Sorcerer 2 0.4.0

Changelog:

  • 450 renders
  • The next part of the story
  • 1 hidden image
  • Minor codex tweaks (more to come when I get the chance)
  • Grammar, spelling, bug, feature, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, Bread, Trminator, Horny Toad, oaiki, Digitalzig, Elhemeer)

There are couple things that got reverted, again. Nothing major, fixed for 0.5.0 already. Right...

Release scehdule:

  • $15 Tier: As soon as I get the post up
  • $10 Tier 4th of March
  • $5 Tier: 5th of March
  • $3 Tier: 6th of March
  • Public: 16th of March

SHA256:

  • 756AC0F18967E69354B6796B1193A373FEBC44406308189379C78E16F08C55A2
    com.talothral.sorcerer2-0.4.0-release.apk
  • 75E917B82EE37B9627D4A55EA9EE6EE15DF5D0288073D5D60FA40DDCA025A4FD
    Sorcerer2-0.4.0-mac-C.zip
  • EAAE52594284558A018B19BBD9C595C85BEFEC1F7E6B2875D79545F53F791B93
    Sorcerer2-0.4.0-mac.zip
  • 9B7F4949EA907FD851B2F6CC25E2ED6F6EEA64B14EBB8DADDBD31E94401EAE04
    Sorcerer2-0.4.0-pc-C.zip
  • E64F5AC57B984269E9ED329C4D28005611DA9EA209F7D2277B05A860055CA33B
    Sorcerer2-0.4.0-pc.zip
  • 990DF5275849397DC1991F3B1FD7181C7B1D6ED8D186C8BD851D9C5B0F8BAEB1
    Sorcerer2-0.4.0-Update-C.zip
  • 630A100102B385DAB8D564F3308AFF626A60315763D53CC98FA72A3C9CCBC48E
    Sorcerer2-0.4.0-Update.zip

Friday, February 27, 2026

Progress 27.02.2026

Hello all!

What’s up? I’m about done rendering. There is a section I need to render again, but I’ll do that while the testing is being done since it’s easy to replace. Took longer than I expected, but unfortunately, real life interfered somewhat this week. Annoyingly. But depending on the testing, it’s out maybe a day or two later, which, for those of you that have followed me for longer, means nothing in the long run. I’ll start working on the next update as scheduled. So the update will be sent for testing no later than tomorrow. Assuming I just didn’t jinx it.

Writing is going alright; it’s just again writing the things that are in my head. I should be able to finish it on time, but that again depends on other things. But as you know, that’s not the thing I worry about. I worry more about the upload speed than about writing.

Then... concept stuff. I’ve shown all that I can show without spoiling things too much. I don’t really talk much about the lore of my settings. There are things that people have asked, and I’ve answered, somewhat lengthily in some places. So what you mostly know is from the VN’s and what the characters tell you. Also, apparently, this is the time again when I remind people to make their own judgments when it comes to characters. Not everything that we see as good is good, and not everything we think is evil is evil. But sometimes they hold the truth. Right, short break for me then post-work! You all have a great weekend!

Monday, February 23, 2026

Progress 23.02.2026

Hello all!

Right... Ehhh... two scenes left to render, technically one and a half since the first variant of a scene has been rendered. Although this update has required some set building, which has annoyingly eaten more time than I’d like.

Writing, on the other hand? Eh, could be worse, granted could be better as well, but I should be able to finish update 8 before I render update 5.

Hooray for... insignificant side cast? Well, sort of. I’m not really a fan of the usual tropes that go with this section of the VN genre. Which sort of should be fairly obvious by now. I always use characters that fit the role. In this case? There was a mention of the builder in Sorcerer 1; we never saw him... at least not that I remember. I made a model for him, but I never used it. This is his son who continued the business. No, this isn’t the end of this plot arc, not by a mile. It’s just a... brief break from it. And speaking of breaks, I’ll take a break myself and then hopefully finish the scene tonight. Probably not though, would be happy if I would get half of it done, well half of the half that is left.

Friday, February 20, 2026

Progress 20.02.2026

Hello all!

Right... I’m somewhat annoyed, rendering is... annoying. I mean, I’m not where I want to be script-wise. Unfortunately, the first scene took threeish days to make, but then again it is 146 renders. Render count wise I’m ahead, not that it means much. Render takes the time that they do.

As for writing? It’s going on update 8, not much to say about that. I’m not entirely happy about update 7, but it works as it should... But I need to add something to update 5 although it is already somewhat heavy, but then it makes more sense. Hopefully, I get to write during the weekend, like I used to. Probably jinxed it again.

So a preview... There are few darker images intentionally in this update. And I mean the lighting, not the subject matter. Most of you should know by now that I like using light to create "deep shadows", as it’s always fun to hide things in there that are just barely visible. I got to love modern-day settings for that. Although Daz is weird with loading things and the container in the back is floating... sigh. Anyway, it’s fixed, just haven’t applied the fix to the image. You all have a great weekend! I’ll take a short break and finish this scene. And write while it renders.

Progress 09.03.2026

Hello all! What’s up?! Rendering. I’m actually surprised; I have one and a half scenes left to render. About. This section has been slowish ...