Monday, July 27, 2026

Progress 27.07.2026

Hello all!

Monday! It was... decently productive weekend. For the most part. Rendering is on the final scene, as long as a couple of characters load in to fill the background. Somewhere around three-hundred renders, minus some annoying fixes. But overall, I think I’m where I should be, and it will still take a bit longer than I want. Eh... happens.

Writing is in decent shape, had some time to write and got over some annoyance, so it’s flowing again decently. Had to rewrite a few pages because I didn’t like where it was going originally, but nothing new.

A preview? Yay! There are a couple of choices in this update that might seem odd. They have their purpose in the grand scheme of things. There are two larger goals. To become a Great House, and obviously survive the ordeals thrown at them... Every other plot is in the ordeals part, mostly. Some intertwine. Although the guys hair is black and not gray for some reason, despite applying gray textures... annoying. Anyway.

And then continuation from Friday... of sorts. Some of the comments brought this image to my mind, so had to get it out... So have fun with it... And now short break and more rendering... yay.

Friday, July 24, 2026

Progress 24.07.2026

Hello all!

Ah man... this week hasn’t been good, bleh. Anyway. Rendering is... somewhere technically a bit behind but nothing too drastic. I had to rerender a portion of the first scene, I spotted something I didn’t like, so... had to redo the renders to keep my brain from nagging me to death. Anyway, I have two scenes left... but those two scenes are half of the update. But it shouldn’t be too bad.

Writing, it’s somewhere. I should get done what I need to do over the weekend. So nothing there really.

And I can’t really show what I’m working with at the moment, so... something else. Internal title: dog sitting. Yeah, not the most likely pair I’d pick for dog sitting, but mother wants to believe the best of her boys... That and demands daily pictures of her precious dog being still alive, safe is optional. Anyway, short break and more rendering and writing. Have a great weekend you all!


Monday, July 20, 2026

Progress 20.7.2026 and Changelog for Sorcerer 2 0.14.0

Hello all!

Surprise? Probably not. Things went better than I expected, so hooray for that. Anyway, rendering of 0.15.0 started, its... going to be slowish for the first scene as it does have dforce hair. Ah well. But I’ll keep you posted on how it goes.

Writing is moving on to 0.18.0 instead, hooray. Slightly shocked about that, but when everything goes well... yeah. Anyway, I’m happy with it.

Then, so not a preview... technically. I wrote something, then realized I’m not sure if I could actually do it. Then I needed to go look for some stuff up and I can do it, mostly. Just need to... create something between now and whenever I render 0.17.0. Yeah, it turned out right. I might need to add some snowy mountains in the background, and probably some mist. The textures on the "middle" hills/cliffs/mountains aren’t that great.

And then the red version of the one I did earlier, forgot to post it on Friday. I didn’t end up using it mostly because while it looks great; it isn’t what I want... yet. I have an idea, but I haven’t had time to do it. So once I get it done... I might replace the render. Anyway... to the important stuff.

Changelog: Sorcerer 2 0.14.0

  • 444 Renders

  • One hidden image

  • Minor codex update

  • Grammar, spelling, bug, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, Horny Toad, Oaiki, Soterius, Digitalzig, OBE)

Release schedule:

  • $15 Tier: As soon as I've compiled the post...

  • $10 Tier: 22nd of July

  • $5 Tier: 23rd of July

  • $3 Tier: 24th of July

  • Public: 3rd of August

SHA256:

2A852835DBE5893815A92D09A31D9724824AD6E95F517A1D292C9E76F8342D82
Sorcerer2-0.14.0-mac-C.zip

B9FC5FBF90DE4179220ACEB9D49458DA6CC37497AC9DA9021BB955D87DC3979D
Sorcerer2-0.14.0-mac.zip

093FF80D82E0E6DB7BEF279DD192E71098F909CF4569CB07D3DB0B9ADF08DABB
Sorcerer2-0.14.0-pc-C.zip

0EC05B98F23ECE45334EE76F9A02672F9B19A257D622A90610A6EB3D8B513E45
Sorcerer2-0.14.0-pc.zip

F38860DE1671B7655C5DD68DC7A35BCB91CAE6487FEBE9D6860658BDE240A051
Sorcerer2-0.14.0-Update-C.zip

D6620AC0227B0B4E4882CAB59DCE78958E6136955E1D3A1ADBAD12E0B6BFC328
Sorcerer2-0.14.0-Update.zip

Friday, July 17, 2026

Progress 17.07.2026

Hello all!

Heh... yeah, the update will be a few days later, most likely. I’m still rendering as I suspected, and I’m at around 450 renders at the moment. The last scene, well, nitpicking previous to the last, is heavy to render. A lot of textures and geometry to load. And tells you how heavy the scene is, it takes an hour to close it properly... Yeah, but I’ll finish the rendering tonight. Then coding and doing the post-work tomorrow. Luckily, there shouldn’t be too much of the latter, but partially because I’ve been doing it while rendering when the resources allow it.

Writing? Oh boy, it is where it should be at this point, but it’s not far enough because the rendering is taking time, well not rendering exactly, the set building and posing multiple people eats time. That and the heat, I have AC; I run it, it’s just the overall heat makes me feel groggy, so the writing isn’t flowing as much as it should... But it shall be done!

 

Took a while to find a non-spoilerish render. This is setting a goal for the next steps for a couple of plot lines at the same time. One of them isn’t major as is, but it plays well with a couple of other plot lines so it is an easy bridge to them together through that particular line. Right, I’ll continue rendering and doing stuff so I can get this thing out as soon as possible. You all have a great weekend!

Monday, July 13, 2026

Progress 13.07.2026

Hello all!

Eh... Monday. Rendering is in an interesting state. I have about one and a half scenes left to do. Doesn’t sound too bad, right? Except that the two scenes are about half of the update, and both can be missed with a choice made earlier. However, that being said, the last scene is... hmm... how to put it? Part of asymmetrical branching. Meaning that choice A) made back in whenever gets content in this update, while B) gets content down the line. This is already planned, and even the B choice has been written, however, it isn’t time for that yet. Yeah, anyway, fairly certain I’m still rendering come Friday.

As for writing, it is on schedule. Just need to decide a couple of things and then do some prototyping of things. Yay. But all is good for now.



Okay, so, a couple of renders. First... If you told Qian to ask Li about the jian it happens now. If not? Well... you won’t be seeing this one. The explanation ended up longer than I initially anticipated; I thought it was going to be two or three pages; it ended up maybe five pages in total. It is somewhat interesting for world-building and from Li’s personal history point of view in a sense.



And then there is this; this is partially shown for feedback, I suppose. This singular image is in the game, although I’m planning on adding the "click to continue" mechanic to it, but in case I forget it you can have it for more detailed viewing as well. It will make sense when seen in the game. Although... I might want to try red atmosphere... Anyway. Short break and then hopefully finish the scene. With luck...



Friday, July 10, 2026

Progress 10.7.2026

Hello all!

What’s up? Rendering is going better than I expected. The first scene took a lot longer than I expected. But after today, it seems I’m on the right track. For now, at least, the longer scenes are still ahead of me.

Writing? Also in an okay state. I might need to change something at render time, but overall it’s looking somewhat positive. So all is good so far... maybe.

 

And a visitor! Well, not really... One step further in one of the plot lines, this particular part is going to be "solved" soonish, with some twists along the way, granted, it has been moving forward constantly just not all the twines are in place yet where the whole picture can be seen... Anyway. I’ll take a short break and do the next scene. You all have a great weekend!

Progress 27.07.2026

Hello all! Monday! It was... decently productive weekend. For the most part. Rendering is on the final scene, as long as a couple of charact...