Friday, February 13, 2026

Progress 13.02.2026

Hello all!

Ugh, running a bit late. So what up? Update is finished and sent to testing. I need to rerender one of the animation sequences, but that’s minor overall. Beyond that? Writing is where I want to be right now, so I’ll write most of the weekend while fixing the sequence, and that’s about it, really. Then... something else.



I wasn’t going to do a preview originally, but daz crashed for the 50th time today so running out of patience with it. And some of you saw this image on the blog last week, so sorry about that. Update 0.3.0 is "branching" for those on Fiery Fangs route have a slightly longer update than those on the Gorgon branch. And 0.4.0 is longer for those who are on the Gorgon branch. Well, that was it really. If daz stops crashing, I’ll post something else as well. I’ll take a quick break to cool off and you all have a great weekend!

Monday, February 9, 2026

Progress 09.02.2026

 Hello all!

Monday... yay. Half a scene to render. That... technically is true and isn’t true at the same time, it is true that first half of the scene is rendered. And why isn’t it true? Because the last half is about 10 times more renders than the first half... Still shouldn’t be too bad now.

Writing. It’s in decent shape. Got to write a lot over the weekend, again not as much as I wanted, but that never happens.

So what’s next? I updated the PC and Mac links of ToaM (on Discord and the pinned post) to 1.0.3. I’ll do the blog soonish, need to remember how the controls for it work. Other than that, I’ll do 0.2.2 builds tomorrow. Should fix the codex issues. And give slightly better visibility for things in there. Still a work in progress. Well, that’s the plan, anyway.


 And the final preview. Gillian Sinclair... Been a while. Changed the hair, same color though. Or close enough. Although she has gained a bit of height as I fixed a few of the morphs that were broken. Still some stuff to move the plot forward. One of them, anyway. Right, break, and then starting the last half...

Friday, February 6, 2026

Progress 06.02.2026

Hello all!

Ugh. Lungs filled with gunk... So, what’s up?

Rendering? I think I’m more or less on schedule with that, or going to be anyway. Script wise I have four and a half scenes to render. Dforcing things will take some time. But not that bad, unless it crashes. Which it did, and now I need to recreate the scene with effects and things... Ah well. Well, some of it.

Writing? It’s going, not really where I want it to be, but it rarely is. And considering that I’m not feeling well, I can just tell people who try to bug me to bugger off so I can write in peace. In theory anyway.

And then visiting some old friends, relatively, at the Association. I said it some time ago: the first updates are weird. You are dealing mostly with the "old cast" so everything you have chosen for them has already been chosen in Sorcerer 1. There are new choices related to the new plot, but it is too early for them to mean much. In theory anyway. Eh, it will get better once we move into the "plot thickens" phase. Right, I’ll recreate the scene and take a break. You all have a great weekend!

P.S. ToaM 1.0.3 is uploading, except for Android, android dev environment broke when I updated Java for Sorcerer 2. I’ll sort it out, eventually. Also, probably will have Sorcerer 2 0.2.2 out at some point to fix the codex issues, but that’s after ToaM.

Monday, February 2, 2026

Progress 02.02.2026

Hello all!

What’s up? There should be 0.2.1 build up later today, uploading being a pain. So what did I break? Technically nothing, just didn’t think far enough. Will it break saves? From the testing I did, no, not really. Do I recommend playing again? Yeah. But saves should work, again tested. The only thing that needs to be done is to check the relationships in the Codex. And if it looks all right, then proceed. If not? Individual characters have controls to change the relationship status until 0.4.0. Starting from 0.2.1 nothing needs to be done, and the editing elements shouldn’t be active. And to check the relationship status, I added a new filter to the codex. Should show all you are relationship with. Who are allied with is under Alexander’s entry (or whatever you named your character.)

Anyway, started 0.3.0 as planned. Some set building right at the start, but nothing too drastic. Shouldn’t take that long to do. 0.3.0 has the first "split". In 0.3.0, we have a short scene with Fiery Fangs. In 0.4.0, there is a scene with Gorgons. Then? Then we have whatever is needed.

Writing? I’ll start writing 0.7.0 tomorrow from the looks of it, just need to get back into the rhythm of things. Shouldn’t be too difficult. So I’m happy with how things are going overall. Still thinking of adding something to the 0.2.0 but that remains to be seen when I get the time to it. Nothing important, just an alternative to a scene.

Then quick preview. Sort of a mild spoiler for those who haven’t been able to play yet. Yes, Zoey follows in the footsteps of Lindsey. And a new character! Hooray for plots moving forward. Right, short break while things upload, then more rendering. Hopefully nothing else breaks and I need to fix it... again. And tomorrow is the final ToaM build day. Whatever is there gets added and fixed.

Friday, January 30, 2026

Changelog: Shattered Seals: Sorcerer 2

 

Changelog: Sorcerer 2

  • 796 Renders

  • Two story days.

  • First iteration of the Codex

  • Two hidden images

  • Grammar, spelling, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX)

So, here we go... the first couple of versions won't have "update only" files since there are things I still want to fix and alter so the early files can be altered as well. Now there are some issues that I'm aware of or happy with. Such as the misalignment of the second secrets page, but that's not crucial at the moment. The Android version works. I would recommend keeping the dialogue wheel for now as it has the icons, and they stopped working for some reason for the normal version.

I aim to return to the "usual" release schedule for the 0.3.0 or whatever version I'll end up using then. There are things that might push it it over a day or two but, that's something I worry then. 

Release schedule:

  • Patrons: In a few minutes after I gather the links up.

  • Public: 16th of February


Progress 30.01.2026

 

Hello all!

What’s up? I’m doing builds. And then what? The release, first, will be the PC and Mac versions. Android? Well, it takes a while to convert the images and test the build, and fix whatever is broken as usual. Note of that: I won’t be testing android 16 as the device I have is Android 14. I will not guarantee that it will work on anything beyond that.

So what then? I’ll write and start rendering the update on Monday. Also of note, all patrons will get the launch version on the same day. After this initial release, we will return to the usual schedule. Like always, 5th VN, same routine.

What features are in? Codex. It works and it can remind you who the characters are. There are some variations in how things work from the main menu and in-game. Not everything is in there intentionally yet though. So it will remain "work in progress" until completion. The empty spots in the codex? Those are characters that will appear, eventually. Some of the "side cast" aren’t there yet. Could have added them, but that would delay the release even longer, and they aren’t important right now. I will add "filters" to narrow down things in future releases.

Hidden images. They are in, similar way as in ToaM, ranging from fan service to... moments elsewhere. The functionality of them is slightly different. Now when you hover over the spot, it will leave a button there to click (a magnifying glass icon). This was done for two reasons: first is to reduce the errors. The ToaM version works, but it was error prone because of having more steps to make the interactive spots. Second reason is that it allows for me to "hide" the spots more easily. Now I can ignore character movement between the images. Previously, I would have made the spots follow character movement or be in a place where they wasn’t movement. Both reducing the spots where I could place them.

The dialogue wheel and its icons, they are back. I like the concept. There is still the toggle for the old ren’py menu for those who like it. The VN isn’t designed for that, but it functions. There will be some tweaks in future updates to it.

And all the preferences in the preferences screen. Well, most of them. This time I’m not using custom fonts outside of the few UI elements. Easier to read, I reckon.

Beyond that? It should function as it should. Some tweaks and changes here and there as to be expected.



Right, a palate cleanser, if you will. It has been a busy month, so something else to refresh my mind. Cade and Xella. Yeah, it’s cyclical. When I do modern-day or fantasy, I think cyberpunk, scifi and so on. When I do scifi I tend to go with fantasy. It helps with creativity and lessens the chances of burning out. Anyway, more stuff to do and see what explodes on Android. Hopefully, good news soon... You all have a great weekend!

Monday, January 26, 2026

Progress 26.01.2026

Hello all!

Final scene is about to be done, or at least I hope so. Way too many re-renders on that one. Slightly behind the schedule I wanted, the previous scene took 48 hours to render, but it was... it wasn’t complicated as is, but it was resource-heavy. But it happens. So once the renders are done, I will do the coding tonight, then tomorrow I’ll do the image fixes and listen to a ton of music, and place a few important sound effects. Then? Well, it’s up for testing.

Writing somewhere. I’ll write once I get the update to testing. Then, how to see how that goes. But as always, not something I’m concerned about.


Drinks all around? I wasn’t really supposed to do a preview today, but plans changed as I hoped I’d be done rendering yesterday. Well, happens. This particular scene can be missed, although I suspect not by that many. Miyuki and Susan weren’t really... friends as is in the first Sorcerer. Susan isn’t the easiest person to deal with. Can’t blame her either. Right, short break to get the annoyance out, then render the last ten or so renders. Update 2 ended up somewhere around 400 renders. Not bad. And I’m still considering adding something, but that’s not here and now. Anyway, break time!


Progress 13.02.2026

Hello all! Ugh, running a bit late. So what up? Update is finished and sent to testing. I need to rerender one of the animation sequences, b...