Monday, April 13, 2026

Progress 13.04.2026 and Changelog for Sorcerer 0.7.0

Hello all!

Right. So, good news and bad news. Good news? Update is done. Bad news? It’s uploading. Apparently, we are in the summer now and my net went from... I think snail mail would be faster than it is now. Or Mega is being a twit again. I have only the update files and Android uploaded to two hosts; next, is compressed and then the "full" builds.

So, other than that, how are things? Started rendering 0.8.0, a big shock there. Doubt I’ll get as far as I would like today, but nothing new there, just too much to do as always with build and release dates. And the next obvious question is, why I’m late with things? Well, my weekend plans went out the window once I noticed that my computer’s CPU was overheating. Cooler failed, luckily that is sorted now as I had a spare cooler and paste. But that had a bit cascading effect, so I’m playing catch-up.

As for writing? It’s about to be done. Despite the computer issues, I was able to write decently and should be able to finish up no later than tomorrow. I’ll make sure of that one way or the other.

Right, something else since still in heavy spoiler territory. Outcasts, exiles, rejects, many names. The magical world can be harsh, especially in ancient times. Little things could get you tossed out of the House or Clan, or whatever they wish to call themselves. Not everyone has a talent for magic, or some have become sorcerers. But wounds run deep, and some might even attack any member of the house on sight. Especially one related to their "fall from grace." So one needs to convince them they aren’t like the others... Frankly, I did this render to test the central part of the environment. And no, those two aren’t going to be LI’s even if they would appear in the VN. But that shouldn’t be anything new... Anyway the other stuff.

Changelog: Sorcerer 2 0.7.0

  • 355 Renders

  • One hidden image

  • Grammar, spelling, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, Horny Toad, Oaiki, Soterius, PotatoMan, rofl_kills_lol, OBE, MurderBear)

  • Right now I'm planning for the Codex update for 0.8.0, assuming everything goes smoothly. Which it doesn't; that much I can guarantee.

Release schedule:

  • $15 Tier: As soon as I have it uploaded to two hosts

  • $10 Tier: 15th of April

  • $5 Tier: 16th of April

  • $3 Tier: 17th of April

  • Public: 27th of April

As always, small caveat of the net being... pain. But nothing unusual there around this time of year.

SHA256:

  • 226365B6C3F24F6268BD3C89DAE6247E5B9C108A76E4342F0790D6B9D9DA730B
    Sorcerer2-0.7.0-Update.zip

  • 40EEA2BB7F3637C1C5B7BF4CF5838541EBD68D06968278B5DE3F6FF65B0BD84B
    Sorcerer2-0.7.0-mac-C.zip

  • B520E0B7568127BBC303AB1CFD50F6958E1739852BBD8AFE38CFB25EE7D9B094
    Sorcerer2-0.7.0-mac.zip

  • 38AD15E833FD2ABBAD92CA28966D73633E51D1388839D530128503CE623D000B
    Sorcerer2-0.7.0-pc-C.zip

  • 8801CE7F8686084C80B642A023FC8D5692BFC31CD7B9BBB3CFDBAAB53770F0FC
    Sorcerer2-0.7.0-pc.zip

  • 1343687EF71BFEDA0A0ABF92E2D8468E8E74191F26B28B198AD2B56566B7F6F2
    Sorcerer2-0.7.0-UpdateC.zip

  • A2D2531E5B423E0063C7817DA405F5B1A041367B9133715524721299941B61B7
    com.talothral.sorcerer2-0.7.0.apk

Sunday, April 12, 2026

Public Release: Sorcerer 2 0.6.1


Tested and played through it a few times, and all the saves worked. But that doesn't mean things didn't slip by. So, as always, if there are any issues, please report them on Discord if possible. That way, I notice them quicker.

Couple of notes: Yes, I know about the missing portrait image, it's fixed.
Secondly: For those who aren't on the Li's path, load a save, open the codes, find her entry and click her name if her status is "lover", it will change her status to "friend" or "associate" forgot which I used.

Sorcerer 2 0.6.1

Full:
PC:
https://mega.nz/file/zygWkBTI#cgnHoZFkAGKmDTwO1-SE0PwVR4PE-CXLmWN6q59Y0BY
https://pixeldrain.com/u/gGPdfQEp
https://gofile.io/d/JNpapg

Mac:
https://mega.nz/file/TjYyFJSa#pT_uvZmBAqynrtQCbObHzvnX8PAgNBSJBvpPSSjo0kc
https://pixeldrain.com/u/F2dWzDv6
https://gofile.io/d/gRFxoK

Update only:
https://mega.nz/file/i6AxEARb#XlCg9PmGsjBWLbZ5OIg2AdkJpTNon7c4CdFyLk6Jih8
https://pixeldrain.com/u/SzZQAG3q
https://gofile.io/d/yK0mcb

Android:
https://mega.nz/file/PmAmwKYA#qBnbe4pSxQzh5L7l8q3d_bJyP33N81NDofFnMl0efkU
https://pixeldrain.com/u/sHX5Eyep
https://gofile.io/d/cxwezJ

Compressed:
PC:
https://mega.nz/file/C2QwyYxY#et1i-xpOQNWaLXjGcSUmqcsGgLl7oPTwCDQKBUwLzgA
https://pixeldrain.com/u/3udP8ens
https://gofile.io/d/zfTVL5

Mac:
https://mega.nz/file/mqokjJDT#mGRdXAaFVCkvB3seoWD1zu8GbvgggNv1f80O3T0LTpA
https://pixeldrain.com/u/2dYiXNqs
https://gofile.io/d/4xJoZs

Update Only:
https://mega.nz/file/a7RihQ5Q#ko5nNlELupEU0GARnUecFmyAjdyfT0LgGIq7raKShR0
https://pixeldrain.com/u/XVdtTQdr
https://gofile.io/d/inmtKC 

Friday, April 10, 2026

Progress 10.04.2026

Hello all!

Annoyingly, rendering is going slowly, but I should be able to finish it tonight. Set building has eaten a lot of time since about every scene requires a new set. And that can be anything from ten minutes to four hours. That and some of the textures... yeah. Not happy with them, that’s why I don’t usually use the render queue. Not sure why, but ground textures usually aren’t that great on a lot of environments. Most of the time, the building and other textures are great and detailed. Ground? Nah, it’s solid, works well enough... Right.

Writing, on the other hand, I’m happy with. Silver linings and all that.

No preview as anything I’ve worked on since Monday would be heavy spoilers. So something else, man and his familiar, again. Truthfully, I did this to test the environment. It was something I picked up to discount something else I needed. I’m mostly happy. Same thing as in a lot of environments, the ground texture leaves something to be desired. That could have been remedied with foliage. There is some grass on the hills/cliffs, but not where it would matter. But that is something I can fix in various ways; if nothing else, I’ll add a fog. And Yes I do have an idea for it...

And then the second one, and even more water. Same thing, testing the environment again. Water from the original didn’t work, but I wasn’t expecting much considering who made the environment to begin with, but the replacement I use is nice. The cave itself works, but again the ground. Luckily, I have decent sand shaders I can use. Assuming the mesh is alright. Anyway, lots of water this time. I’ll take a break and hopefully finish the rendering so I can just code tomorrow. You all have a great weekend!

Monday, April 6, 2026

Progress 04.06.2026

Hello all!

Well then, yet another progress post! Hooray! How are things?

Rendering? It’s in... okay state. I have to do some double renders for this part and next, basically doing two scenes at the same time so it is a sort of slow but steady. I have about twoish scenes left to render. The trick? They are about half of the script. Ah, well, it will be done.

Writing? It’s going, not okay, but not that bad either. Lot to do, but if I can pull some time to write, it will be alright for the most part. Yeah, with the set building ahead? Well, always can dream, can’t I?


And then... I ended up liking this render. Although now I noticed that for some reason the normal map isn’t working. Read that as "skin details". Slightly annoying, but not the end of the world. But then again, probably shouldn’t notice much of those at this distance, anyway.

And second related to the first one. Not really a spoiler. Trouble ahead? Well, that’s a given, considering the stories I do trouble sooner or later pop up.One of the things that annoy me when working with Daz is lack of practical clothing for females. There is a couple police uniforms, but there is no real "tactical" outfits. Need to kitbash things, and then it is just praying things work together. Anyway, short break for me, then finishing this scene up and hopefully writing.

Friday, April 3, 2026

Progress 03.04.2026

Hello all!

It’s been... interesting week. I’m not anywhere near I want to be, but that is unfortunately to be expected. There has been a lot of set building during this update. Annoying, but nothing out of the ordinary. Also, there are several renders that might seem to have color distortion. This is intentional, the effect used them is intentionally "eating" light. So it isn’t an error.

Writing... It’s in update 0.11.0. Yeah... not happy at all with it, but it is what it is. Too many ideas floating in my head isn’t a good thing when you need to build sets and you want to write. Anyway...

Friendships. Lan and Susan have become friends over the years, so there is occasionally some friendly "banter" between the two. And those of you who are on Miyuki’s and Susan’s path already know the exchange between those two.

 


Happy Easter to those who celebrate it. If not? Have a niceish render about... some random thought that popped into my head. Hmm need to find a better firebreath effect for the dragon for future.

And something I do extremely rarely, mostly because I'm not that great at promoting things. Even my own stuff.

Anyway time for some shameless shilling...

Droid Productions (https://www.patreon.com/cw/droidproductions) is launching their latest game, Wings of Empire, on Steam. I know a lot of you liked Love of Magic and Morningstar, so if you like space operas, check it out ( https://store.steampowered.com/app/3203710/Wings_of_Empire/ )


And if you managed to read this far. Have a great weekend you all!

Monday, March 30, 2026

Progress 30.03.2026 and Changelog for Sorcerer 2 0.6.0

Hello all!

Well, it was too tall an order to expect things to go smoothly, but that being said... it is release day. So what’s up?

Started rendering 0.7.0, shock there, I know. I won’t get that much done because of the whole do the builds thing today. Which went too smoothly, and I fully expect something to blow up. But overall, the usual start of a new update as renders go.

Writing? Yeah... Did I mention that I had to re-render four of the animations? No? Well, now I did, thus it ate time from writing, so a bit behind. But depending on how sleepy I feel tonight, I might catch up with it, mostly. Eh, not too concerned about it.



And then... plot twists? Well, not really. Not everything is as it seems, though. I have a couple of regrets in this update (0.7.0). Everything is as it should be, just I’m not entirely happy how they went. Not enough choices to give. There was one obvious place in the update, but I wrote it a bit, and it would have led to a dead end. I try to keep as close as possible to the lore I’ve established. I’ve bent it in places, but never really broken it. That path would have ended up breaking the lore substantially. It was good writing in my opinion, just not the right game for it. Anyway...

Changelog:

Sorcerer 0.6.0

  • 521 renders

  • The next part of the story

  • 1 hidden image

Grammar, spelling, bug, feature, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, Bread, Horny Toad, oaiki, Digitalzig, Elhemeer)

Note: Codex hasn’t updated with the couple minor characters in this build, the re-rendering the animations took too much time to make the required renders for them. It will be updated soonish.

Release scehdule:

  • $15 Tier: As soon as I get the post up

  • $10 Tier 1st of April

  • $5 Tier: 2nd of April

  • $3 Tier: 3rd of April

  • Public: 13th of April

SHA256:

622521F228814DD84E0DD20E12EB775C513BFC49C8AD934FE45C1F00EC49DD0
com.talothral.sorcerer2-0.6.0-release.apk

4CEC284ADC3519844084363CE386AB1DFC3A489C6803F28AB0FCB64BB95CA17
Sorcerer2-0.6.0-mac-C.zip

DBF681894E2D22084B40C35178D378E901331E4B3D2729DF724A20F6658017B
Sorcerer2-0.6.0-mac.zip

803B2C7D927A537C738C98373E1A85AACD9B505AED510B560A16C8D8D18B1FF
Sorcerer2-0.6.0-pc-C.zip

5E35CFDB4D4B84BCCC6230E3FD94F98F88B2C9C3FF9A4F56F088C11336B33C7
Sorcerer2-0.6.0-pc.zip

90F2583A93DD02048344CB7B91A023DBE6AAB4CDAC78D9030A9FECD2E38D8D8
Sorcerer2-0.6.0-Update-C.zip

1DD33FBE528ACD01231FBC6A48767832FED32EE36B37470465C5A9C655F4D941
Sorcerer2-0.6.0-Update.zip

Progress 13.04.2026 and Changelog for Sorcerer 0.7.0

Hello all! Right. So, good news and bad news. Good news? Update is done. Bad news? It’s uploading. Apparently, we are in the summer now and ...