Monday, February 16, 2026

Progress 16.02.2026 and Changelog for Sorcerer 2 0.3.0

Hello all!

Monday, public release day... and another release day. So, what’s up?

Rendering the update 0.4.0 has started, shocking, I know. Although there won’t be a preview because, well, spoilers and all that. And some other things, really. But a bit more about that later.

Writing? I’ll start writing 0.8.0 on Wednesday, at least that’s how it looks right now. There is something I need to alter in update 0.7.0. But overall, it looks all right. Just need to get back into the pace...

Effect testing... there are things I’ve written that I now need to actualize... Oh boy, I regret writing them now, mostly joking. But I’m getting closer to finding what I need and how I need to make them.

And something I was supposed to have out on Friday... I was struggling with Daz over the weekend, and then on Monday... nothing wrong with it. Figures. Anyway, area testing, Chinatown... somewhere. Not entirely happy about the lighting, but that I can fix. Ideas form; some are feasible, some aren’t. Most often what ends in use is something in between the two extremes. I’ll probably end up needing this environment, aas one other the stories involving the characters are... somewhat interesting in my opinion. Anyway... the interesting stuff.

Changelog: Sorcerer 2 0.3.0

  • 322 renders

  • The next story update

  • Codex update, and Codex feature update:
    Now the codex remembers the page position (scrolling) when you check an entry; you will return to the same spot.

  • Grammar, spelling, bug, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, Bread, Digitalzig, Ignaz, Oaiki, Elhemeer, OBE, Horny Toad, Trminator.)

No "update only" files until 0.5.0, probably. There were some graphical errors that I forgot to fix, or I missed until the builds were done. They are now included, thus the full download.

Release schedule:

  • $15 Tier: As soon as I get the links sorted out

  • $10 Tier: 18th of February

  • $5 Tier: 19th of February

  • $3 Tier: 20th of February

  • Public: 2nd of March

SHA256:

BD1A8D07458E57E2F4F0AA0254AABD9F8A8F06BA1A44838C51772234CFF63C2C
Sorcerer2-0.3.0-mac-C.zip

63F013B37461572A859205C0A9EC03AF157990EEA9470D9807AD7D8DEBE5D77Sorcerer2-0.3.0-mac.zip

E78D703514B86B5DAA3BD6284CCE4BDC12E72319F833D9D56356B7B2CB6C0A47
Sorcerer2-0.3.0-pc-C.zip

CF61530C27BEBE0B35370FE64E8A3D1C4541D5B126B9F7D89A6778B76AA874EA
Sorcerer2-0.3.0-pc.zip

E5E9C5DCAF97817DAD4A104817BB43788C8A7BF3967872361AFECA2D7B828A34
com.talothral.sorcerer2-0.3.0-release.apk

Sunday, February 15, 2026

Friday, February 13, 2026

Progress 13.02.2026

Hello all!

Ugh, running a bit late. So what up? Update is finished and sent to testing. I need to rerender one of the animation sequences, but that’s minor overall. Beyond that? Writing is where I want to be right now, so I’ll write most of the weekend while fixing the sequence, and that’s about it, really. Then... something else.



I wasn’t going to do a preview originally, but daz crashed for the 50th time today so running out of patience with it. And some of you saw this image on the blog last week, so sorry about that. Update 0.3.0 is "branching" for those on Fiery Fangs route have a slightly longer update than those on the Gorgon branch. And 0.4.0 is longer for those who are on the Gorgon branch. Well, that was it really. If daz stops crashing, I’ll post something else as well. I’ll take a quick break to cool off and you all have a great weekend!

Monday, February 9, 2026

Progress 09.02.2026

 Hello all!

Monday... yay. Half a scene to render. That... technically is true and isn’t true at the same time, it is true that first half of the scene is rendered. And why isn’t it true? Because the last half is about 10 times more renders than the first half... Still shouldn’t be too bad now.

Writing. It’s in decent shape. Got to write a lot over the weekend, again not as much as I wanted, but that never happens.

So what’s next? I updated the PC and Mac links of ToaM (on Discord and the pinned post) to 1.0.3. I’ll do the blog soonish, need to remember how the controls for it work. Other than that, I’ll do 0.2.2 builds tomorrow. Should fix the codex issues. And give slightly better visibility for things in there. Still a work in progress. Well, that’s the plan, anyway.


 And the final preview. Gillian Sinclair... Been a while. Changed the hair, same color though. Or close enough. Although she has gained a bit of height as I fixed a few of the morphs that were broken. Still some stuff to move the plot forward. One of them, anyway. Right, break, and then starting the last half...

Friday, February 6, 2026

Progress 06.02.2026

Hello all!

Ugh. Lungs filled with gunk... So, what’s up?

Rendering? I think I’m more or less on schedule with that, or going to be anyway. Script wise I have four and a half scenes to render. Dforcing things will take some time. But not that bad, unless it crashes. Which it did, and now I need to recreate the scene with effects and things... Ah well. Well, some of it.

Writing? It’s going, not really where I want it to be, but it rarely is. And considering that I’m not feeling well, I can just tell people who try to bug me to bugger off so I can write in peace. In theory anyway.

And then visiting some old friends, relatively, at the Association. I said it some time ago: the first updates are weird. You are dealing mostly with the "old cast" so everything you have chosen for them has already been chosen in Sorcerer 1. There are new choices related to the new plot, but it is too early for them to mean much. In theory anyway. Eh, it will get better once we move into the "plot thickens" phase. Right, I’ll recreate the scene and take a break. You all have a great weekend!

P.S. ToaM 1.0.3 is uploading, except for Android, android dev environment broke when I updated Java for Sorcerer 2. I’ll sort it out, eventually. Also, probably will have Sorcerer 2 0.2.2 out at some point to fix the codex issues, but that’s after ToaM.

Monday, February 2, 2026

Progress 02.02.2026

Hello all!

What’s up? There should be 0.2.1 build up later today, uploading being a pain. So what did I break? Technically nothing, just didn’t think far enough. Will it break saves? From the testing I did, no, not really. Do I recommend playing again? Yeah. But saves should work, again tested. The only thing that needs to be done is to check the relationships in the Codex. And if it looks all right, then proceed. If not? Individual characters have controls to change the relationship status until 0.4.0. Starting from 0.2.1 nothing needs to be done, and the editing elements shouldn’t be active. And to check the relationship status, I added a new filter to the codex. Should show all you are relationship with. Who are allied with is under Alexander’s entry (or whatever you named your character.)

Anyway, started 0.3.0 as planned. Some set building right at the start, but nothing too drastic. Shouldn’t take that long to do. 0.3.0 has the first "split". In 0.3.0, we have a short scene with Fiery Fangs. In 0.4.0, there is a scene with Gorgons. Then? Then we have whatever is needed.

Writing? I’ll start writing 0.7.0 tomorrow from the looks of it, just need to get back into the rhythm of things. Shouldn’t be too difficult. So I’m happy with how things are going overall. Still thinking of adding something to the 0.2.0 but that remains to be seen when I get the time to it. Nothing important, just an alternative to a scene.

Then quick preview. Sort of a mild spoiler for those who haven’t been able to play yet. Yes, Zoey follows in the footsteps of Lindsey. And a new character! Hooray for plots moving forward. Right, short break while things upload, then more rendering. Hopefully nothing else breaks and I need to fix it... again. And tomorrow is the final ToaM build day. Whatever is there gets added and fixed.

Friday, January 30, 2026

Changelog: Shattered Seals: Sorcerer 2

 

Changelog: Sorcerer 2

  • 796 Renders

  • Two story days.

  • First iteration of the Codex

  • Two hidden images

  • Grammar, spelling, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX)

So, here we go... the first couple of versions won't have "update only" files since there are things I still want to fix and alter so the early files can be altered as well. Now there are some issues that I'm aware of or happy with. Such as the misalignment of the second secrets page, but that's not crucial at the moment. The Android version works. I would recommend keeping the dialogue wheel for now as it has the icons, and they stopped working for some reason for the normal version.

I aim to return to the "usual" release schedule for the 0.3.0 or whatever version I'll end up using then. There are things that might push it it over a day or two but, that's something I worry then. 

Release schedule:

  • Patrons: In a few minutes after I gather the links up.

  • Public: 16th of February


Progress 16.02.2026 and Changelog for Sorcerer 2 0.3.0

Hello all! Monday, public release day... and another release day. So, what’s up? Rendering the update 0.4.0 has started, shocking, I know. A...