Monday, August 3, 2026

Progress 03.08.2026 and Changelog for Sorcerer 2 0.15.0

Hello all!

So, yeah... as usual, things happened as one would expect. And the release is happening more or less on time... Yay?

Meanwhile, rendering of 0.16.0 has started, writing is moving to 0.19.0 so I’m mostly content with how things are going on that front. And now... some other business before all the fun stuff.


There were some comments that this particular scene might be hard to read. It’s fair criticism. So I did something about it. Notice the ? In the top-left corner? Clicking that will bring up a clearer version of the thing on the phone.



As you can see, easier to read. In the future, when there is something similar, the ? Will be in the corner for a clearer view if needed. And then that led to something else as well..
 
Occasionally Alexander looks at his phone; this is mostly just for scene filler and nothing important. Once again you notice the ? In the corner, you get to see what is on the screen. Mind you, it isn’t anything story-related as is; if it would the phone screen would be shown. So world building. And if you happen to miss them? Not a problem. 
 


There is, opportunity to read (note at this time only ones Alexander receives at this stage) whenever you want, basically. It has issues at the moment since it is first iteration. Some text is currently different in the game than in the next version. But you can access the phone from the quick menu.


 The blue icon (when highlighted) opens it. I’ll add an icon variant when there are new things to look at in there. But it’s more of a "history" feature for some world building if you will. There probably won’t be much in there, and it can be ignored and you don’t miss anything story-wise, but it’s something "nice" to have in a way. Note: This doesn't currently work on Android as it threw up... interesting error message. But rest are there and working. I'll try to get it working there ASAP. 

Then added the delete icon in the save/load screen in the pictures. Hooray... And then the fun stuff.

Somewhere nice and warm... This is a test for a future scene. It is missing things, so no spoilers yet, story-wise at least. And yes, I am bringing Marella back to the game with a larger presence. So there is that. And now the important bits.

Changelog: Sorcerer 2 0.15.0


  • 507 Renders
  • One hidden image
  • Some GUI work.
  • Grammar, spelling, bug, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, Horny Toad, Oaiki, Jaike, Digitalzig, DoctorWhoJ, OBE)


Release schedule:

  •  $15 Tier: As soon as I've compiled the post...
  • $10 Tier: 5th of August
  • $5 Tier: 6th of August
  • $3 Tier: 7th of August
  • Public: 17th of August


SHA256:

  • 82911C35A55A3BEAE175F9274347FB1555C6ABC93AE7554E5000A4022730FAED Sorcerer2-0.15.0-mac-C.zip
  • 78AEC87558D59E0279250332367B30B42A9F22633EF0D93E84C12BEE69CEEE52 Sorcerer2-0.15.0-mac.zip
  • EC0F5DE0312E9B3A676A6EC3E5876C89567BE3CAB7D1047420196C8865A06A34 Sorcerer2-0.15.0-pc-C.zip
  • 1D63F8F01EE38580D926F8E5FF0E2E071093639C2C3152CD6B296B64D441E683 Sorcerer2-0.15.0-pc.zip
  • 779ADA1EEEC0C14EADC701A763360DDCB7D3D9B7322D446AA213A0B1519B2FE1 Sorcerer2-0.15.0-Update-C.zip
  • 94234CC67CF57BEC426D5C8D2D260452E57227C688AAD817A0AF181190EFC242 Sorcerer2-0.15.0-Update.zip
  • 137173E38D9F91E80FDF638B32BC89904880738563D8D97E9B44D816B78CC0C2 com.talothral.sorcerer2-0.15.0.apk


Sunday, August 2, 2026

Public Release: Sorcerer 2 0.14.0

 

 

Tested and played through it a few times, and all the saves worked. But that doesn't mean things didn't slip by. So, as always, if there are any issues, please report them on Discord if possible. That way, I notice them quicker.

Shattered Seals: Sorcerer2 0.14.0

OPTIONAL GRAMMAR PATCH!

978B3CC11BA6345A4C004C3874984B86F2F78D451FA225AD9D0B24BB39140462
S2-Grammar-Patch for 0.14.0.zip
https://pixeldrain.com/u/FDHF4t2P
https://mega.nz/file/mnQBWLIC#fM1Vq7-6RrsoTxKNQis7o3UVofnaX2qV8CrLKhLKcqc

Full:

PC:
https://gofile.io/d/uUTsRj
https://mega.nz/file/jz4xxb5A#VsaxyCeKWtAGq0KXtZUoeyKC7LfHkeTKrp-yQotlGn0
https://pixeldrain.com/u/hhAJajPb

Mac:
https://gofile.io/d/czE1ED
https://mega.nz/file/3mgHCSba#S53GDzcvM1oEWFTJzkRMMHIN7wqkE67-UkHAzAiJmGc
https://pixeldrain.com/u/F7q8jHzx

Update only:
https://gofile.io/d/NLnH7k
https://mega.nz/file/KvxUUCbA#LWCqJT3K66cMb2-TXVqd-nFkz1r4-KfN9MWki1wuajM
https://pixeldrain.com/u/kYMekmya

Android:
https://gofile.io/d/fdgnmB
https://mega.nz/file/f65AVZYa#1Q9EiUOf4mgNFOCxjQUKkDoD6TYWGPKxXJ72wFZYvt0
https://pixeldrain.com/u/M7a5Tmxp

Compressed:

PC:
https://gofile.io/d/0Ds2v1
https://mega.nz/file/2yBxTCiB#RDkeMf0u8_cOLGFystWwqieZVXw9nIS8rt-l-zxUyq8
https://pixeldrain.com/u/r1eSpLbY

Mac:
https://gofile.io/d/XrEQTM
https://mega.nz/file/XnYwzCpb#bcN6B1_YOVcnSt3ggXsjUgoE1eveIaZzIIY2g95wiqc
https://pixeldrain.com/u/mQcJPZnv

Update Only:
https://gofile.io/d/9lbcyH
https://mega.nz/file/Sz5jkKyb#rWEoVz_Hr_XrbXkuA-TLR42Xnsf2A7R3huIEKGvn23s
https://pixeldrain.com/u/dwMJzHQm

Friday, July 31, 2026

Progress 31.07.2026

Hello all!

Well, if last week wasn’t great... neither has this one. I’m somewhere around 500+ renders, but rendering is mostly done. Rendering some fixes now, slightly annoying. And then I have three auxiliary renders (and the hidden render) to do, but none of those really hinders testing. Beyond that, post-work is done. So it is mostly coding left. Yay...

Writing is in an okay state; I should be able to finish things over the weekend... after coding the thing first. So there is that.

And this is a minor spoiler, but not really. If you chose the right option, you knew it would be coming eventually. Nurse Steele. She... amuses me in a sense. She was just a character quickly thrown in for the Sorcerer’s epilogue, and that was just to give a break between the slides... Well, there you have it. Anyway, I’ll head back to rendering and coding things. You all have a great weekend!


Monday, July 27, 2026

Progress 27.07.2026

Hello all!

Monday! It was... decently productive weekend. For the most part. Rendering is on the final scene, as long as a couple of characters load in to fill the background. Somewhere around three-hundred renders, minus some annoying fixes. But overall, I think I’m where I should be, and it will still take a bit longer than I want. Eh... happens.

Writing is in decent shape, had some time to write and got over some annoyance, so it’s flowing again decently. Had to rewrite a few pages because I didn’t like where it was going originally, but nothing new.

A preview? Yay! There are a couple of choices in this update that might seem odd. They have their purpose in the grand scheme of things. There are two larger goals. To become a Great House, and obviously survive the ordeals thrown at them... Every other plot is in the ordeals part, mostly. Some intertwine. Although the guys hair is black and not gray for some reason, despite applying gray textures... annoying. Anyway.

And then continuation from Friday... of sorts. Some of the comments brought this image to my mind, so had to get it out... So have fun with it... And now short break and more rendering... yay.

Friday, July 24, 2026

Progress 24.07.2026

Hello all!

Ah man... this week hasn’t been good, bleh. Anyway. Rendering is... somewhere technically a bit behind but nothing too drastic. I had to rerender a portion of the first scene, I spotted something I didn’t like, so... had to redo the renders to keep my brain from nagging me to death. Anyway, I have two scenes left... but those two scenes are half of the update. But it shouldn’t be too bad.

Writing, it’s somewhere. I should get done what I need to do over the weekend. So nothing there really.

And I can’t really show what I’m working with at the moment, so... something else. Internal title: dog sitting. Yeah, not the most likely pair I’d pick for dog sitting, but mother wants to believe the best of her boys... That and demands daily pictures of her precious dog being still alive, safe is optional. Anyway, short break and more rendering and writing. Have a great weekend you all!


Monday, July 20, 2026

Progress 20.7.2026 and Changelog for Sorcerer 2 0.14.0

Hello all!

Surprise? Probably not. Things went better than I expected, so hooray for that. Anyway, rendering of 0.15.0 started, its... going to be slowish for the first scene as it does have dforce hair. Ah well. But I’ll keep you posted on how it goes.

Writing is moving on to 0.18.0 instead, hooray. Slightly shocked about that, but when everything goes well... yeah. Anyway, I’m happy with it.

Then, so not a preview... technically. I wrote something, then realized I’m not sure if I could actually do it. Then I needed to go look for some stuff up and I can do it, mostly. Just need to... create something between now and whenever I render 0.17.0. Yeah, it turned out right. I might need to add some snowy mountains in the background, and probably some mist. The textures on the "middle" hills/cliffs/mountains aren’t that great.

And then the red version of the one I did earlier, forgot to post it on Friday. I didn’t end up using it mostly because while it looks great; it isn’t what I want... yet. I have an idea, but I haven’t had time to do it. So once I get it done... I might replace the render. Anyway... to the important stuff.

Changelog: Sorcerer 2 0.14.0

  • 444 Renders

  • One hidden image

  • Minor codex update

  • Grammar, spelling, bug, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, Horny Toad, Oaiki, Soterius, Digitalzig, OBE)

Release schedule:

  • $15 Tier: As soon as I've compiled the post...

  • $10 Tier: 22nd of July

  • $5 Tier: 23rd of July

  • $3 Tier: 24th of July

  • Public: 3rd of August

SHA256:

2A852835DBE5893815A92D09A31D9724824AD6E95F517A1D292C9E76F8342D82
Sorcerer2-0.14.0-mac-C.zip

B9FC5FBF90DE4179220ACEB9D49458DA6CC37497AC9DA9021BB955D87DC3979D
Sorcerer2-0.14.0-mac.zip

093FF80D82E0E6DB7BEF279DD192E71098F909CF4569CB07D3DB0B9ADF08DABB
Sorcerer2-0.14.0-pc-C.zip

0EC05B98F23ECE45334EE76F9A02672F9B19A257D622A90610A6EB3D8B513E45
Sorcerer2-0.14.0-pc.zip

F38860DE1671B7655C5DD68DC7A35BCB91CAE6487FEBE9D6860658BDE240A051
Sorcerer2-0.14.0-Update-C.zip

D6620AC0227B0B4E4882CAB59DCE78958E6136955E1D3A1ADBAD12E0B6BFC328
Sorcerer2-0.14.0-Update.zip

Progress 03.08.2026 and Changelog for Sorcerer 2 0.15.0

Hello all! So, yeah... as usual, things happened as one would expect. And the release is happening more or less on time... Yay? Meanwhile, ...