Monday, April 27, 2026

Progress 27.04.2026 and Changelog for Sorcerer 2 0.8.0

 Hello all!

Release day, and all the hassle it brings... whee... Also, we are apparently moved to summer, my net went from okay to... slower than snailmail, so while it isn’t an issue right now because of the size being small. So the release dates might get moved a bit because I might still be uploading. But not that it affects actual progress anyway. So, what’s up?

Rendering of update 0.9.0 has started as expected, had some issues with the set building, but that’s nothing new. It’s going okay right now.

Writing? Nothing to complain about on that front either. Surprisingly. Let’s see again on Friday... Then I probably have a lot to complain about it.

And then our errant water spirit has found her way home. Truthfully, it is a bit strange to juggle this many characters. Terminus Reach 2 was easy; Garrett and Chiel were the only characters that "mattered" story wise, rest were there to support them. So it was relatively simple to do. In Sorcerer? All of them need to be important to a point, so it is a juggling act for the most part. Still, wouldn’t change anything. Right, to the important stuff...

Changelog: Sorcerer 2 0.8.0

  • 461 Renders

  • One hidden image

  • Codex updated (I'm fairly certain I forgot someone buuut it will be there eventually)

  • Grammar, spelling, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, Bread, Horny Toad, Oaiki, Soterius, OBE, ravendarklocks, Trminator.)

Release schedule:

  • $15 Tier: As soon as I have it uploaded to two hosts

  • $10 Tier: 29th of April

  • $5 Tier: 30th of April

  • $3 Tier: 1st of May

  • Public: 11th of May

SHA256:

4DDDB66BCA7EBED9A34B86E989F9E4193C617339E15B9D11FF723C99DC77CDE9
Sorcerer2-0.8.0-mac-C.zip

1A27132D1D4EFE1A50AD9F0343E0DFE18E6ECD50C0C6BE923A795CFCCE3F01AF
Sorcerer2-0.8.0-mac.zip

B5A64A36EEB88919F94F79E038FC450A103D8EC17E46268499F164038CECD68E
Sorcerer2-0.8.0-pc-C.zip

96DE472A4CC418B0D9F7A9A5BAE2A4954EC957ABE983C581317C418545F32527
Sorcerer2-0.8.0-pc.zip

E12C6FCB592449A565243DC2536EFFFF8049B4CE1B31BA2D0DE80CBF2E2C3D00
Sorcerer2-0.8.0-Update-C.zip

97DEFBD6F12FCA6A46A59007D9224D96247BFC144782F42CD48AFD3DB2AAD52C
Sorcerer2-0.8.0-Update.zip

0762754878EABA3C98F6508FF506AA0D49E3F3E61F600650A967FD40F0FFEB22
com.talothral.sorcerer2-0.8.0.apk

Friday, April 24, 2026

Progress 24.04.2026

Hello all!

Rendering is done, hooray, I'm somewhere over 400 renders so all is good. So what’s next? Obviously, post-work and coding, granted a large portion of coding is already done. I’m aiming to get the thing tested tomorrow at some point. And while it is tested, I’ll do the required renders for the codex update I’ve been planning.

Writing. It’s in an okay state overall. This week has been good for writing, for now at least. So, not really complaining about that.

Then I was wrong. I’m able to show some things about this update after all. Occasionally, the things I show can be seen as worse than they actually are, or at times they are worse. And it is easy to take things out of context without the surrounding events. It amuses me. This particular image? It isn’t good or bad, though; it’s just, let’s say, digesting information. Anyway, short break for me, then setting the music up and some other stuff. You all have a great weekend!

Monday, April 20, 2026

Progress 20.04.2026

Hello all!

Monday, Monday... Monday... Eh, it has been an okay Monday. Rendering is going. It’s... I’m not really sure how to put it. I’m on a good pace, but I still feel like I’m behind, which isn’t the case though. It will take a while again since the scenes are complex and require the posing of multiple characters. The scene I’m doing now has nine characters. So it’s more the posing taking time than the actual rendering. But I’m mostly happy, so take that as you will.

Writing is ongoing. I’ve basically come to terms with the fact that the writing "schedule" has shifted a week. I don’t like it, but it is what it is. Still writing a couple of updates ahead. But that being said, right now I’m happy with how it is going.

 

Looks familiar? Yeah, it should. I shared a concept of this in 2025. I read everything you guys write; I don’t necessarily comment, but I read it. At times there is just no need for comment. The scene was planned in my head before I wrote it, as seen in the concept in 2025. However, it doesn’t play like in the concept, not exactly. What happens doesn’t always go as planned or written, as when you make the images, you see what works and what doesn’t. So renders alter writing occasionally. And especially in the parts where there isn’t dialogue (aka action sequences) it doesn’t necessarily go as planned. Partially why things feel somewhat organic I suppose. Right, short break and finishing this scene and then some writing!

Friday, April 17, 2026

Progress 17.04.2026

Hello all!

Ehh... this week has been okayish. Script-wise, I’m about where I should be. Render count wise? About there. There is not that much to complain about right now. Although it occurred to me that this is one of those updates where I can’t show that many

Writing? It’s on update 12, that’s about all that can be said about it. About the point where we return to the allies once more to set the next stage of the quest that benefits both. Otherwise? Event with Catalina coming up. The whole Catalina thing is where I’m considering branching. Not sure yet; currently, it can go in several directions. But it will clear out when it is time.

And as I said above, yeah... Somewhat heavy spoilers in the images right now, so I’m not that keen on spoiling this section. That and... yeah. If I’m where I should be on Monday, then I can show something... I hope. But this image? This is one of the directions it could go, and for that I need to see do I have things that I could make it happen. It’s a bit yes and no. There are things, luckily, but amusingly it’s the characters that I’m lacking. Skins more, really. But if we go there? I’ll figure something out. Anyway, break for me while the animation renders for a bit. You all have a great weekend!

Monday, April 13, 2026

Progress 13.04.2026 and Changelog for Sorcerer 0.7.0

Hello all!

Right. So, good news and bad news. Good news? Update is done. Bad news? It’s uploading. Apparently, we are in the summer now and my net went from... I think snail mail would be faster than it is now. Or Mega is being a twit again. I have only the update files and Android uploaded to two hosts; next, is compressed and then the "full" builds.

So, other than that, how are things? Started rendering 0.8.0, a big shock there. Doubt I’ll get as far as I would like today, but nothing new there, just too much to do as always with build and release dates. And the next obvious question is, why I’m late with things? Well, my weekend plans went out the window once I noticed that my computer’s CPU was overheating. Cooler failed, luckily that is sorted now as I had a spare cooler and paste. But that had a bit cascading effect, so I’m playing catch-up.

As for writing? It’s about to be done. Despite the computer issues, I was able to write decently and should be able to finish up no later than tomorrow. I’ll make sure of that one way or the other.

Right, something else since still in heavy spoiler territory. Outcasts, exiles, rejects, many names. The magical world can be harsh, especially in ancient times. Little things could get you tossed out of the House or Clan, or whatever they wish to call themselves. Not everyone has a talent for magic, or some have become sorcerers. But wounds run deep, and some might even attack any member of the house on sight. Especially one related to their "fall from grace." So one needs to convince them they aren’t like the others... Frankly, I did this render to test the central part of the environment. And no, those two aren’t going to be LI’s even if they would appear in the VN. But that shouldn’t be anything new... Anyway the other stuff.

Changelog: Sorcerer 2 0.7.0

  • 355 Renders

  • One hidden image

  • Grammar, spelling, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, Horny Toad, Oaiki, Soterius, PotatoMan, rofl_kills_lol, OBE, MurderBear)

  • Right now I'm planning for the Codex update for 0.8.0, assuming everything goes smoothly. Which it doesn't; that much I can guarantee.

Release schedule:

  • $15 Tier: As soon as I have it uploaded to two hosts

  • $10 Tier: 15th of April

  • $5 Tier: 16th of April

  • $3 Tier: 17th of April

  • Public: 27th of April

As always, small caveat of the net being... pain. But nothing unusual there around this time of year.

SHA256:

  • 226365B6C3F24F6268BD3C89DAE6247E5B9C108A76E4342F0790D6B9D9DA730B
    Sorcerer2-0.7.0-Update.zip

  • 40EEA2BB7F3637C1C5B7BF4CF5838541EBD68D06968278B5DE3F6FF65B0BD84B
    Sorcerer2-0.7.0-mac-C.zip

  • B520E0B7568127BBC303AB1CFD50F6958E1739852BBD8AFE38CFB25EE7D9B094
    Sorcerer2-0.7.0-mac.zip

  • 38AD15E833FD2ABBAD92CA28966D73633E51D1388839D530128503CE623D000B
    Sorcerer2-0.7.0-pc-C.zip

  • 8801CE7F8686084C80B642A023FC8D5692BFC31CD7B9BBB3CFDBAAB53770F0FC
    Sorcerer2-0.7.0-pc.zip

  • 1343687EF71BFEDA0A0ABF92E2D8468E8E74191F26B28B198AD2B56566B7F6F2
    Sorcerer2-0.7.0-UpdateC.zip

  • A2D2531E5B423E0063C7817DA405F5B1A041367B9133715524721299941B61B7
    com.talothral.sorcerer2-0.7.0.apk

Sunday, April 12, 2026

Public Release: Sorcerer 2 0.6.1


Tested and played through it a few times, and all the saves worked. But that doesn't mean things didn't slip by. So, as always, if there are any issues, please report them on Discord if possible. That way, I notice them quicker.

Couple of notes: Yes, I know about the missing portrait image, it's fixed.
Secondly: For those who aren't on the Li's path, load a save, open the codes, find her entry and click her name if her status is "lover", it will change her status to "friend" or "associate" forgot which I used.

Sorcerer 2 0.6.1

Full:
PC:
https://mega.nz/file/zygWkBTI#cgnHoZFkAGKmDTwO1-SE0PwVR4PE-CXLmWN6q59Y0BY
https://pixeldrain.com/u/gGPdfQEp
https://gofile.io/d/JNpapg

Mac:
https://mega.nz/file/TjYyFJSa#pT_uvZmBAqynrtQCbObHzvnX8PAgNBSJBvpPSSjo0kc
https://pixeldrain.com/u/F2dWzDv6
https://gofile.io/d/gRFxoK

Update only:
https://mega.nz/file/i6AxEARb#XlCg9PmGsjBWLbZ5OIg2AdkJpTNon7c4CdFyLk6Jih8
https://pixeldrain.com/u/SzZQAG3q
https://gofile.io/d/yK0mcb

Android:
https://mega.nz/file/PmAmwKYA#qBnbe4pSxQzh5L7l8q3d_bJyP33N81NDofFnMl0efkU
https://pixeldrain.com/u/sHX5Eyep
https://gofile.io/d/cxwezJ

Compressed:
PC:
https://mega.nz/file/C2QwyYxY#et1i-xpOQNWaLXjGcSUmqcsGgLl7oPTwCDQKBUwLzgA
https://pixeldrain.com/u/3udP8ens
https://gofile.io/d/zfTVL5

Mac:
https://mega.nz/file/mqokjJDT#mGRdXAaFVCkvB3seoWD1zu8GbvgggNv1f80O3T0LTpA
https://pixeldrain.com/u/2dYiXNqs
https://gofile.io/d/4xJoZs

Update Only:
https://mega.nz/file/a7RihQ5Q#ko5nNlELupEU0GARnUecFmyAjdyfT0LgGIq7raKShR0
https://pixeldrain.com/u/XVdtTQdr
https://gofile.io/d/inmtKC 

Progress 27.04.2026 and Changelog for Sorcerer 2 0.8.0

 Hello all! Release day, and all the hassle it brings... whee... Also, we are apparently moved to summer, my net went from okay to... slower...