Monday, May 5, 2025

Progress 05.05.2025

Hello all!

So how are things? Rendering is in an alright state, three or so scenes left to render. So yeah, things are good on that front. So how about the writing? Well... yeah... It's right where it needs to be, and actually slightly ahead, had inspiration to write over the weekend. So all is well.

My new workflow, or should I say old, is working fine right now. So in summary, things are looking good, so far.

And a preview. Discussions about Maevra's dilemma. Still a fair bit for our dwarven berserker to go. Nothing overwhelming, just needs a bit more time to poke things and figuring out how things work. And with that, break time, and then some more rendering and writing.

Friday, May 2, 2025

Progress 02.05.2025

Hello all!

Blah, it's been a week. So what's up?

Rendering? It's in okay state. I've been taking it slower this week. Simply because the previous update was draining to render. But no regret on how I did it. But won't happen again at that pace anytime soon. I'm about where I should be, both count and in relation to the script. I'll aim to finish the scene I'm currently doing tomorrow, and then just do the rest, which should be simpler.

Writing is... still suffering slightly from the rendering of the previous update, not bad. I should be able to be where I need to be by Monday. Assuming the cold isn't going to get me. It will be fine, I think.

So these are the final planning moments towards the next bits, or should I say "planning" as there is little planning being done, mostly sharing the information how things are going down there. Which... might not be entirely accurate information. But it is what they know...

And then just something for fun. Kind of... Did slight updates to Hannah's model, not sure have I shown them. But now I have. And the third figure? I'll be honest, she is work in progress. There are concepts, for things floating around. Right now it's going one way, tomorrow it's going somewhere else. It's one way of helping with the issues that comes from working on a singular project of extended period of time. Still, make no mistake, the focus is on ToaM. Just there are some down time where you aren't in the mood to write or code while rendering and since ToaM is character locked? Got to channel the extra creativity elsewhere... Also I should note, not happy about the lightning, but this is why environments are tested (like this render ultimately is, a test render of the characters and the environment). It's accurate lightning for environment like this, but I prefer a bit more softer light over all. Eh I'm nitpicking again. Anyway, have a great weekend you all!

P.S. Although... an idea did form while writing this. Might be worth to explore... to the notebook it goes!

Monday, April 28, 2025

Progress 28.04.2025 and Changelog for ToaM 0.39.0

Hello all!

It is Monday and a release day... I hope, soon. Anyway.

Rendering of 0.40.0 has started. Luckily, I wasn't as ambitious writing this one as I was with the 0.39.0. Still a lot of text, things that can be missed, but less hectic. Which reminds me, there is a scene I need to fix for 0.39.0, didn't notice it until too late. But I'll try to fix it for 0.40.0. Annoying, but happens.

Writing in other hand is still on 0.43.0. Why? Well, my body and mind decided it was time to sleep. So I slept a lot of extra hours instead of writing, but that's just a good thing. Insomnia is good for productivity but it sucks for creativity, but it isn't that much missing, so it won't be a long delay. Especially since I'm altering my work routine again. Some things just aren't that good while efficient. Anyway...

A preview! Mostly because it is a mild spoiler. A bit more foxes today. I try to incorporate them into the tower, so they get scenes. These past few updates have been more focused on the people tied to the tower. Orcs, the foxes, a bit of ogres and Rhea. The next section has Maryn, Eshe, and the Nagas. Then the follow-ups... well, plans are plans, have to see how things go with them.

Inspiration is a curious thing, at times it take very little to spark, at times it's like pulling teeth. Today, it was an easy day for it, granted the extra hours of sleep helped tremendously. Anyway, a bit more rendering then writing, and compiling the remaining release post...

Changelog: ToaM 0.39.0

  • 677 renders

  • Implemented the next part of the story

  • 1 hidden image

  • Grammar, spelling, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, Bread, Oaiki, Horny Toad, Orion, OBE, Elhemeer, ratonbox)

Codex update is planned for 0.42.0 to the latest since that should be the when the final characters sans one or two are introduced.

Release schedule:

  • $15 Tier: As soon as the post has had its final touches and links been verified.

  • $10 Tier: 30th of April

  • $5 Tier: 1st of May

  • $3 Tier: 2nd of May

  • Public: 12th of May

Checksums SHA256:

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Sunday, April 27, 2025

Public Release: Tribulations of a Mage 0.38.0

Tested and played through it a few times, and all the saves worked. But that doesn't mean things didn't slip by. So, as always, if there are any issues, please report them on Discord if possible. That way, I notice them quicker.

https://discord.gg/GJK5kfKypg

Tribulations of a Mage 0.38.0

PC
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    https://gofile.io/d/BOCGHS

MAC
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Mac compressed
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Update only compressed
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    https://gofile.io/d/a4z7iD

Android
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    https://gofile.io/d/fqWxZF


Friday, April 25, 2025

Progress 25.04.2025

Hello all!

Bleh... at the moment of writing I'm still rendering. Luckily it's the last scene... Could have cut it, but again, it would just be ahead of me anyway. Just wish Daz wouldn't crash randomly. Anyway so yeah, rendering is still going, not much left. Coding is mostly done, just need images to be in the right place to be able to test properly. Other than that, I'll do some post work while waiting for the renders. I can't be 100% certain, but I should be done rendering no later than tomorrow, hopefully. Depends are there posing issues that take hours to sort. But getting closer. And I'm sitting at 700ish renders (minus fixes) so about three and half weeks renders in two weeks... whee...

Writing... Writing is in a good spot, all things considered. Going to be interesting to see can I finish it by Monday. But not that big of a deal, just need to write a bit more and I have the buffer so. Not overly concerned.


And since Monday had the last preview I could show in public... some musings of the future. People have asked about Terminus Reach, both public and in privately. I get it, it is one of my favourite settings to write things. But unfortunately, the answer is that I don't know yet when there is the next one. I like to focus to one thing at a time so I can complete them in reasonably quickly. And with Sorcerer 2 next? It's going to be several years until I know what is going to be next after Sorcerer 2, it could be more Terminus, more Tribulations or it could be something completely different, depending on the mood and do I want to do something different (and bribes... that's a joke). And I suppose from the eyes you could guess who he is... Yes, it is Cade and the Kziiri lady is Xella. Anyway, time for a shortish break and then finish up the rendering. And double check the coding. You all have a great weekend!



Monday, April 21, 2025

Progress 21.04.2025

Hello all!

I'm... tired. Haven't slept well recently. Eh, it will be fine. So how are things going?

Rendering... it's in a weird place. I've done 420ish renders (including fixes) by now, which is the amount I usually do in two weeks. Right now, it looks like I will be a day or two late from the schedule that I have set for myself; I have at least 210 renders left to do. With luck, if yesterday is anything to go by, it's just three days, reality? Yeah, that tends to differ from plans drastically. Still, could be worse. Meanwhile, I'll try to do most of the coding stuff so things aren't waiting for that.

Writing, it's in a meh state. I'm where I'm supposed to be, just a lot of jumping back and forth so the line of thought is interrupted. But it will be done on time, somehow.

And most likely final preview I can give out publicly, this update is... quite different in certain ways. Anyway, some more of the eager students. I think they show up in every update before the next adventure, and a quite a lot after that as well. It's a bit mundane topics with them, but at the same time those simple things do help to balance the things. The dialogue isn't as anxiety building as it is with some other scenes. Well, have to see how the future goes for them. Assuming they didn't get killed in transit...

Then it is our lovely titaness' time to get small make over. What has changed? I swapped one body morph to other, and few tweaks here and there, then changed the hair. Why? The body morphs are for single reason, hopefully to expand slightly what she could wear. That is an issue with some of the more "extreme" body morphs, such as muscularity and height, it can break things badly. That's also the reason why her hair changed from the ponytail to this. Back then, I didn't have that many options and frankly didn't know better. But now that I reopened the file I saw everything that was broken. Little bit here, little bit there, nothing major but things that I couldn't ignore when I saw them. And I tried 186 hairs on her, before I settled something that was "okay"... and it stayed like that until 5 minutes before I made the render and tried this one... and it just... fits. And now I'm happy with her... now just to find the hair for Miyuki. Ah well, still time I need it. And no, long hair breaks on her, so does ponytails. I tried, wasn't pretty. Anyway, short break and then return to rendering.

Friday, April 18, 2025

Progress 18.04.2024

Hello all!

Greetings on this... cloudy Friday. So what's up?

Rendering, well... render count wise I'm way ahead, I just did 220 renders in four days, which is ten more than I usually do in a week. In relation to the script? It's also in the right spot, but there are two rather long scenes ahead, so... have to wait and see. I had hoped that I would be able do done two of the scenes today, but doesn't look like it. Slightly annoying, but happens.

Writing. It's in... eh... in okay state? Been distracted in the last couple of days with things. I shouldn't read anything when I do things, but occasionally I get caught with something interesting. Still, it's just half a page about from the goal I had so far, so it isn't like it is an issue as is. That and there is a reason why I have the writing buffer.

So a preview, there are a lot of renders, which none of them I can't show in public posts. This is a scene you don't really want to see. This means that something has gone wrong. It isn't a disaster in a large scheme of things, just not good. But I'm fairly certain that as long as a certain variable hasn't been deleted, because why not, most won't see it.

And then something else. This is a new area I wanted to test. Unfortunately, there is no need for it in ToaM in the foreseeable future, since the direction our hero is heading next isn't lush for most parts. Just sand, lots of sand, in fact. So what else would be better to test things than Alexander and Susan inspecting an interesting artifact...

And then... bunny girl time! Happy Easter. And you all have a great weekend!

Progress 05.05.2025

Hello all! So how are things? Rendering is in an alright state, three or so scenes left to render. So yeah, things are good on that front. S...