Friday, April 4, 2025

Progress 04.04.2025

Hello all!

Rendering is going decently, and I noticed that there is a chance that 0.38.0 can be really short if you messed up things with Malgrin and the Empire. In hindsight should have swapped a couple of events to a different day, but that wouldn't really have helped things since it would have just pushed things forward. Eh. Happens. Just creates an interesting thing for the hidden image location. Anyway, a few large scenes left to render, but I know more on Monday how things are. I know one scene will take at least two days to render, but I should be on the schedule I set for myself.

Writing, it could be worse, but in other hand it could be better, it's a just lack of time at the moment as there have been some interruptions. But luckily, I know what I need to write... that and there shouldn't be any set building left in this update as is so I should be able to write between renders at least some. And weekend so less people wandering to the door, or if there is any, it's people I can afford to ignore. But as always, writing isn't something I'm concerned about.

And a preview... of two people talking. And this was the least spoilerish render of this current set I've been doing this week. That and something that is suitable for public posts... But it has been interesting so far, some things being slower than expected and some much faster.

Alright... just to curb some expectations. Yes, she is a potential character, and no I don't know when (and if) she appears because I'm not writing Sorcerer 2 (or any other VN's outside of ToaM that is). Plans are plans until the writing starts and incorporates those plans. But that being said, model was made, and I like it thus would be a shame not to make a proper render out of it, or a few renders. Anyway, you all have a great weekend!

Monday, March 31, 2025

Progress 31.03.2025 and Changelog for ToaM 0.37.0

Hello all!

Early one today. So as you would expect, the update is uploaded and ready to release. And as usual, I started rendering the 0.38.0 and writing 0.42.0... Well, at least the file for 0.42.0 is created, and the title put in. It is a start, right? Anyway, I'll write later today.

And since it is start of the update cycle, no spoilers, but couple completely unrelated renders, sort of. Sorry the first one is a bit darker so you might want to open the larger one.

Working title for this was "the adventure continues", it's... kind of thing I think of while doing things. One thing sparks an idea that is good, at least at the moment, but it doesn't fit the current story. So you need to make a note about it and see will it be in this or in something else. Although, I rendered this particular line of thought because I found out I had the "vapour" asset (the smoky flames that are coming from the dragons mouth) and never actually tried it, thus it was a good time to try it. And I have to say, I like it. Probably try to figure out additional uses for it...

And the second, I've said it few times. Time between renders I'll either update or create characters for other stories at the moment since ToaM is "character" locked. I finally managed to finalize these two visually, and partially for their background. It will be... interesting this time around. Anyway, to the important stuff.

Changelog: ToaM 0.37.0

  • 386 renders

  • Implemented the next part of the story

  • 1 hidden image

  • Grammar, spelling, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, Bread, Oaiki, Horny Toad, DocWhoJ, Orion, OBE, Bernie64GER, Jadeus08)

Release schedule:

  •     $15 Tier: As soon as the post has had its final touches and links been verified.

  •     $10 Tier: 2nd of April

  •     $5 Tier: 3rd of April

  •     $3 Tier: 4th of April

  •     Public: 14th of April

Checksums SHA256:

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Sunday, March 30, 2025

Public Release: Tribulations of a Mage 0.36.0

Tested and played through it a few times, and all the saves worked. But that doesn't mean things didn't slip by. So, as always, if there are any issues, please report them on Discord if possible. That way, I notice them quicker.

https://discord.gg/GJK5kfKypg

Tribulations of a Mage 0.36


PC
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https://mega.nz/file/X2AUGBhA#Ao-43blxmkl6Io23RzGOlY74CqbMeUZoBDVyNglpQA0
https://gofile.io/d/Gbt1dh

PC Compressed
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https://mega.nz/file/Cyw3AZCY#Ay38mmyAJ4g2Zd6Z8-y4dSPlo689b1l-Qa_HhxjOTog
https://gofile.io/d/d3xOAa

MAC
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https://mega.nz/file/yrpl0L7B#INarCkGU6Ju-pCXQzndHQQgf9ppO6maiyBRNQREsH_4
https://gofile.io/d/OD5jEB

MAC Compressed
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https://mega.nz/file/r7plDDaY#1KKmG-dzd6gaWe0Rsl9QVJpcKEQNtWouJFAg86OKIq8
https://gofile.io/d/hT72WV

Update only
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https://mega.nz/file/2uwxxbYQ#TaIwI4IUcilkaotToSRPirSxiqwaMf4V8NPiKnFwPQU
https://gofile.io/d/BDxnXF

Update only compressed
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https://mega.nz/file/3nQgiTJJ#exuXPVXZO2nz_8cCTHQzJoFuJt4m0sUEHJRWqgwlUSI
https://gofile.io/d/a7erYW

Android
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https://mega.nz/file/viAUhLhY#UwjwGRTTjjsPuO-V05d5AtgSw47m0COkBOZZ44GowNY
https://gofile.io/d/IFxvdW

Android WT
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https://mega.nz/file/rj4gUJyI#dFVkHWrM5CU8VVGEYw584YobvP4bzAPiHJqTzYJnxpQ
https://gofile.io/d/PE0X3d

Friday, March 28, 2025

PRogress 28.03.2025

Hello all!

Update 0.37.0 is done... for most parts. Just little pieces left to do, and probably I will forget dozen of small things. Eh there is always the next update. So it's the usual, I'll write the weekend, do the builds and upload the thing. And then start rendering the 0.38.0 on Monday. The usual. And now a couple of notes.

I was notified that some have... a lot of save pages and it can be cumbersome to return where you were if you accidentally click the page 1 button. Or the automatic saves for that matter. So to ease up the clicking the checkbox in bottom right corner of the save/load screen (as seen on the picture) helps with it.

Checking it changes the view to this:

The slider can be used to go quickly up to 600 pages with 25 page intervals (1 to 25, to 50, to 75 etc). Then fine tuning with the "prev and next" buttons as you would normally do. So set the page that is closest to what you need and press "Go" and you'll end there. Note of all this, this might not be the final version. I'll probably refine it more when I get the time and my brain functions normally. Note, this isn't on Android, at least until I figure out why it crashes. The crash log wasn't helpful, at all.

And then... something motivational. This is one of the few renders that isn't directly tied to anything as is. As I've said it before, at times I get an idea, and the idea needs to get out... this is one of them, and it even might be feasible mythologically. Just need to dig a bit deeper about certain subject. And I need to find some Greek ruins... Anyway, you all have a great weekend!

Monday, March 24, 2025

Progress 24.03.2025

Hello all!

It is progress post time. So how are things going?

Rendering, I'm surprised of this. I have one scene left to render, granted it is a large scene render count wise. But I'm on schedule regardless. And a note of the renders, there is a singular render in this update that is meant to be more of a visual aid for the scene rather than accurate representation of the visuals. I tried the particular section without the render, but it wasn't working that well as with it.

Writing... I know this will shock people, but I'm exactly where I should be. 0.41.0 starts the next adventure, and sets the stage for the finale. Don't worry it still some updates away.

 

A preview... I was going to write a lot of things about this particular image, but... suffice to say, there is a reason why choices leading to this particular scene might seem strange overall. There is a method to my madness, there is something planned if chosen... poorly. Joking, partially. But regardless of that, I like the render. I do prefer this night time lighting over the daylight, less harsh. But that's how it is with large tinted windows in the background. And then a bonus.

It's funny how making the underground dwarf city made me use lights differently, I started to pay even more attention to reflections. Or should I say how light bounces from the surfaces. And when to increase lights at certain points even when it isn't "natural" to create better effect. The figure inside of the barrow wouldn't normally be that visible if I would just use the light the circle gives. It would have worked, but at the same time with the added light the "target" of the image is more clear. Beyond that? The environment is new, sort of, and wanted to know how it works. Now I need to figure out would it allow sand instead of grass. Don't see why not but you never know until you test. Anyway, short break and back to rendering then.

Friday, March 21, 2025

Progress 21.03.2025

Hello all!

It has been a long week... or feels like that. So how are things?

Rendering is in alright state, if we go by render count I've done this weeks quota, but of course I wont stop there, it's the script that matters not the amount of renders. Anyway, looks good so far, will now more on Monday. As usual.

Writing is in okay spot. Maybe a page behind where I would want to be but that's not really an problem as is. So I'm happy.

Then an actual preview, setting the stages for the next adventure, or adventures. We are at least up to update 0.41.0 with the tower, things to deal with, people to see and so on. And a couple of surprising events... Although, after the dwarf city I kinda miss the lightning, I've "fixed" it in some places, some I've left it alone. Although there is one place where I need to rebuild it but that's for later. Anyway, things looks good so far and things are progressing decently. Thus, have a great weekend you all!

Monday, March 17, 2025

Progress 17.03.2025 and Changelog for ToaM 0.36.0

Hello all!

Monday and a release day. Hooray. I think. So how are things otherwise?

Well started rendering 0.37.0 as scheduled, almost. Just doing the release post takes time away from it, but I'm not too concerned about it yet. There are some set building ahead, and, two large scenes that probably take time, but that's something to worry about then.

Writing also moved onto 0.41.0. Weekend as alright for the writing overall, nothing too distracting or anything else just need to be careful not to open up new plot threads right now as there isn't necessarily time to close them properly. So it gets slightly frustrating at times to ensure a certain length while needing to wait "people to do their thing". But overall I'm happy with it. And avoiding spoilers... I'll give a motivational render. I will resume the previews on Friday as no longer in the spoiler territory.

I've noticed a shift in how I do these. ToaM is character locked, and the things I like to do are... either not suitable for public posts or they are just too much of a spoiler. But in the end, the point of the test and these "motivational" renders is just to have fun, and giving that creative outlet to do something different after a long project. This though? Well, let's say it's nice to see old friends again after several years. Anyway, to the interesting stuff...

Changelog: ToaM 0.36.0

  • 329 renders

  • Implemented the next part of the story

  • 1 hidden image

  • Grammar, spelling, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, Bread, Oaiki, Horny Toad, DocWhoJ, Orion, Bernie64GER, Volt)

Release schedule:

  •     $15 Tier: As soon as the post has had its final touches and links been verified.

  •     $10 Tier: 19th of March

  •     $5 Tier: 20th of March

  •     $3 Tier: 21st of March

  •     Public: 31st of March

Checksums SHA256:

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    com.talothral.toam-release.apk (WT)

Progress 04.04.2025

Hello all! Rendering is going decently, and I noticed that there is a chance that 0.38.0 can be really short if you messed up things with Ma...