Monday, February 17, 2025

Progress 17.02.2025 and Changelog for ToaM 0.34.0

Hello all!

Amusing, no matter how much you prepare ahead of time, something always goes wrong. Meh... that's life. Anyway. So what's up? Well obviously it is a release day so, there is that.

I started rendering of 0.35.0... It's going to be an interesting one. Some variants to do, but shouldn't affect things too much. A few fight scenes. Which is going to be interesting to do.

Then writing? I'll start writing for 39 today, I hope. Mostly because I'm not so sure how the rendering goes, but no later than tomorrow. It still amused me how at the start of the writing process for each chapter, I have a plan for how it is going to go. But always during the writing, something comes up, something that is better than the original plan. So instead of two pages that I needed, I wrote eight last night.

And a preview, not something else like I thought. No spoilers in this, just Tomas, Maevra, and passed out dwarf... You know, the usual calm before the storm and things. I like making the dwarf city. Even though there isn't much variation inside of it, it is still fairly unique in most aspects. Still, lots to build, so have to see what I can pull off with what is existing... Anyway to the changelog.

Changelog: ToaM 0.34.0

  • 320 renders

  • Implemented the next part of the story

  • Updated the codex

  • 1 hidden image

  • Grammar, spelling, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, Bread, Oaiki, Horny Toad, DocWhoJ, Orion)

Note: The new image compression isn't with this build, there is 10k images to go through in total, and about half of them left to go still. I'll try to get it done within the next couple updates.

Release schedule:

  •     $15 Tier: As soon as the post has had its final touches and links been verified.

  •     $10 Tier: 19th of February

  •     $5 Tier: 20th of February

  •     $3 Tier: 21st of February

  •     Public: 3rd of March

Checksums SHA256:

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    com.talothral.toam-release.apk (WT)


Sunday, February 16, 2025

Public Release: Tribulations of a Mage 0.33.0

Tested and played through it a few times, and all the saves worked. But that doesn't mean things didn't slip by. So, as always, if there are any issues, please report them on Discord if possible. That way, I notice them quicker.

https://discord.gg/GJK5kfKypg

Somewhat optional patch. Grammar fixes and cosmetic stuff again.

https://mega.nz/file/HnwzDCzb#qGpVI3qZN7yTy5VRP2Fd-rE73RLFPavtLqZU2hgJqm4
https://gofile.io/d/Y5S8hf

Tribulations of a Mage 0.33.0

PC
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https://mega.nz/file/CixRlBTY#C1uAT3GNEwwL-OJ7Chb5beaD46OgUS_GONaUSISim1s
https://gofile.io/d/tVBsI3

PC Compressed
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https://mega.nz/file/3zAjAYoa#qIm-up-tvuAt-Tg1t7UX0nn_W3MJsWbsk605IGVrjrA
https://gofile.io/d/VERIMJ

MAC
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https://mega.nz/file/674zlbwS#mqltSZ3Xdk4JPSHxe1Exn3zLH7snIfvisSftmUPC9rA
https://gofile.io/d/q2i7Ff


MAC Compressed
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https://mega.nz/file/ziAVCCRT#EF3QwPGzk1Uu1312L7F5yuFRmrhM5pPmmnQXUg6mVv0
https://gofile.io/d/KWIhzQ

Update only
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https://gofile.io/d/xSET2M

Update only compressed
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https://mega.nz/file/SjoihCiT#GrYm1HHR-PkV_m-Fq8NRpIl3ryoqdGYAEZJeAAJKJek
https://gofile.io/d/NSxcQP

Android
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https://mega.nz/file/mqQHXADR#zRkoTx7TErtsHhJy5yz1-woc7zYMq3PW1Sm00iHG2d4
https://gofile.io/d/RiEvhl

Android WT
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https://mega.nz/file/On4HECbb#qDn_4mjKb09Ck-69dNFEYhkwrmb1CHsQdEVpLGVJ9h8
https://gofile.io/d/90qRLF



Friday, February 14, 2025

Progress 14.02.2024

Hello all!

I'm sleepy... So what's up? Rendering is done, I sent the thing to be tested... and that's pretty much it. I'll do the builds when I get the results of what I need to fix. So as usual, I'll write what is left, which is not that much, over the weekend and resume the shenanigans... I mean, I'll start rendering 0.35.0 on Monday. Also need to remember to unlock the relevant codex entries.

Also, as of note, the file size is getting huge. We are talking about 9 GB at the moment, and about 16 updates left. Probably, it's just an estimate. So, I will be compressing the images a bit more, trying to keep it under 10 GB when it is done. What does it mean for the "compressed" version? Nothing much. I might increase its compression a bit to keep it closer to 5GB thanks to download limitations from sites for free users. Now this change won't require anything from your part, everything will function as they was as only images will be affected. And why I'm telling this? It's mostly a heads up for the time when the download size goes down a lot. Hopefully anyway.

I've been doing a lot of underground renders recently so felt it was time to for a little change, probably the theme continues on Monday as well since no spoilers. Eventually, these random renders will be replaced with Sorcerer 2 concepts, like I did during towards the end of TRS2. But now isn't the time for them. Need new night time HDRI set... meh.

Anyway, have a great weekend you all!


Monday, February 10, 2025

Progress 10.02.2025

Hello all!

Whee Monday... been kind of typical Monday if I'm being honest, slow, and full of interruptions because why not? And today's theme seems to be light and shadow.

Anyway, rendering? It's in a decent state, 1 and 2/3rd of a scene to do... just that the 2/3 part is half of the script. But it is relatively quick, not that much movement as is so. Posing isn't that pain in the backside, outside the set being relatively heavy.

Writing is in alright state. Right now I want to write. A lot if I'm being honest, one of those moods again so it is really flowing nicely overall. But it is always a balancing act between rendering, writing and resting period. Although I do rest while I write both mentally and physically so it tends to get blurred. Anyways, I'm happy with it. Couple interesting things coming, in my opinion, but I might be biased.

 

So a couple of images... This is actually one of my favourites in this update. It's simple, the torch gives... maybe a bit too much light, but partially it is because of the light fog reflecting the light back to the room. Funny how physics of light works. When researching, testing, and setting up things I've learned so much about light behaves is amusing.

And this is another favourite of mine... Sorry it is a bit dark, especially as small image, but in game I will add that and 11 in this series behind the enhanced visibility option. If there are others let me know and I'll make a patch or something for it if need be. Still I always like playing with light and darkness, simply because it can create nice renders and builds the atmosphere. Also this is the render I was sort of teasing yesterday on discord.

Overall I'm happy how things are going at the moment, still work to do but it isn't as bad as I feared... yet anyway. Anyway, short break and back to rendering I shall go!

Friday, February 7, 2025

Progress 07.02.2025

Hello all!

What a week... more set building. So rendering? It's the same as in the previous update. I have a bunch of renders, and it is more than I should have at the moment, but in relation to the script, it's not really where I would want to be. But that's the way it is at times, I can't much help if set takes 6 hours to build.

And then the writing, it's in okay place overall. Not greatest, but not bad either. But this is why I have the buffer of several updates written as there are times when you just can't write, because everything else takes the time. Luckily, I should have some time tonight since relatively close to being done with today's quota of renders.

Now this is a bit strange preview... It's the first sign that things might not go as they planned. But also to show a but more of the throne room. Heh, managed to run out of VRAM with one of the earlier versions of this room. Even though it seems simple. Still, I'm happy with it. Anyway, have a great weekend you all!

Monday, February 3, 2025

Progress 03.02.2025 and Changelog for ToaM 0.33.0

 

Hello all!

Release day, yay... But before that, the usual stuff.

I started to render 0.34.0, a shock there. However, due to... the renders and wanting to avoid spoilers, there isn't in game preview today, which isn't exactly that shocking.

Writing... How to put this? I had an idea last night that works better than the original thing I wrote, so I'm rewriting a section of 37.. it isn't bad just page or two... or four. Never the less I'll start writing 38 tomorrow the latest. So I'm... happy mostly, also had an idea for the following days that I need to follow up. Going to be interesting to render the 37, 38, and 39... especially 39.

So a motivational render... Some environments spark inspiration. And it doesn't need to even be a complex environment either... This, this first made me thought of harpies if I'm honest, but it's one of those things where I'm split. They are stable in fantasy, but at the same time they do exist in mythology. After all, the original sirens were more harpy like than mermaid. Although I need to go spelunking my asset library for more lightning effects... some ideas form but unsure am I able to make them... Anyway, enjoy random motivational render while I ponder things and render the 0.34.0... And then we move to the changelog... finally.

Changelog: ToaM 0.33.0

  • 297 renders

  • Implemented the next part of the story

  • Updated the codex

  • 1 hidden image

  • Grammar, spelling, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, Bread, Oaiki, Horny Toad, DocWhoJ, Kanzhar, Bashiron)

Release schedule:

  •     $15 Tier: As soon as the post has had its final touches and links been verified.

  •     $10 Tier: 5th of February

  •     $5 Tier: 6th of February

  •     $3 Tier: 7th of February

  •     Public: 17th of February

Checksums SHA256:

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    ToaM-0.33.0-mac-C.zip

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    ToaM-0.33.0-mac.zip

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    ToaM-0.33.0-Update.zip

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    ToaM-0.33.0-UpdateC.zip

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    com.talothral.toam-release.apk

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    com.talothral.toam-release.apk (WT)

Sunday, February 2, 2025

Public Release: Tribulations of a Mage 0.32.0

 Tested and played through it a few times, and all the saves worked. But that doesn't mean things didn't slip by. So, as always, if there are any issues, please report them on Discord if possible. That way, I notice them quicker.

https://discord.gg/GJK5kfKypg

Somewhat optional patch. Grammar fixes and fixes a one wrong portrait. So cosmetic stuff again.
https://mega.nz/file/rvIQ0LZY#69GKx82moMEIEd41GuS4L8mzu9tdgdvoKQ4Y_rVTBfE
https://gofile.io/d/60AN7a

just extract it to the /game folder and let it overwrite the scripts.rpa


PC
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https://mega.nz/file/u653yAxb#TOcIVn_uQQ_PNXrrV3X5oiGObGq4zqOhEWJSVgJNFDw
https://gofile.io/d/ei0XQG

PC Compressed
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https://gofile.io/d/3dC3E1

MAC
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https://mega.nz/file/T35lmRrZ#9yuE4y_r3lQ8tvFd2Mput2G9y8Kb92w-O7pddZyo2vA
https://gofile.io/d/cJ5DMF

MAC Compressed
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https://mega.nz/file/2qInmDZA#_IYSsJQaIPt4vnbx48n8TnY-S9yNCYPEsZucElYePuQ
https://gofile.io/d/Zi2wcm

Update only
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https://gofile.io/d/aMgDXj

Update only compressed
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https://gofile.io/d/aYbCs0

Android
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https://gofile.io/d/NDhOYp

Android WT
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https://mega.nz/file/DyIhiLTK#ODCWi36uWGOgFl4CR_MlrFhanCOEReaZ2FUvb4IdGg8
https://gofile.io/d/rQ80nu

Progress 17.02.2025 and Changelog for ToaM 0.34.0

Hello all! Amusing, no matter how much you prepare ahead of time, something always goes wrong. Meh... that's life. Anyway. So what's...