Friday, January 17, 2025

Progress 17.01.2025

Hello all!

So what's up? Builds are being done tomorrow, would have done them today but unfortunately had one of those real life things that needs to be taken care of taking way too much time today, but bureaucracy nothing you can do about it. But Saturday or Sunday is the usual build day anyway so nothing new in that regard.

And that means it's writing time for the weekend. I don't have much left and I'm in better mood for writing since the more negative outcomes... sans one but that I only need to write not show so that's something I guess, still can change that bit as it is one of those things, granted it is easy enough to deal with if I leave it as is. And then as tradition... no spoilers. Not that there is much to spoil in this one...

This... this is interesting on a couple of levels. It isn't an in game render, but all the elements in it can and probably will appear sooner or later. And frankly, partial reason why this is the shattered sword, needed to test how it works.



This isn't the image I originally wanted to post, but it will do... Travelling in style. I'll be honest, this wasn't what I originally thought I would be doing. Right until the introduction of Maryn I was looking for alternatives, but the reality is, if you want to move a lot of people around relatively quickly, there aren't that many options. Herd of pegasi would have worked until you realise that you need 24 figures on the screen (give or take) if you want to accommodate the whole main cast. And that wouldn't solve the "problem" with Nisha. In the end, Maryn was the right choice.

Anyway, I'll get back to writing things. Have a great weekend you all.

Monday, January 13, 2025

Progress 13.01.2025

Hello all!

I'm tired, the full moon messing with my sleep again. Right, so what's up?

Rendering is in a good state, one and half scenes to render, about. So overall I'm happy with it, the render count isn't going to be huge in this one. But some of the up coming updates most likely are larger.

Writing. It's okay state. I still feel it is rushed but at the same time trying to prolong it feels artificial. Eh one of those things, it's going to be more clearer once I render as I said, more fleshed out than just the text and few sentences to guide the scenes.


And here it is... The Master of the Arcane Forge. I've been kind of dreading making these updates. Simply because there aren't really assets for it. But, I'll make do. And yes the image is a bit darker at the moment. But it will be somewhat more brighter at the release time. Anyway, a bit more rendering than a break... although I might end up doing today's quota before that. Eh lucky me, can write then. See you all on Friday... hopefully with additional pictures that I can show in public posts.

Friday, January 10, 2025

Progress 10.01.2025

Hello all!

Friday, yay. So what's up?

Rendering, it's going... honestly, I'm not entirely certain how it is going. Script wise, I'm where I should be, give or take. But set building and trying slightly different workflow is putting me a bit off. But it will get done in time.

Writing? It's in a good spot, not really happy about it, but that's because I'm currently writing the "negative" outcomes, which hopefully no one will see. I don't enjoy writing about the negative outcomes, but they need to be there so that the choices do actually matter. Anyway, it's all good.

So we are doing a slight detour, as it was said in 0.31.0. He and a couple of others are just minor characters. They are there just to provide some needed information, well him not so much for reasons. Other than the information, there is another reason for the detour and it relates to the big blue... but that's something to be discovered.

Anyway, that's it for this Friday. I'll see you all on Monday, and you all have a great weekend.

Monday, January 6, 2025

Progress 06.01.2025 and Changelog for ToaM 0.31.0

Hello all!

Annoying. This should have been out a few hours ago already. Stupid RL interruptions. And from the title you can guess that it is a release day as well. But before that. What's up?

Rendering of 0.32.0 has started, shock there I know. There are a couple of variants of things so I'm not entirely sure how it will go at this stage as they are in an environments that I haven't built yet so that remains to be seen.

Writing? It's in... as state. I'll start the 0.36.0 tomorrow or Wednesday the latest, depends a bit when my brain sorts few issues out. I'm not entirely happy about the flow if it at the moment. I know it isn't rushed and it looks different when I get the renders in, but not happy with it regardless. Eh it will sort itself out one I get to render it, I always edit things then.

Departure time... Finally, I suppose. The main story has been "stalled" for a bit, but that is due to realism reason. While getting information is quick, it isn't instant, and neither is planning.


And then just a motivational render. I did this actually yesterday. I wish I had this environment months ago, would have made things so much easier with a few scenes. But alas, it wasn't. Although, the good thing about doing three different style VN's is that there is some overlap between them and I can use certain assets cross genre.

Changelog: ToaM 0.31.0

  • 312 renders

  • Implemented the next part of the story

  • 1 hidden image

  • Grammar, spelling, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, Bread, Oaiki, Draco, Horny Frog, DocWhoJ)

Note: Codex hasn't been updated. There will be a larger update again soon to it, so kind of want it all done at the same time once I get the portraits and things rendered.

Release schedule:

  •     $15 Tier: As soon as the post has had its final touches and links been verified.

  •     $10 Tier: 8th of January

  •     $5 Tier: 9th of January

  •     $3 Tier: 10th of January

  •     Public: 20th of January

Checksums SHA256:

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    ToaM-0.31.0-mac-C.zip

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    com.talothral.toam-release.apk (WT)

Sunday, January 5, 2025

Public Release: Tribulations of a Mage 0.30.0

Tested and played through it a few times, and all the saves worked. But that doesn't mean things didn't slip by. So, as always, if there are any issues, please report them on Discord if possible. That way, I notice them quicker.

https://discord.gg/GJK5kfKypg

Somewhat optional patch. Can be used or can be ignored, if used one less question at the start of update 31.
8AFACFE05474D9448CFEE37201311E8E7ED90E270BA742A4A3804129D1D3247F
https://gofile.io/d/vK6ovZ
https://mega.nz/file/y2ZQjAAD#0SMjGlDhHP9-edBJKKTJx_T6cPxWPV-hO-aWJxTYvQY
just extract it to the /game folder and let it overwrite the scripts.rpa

PC
A1C95652FDEB987BB5882BA7D1008626BA392AFCDAAAE928231DB8E0111EFD2E
https://mega.nz/file/r75CgZDQ#cWH-GUvleB-OCtxkCeDBxRkMNKhHb380arq4XlmOJZo
https://gofile.io/d/F6Sgsa

PC Compressed
2ADF3AC5C58390AD1B0FB5656E1607E2DF4EF670093820536732431368FE83BC
https://mega.nz/file/r2BikbaK#fiZuSoIr7kQmHNKAVAM5NTrL7vlZeHBVsO_xfEXBCbk
https://gofile.io/d/k5W2JS

MAC
FACAFFF39DCBAD10188B6B766D8346D6DEAF2193DB56B71A1477C44906C15E85
https://mega.nz/file/iu4zEAqJ#FaB5SwOoxweYdp7p_tWbQ_QkzpT_UUws1KHZO-SccPw
https://gofile.io/d/sJaXWw

MAC Compressed
ABED07B43CD587B0B2E1202F15C69EDA723800EC11988FCCE99AD486986A06F6
https://mega.nz/file/Hn43XJLS#UpMx4hd-YYVUp__H-h4lAsrDk3nKweiMLx2_HfrEou0
https://gofile.io/d/UrlLZD

Update only
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https://mega.nz/file/SzwCwJJb#PWs7_He-vNP0VsLtpKrxNkw3U11OdAdBapWqDcWlNCk
https://gofile.io/d/75zyfA

Update only compressed
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https://mega.nz/file/rngWQRzZ#AryPlMJVvfdWtiZbfk-BBOm2yXkG1duS4BK3JjE3Sss
https://gofile.io/d/VwU2wL


Android
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https://mega.nz/file/bqpSVIjQ#ay4h1EvgSnQmeQ2SPj7-lUyYF41MYc_geSsWBhL_MFs
https://gofile.io/d/3xU6l8

Android WT
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https://mega.nz/file/TzIiTQwL#PCnViPpGaGGw_R3czfVg6hcz5DGor9Pwk_lKbCY_D3A
https://gofile.io/d/6HnJBG

Friday, January 3, 2025

Progress 03.01.2025

Hello all!

Wow... I'm not going to lie, I wasn't expecting to have the update done by now. But I handed it to testing and things last night and managed to get some extra sleep. So yay?

So obviously, outside of the few tasks when I do the builds after the final testing I'll write what remains of the update 34 over weekend. I'm not as far in as I would have hoped, but at the same time it isn't as bad as I make it seem. And as almost always during the last progress post of the update no spoiler so some other stuff...

One of the reasons why most mages are hmm... what's the word?Jealous? That will work. Jealous of Nisha is that she can be actively aid in more tasks than the usual familiars. Satya has a rat, while good for spying fairly useless in combat, same with Riya's butterfly or Uche's bird. Eirlys' spirit dog is one other that is useful in similar ways. Ayaka's dragonling can be useful, but she can't really body block, which can be useful at times. Yeah, my mind go into strange places at times. Especially considering I did this render to test the environment out...



And then this... someone got this stuck in me head... Still it was interesting to make. Not really feasible as is, well not with those clothes and that particular body shape, but if I get different set of nurse clothing I might have some use for her in some other game in the future >.>

Anyway, writing for me. Have a great weekend you all!

Monday, December 30, 2024

Progress 30.12.2024

Hello all!

Monday, and you know what that means, a progress post. So, what's up?

I have one scene left to render... and here I thought I took a day off? So I'm more or less pleased with how things are going with rendering. It still will take a day longer to render than normally, but it isn't that big of a deal.

Writing... oh the writing. It's in okay shape, things got shaken from original plan as usual. I tried to follow the path I set earlier, but it just wasn't going anywhere. So I just stopped trying and wrote, still follows the general plan just not the way I thought...




And an actual preview, just a short chat with Eirlys and Iraea... Now as you may notice this is in the library and Yuu is missing. Fear not, she will be there. Just that there is a possibility that her joining the tower might be missed thus this is on that side of things...


And then something completely different. One of those strange ideas that pops into my head from time to time and need to get out... Anyway, short break and some writing and things for me...

 

Progress 17.01.2025

Hello all! So what's up? Builds are being done tomorrow, would have done them today but unfortunately had one of those real life things ...