Monday, October 6, 2025

Progress 06.10.2025

Hello all!

Set building... feels like I've done nothing more than set building the past three days. Which is kind of accurate. But that being said, I'm about where I want to be. I still have about half the script, a bit more actually, to go through. Luckily, a lot of it is variants of the scenes, so I don't have to build that many sets as is anymore.

Writing is going, no complaints there, just lots of browsing through my environments (and props) recently just to ensure I can write the scenes I want and need to.


And then a preview. Tomas, Jhaena and Nisha somewhere dark... curious things. It was interesting to make this one, I admit, lighting it wasn't the easiest, but I'm happy with it. Frankly, the spell that Tomas is casting doesn't have a reason. It's just there to provide a light source. For most parts.

Exploring more of the world of magic... that has been a sort of wish for Sorcerer 2. And truthfully there will be more of that side than the normal, it’s still a mix since a lot of the members of the house needs to live in both worlds, but the focus should be more on the other side of things simply because that’s where the story leads. Anyway... short break and then more rendering and writing.

Friday, October 3, 2025

Progress 03.10.2025

Hello all!

Ehh... it has been one of those days when you just should have turned off the alarm clock and gone back to sleep. Ah well. So what's up?

Rendering? It is in an okay state, not too bad, but not great either. I suppose I'm roughly where I should be, at least after I finish the scene I'm doing. So, not really complaining at this stage.

Writing? Writing is going decently, about halfway through the first update. So, no complaints there.

Old familiar faces... A scene that can be missed, for obvious reasons. I've always tried to, yes really, to reuse existing characters for things. At times that isn't possible, and the cast becomes large. Anyone checking the codex can see that. Is it necessary? Yes, and no, it depends on the story. If it is contained let's say, in one city (or village, or house and so on) you can get by with a limited cast. It makes sense to run into the same people constantly. But when your story can be all over the world, it makes less sense to have a limited cast. But at times old friends can make a difference... assuming they are alive...

This... is mostly a "palette cleanser" for me. And again with the mystery lady... she is in so many renders by now. Truthfully, her role is set already. I know how the story goes for the most part; just the details between the beginning and the end are slightly murky. Eh, things to think about once I get there. Anyway, you all have a great weekend. I'll take a break and render a bit more.

Monday, September 29, 2025

Progress 29.09.2025 and Changelog for ToaM 0.50.0

Hello all!

Yay, it's release day, and back to the usual schedule with it. Not so yay? So what's up?

Rendering 0.51.0 has started, shock there I know. And now, as a reminder, this one will take longer to make. Usually the script is between 20 and 25 pages; this one is 31. There are sections where I can reuse the renders since portion of the scene is the same, just certain parts differs so need so see how it goes over these weeks. So do what you want with that knowledge.

Writing... The epilogue is done. It's 64 pages. Yeah... the final word count of ToaM is 396 830, and that's mostly dialogue. So where do we go from here? Well... Sorcerer 2, the writing of it has started. Hopefully, by the time I've done the rendering to ToaM I have three or four updates buffer, that would allow me to be more flexible with things. And since no spoilers... something else.

This was me testing a... let's say, story concept. One of the annoying things with Daz is that there are no environments, which I've told a hundred times by now. So, essentially, you need to write to what you can make. Luckily, I do have the opportunity, and that is why writing ahead is a good thing. Now this is interesting in a couple of ways, other than the textures leaving something to be desired, but that is easily masked by changing the time of the day and adding some ground fog. That and it needs a few more pieces of jungle in the background. What is most interesting is that this... is something related to how Sorcerer 2 starts. There is a sort of catalyst in how things start. Magical or mundane. Or in this case, it sort of both. What starts as mundane event turns in to something else. Why? Well... that you wait and see. Anyway the interesting stuff...

Changelog: Tribulations of a Mage 0.50.0

  • 360 renders

  • Implemented the next part of the story

  • 2 hidden images

  • Grammar, spelling, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, Bread, Horny Toad, Bernie64GER, OBE, DocWhoJ, Oaiki, Digitalzig, FrankDaGreat)

Yeah not much to say in here, really. The codex stuff is in progress. Most changes that need to be made are done; they are just on the development build, like many other things. Anyway.

Release Schedule:

  • $15 Tier: As soon as the post has had its final touches and links been verified.

  • $10 Tier: 1st of October

  • $5 Tier: 2nd of October

  • $3 Tier: 3rd of October

  • Public: 13th of October

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Sunday, September 28, 2025

Public Release: Tribulations of a Mage 0.49.0

 

Tested and played through it a few times, and all the saves worked. But that doesn't mean things didn't slip by. So, as always, if there are any issues, please report them on Discord if possible. That way, I notice them quicker.

https://discord.gg/GJK5kfKypg

Tribulations of a Mage 0.49.0

Patch: 
Fixes the Empress letter scene for those who didn't forgive Anor:  

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MAC

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MAC Compressed

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Update only 

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Android
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Android WT
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Friday, September 26, 2025

Progress 26.09.2025

Hello all!

Friday, and you know what that means! A progress post! So how are things?

Update 50 is done and handed to testing... and that's it. So much for being two days late, eh? Luckily for me, thanks to the temperatures shifting towards colder and my finally replacing the fans, my computer cools down faster and as a side effect rendering times dropped. So, I was able to pull 360 renders in a week. Yeah, not going to happen again... Truthfully, it was only quick because I didn't need to build sets. Something that is ahead in 0.51.0 a lot of it, there is no scene where I don't need to build a set.

So, I'll write over the weekend, take it a bit easier, I have about 15 pages to write and I'm done with the epilogue. Although I do have a feeling I should write one scene more, but... I'll see how it goes when I render things. Anyway...


Catching up with Uche. It's been a while since we've seen him, and it is a good time to see what he is up to. This was honestly the least spoiler I could give anymore. Yeah, the last few updates have been talking mostly, but that's the nature of the thing since... well... It isn't like you can call anyone to see how things are going five hundred miles to the south, or look things up on the internet. But that will change again in 0.51.0, obviously...



And then extra... At times these renders are a form for to clear my thoughts, to see what directions the story would go. Yeah, Alexander had a sword that he never used in Sorcerer, doubt that he uses it that much in Sorcerer 2 either; he has more convenient ways to deal with things. But I like it as an option. There is a reason why a lot of action movies do resort to hand-to-hand combat, simply because it is visually more exciting than simple ranged combat. And yes, there is someone new in the render. I probably should talk about some of the lore bits in more detail one of these days... Eh. Anyway. You all have a great weekend! I’ll go take a break and write!

Monday, September 22, 2025

Progress 22.09.2025

Hello all!

Progress post time! So what's up? Rendering is... eh. I'd say it is in an okay state considering I started rendering this update two days later than usual. Naturally, it will shift the rendering time a bit, but the complex scenes are done, and I actually started rendering the scene I wanted. Although slightly later than I wanted, it’s better than I expected.

Writing. It’s... flowing. While there is no real reason needed for Tomas to see any of the characters in the epilogue stage. It’s still nice to give a plausible reason, and you can feed some information about the choices you’ve made that way as well. So it’s good, and should be able to switch to full-time writing Sorcerer 2 by the end of the week.... assuming I didn’t jinx it again.

And then a small preview before rambling. There is bound to be some repetition with the dialogue; it’s human nature. I try to avoid it, but yeah, it happens. Still... Sanya and Malgrin are, or were catching up a bit.

And then the rambling bit. A bit of continuation from Friday. Being a "hunter" doesn’t mean you are skilled. Partially because most of the supernatural beings can mop the floor with them, they tend to rely on brute force. And they make a lot of mistakes, but what is one more unsolved murder or disappearance? But that doesn’t mean all of them are reckless zealots. The higher in the Inquisition hierarchy you climb, the smarter and better trained the hunter, or should I say Inquisitor in this case, is. The only problem for them? An actual Inquisitor who has passed all the tests and requirements is rare. How rare? It is written in my notes that there are only ten active Inquisitors in the world. So if one shows up? Things will get messy. This image, though? It’s just the generic hunters trying to get a name for themselves. They will fail... Anyway, short break and more rendering!

Friday, September 19, 2025

Progress 19.09.2025 and Changelog for ToaM 0.49.0

 Hello all!

Well, that took some time... rendering was done on Tuesday, builds were done on Wednesday and been uploading since... Yeah. But as I said on discord, because this update was late for unplanned reasons all patrons get it as soon as I get the details hammered out. Beyond that?

I started rendering update 0.50.0 on Tuesday, so obviously, starting two days later means I'm behind where I would want to be. But it is what it is. Render count-wise, I'm relatively close to where I should be, but that isn't what matters; it's the script. Ah well, I'll know on Monday how it looks like.

Writing? I... let's say decided how the final scenes go. Some people are grouped up when it makes sense, like the Nagas. Still lots of scenes to do as usual when it comes to epilogues. But overall I'm happy with the writing. So then, no preview since it would be rather hefty spoilers of what would happen in 0.49.0, sort of. So, something else with a bit of rambling before the good stuff.


The hunters, the Inquisition, and the church. I get asked this occasionally. They are and they aren't the same at the same time. It was said during Sorcerer that the left hand doesn't know what the right hand does. That is accurate and yet a simplification. Officially, neither the Inquisition nor the hunters exists. Unofficially, they still do "God's work" and are under the higher circles of the church, or churches since about every religion has them one way or the other. Not all hunters are part of the Inquisition, though. There are several "private" organisations that get used by the inquisition especially in the areas they aren't either welcome or don't have the manpower. And this leads to a clash within the church. The left hand, I titled it as "mercy work," which is basically the aid work that church has done (and still does) globally. Then there is the right hand, the "enforcers". Take the orphanage where Alexander grew up as an example, despite the nuns (and religious sisters) wearing a nuns habit they are from multiple faiths since the effort to protect the innocent is universal concept. To the inquisition that place is affront, and if they could they would wipe it out from the face of the Earth. That was one of the reasons why Maria was/is stationed to the orphanage, other similar orphanages have other protectors. But that only takes care of the ones who are in sanctuaries, there are other sisters (and brothers) of faith who act like the hunters do, but not to kill the supernatural beings, but to protect... some of them anyway. And bringing the orphans to the orphanage. And those sisters of faith (don't have notes with me so I forgot the order name) do clash with the hunters and inquisition regularly. Usually those encounters ends up with no survivors on one of the sides... And no, you don't know anyone from that image.... Anyway to the important stuff.

Changelog: ToaM 0.49.0

  • 658 renders

  • Implemented the next part of the story

  • Grammar, spelling, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, Bread, Horny Toad, Bernie64GER, OBE, DocWhoJ)

Yes, unfortunately no hidden image in this one. Sorry for that, I'll see if I can put two in the next one. Anyway...

Release schedule:

  • All patrons: As soon as the post has had its final touches and links been verified.

  • Public: 29th of September

Checksums SHA256:

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Progress 06.10.2025

Hello all! Set building... feels like I've done nothing more than set building the past three days. Which is kind of accurate. But that ...