Monday, June 7, 2021

Progress 07.06.2021

 

I made decent headway during the weekend, and I'm roughly half way of the final scene of the Li's branch. And speaking of branching, after having some thought I'm going to allow the choice, but only if you were on Li's branch originally. Just need to tie the whole thing to a new variable so I can continue things the next day more easily.
Writing. I made decent progress it over the weekend, not exactly where I wanted to be but close enough, so as long as everything goes smoothly I should be finishing the day 29 before the first half of the update is done. And again probably jinxed it but eh.
 
And more stuff with Li, yeah that's the theme of the first half of the update... And just because of that a bonus image.
 
Sabrina as barbarian.

Friday, June 4, 2021

Progress 04.06.2021

 

And a week has gone by and time for some progress. As said day 24 is branching day, and I have 3 scenes left of the first half. Well the last scene is rather long.

But that being said, I am considering offering a choice instead of automatically putting you either on Li's branch or the other branch. Although the offering the choice negates the choice on day 5. But adding something unique for that means bit more writing.

So how about that writing? Day 29 is underway, and if everything goes as planned I should be able to write most of it over the weekend. But saying that I probably jinxed it, so we see how it goes.

 There are days days when the lightning is just right. And yes, someone is angry.

Monday, May 31, 2021

Progress 31.05.2021

Okay... So yeah yesterday was the first release day of the 0.23.0 which mean there isn't exactly that much to show but it doesn't stop me from trying!

0.24.0 will be branching day between Li and the other branch, the narrative changes a bit depending which branch you were on and with the other branch you meet more demon hunters, or see. On the Li branch it's more peaceful. And without saying already rendering the day.

Writing is going, didn't really take that much break from it, so it's going well and hopefully by end of this branching I'm even more ahead than I am currently, which is on writing day 29. I really need to start taking that one day per update cycle just to write and ignore everything. Well easier said than done.

This isn't exactly a preview of the next update, for spoiler reasons obviously, those will resume on Friday. Instead, you get to meet Bruce and Tommy... yes I named the ogres as Bruce and Tommy cause reasons. Bruce you meet on day 27, he is the one with the beer.

Friday, May 28, 2021

Progress 28.05.2021

 

Man it's been a busy week, but getting there. 

0.23.0 is programmed in, doing the first round of spell checking today, and some additional testing. So once again it's waiting for the renders. 60'ish to go give or take.

Writing is... going? It's bit hard to gauge really, day 28 is done, just needing few edits to it so starting day 29 in a day or two to give my brain some time to rest.

Practicing some spells.

Public Release 0.22.0

 

Sorry guys for the delay, been busy with 0.23.0.

Tested and played through few times, all the saves worked. But that doesn't mean things didn't slip by. So as always, if there is any issues please report them in here or on discord (https://discord.gg/GJK5kfKypg). Thank you, and please enjoy!

Full download:

Windows/Linux (3.59 GB):

Mac (3.58 GB):

Unfortunately, mac version is untested.

Update from 0.21.0 to 0.22.0 (296.9 MB)

Extract the files from the zip-file in to game folder and overwrite the gui.rpa, images.rpa and scripts.rpa.

If the file permissions are wrong on the Mac version and it won't run. To fix it, you need to open a terminal and run:

sudo chmod -R 755 /Applications/Sorcerer.app

- Thanks to Eris Discordia for this!

OPTIONAL features that will change the default functionality of the VN:

The pickled edition:

Adds pickles... don't ask, better for your sanity.

Monday, May 24, 2021

Progress 24.05.2021

 

So much to do and so little time. Well not really, but feels that way. Anyway.
Rendering is on schedule, more or less. I have two fairly large scenes left to do and two smaller ones. Well it's bit relative anyway what constitutes small and what large. But yeah I'm somewhere on the internal schedule as far as render count goes, been jumping between scenes when I notice that somethings need few render or two to work better. But that's normal.
 
Writing, I hit a bit of a wall if I'm honest, section I'm writing doesn't feel right at the moment. I know what I want to achieve but that one small bit of how I do it hasn't gone in to place. But fear not, this is just a minor annoyance on my part, which I get sorted once I can do one or two inspirational renders about the scene in question.
 

This isn't inspirational render, this is part of the "main plot", and I've been messing around with my render settings, always need to try to improve some how, just occasionally it is more steps to the sides than forward with experimentation.
 
And no, you don't need to worry if I manage to make better looking renders somehow, I won't start remastering the beginning. Always finish what you are doing before even considering redoing earlier parts of it, since it is too easy to end in "remastering" hell and that doesn't serve anyone. Especially when you have 6000+ renders already.

Friday, May 21, 2021

Progress 21.05.2021

 

And welcome to the Friday edition of progress report.

So where am I at? Roughly half way with the renders, I'll say roughly because I added something, again, well I added it to the previous day so have to do some follow up with it  so need some renders for that as well. 

As for writing, most of day 28 is sorted, just need to mess around with the scene order a bit so can get most out of it.


Well, this was bound to happen sooner or later. This update is pretty much about Sabrina, she is in about 85% of the scenes. And if anyone else wondered about the dog...

He was found and returned to the owner....

Progress 15.09.2025

Hello all! Remember when I said something about famous last words? Yeah... On the positive side though, I've made three weeks worth of r...