Friday, April 15, 2022

Progress 15.04.2022

 

Friday and progress, hmmm...

Yeah I've made progress alright I'm where I need to be on all fronts really.... and that's it? No? Bit longer you say? Sure!

Rendering has gone smoothly for most parts, changed few things around because it made more sense that way. Building is eating bit time but I'm have most of the "most used sets" done, I think, so far anyway. And I'm around half way which is where I should be around this time so all good for most parts.

Writing is on schedule to finish the Day 8 this week, assuming I won't get distracted or stare at the screen for few hours because reasons, which both is bound to happen. And while I would want it to be done this week luckily I'm not in that big of a rush with it since as long as I finish before the rendering is done for day 4 I'm good.

And it's Nadia's time to make a comeback to the TR verse... Her hair changed from what it was, and I like it in all honesty. This day has been amusing sort of, not many images I could show here so far for various reasons.

Monday, April 11, 2022

Progress 11.04.2022

 

I know I know, kind of breaking the tradition of not having a progress post the next day following the release. But anyway... and I know of the time >.> But this was mostly written on monday just lots to do and waiting for the preview render.

I've sorted the day 4 script in proper order mostly. So it's just rendering now, which I've started to do. Although you get concept stuff today, well kind off, as preview cause no spoilers!

Writing of day 8 is underway, hopefully I get to finish it by end of the week, but we'll see, I try to keep with the 4 days buffer I have, well 3 at the moment if we nitpick.

Empress Shelxae. Part of my issues has always been finding the clothes for scifi. At times you get decent results when kitbashing.

Sunday, April 10, 2022

Changelog: TRS2 Update 3

 

Man those titles are going to get weird... Anyway.

Changelog:

  • Day 3 implemented
  • Two additional music tracks
  • 395 renders
  • Grammar, spelling, and other fixes (Thanks to Adry Lemon, Shaddy, and BryonSmothers3DX, Bread, Ario, and David Green.)

So it's coming out soon™. And this is the release where we return to the normal tier release schedule. Thus the release schedule is as follows.

Release schedule:

  • $15-Tier: 10th of April 2022
  • $10-Tier: 12th of April 2022
  • $5-Tier: 13th of April 2022
  • $3-Tier: 14th of April 2022
  • Public: 21st of April 2022

So $15 Tier is once I verify the links basically. And as far as the update itself goes, it's the same length (approx) as any singular Sorcerer update was, text wise anyway.

Friday, April 8, 2022

Progress 08.04.2022

Been... interesting week, barely noticing what day it is, almost missed doing the progress post. Almost.

So where are we at rendering wise? I have 1/3rd of a scene left to do before I make proofreading build. Bit behind on that regards since had to redo portion of a scene because I didn't like the set, unfortunately the set I liked ended up being bit more heavier to render thanks to all kinds of reflections. But still I'm on schedule for the day I was aiming at.

Writing is on Day 8, total surprise there. On writing side it is becoming easier to do things, just need to guide them towards the end. Which isn't actually that hard to do just steer towards it with each update in somewhat logical manner.

This is the new set, and as you can see lots of reflecting surfaces. Meh, it turned out to be better than I originally envisioned so all is good.



Monday, April 4, 2022

Progress 04.04.2022

 

Progress 04.04.2022

Ah Monday, and I did stuff over the weekend! Hooray!

Rendering is going good, just irritated with it  since well long scene with a choice that alters few things. But it's good, 4ish scenes to render over all so not bad still on schedule. Yay.

Writing, it's okay, I'm debating on few things and that's usually a good thing but yeah, starting day 8 around Wednesday, need bit time to think over few things. I'm mostly worried about the pacing, it isn't fast and it isn't slow but I'm second guessing it as there is lot of stuff happening in relatively short period of time and I'm not sure have I've explained some of the things that will make people go "WTF" properly at the time of writing, the explanations are coming just not at the same day necessarily.

Not to worry, the guard will live on for another day. There is method to my madness most of the time, there are some background events (not in this particular image) that shouldn't be taken too seriously. And occasionally random things can trigger ideas what I can do in the background on those scenes that I think are empty, like that image, well mostly the holographic Chiel. But... there are things hidden in some renders that might have bigger meaning in the future


Friday, April 1, 2022

Public Release: Terminus Reach: Sentinel 2

This is it, the sequel to Terminus Reach: Sentinel.

5 years have passed since the assault on Sentinel station, time of rebuilding, time of peace. But now new shadows looms in the horizon, and once again the Wraith has to step up and fight for his beloved.

Tested and played through a few times, all the saves worked. But that  doesn't mean things didn't slip by. So as always, if there are any issues please report them on discord (https://discord.gg/GJK5kfKypg).

Month later I'll present to you, the first release of Terminus Reach: Sentinel 2. As said on the changelog post, it is a weird feeling. But thank you for your patience, and please enjoy!

The android build is made by me, I tested it with my Samsung Tab 7, it ran fine. It does have the second save location thus it is going to need access to all files like probably any other port. This version doesn't include the walkthrough mod, but I can add it if people wish.

Also all the scene controls from Sorcerer (and couple more) are in the extras tab in the preferences.

And as always, MAC is untested. But it's the same build the same way as Sorcerer was.

Uncompressed:

Compressed:

Android:

Progress 01.04.2022

 

Hello good people!

So progress for Friday, and no, not doing April fools for several reasons. Although this might not be as long as last one so bear with me.

Rendering is going decently and I'm more or less on the schedule with it I think, it gets bit blurry at times. Rendering is becoming smoother once I started using timers again to keep track when render is done. But beyond that, I'm not exactly happy of some of the renders on day 3, I know the reasons why I'm not and there is nothing I can do about it since it is how light works. Still could be worse I guess, and I'd be happy on everything ;)

On writing, I'm still on target finishing the day 7 by end of the week, hopefully it stays like that but even if I would miss that target I will start day 8 before end of rendering of day 3 so the prospect of that makes me happier.

Yup new aliens to meet, well that is kind of given all things considered, some have minor role and are there just to brighten the room. Heh, some are just background characters to fill the voids as said. 

And speaking of background stuff. I still hide some random things in the images. Some are harder to see and will be missed probably until I point it out. Some will be clearly seen. Although one problem I have is that majority of things happens in small rooms on a space station and there is no room to add something random in the backgrounds, but have to see how it goes.

And no, these two images don't have anything hidden in them, just showing not sure what exactly with these.

Public release: Sorcerer2 0.16.0 + Patch

   Tested and played through it a few times, and all the saves worked. But that doesn't mean things didn't slip by. So, as always,...