Sunday, August 31, 2025

Public Release: Tribulations of a Mage 0.47.0





Tested and played through it a few times, and all the saves worked. But that doesn't mean things didn't slip by. So, as always, if there are any issues, please report them on Discord if possible. That way, I notice them quicker.

https://discord.gg/GJK5kfKypg

NOTE: Due to issues gofile links are unavailable at the moment, I'll update the post as soon as I get any of them up. I apologize for the inconvenience.

Tribulations of a Mage 0.47.0

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Friday, August 29, 2025

Progress 29.08.2025

Hello all!

I'm tired... it's been a week. I'm coding the update as we speak, although about to take a short break to relax my brain. Rendering is done, coding is going... release might be a day later than I want depending on upload speed and how fast I can get the testing done. The usual stuff. So, I'll write more once I've done the coding and start rendering 0.49.0 on Monday... so business as usual? But I'll know on Monday about the uploads and things.

 


Malgrin... no, this isn't the time either when we tell him about his potential sons, but it's soon, I think it was in 0.49.0 like some other things people have been waiting for. But these talks are more about the little things, the friendship between Tomas and Malgrin, and what they do mean for each other. For Malgrin, saving Tomas and Iraea when they were kids was a turning point; he got meaning from it. Which is also why he was rescuing the Rose all those years ago instead of drinking himself to death. And encountering Tomas after all those years just reinforced the meaning. After all, Tomas never got the chance to release him from the oath he took. But it goes beyond the oath now; they are friends, and they've been tested in battle.

 


And then something else. In a sense, I like sequels; you don't need to introduce the "main cast" again as is, and it is easier to reinforce who they are in them. Granted, I made this because I had an idea, and I had a suitable area for it. One of my annoyances has been the lack of diverse urban areas. I can "fake" larger American cities fairly easily, but that's where it ends. Luckily in recent years there have been a few sets I can use to expand where I could take the story into. Instead of some random warehouses and the middle of the forest... which will still be used often. But now it allows me to introduce certain characters in a way I actually want. Take the twin-tailed cat girl, for example. Her name is Sayuri, by the way. Introducing her would have been a headache during Sorcerer, and the only ways I had then would have been... not who she is. Now? Now I can introduce her as she is in the background material I already have. Well, let's say it will be an interesting trip. And no, Miyuki is done playing the damsel in distress... Anyway, break, then more coding! You all have a great weekend!

Monday, August 25, 2025

Progress 25.08.2025

Hello all!

The rendering is where I want it to be, roughly. I managed to get where I wanted to be by Sunday despite having issues... note to self: no dforce hair ever... Right, the current scene will take two days to render, and to my annoyance it's almost double the usual render time, then there is at least two days for the last two scenes. Assuming there are no issues with any of them. So, things are going in the right direction. And most of you already know that in the long run rendering taking one or two days longer doesn't matter much. Anyway...

Writing... I mostly did some auxiliary writing over the weekend, but overall it's in okay shape. I'm mostly happy and should be able to continue tonight. Granted, writing something not so critical was kind of needed just to ensure things would go smoothly. And I'm going to avoid spoilers now... so...

Lan, Red Lily... Just for the record, she isn't shooting in the air. There is a third guy behind her who got hit. But you can’t see it from this angle. And her pose is... slightly unrealistic but a) she is flexible and b) magic... that's my excuse. Lan is... I'm not going to say problematic character, but more unknown. Why Lan got introduced when she did? That is a good question. The answer is. I already knew that I would make a sequel, and Lan is one of the core members of the house, so I wanted them to be there already. This way, things are easier going forward regarding all of them. They are there, and I don’t need to make another elaborate way to introduce any of them. Anyway, time to fix some issues, take break, and continue the rendering.

Friday, August 22, 2025

Progress 22.08.2025

Hello all!

The rendering of 0.48.0 is in decent shape. I'm about where I should be, although I forgot I wrote... three longer scenes for this update. One which is rather annoying to do. Well, have to see how that goes. But I would expect rendering to take a day or two longer than I want.

Writing... It's somewhere; it's not in an ideal state partially because 0.51.0 ended up being longer than I expected, but a bit more of that later. But it isn't a problem since it is the epilogue and there is a pattern to how that goes. Well outside of the few scenes at the start of it. But I know it will be done, might not be done when I thought it would be, but it will be done before I need it anyway, so I’m not stressing about it.

So, as I said earlier on Discord, 0.51.0 is a longer than usual update. The usual update is around 20 to 25 pages of dialogue; 0.51.0 with its variants and things is 31 pages of dialogue. And with some of the more complicated scenes, I know it will take longer than the usual two weeks that have been between updates so far. So this is a heads up already for something that I start doing in two months? Then plus the epilogue after that. But as always when the time comes, I'll keep you guys and gals posted on what is going on. And then a preview...

The private lesson... Koko has improved now that she has a slightly lighter blade to work with. Mal might be a goldsmith, but she still knows how to make weapons, good ones for that matter. This... scene will lead to the conclusion of her choices, assuming you’ve got this far. And as for the Rose? As I said in a comment this morning, she is young and free of restrictions for the first time in her life. She is among friends and has access to wine, so let’s just say the "girl’s night out" might have gone a bit overboard... as you will see.

Sebastian Weiss, I know people didn’t like him, and frankly that was expected. However, he is one of the people you would want in your corner. He is a veteran of four different wars, the last one being World War 2... and he is a lawyer as well, although a different lawyer should be there, but I haven’t made his model so Sebastian will do as stand in for this image as I updated his model today. Right... This is kind of the aftermath of the other image I did recently. Things have consequences, and you will be brought in for questioning if you are found on the scene where automatic weapons were used. And Susan being Susan... Right, I’ll take a break and continue rendering and writing. You all have a great weekend!

P.S. and as a bonus an image that I already showed on Discord... It was titled as "In another life..." when I made it.


 You can probably guess what I've been watching, just missing a pony tail and a tattoo on the right arm...

Monday, August 18, 2025

Progress 18.08.2025 and Changelog for ToaM 0.47.0

Hello all!

So what's up? Rendering of 0.48.0 has started. Yay... but I'm still writing 0.51.0... it's the finale, and some ideas that formed during the writing required that I check I can make them. But it is mostly written, just needs to add a certain section that was potentially discovered during the update. Or perhaps more consequences of it. But that's sorted out tonight for the most parts and then it is just the epilogue, which... yeah, it follows the same pattern, so you know what to expect. So, there is that in a nutshell. And then a preview...

Catching up with Rielle. There is a lot of catching up with various characters between now and 0.51.0; some will have longer scenes than others. It's always a juggling act when it comes to the cast, even when it isn't sizeable as mine tends to be. Still only 4 more than TRS2... Truthfully, this section is here simply because it has been a while for Rielle. And I like Rielle... anyway...

Then the return of the Nurse... and the imp, I suppose. The nurse was... an interesting experience. Yes, it is the nurse from the epilogue, just hair has changed. The only reason she existed was because I felt like the epilogue slides needed something between them, thus the now famous sequence of the nurse having a moment of disbelief let's say it like that. Frankly, I'm not sure what I should do with her; she doesn't even have a name. But that being said, I did update the model in case there is a need for a nurse... Or something. I don't know, need to see when I write things. Although, not the greatest render, something is wrong with the light settings, annoying. Well to the list to be fixed. Anyway, to the important parts!

Changelog: ToaM 0.47.0

  • 326 renders

  • Implemented the next part of the story

  • 1 hidden image

  • Grammar, spelling, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, Bread, Oaiki, Horny Toad, MorteRivenditore, Bernie64GER, OBE, DocWhoJ, MurderBear)

Release schedule:

  • $15 Tier: As soon as the post has had its final touches and links been verified.

  • $10 Tier: 20th of August

  • $5 Tier: 21st of August

  • $3 Tier: 22nd of August

  • Public: 1st of September

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Friday, August 15, 2025

Progress 15.08.2025

Hello all!

So what's up? Rendering is done, so send the thing to be tested, fixed some reported issues and sent it back out. But overall, things should be fine regarding it to do builds tomorrow. Now there is a severe weather warning for tomorrow, again, so depending on how that goes I might be a day or two late for release than usual and indented. Or not; if it is like the rest of the warnings this summer, it's nothing, but that is something you can't count on. Thus, it is better to live as there would be severe weather. But luckily, it is just uploading and writing to do for most parts, and I have my tablet and laptop charged so I can write, regardless. Anyway, I ran out of stuff that I can show, so... some random musings, or rambling if you wish.

Titled: "Who the f... gave vampires assault rifles?" Urban areas can be challenging when it comes to "urban fantasy" and action. You either hide it indoors or use more conventional methods. Sure, Alexander is casting a spell, hinting that Aya had to use her "block electronic surveillance from working"-spell. There are some witnesses around but usually gunfire does scare them into hiding. Vampires and other supernatural beings, they need to adopt modern way of doing things. Or should I say, keep up with the times, and avoid using magic unless you absolutely need to when in the open, and since most likely they will at least initially face humans? Why waste your powers when more simple things are as effective. But that adaptation goes for most supernatural beings. Truthfully this image came from some musings about why X character met and might be important to the plot. I have several characters prepared for the story, some are easier to add via existing characters, some not so much. So need to think how things play out in advance. Anyway, I'll take a break, write some stuff and so on basically taking it easier tonight and getting some extra sleep.

Truthfully, "the end of projects"-time is kind of frustrating. You've used so much time creating a good story and have so many ideas still, but you know they aren't feasible to add anymore simply because you would just be stretching the story. Sure, there are several sections that didn't need to be there as is, but they allow to flesh out the world and characters in it. So it is a damned if you do and damned if you don't kind of situation. But just have to funnel those ideas somewhere else, and mark down the most promising ones to a potential sequel... like things in the hidden image of 0.47.0... Anyway, you all have a great weekend!

Monday, August 11, 2025

Progress 11.08.2025

Hello all!

Monday! Hooray? Well, maybe. So what is going on?

Rendering is in a good state I have one scene left to render, but it is largeish. The update is a bit weird one, there aren't that many scenes, but the length is basically the same as any other update, so it will most likely will feel short. It will be around 300 renders though, not that it is much of an indication.

Writing? Writing is in a good spot all things considered, not too annoyed about it. I mostly got the parts that annoyed me written since it is content that can be missed with a singular choice ages ago... But consequences and all that. And since I ran out of non spoilery stuff to show... Well you know what it means right now. More rambling!

There has been, let's say suggestions of what I could explore more deeply in Sorcerer 2. Some are plausible, some not so much. A lot of it comes down where the story goes, and what I can make environment wise. Certain aspects leans more on the eastern mythologies and mysticism, some European, some African, some North and South American. Spirit of the Glade leans on Native American mythologies for example, with slight twist of things. I will consider some of it, but I wouldn't expect to see anything that might have been suggested since there are moments what you want to be visual, even if it would be a flashback or "vision" from the past. Something like... this environment is easy... although the fire in the braziers is bad. Need to fix that if I use this as an "production" environment. But for example, and it is just an example, if I would need a scene in a monastery I would have to evaluate how I would do the scene first. Do I have courtyard, do I have entrance, etc. If I have them in "European" style I would use them, if I don't? I need to find something else the examples case this would be used instead. Only thing it lacks is the interiors but those are relatively easy. So why this? I wanted to test the area, and glad I did, now I know about a few issues it has that I need to fix. Yay. Anyway, short break and back to rendering.

Public release: Sorcerer2 0.16.0 + Patch

   Tested and played through it a few times, and all the saves worked. But that doesn't mean things didn't slip by. So, as always,...