The public release links are at the bottom.
And once again we meet with progress... I'm about 2/3rd's through the script. Maybe 150 renders left to do? Maybe, that all depends on the flow of the scenes. Couple fairly larger scenes ahead but they are relatively simple to render, just takes time but that's nothing I can really control.
On writing side of things, I've been editing couple previous days that I've written already, simply to provide some more info on more natural way. These edits have been on days that haven't been made yet so no need to restart to see what you missed.
As for the render... well, once again I'm in middle of something that I don't really want to spoil. So...
Two images, almost the same, I prefer the night one as it makes the effects pop. Although, shouldn't have used the large moon as back drop but live and learn. So, testing and motivational stuff at the same time ;)
Public release of 0.25.0
- PC (4.50 GB): https://mega.nz/file/LuwWTBQK#qFQILFZ3BAzHqCCwZJu_DsA58HpgihwJz0V7B_ewQyM
- MAC (4.49 GB): https://mega.nz/file/OuwW1RDL#qeNdQirKksygzn7NcZmpVoVofgjWmzO-7n_5pyD7cxw
- UPDATE 0.24.0 TO 0.25.0 (249.8 MB): https://mega.nz/file/e3wkRDpQ#B8quysOnci_Tz7t3kYRbvZj4omfSZleYTsOr6oFWNfY
Personally I like the day one. Something about the soft shadows, their angle and the light make it more believable. In the Night one the shadows are all wrong. Also, the flame should probably not have a shadow at the dragon's mouth and get one as more and more soot builds further on.
ReplyDeleteAs I said on discord, it is a test render for assets. The problem with iray that if it blocks light it will create shadow, such as the dragons flame breath as it is a prop. But that is something that would be fixed in post.
DeleteAs for the night render, yeah I did mention that I shouldn't have used the large moon, at least not without rotating the dome so that the moon would be on the other side of the characters.