Monday, February 28, 2022

Progress (TRS2): 28.02.2022

Good morning people!

Probably didn't expect one to happen today. Well surprisingly or unsurprisingly all things considered I've been doing stuff!

So a test render first, the scene does appear in the game with all of them in it, just need few more props and relocation of few people. Was testing lightning and how much resources it took. Not that much apparently.

So there is that, and now that the busiest part of the weekend is done proper writing of the day 5 is under way, and it's going nicely now. Hopefully it's done by Friday, but probably jinxed myself with that.

Much better for ad-hoc pirate bar type of thing. Just need to fix the brutes arms and done.

Saturday, February 26, 2022

Changelog 1.0.0

Changelog 1.0.0

  • Epilogue implemented.
  • 1237 Renders.
  • Add a short scene to day 17.
  • Grammar, spelling, and other fixes (Thanks to Adry Lemon, Shaddy, Clippedwolf)

Release schedule:

  • Patrons: In about 5 minutes.
  • Public: 6th of March.

Friday, February 25, 2022

Progress 25.02.2022

 

And this will be the last progress post about this update, even if I would have to stay awake the next 48 hours. I have about 10 renders to finish and some coding tasks related to those renders. Proofreading is done, 99% of the things related to it is done just those final renders that takes time. Daz being slow doesn't help much, or needing to dforce stuff.

So what is exactly the hold up with the renders? Well those of you who are on discord have seen the renders, they involve posing multiple characters, so posing them and making sure things aren't clipping takes time. And I still botched up one render, but would have had to fix it anyway. So, at the moment each one of those renders takes about an hour to setup.

I admit, it probably doesn't help much that I'm running two instances of Daz at the same time and taking turns on rendering stuff.

TRS2's writing is unfortunately been slow, just too much to do to get the the epilogue out. But regardless of that I do have four completed day, and it just means less slacking when it comes to writing. Granted, I started Sorcerer with 4 days buffer as well and at best I had 7 days buffer so when the mood hits... and I've never been worried about the writing as is.

Then just some fun with numbers. 

  • There are 57 768 lines of code in Sorcerer at the end of epilogue (give or take 100 with some stuff I didn't count). 
  • There are 13 901 renders (+/- 50, and not counting auxiliary images I've used) in the VN at the end of epilogue. 
  • There are 189 characters with at least one line of dialogue, although there are more characters appearing than that. (It's bit give or take a few as always)

And then we come back to those renders. They are what I call, "Views of the Future", some of them are 9ish months after the last update (or 3 months after the epilogue) some are 5 years, and some are 10 years.



So yeah... It's worth doing them.


Monday, February 21, 2022

Progress 21.02.2022

And now there is light at the end of the tunnel!

So there is about half a scene left to do, and 30ish renders on top of that for something bit of a... I don't know, glimpses of the future kind of thing? So I'll be making a proofreading/testing build by tomorrow. Assuming there are no issues, and it will take two days at least to get it proofread since it is large. About twice the size (text wise) than normal update. And while it's being proofread I'll deal with those additional renders that aren't in a scene since that bit doesn't have dialogue so it only needs testing once it's done.

As for writing, I'll start Day 5 of TRS2 tomorrow or day after tomorrow as bit too busy finishing the few code bits that I need for things.

And I'm fairly certain I've used this alien before. At least the face is similar, but that isn't exactly surprising I often use the "basic aliens" that I dial up often for things, it isn't until I fine tune them to be a specific character they become alive in a sense. At any case, she is one of the new ones popping up in TRS2. Who, and when is different question.

Friday, February 18, 2022

Progress 18.02.2022

Part of me wanted to a render that had a light at the end of a tunnel showing... yeah. If I'm not entirely wrong, I have about 300 renders to do. Probably less, and I'm at 1050 renders at the moment, give or take.
The day is mostly coded in, just running few checks on it to see have I messed up things, which I have, that I can guarantee at this stage. Just missing the 300 images, and few others.
 
And I'm running some tests while I wait for the renders as well. Mostly to see do I need to add things, those aren't a problems since it's just one or two renders at best.
 
Day 4 of TRS2 is about 2/3 done, lost a day of writing yesterday because unstable weather. Granted 
almost lost a day of rendering but that I was able to luckily sort that out to with some... extra hours.
 
I'm not completely happy about the writing buffer size, but all it takes is the right inspiration and not being half asleep. But that being said Day 4 should be finished over the weekend, or that's what I've planned.
 Had to dig up some older renders for this one because the usual reasons. Well not that old two weeks give or take.

Monday, February 14, 2022

Progress 14.02.2022

 

My first reaction this morning was: "Who the hell added those scenes there?"... yeah haven't been sleeping that well so a bit tired and attention span isn't great. Anyway... apparently I manage to pull 150 renders over the weekend since went from 700 to 850 renders according to my render folder... and I noticed a weakness in my image naming system eh easy to fix. And fairly certain that his final bit will be going over the 1000 renders.

Writing is going, could be better but that's always the case, there are currently three plot threads that I'm twisting and turning into shape that resembles a coherent story. It's going to be an interesting ride.

And Aya follows. Had to redo few of the images with her already since there are few poses that will break mesh quite badly. Don't need random body parts having random flat surface or spike... don't ask, because certain poses don't mix.


Friday, February 11, 2022

Progress 11.02.2022

 

Subtitle: Getting there... eventually.

And past 700 renders, and at least 400 to go, although I suspect I will go over it in the end. And on the positive sides I've learned so much more about posing things while doing this, and lightning. And with that being said, another render to the pile...

On the TRS side onward with day 4. Three days in and probably 50 million questions raised from those days,  and I have to say, I've missed writing Garrett and Chiel, a lot. Those two has this dynamic that almost no other character I have has.

But other than those, I've been doing some background stuff for TRS, banners and menu screens, and some other promotional stuff when ever I need bit of a break from writing. I'm considering making dynamic menu screen that changes as the story progresses this time around. Just need to sort out the screen code somehow that I don't need to add so many thing to the image. But one step at  time...

Monday it was Chloe, and today it's Eva.

Also have a test screen, although, I kind of like it and that might be the first "main menu" screen you'll see.

Monday, February 7, 2022

Progress 07.02.2022

 

Man this update is weird, I'm past 500 renders and I think I have 8ish scenes left, and end of today I'm probably at 550 renders, well according to the render folder it's not entirely accurate because it contains few spot renders to fix stuff. But yeah, I was busy doing stuff over the weekend, so busy that I wrote half of the day 3 of TRS during it, and if the mood for writing continues I'll be done with day 3 on Tuesday. Hah! Now I jinxed it, maybe.

But I have to say posing has been really pain at the moment because the... current body conditions limits what I can do a lot. So certain poses repeats way too much for my liking but it is what it is. Although on positives, I've learned a lot during this period. A lot more than I would expect actually. Which is good.

Anyway, though I would give you folks a heads up how it is going, which is surprisingly well and the oddest thing is that I don't feel like I'm going crazy like with the other longer updates. Probably because the characters and environments varies a lot.

Don't ask why but I wanted to render sad looking Chloe. Don't worry, she won't be sad for long.

Anyway I'm doing allied section next, Gorgons and Fiery Fangs, well Eva mostly from them, for fairly obvious reason. Then after those two it's basically the core group plus someone extra. Now until end of the Allies it's fairly linear, your choices dictates the order you get to see things. With the "core group" you get to select the order. And there is slight variation written depending who is the last one at the end. It isn't anything major it's just a "nice touch" at the end.

Friday, February 4, 2022

Progress 04.02.2022

 

Friday, and yet another progress post. So where I am at? I have 11 and half scenes left to do. Yeah the epilogue is huge, it's about 39 pages. And normal day is around 20 pages depending on what happens. And to give any indication as well, I'm 400 renders in going by the render folder. Luckily once I'm past this particular scene I'm doing right now things should speed up again render wise as the current set of renders looks good but the downside is that with good looks the render time increases.

I so wish this would be faster, but you reap what you sow, and well... lot's of characters means lots of stuff to cover.

Anyway... on positives it gives me time to write, and more buffer I have is better really. So... the writing, still on day 3 with TRS but that isn't surprising considering that I wrote two scenes for the epilogue. Yay? But then again I'm not worried of the writing, never am really.

But that doesn't mean  there isn't issues, it's mostly the visual. As you may recall, if you played TRS, that I used jumpsuits of sorts there for everyone. They were old freebie genesis 2 asset, now the problem comes, there isn't similar asset for both genders. Granted, there are super hero suits I can use, or could use. But the couple I have of them as another issue that I don't like. Namely one of them have weird shoulders, one has weird glossy stripe mid abdomen because reasons and the third... well, I'm not a fan of it.

Pay no mind of the quality or the few issues, these are just concept stuff that I use to check things, production stuff is completely different as usual.

Honestly, when it comes to clothing especially in sci-fi  genre I prefer buying male stuff simply because they work better for both genders with fairly little fiddling. Now that would be in the maybe pile. Maybe

Ehhh... maybe with long sleeves.

This is kind of like how they fit together, they share similar style. Although not happy about the zippers.

Or maybe I should stop worrying about certain things and go with what I have around. Which in a sense would fit to a point, it's just the certain things rooted in my mind. After all, there is certain militaristic style with the Sentinel station and my mind goes for uniformity.

And no, making these didn't slow down the rendering as I do have two graphics cards, and I use the better one to make the Sorcerer renders at the moment.

Wednesday, February 2, 2022

Public release: Sorcerer 0.37.0

 

Tested and played through a few times, all the saves worked. But that  doesn't mean things didn't slip by. So as always, if there are any issues please report them on discord (https://discord.gg/GJK5kfKypg). Thank you, and please enjoy!

NO EXTRAS IN THIS VERSION. PLEASE USE THE "COMPRESSED UPDATE" WITH THE PREVIOUS COMPRESSED VERSION.

IMPORTANT! BUG FIX!: https://mega.nz/file/fi4AwRDS#-eFlSBtOsMFaQJCoiGxK5Km-UCskdqggjBYu4x4iKdQ

Please download and install the bug fix, it fixes the custom name issue and endless loop with one scene. Sorry for these to slip by. The bug fix is for both uncompressed and compressed version. Extract it to the /game folder and allow it to override the scripts.rpa. If you use Shaddy's mod this fix has been integrated to it.

Uncompressed Download:

UPDATE: From 0.36.0 to 0.37.0 (includes extras) (717.0 MB): https://mega.nz/file/ezhCnbbI#dNsRy6YdI_2Mn2ejHrjDClHR340HIqTrJxYyMKu2lZ4

Extract the files from the zip-file into /game folder and overwrite the files it asks to.

Sorcerer Compressed:

Compressed update  0.36.0 to 0.37.0 (includes extras) (315.6 MB):
https://mega.nz/file/7upEmZDJ#3bHi_ihn68crsb9GCg7_FStc3s6KDgFSzDk9G_9fy4g

Android (thanks to DA):

The pickled edition:

https://mega.nz/file/3mBkjZTL#5py09YSgRXbjuDk7wb0RSsQ3W7qrpgbdEd1u4fNti7k

Adds pickles... don't ask, better for your sanity.

Progress 22.11.2024

Hello all! Friday... I'm sleepy. No, I've slept relatively decently this week. Anyway, so what's up? I'm putting making the ...