Monday... after release weekend... Well then on to business.
I took a break from writing over the weekend, so writing hasn't progressed that much, but again not worried of it since it will be done before the next update is done. Well that's usually the case anyway when doing a release, too much coding stuff in between the release and after to write properly.
Rendering I started on Sunday, so I guess there is no big surprises there? Day 5 will be quite heavy on action actually as there are several fighting scenes of sorts so I'm not entirely sure how long it will take to render all of them. Granted, it is scifi, so it's more ranged combat than melee so it is easier to render in a sense as there isn't as much movement needed over all.
I like trying things I know little about, I know how to light most scenes, that's easy but creating various effects with light is different thing. It's something we don't generally thing about it that much. When we go out in the dark we just flip the switch and flashlight is turned on. We don't stop to think the shape of the light that comes out, we don't think how the shadows shapes up and so on. That above was an experiment with several spot lights, it works but it isn't the effect I'm after.... so I had to try something else, which is...
This isn't unfortunately the final render, but it's close to it. There are two or three issues with it. One Nova is clipping a bit, two the weapons for Neq'uk and Niles aren't there. Third one is bit debatable as I might want to lower the ceiling light strength a bit, giving it more sinister feeling. Or tone it something else entirely. Have to see that in the next update ;)
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