Monday, May 2, 2022

Progress 02.05.2022

 

Hello world! It's Monday mor... Well let's just say it is Monday and leave it at that.

Writing is funny thing, at times you get some sort of lock. No it isn't writers block, it's a lock, I know what I need to write but you just can't get the words right even when the words are in your head, they just don't feel like the right words. But that got sorted out fairly easily, played a round of XCOM2. And yeah literally one mission and then words were flowing like water once more.

And then we turn our gaze to rendering, it went okay this weekend. Render count wise I'm bit behind where I would want to be, like 6 renders. But in terms of actual script to renders ratio that is probably the most important "measurement" I'm where I want to be. One more trickier scene to do over all which is bit slower to do because multiple people involved and action heavy so we'll see how it goes.

And that being said, I'm experimenting a thing with one of the scenes, or more of how the scene starts flows. I might need to expand it in the future, but that's just 10 or so renders, maybe 20. I did after all add short scene for Aya and Susan for day 17.

It's kind of funny really. When starting TRS three years ago I wouldn't have dreamed of making a scene like this. Or even start of the Sorcerer. And not simply because lack of hardware resources at the start of both. 0 textures reduced in this one and there is 7 figures in the scene.

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