And update 6 is in the hands of patrons... and I need to remember to edit the pinned post. Been interesting week overall to say the least.
Rendering, it's going, it isn't as smooth as I want, mostly because the scene took way too long to build. I haven't touched scene optimiser since January really, this was the first scene I HAD to use it to be able to fit in the VRAM. And it isn't even that character heavy. But alas, it's one of those things you have to deal with. And I'm not keen on cutting content just because I ran into few hickups. But, the set is done and now I should be able to work it out fairly easily and hopefully get back on the schedule by monday. Ah well, last update was quick to do, so I guess it takes it back the time on this one.
As for writing, that is in better shape, at this stage I'm one page behind where I want to be but that's a hour or two tops. Then since it's supposed to be raining this weekend, which means not that many people will come to visit, I should have time to write. I say that and all plans goes out of the window.
And the big green is awake. She will be around. Not sure there is much I can say without spoiling too much stuff though.
This is an encounter that can be missed, by making one wrong choice. Problem is, there is three choices that can go wrong. So yeah, I'm trying different things with TRS2, right now there isn't as much branching as in Sorcerer, mostly because there hasn't been a spot where I could naturally create the branches. But there are more how do you say, "mini" branches that can exclude or include scenes, but instead of single choice they rely on multiple. That willl get refined more deeper we enter the world.
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