So, I'm in a bit interesting situation at the moment. Well, that was an ominous start, but have no fear. It isn't bad.
Update 15 was sent to tested and proofread, so there is that. And, in turn, it means I'm starting rendering on update 16 soon. Relatively, backups and other things are a thing that needs to be done, so that takes a bit before I can start. But by the time this post goes live, I've already started it. Although a bit slower pace than normal, but I should be back to normal "production speed" tomorrow.
And as for writing? I'm moving on to update 19 with that, so I'm happy for once with writing.
So, the renders. Today is one of those special cases when I'm not showing previews. Simply because a) practically everything outside the single render on Monday is a bit larger spoiler than I want to show, and b) start of update 16. Well, all I need to say is Chiel, and most likely, you get the idea. So I decided to dig into my motivational render archive. Granted, they were rendered today as I just made the scenes some time ago, namely because I didn't have a way to render them. The render below just ate 22 GB of VRAM, okay, realistically, probably 18 GB since, if I'm not wrong, there was 4GB of stuff in the memory already.
It looks great. It doesn't take much to make a good-looking render if you have the hardware. However, I wouldn't use that in a game as is. Okay, it took just 7 or 9 minutes to render. Honestly forgot which, but there are unnecessary things in there. Things that aren't seen on the camera, like the rest of the castle. And some of the textures are too large for the distance they appear. You don't need to see the skin details on the guy in the back because you can't make them out anyway.
A lot of fantasy stuff. I said it previously, fantasy is easy to make something flashy and spectacular. And as much as I like it, sci-fi tends to be a bit less spectacular a lot of time. Unless you pull out lightsabers and space fights with lasers, but I haven't really been in the mood for sci-fi renders, mostly because I currently work with sci-fi renders daily. And when I work in fantasy I mostly due sci-fi renders. Go figure.
But, there is method to this madness. Paintings, tv screens, computer screens, etc. I don't like looking and taking random images from the internet and use them as paintings for example. There are several reasons for it, but most importantly, when I create my own I'm adding those little touches that makes it truly unique and mine.
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