There are times when you need to know when to say "ah, to hell with this" and stop. I've been trying to make a set for the better part of the day, and it's just not happening. But then I do what I need, take a step back, drink from my tea mug, have a biscuit with it, and then tackle it from a new angle.
Also, after that heart attack, update 16 was sent to be tested and proofread. So that's happening with that, and the release should be at the end of the week, assuming nothing too surprising happens. But wait! Didn't I just make a release week ago? Yes, I did. It took me just a week to render this update. Things went surprisingly well. And no, it isn't going to be the new norm since I still need to write.
And speaking of writing, Update 20, here we come. I don't know what it was with last week, but everything went too smoothly, and now I'm suspicious that the next update will be an update from hell.
So I'm a week ahead of the rendering schedule. So what I'm going to do? As the preview shows, well, not really. I mean, you couldn't know from what it is until I say. But anyway, I'm starting to render update 17. This is why I love having a writing buffer. So yeah, moving forward while Adry cleans up my mess of writing. ;)
And this is the problematic scene. Yeah, it's just a room with a long desk with people sitting. Yeah, that simple. Why was it problematic? Placing, looks, how to render. First, I wanted them to sit in a semi-circle but didn't have a table prop, and I couldn't kitbash it. So after a couple of variants I tried, I noticed I wouldn't be able to render the scene as I wanted. I still can't, not exactly how I want, but it's an improvement from the issues before.
And sorry, no extra render today. Have to keep few things hidden for now ;)
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