So, I'm doing this early for a change. Update 18 will start rolling out at some point this weekend, I have the files ready, but there are still some tasks to do to make it function like I want.
And that being said, the rendering of Update 19 is going decently enough. However, I don't know how much I can do today since pre-release days are hectic with many things to check and do to get it in launching condition. Still, I should be able to catch up on what I missed today, and technically speaking, I'm at least one week ahead of schedule still.
As for writing, it's in an okay spot, and hopefully, I'll be closer to finishing it up after the weekend. But we'll see.
So the character screen I talked about in one of the comments:
It, at the moment, looks like this, there are a lot of people to add, and currently, I'm just filling in the details from my memory, which can be a bit off at times. Generally, the problem with this is that I'm kind of "blind" to what it needs since I know who is who and everything about them, well, mostly anyways. Some people only required a name initially or a call sign, so they don't necessarily have the details as is. And the VN wasn't built for the style I want to do it. As for locations? I'll consider it once I get this thing done. When will this rollout? Update 19. It's mostly rendering the portraits that take time since there is a lot of loading time for the different characters. And some characters aren't in their separate files because they weren't needed to exist outside of the environment they are seen.
And this? This is a good thing if you see this scene overall. And then we go to the random stuff...
Over the years I've done this, I've bought things that I've simply forgotten that I had. One of them is the environment used in this render. When I buy materials, I look into the future and what I want to do. Right now, I buy very few SciFi items as is, as I have all that I need to complete TRS2. I'm more looking for things that I can use in fantasy, both "pure" and "urban" versions. And some things that go beyond that. Thus, I sometimes just forget that I have X, and then I stumble over them and ask, "when did I get this?" However, I have a list of them in my notebook for the scenes that come to mind when I initially see them. It's just that I don't actively look at that notebook since it isn't a priority.
And as for this? This is an interesting render in itself. Truthfully, this render was made to test the "wisp" spell effect you see. Of course, I could just render the effect, but it wouldn't tell me how usable it is. But it's also one of the early "how it all began" scenarios I had in mind for the next one. Just the characters are different.
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