Friday, December 9, 2022

Progress 09.12.2022

 

So what's up? A lot of things, actually.
 
Proofreading of update 20 is still going. Hopefully, it will be done by this weekend, so I can push it out to you guys. If not, well, I'll figure out something.
 
As for rendering update 21, I'm about at the halfway point with 200+ renders in, script-wise. There is a fight scene with a variant, so it's going to be more complex than I would hope, but I have to see how it goes.
 
Also, amusingly enough, I noticed that if you have made certain choices in the previous update, you might not encounter any choices in update 21. Granted, now looking at the script, I'm not sure what I thought when I made a couple of those choices. I've never been a fan of choices for the sake of choices and try to put them in places where it makes sense to give the option, so at times you end up with a handful and, at times... some more that have a more drastic effect than you would think.
 
And then we move on to writing. Two to three pages, maybe four left to write on update 24, so I'm pleased about it. But it has always been dependent on inspiration. There are days when writing isn't flowing and days when you just could write and nothing more.

There is nothing in update 21 that could spoil what happens in update 20, luckily, and yet I need to be careful enough to give away too many details about 21. It's a fine line, in all honesty, and there are only so many times you can show basic talking scenes.
  
Although that being said, at times, when choices arrive, it's about avoiding certain characters. This isn't exactly the case here. While specific decisions earlier will make this character unavailable, there are plans for certain things if the choices aren't made at certain points. And I'll be honest, it isn't necessarily a good thing. But all that is avoidable, which is the point of an interactive medium.
  
Yeah, those shadowy figures again. I like them, partially because they are easy opponents because they do look menacing, and partially because they are kind of generic. I might not be able to use them in Terminus as is, outside of showing nightmares, but in any kind of fantasy? Works well. There are occasionally ideas that I just need to get out of my head, this is one of them. While it is something I could use in the next one I'm not going to tie myself to go in one direction at this point with it, so it is one of those "maybe" scenarios. You can click the image to make it larger to see it more clearly. Or at least used to.

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