Friday, February 10, 2023

Progress 10.02.2023

 

And good day to all of you.

So Adry mentioned getting the proofreading done on Saturday or so. Thus I will start deploying update 24 this weekend, hopefully by Sunday, assuming my upload speed isn't tanked, but it shall be out soon regardless!

Then update 25 matters. Rendering is going nicely. Shy under 200 renders which I will reach today after I've done today's "render quota." It's not an exact thing, really. I have certain goals I want to do daily. I usually reach them fairly easily. Keyword usually, Wednesday was a bit dragging as I had to build a set three times just because it wasn't working. Took 8 hours in total. But never the less! I'm right on schedule with things. And that being said, time for today's secondary rendering goal, as the primary just got completed...

As for writing, I'm one and a half pages (about) from the goal I set, but I haven't written today, so yeah, I'll reach it. Update 29 seems a bit patchwork when looking at it without the context of the previous two days... and about all of the previous 28 updates.

And then the first non-spoiler render of update 25, sure, it is a spoiler that you get to talk to Qivian and Zarinah. Still, it doesn't spoil anything from update 24 either or context of 25.

One of the things I dislike is clothing design, or put it simply, selecting clothes for the characters. At times, like in the case of the protagonist here, it was easy. I saw the outfit, and it was that's it. For others? At times it works the same way. The mage was easy, it was the first thing I saw, and that was it. The others? Not always so easy. Generally speaking, when doing the outfitting, you must keep the whole rendering process in mind. Lots of flowing and lose clothing that needs to be dForced? Only if there isn't a lot of movement during the scene. For fighting scenes? Pants... and non-high-heeled shoes, although the latter is a bit... let's just say that you probably have higher chances of finding that proverbial needle from the haystack than finding an outfit for females without high heels.

At times you get these ideas that you have no idea how to do simply because materials don't exist. Although, at times, you get lucky, and someone just makes the materials for it. The glow on the trees isn't as strong as I would like, but that's just a matter of doing tweaks. Now to get a similar shader set for leaves and ground...

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