Wow, a progress post at this hour? And with that, there is a public release today, and you can get it from the post below or the releases channel on Discord.
And thus, we go to the actual progress stuff. The rendering of update 31 is in good shape. I'm where I would want to be with it.
And as for writing? Been a bit slow in the past few days, had a lot to do, but it's still halfway through. Now I need to sit and write more to get things rolling again and read through the script once more.
As a side note, update 30 will release on Tuesday. Doing some stuff to it, rebuilding the release... and prepare for a long upload.
Once again, Chiel and Garrett seem to be a bit theme recently. But it's just natural, all things considered.
Only one fantasy render again. There is a mini-story I want to do, but for some reason, I'm hesitant to do it. I know what the familiar is or will be; truthfully, I've known it for a while. But at the same time, part of me is waiting for something. Anyway, there is no real background story for this. It's just me messing around and trying to figure out some tools.
Outdoor environments are a problem, namely because they are limited. There is a tool that I've owned for a while, and the only reason I didn't use it earlier (during Sorcerer) outside of one scene was due to hardware. Now, I can use it in what I want, mostly. Just need to practice creating them so that camera and figure placement is easier and not blocked by a random tree or bush.
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