Hello all!
So... totally unsurprisingly, update 36 has been handed to testing and proofreading. Thus I'll be writing the epilogue over the weekend. I'm not entirely sure I can finish it this weekend, partially because it is one of those things that are hard to estimate. There are certain scenes that don't require much dialogue as is, but then others? They need to give enough information, so what I think is a simple dialogue before writing might end up being two pages. Anyway... I'll start rendering update 37 on Monday.
At times, I have to remind myself that I'm planning a fantasy game, not a historically "accurate" one. I can be more relaxed about clothing, they don't need to "match" the environment, little things like that. This render was mainly done to stress test my system. I could have added maybe five more characters before running into trouble. Yes, I've rendered with large groups before. But the difference between this and them is that this isn't optimized at all. Normally I'd had to reduce the textures to render this many people, but... not anymore.
The goblin might want to reconsider what he wants for breakfast... Need to add fog to the set between the backdrop and set... good to know.
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