Monday, October 30, 2023

Progress 30.10.2023

Man, it's been a painful few days, and it continues. As with TRS2, and to a point with Sorcerer, there aren't really ready made sets for what I want. Therefore, there are a lot of set building ahead of me. That and render times are a bit higher than I would want to but, alas, it happens. But that being said, rendering is going decently, slowly but going forward. And almost done with the first half of the initial release, so I am schedule with it.

Writing is going, getting used to writing again instead of just rendering. Granted, the long render times help with it. The changes I wanted to do to the update 6 are completed so now it is just going forward with it.

Portion of this environment was ready-made... but it wasn't suitable like that, so had to expand it, a lot. Well, there are a couple of options that I'll be trying again soon. Assuming the tool decides to work properly. Releases some resources, not that I'm running out of them at the moment.



And what are these? Well, to state the obvious portraits. I listened to the feedback and now there is a small character portrait showing who is talking. Not everyone has a custom portrait as is, namely those people who aren't important enough to know. But that might change in the future for those people if I decide to make them important. It's funny how many things you need to do before you can release anything. Main menus screens, customising the UI, and so many other things. And I still need to do icons... blah. I'm so not good at that. Anyway, no point moaning, onwards!


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