Hello all!
Update 0.4.0 has been rendered, I have a few coding tasks to do and test run to check what explodes. Then I can send it to the proofreading and additional testing. Not that many renders in this one, but they've been complex ones.
Writing is in a good phase. I'll write what remains over the weekend and start rendering update 0.5.0 on Monday. And that's about it for the progress as is. Short one for a change.
There have been a couple of "feature" suggestions, both are coming with 0.4.0. The first one is outlines to the transition texts. To make them more clearer regardless of lightning conditions.
Second is the GUI font. The default isn't necessarily the easiest to read when it comes to g and s so there is an alternative for it now. It is under dialogue. It changes all the GUI fonts that used the Uncial Antique, so transition screen texts, UI texts obviously, and the name texts. Dialogue text stays the same for ease of reading.
And lastly. First iteration of the hidden hints. This is a toggle in the options, default is off. Now I'm playing with historical symbolism here. A rose. Historically, a rose has been the symbol of secrets. It comes from The Greek myths. Cupid gave roses to Harpocrates (the god of silence) so he wouldn't reveal the secrets of Venus. Therefore, when there is a hidden image in the scene, a rose appears next to the dialogue box if the options is toggled. That is all it does at the moment. I'll might add some functionality to it later on (there is a possibility for that).
And that's it. Have a nice weekend you all. The public release of 0.3.0 will be on Monday, I think, and sometime next week, 0.4.0. At least that's the plan, it might change depending things.
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