Monday, July 8, 2024

Progress 08.07.2024

Hello all!

Well, this post is a bit later than I wanted it to happen, but I'm not complaining. Anniversary, huh? Countless hours, frustrating moments, moments of joy, moments of when I almost rage quit, but at the end of it all, it has been worth it.

So where to begin... Okay, rendering of 0.19.0 has begun. Shocking, I know. And writing of 23 has also begun. Truthfully, there isn't that much to tell, but it's on par with every other progress post so. And then there is the 0.18.0 release date... it will be today. I'll compile the change log and the release post after this. And then a punch of renders... I'll return to actual "in game" renders on Friday, no huge spoilers then.

Three settings, three protagonists... for now at least. Chiel and Garrett will always be my favourites for many reasons, that doesn't mean I don't like the others any less. Just those two have that special space in my heart.

Tomas and Nisha. While I thought a lot of different familiars, this pairing felt the most natural. Nisha can't talk and yet there is that dynamic between these two that just works.

Well, Tamara and Maria, two sides of the same coin, and despite of that, they do have similar goals. Not much more to say about this, really. Except it took way too long to render than I liked...

And then the space explorers. This is more of an idle thought of Qivian wanting to go see a few places. Sort of continuing the last time. When I started doing TRS1, I briefly considered another story that I've written. But I changed to it to what TRS1 was. The first indented story was more space exploration, but I quickly realised that at the time, I didn't have resources or the necessary skills to pull it off. In the end, it was the right choice. Had I've done the original plan, I wouldn't be here doing this most likely.

And now, I want to thank all of you. Thank you for being fans of these works I've done. It has been an honour.

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Progress 20.09.2024

Hello all! Rendering of 0.24.0 is going, render count wise I'm not where I want to be, but in relation to the script, I'm more or le...