Monday, July 15, 2024

Progress 15.07.2024


 

Hello all!

Time for Monday's ramblings... I mean progress post...

So rendering is in good shape overall, render count is where I would want it to be and in relation to script is where I want to be, more or less. There is slight slow down soon with rendering as there are a couple of variants I need to do. Not entirely sure how I do it yet, but... once I start rendering the actual scene, I know how it is done.

Writing is also where it is supposed to be, so all is good in that front as well. Yay?

Hooray for combat? So some of you know that I've had... some issues with the fight scenes. Also the realisation why in most games spell casters are limited compared to their melee counter part. Unrestricted magic is just overwhelming easily, and unless it is another mage it isn't going the a "fair fight" in any sense. Especially if the mage is prepared to fight. And to make matters worse there is Nisha... Which turns most situations 2 vs 1. Which means Tomas still wins, just takes longer. Now there is a solution to that, which I will be using when the time is right.

And now back to rendering and sorting an issue with... something code related...

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Progress 11.11.2024 and Changelog for Tribulations of a Mage 0.27.0

Hello all! And Monday has arrived once again, and it means... plenty of things, really. So let's get the interesting stuff over, release...