Friday, October 25, 2024

Progress 25.10.2024

 Hello all!

So, update 26 is mostly done, it's tested and proofread and I have some coding and auxiliary renders to do, namely bits and pieces for the codex that I apparently forgot last time and some new additions. Although the entries were made for most of them. Thus it's on schedule, more or less. Should be able to do the builds tomorrow, assuming nothing breaks.

And as usual, I'll write the weekend and then start rendering 0.27.0 on Monday. So... that's about it for the progress.

Then we'll see once again one of the motivational renders, of sorts. Wanted to know how the environment worked. It good. And then ages ago, there was a comment about the sword, which is fair question why use one when you have magic? Answer is simple it depends on what is happening. Take this image for example. There is three different kind of opponents, two ghouls (the one that is flying from the fire and one running), spectral undead that is manipulating the armour and... the big tentacle thing in the background. The ghouls are easy, just need some fire and done. The spectral one is more complex thing. They can be dealt with similarly to the Banshee's Tomas fought, but that isn't the problem. The problem is the big guy in the background.

Assuming it is unknown enemy it would be wise to reserve the magic you have and deal with the spectral foe with enchanted weapon. Or spell blade in this case that is harmful to them. Then you can try to fight the unknown enemy. And yes, I have a lot of strange things in my library that are just waiting the right time to be used...

Anyway, have a great weekend you all!

P.S. Have one of the renders from the codex as a small bonus... still dislike the amount of fur though. And while I remember, there is slight name change from what it is in 0.25.0, nothing drastic. Just something else fitted better in the end.


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