Hello all!
Bleh... Monday. One of those days where you just want to throw the alarm clock out of the window and pull the blanket over your head and continue to sleep. But on positives? It is release day. Yay. But before that the usual what's going on stuff.
Rendering of 0.33.0 has started, although for reasons there is no in game preview today, not because of spoilers though. I'll be honest, I'm not entirely sure how long the next three updates will take. There is a lot of set building and variations to make. I'll try to be as fast as I can, but renders take the time they will take.
Writing... I'll start 0.37.0 tomorrow. I've been saying that I'm not entirely happy with the whole segment... there is nothing wrong with it as is, but there was plan and it just went to completely different places... Some of the sets are going to be interesting to make. But anyway, plans are plans, and execution of those plans usually are completely different than the plan. Goes for both planning the writing and what happens in game. One thing I'm kind of happy. I think I managed to capture the chaotic situation relatively decently. You are expected to do X but then Y happens... Well rendering time is the time when it all comes together.
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So a "motivational" render today. Internally this was titled "unusual messengers", ToaM is the first game where I've gotten the real opportunity to explore the animal figures in more larger perspective. Sure, Sorcerer had the Faerie Dragon, but at the time because of the limited resources she didn't get much screen time. However, going forward things... can be different. I do have resources to include larger variety of the animal companions. Not always, but more often. Going to be interesting to see how it goes. If for nothing else doing something in the background. Like Nisha and Cyre (Ayaka's dragonling) sleeping next to each other in the background... Anyway, the important stuff...
Changelog: ToaM 0.32.0
205 renders
Implemented the next part of the story
1 hidden image
Grammar, spelling, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, Bread, Oaiki, Draco, Horny Frog, DocWhoJ, OBE. boomario)
Note: A larger codex update is planned for 0.34.0. By then I should have all the required files for it done as I do them between renders and things. Also note, a bit longer today, there have been reports of issues with GoFile. So I'm downloading a couple of files and see if I will get the issue to trigger. But soon... And there are a couple of fixes in the pipeline for 0.31.0 as well, nothing that affects the game though.
Release schedule:
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