Monday, January 20, 2025

Progress 20.01.2025 and ToaM 0.32.0 Changelog

Hello all!

Bleh... Monday. One of those days where you just want to throw the alarm clock out of the window and pull the blanket over your head and continue to sleep. But on positives? It is release day. Yay. But before that the usual what's going on stuff.

Rendering of 0.33.0 has started, although for reasons there is no in game preview today, not because of spoilers though. I'll be honest, I'm not entirely sure how long the next three updates will take. There is a lot of set building and variations to make. I'll try to be as fast as I can, but renders take the time they will take.

Writing... I'll start 0.37.0 tomorrow. I've been saying that I'm not entirely happy with the whole segment... there is nothing wrong with it as is, but there was plan and it just went to completely different places... Some of the sets are going to be interesting to make. But anyway, plans are plans, and execution of those plans usually are completely different than the plan. Goes for both planning the writing and what happens in game. One thing I'm kind of happy. I think I managed to capture the chaotic situation relatively decently. You are expected to do X but then Y happens... Well rendering time is the time when it all comes together.


So a "motivational" render today. Internally this was titled "unusual messengers", ToaM is the first game where I've gotten the real opportunity to explore the animal figures in more larger perspective. Sure, Sorcerer had the Faerie Dragon, but at the time because of the limited resources she didn't get much screen time. However, going forward things... can be different. I do have resources to include larger variety of the animal companions. Not always, but more often. Going to be interesting to see how it goes. If for nothing else doing something in the background. Like Nisha and Cyre (Ayaka's dragonling) sleeping next to each other in the background... Anyway, the important stuff...

Changelog: ToaM 0.32.0

  • 205 renders

  • Implemented the next part of the story

  • 1 hidden image

  • Grammar, spelling, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, Bread, Oaiki, Draco, Horny Frog, DocWhoJ, OBE. boomario)

Note: A larger codex update is planned for 0.34.0. By then I should have all the required files for it done as I do them between renders and things. Also note, a bit longer today, there have been reports of issues with GoFile. So I'm downloading a couple of files and see if I will get the issue to trigger. But soon... And there are a couple of fixes in the pipeline for 0.31.0 as well, nothing that affects the game though.

Release schedule:

  •     $15 Tier: As soon as the post has had its final touches and links been verified.

  •     $10 Tier: 22nd of January

  •     $5 Tier: 23rd of January

  •     $3 Tier: 24th of January

  •     Public: 3rd of February

Checksums SHA256:

  • 21BDC05C244EBA3B84F7A0F2F1D1BAB18998366DFF5CFE0157DAAC5EBC02518C
    ToaM-0.32.0-mac-C.zip

  • 819F2EFE7541C8ED3735481D04C45BA19C1ABFF30AB62230FC388EFEB485D4C3
    ToaM-0.32.0-mac.zip

  • 612FBB131A3E2B17670D7240A76B2699FDEDFA52BA146BBBEC50EAB0BBFC99AD
    ToaM-0.32.0-pc-C.zip

  • 5A3EE8EFBAC63167BFC2FF6FF0AD416C728DFC085EC36EE1FBAB6F72BDA059F4
    ToaM-0.32.0-pc.zip

  • 458B7DB3CEBCB9401E3A5561F417C2128066392C3B6BE0C87E8F5ABABE08A136
    ToaM-0.32.0-Update.zip

  • 396D9D9622AE01674FD342737096D1AC13F2AF81AB490B64072B2720F636881A
    ToaM-0.32.0-UpdateC.zip

  • 6C90976863054CE91CCE0197E26AAC1C640B2D237B076744B52FFE3CA4CE9168
    com.talothral.toam-release.apk

  • 4AF2FFA34CDECA4352FC045DDBD60E95203915499FBAB26C765625C3E6ED435C
    com.talothral.toam-release.apk

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Progress 17.02.2025 and Changelog for ToaM 0.34.0

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