Hello all!
Hmm... I might have made a mistake and used too few variables. Annoying. Not entirely sure what I was thinking at that point while coding. Meh. I'll sort it out somehow, if nothing else than a nice questionnaire at the start of 0.36.0. Anyway.
Rendering is going, not entirely happy where I am, but set building, a lot of characters on screen, and some variants tends to slow things down. There is one variant that I'm not happy to render, but it needs to be done, sadly. For Malgrin's "ending" there are three states: one is good, one is bad, and one that is... better, but not that good either. There is fairly little wiggle room with things. I might revisit the thing later on, seeing how it goes with the ending people get. Right now, they are the way I want. Not easy, nor difficulty. And speaking of renders, I have about 30 images to fix for the next version, then just need to convert them.
Writing is where it should be, more or less, so I can't complain. Just hoping the weekend will be good for writing. You can tell that we are heading towards the end. Making all that I want to put in is easy, but the problem is pacing the events and providing just enough information, so it seems to be "realistic" and not at the omnipotent level. The issue is that you have to fill the gaps without opening new plot threads, other way would be doing some time jumps, but that is the last resort. Luckily, there are few that I created intentionally... and a couple unintentional ones that I can use to fill the gaps. Eh could be worse.
And I'll keep this update spoiler free still so a couple random pictures.
Two reasons for this render, to test the environment and the prosthetic arm the lady in green kaftan has, it's kind of... magic? I'll do a better render about it eventually. But for now it's seems useable for what I want. I'm mostly happy with it, the environment is a bit heavy but it is workable. Lightning is... yes well... it's decent for 30 seconds hack job I did. But with that knowledge, I can plan some scenes for the next section that is coming. And the environment is useful for a future job as well...
And then there is this. Our friend is sad because the interdimensional customs confiscated his fishing rod... So sad. I'm bit annoyed that I haven't found a place to hide him in this game, yet. But paired with the render above I might have an idea, just need to wait the right opportunity... Anyway. That's it for this week. Things are going okay, I'll more clear idea on Monday how things will look. You all have a great weekend!
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