Hello all!
Monday and a release day. Hooray. I think. So how are things otherwise?
Well started rendering 0.37.0 as scheduled, almost. Just doing the release post takes time away from it, but I'm not too concerned about it yet. There are some set building ahead, and, two large scenes that probably take time, but that's something to worry about then.
Writing also moved onto 0.41.0. Weekend as alright for the writing overall, nothing too distracting or anything else just need to be careful not to open up new plot threads right now as there isn't necessarily time to close them properly. So it gets slightly frustrating at times to ensure a certain length while needing to wait "people to do their thing". But overall I'm happy with it. And avoiding spoilers... I'll give a motivational render. I will resume the previews on Friday as no longer in the spoiler territory.
I've noticed a shift in how I do these. ToaM is character locked, and the things I like to do are... either not suitable for public posts or they are just too much of a spoiler. But in the end, the point of the test and these "motivational" renders is just to have fun, and giving that creative outlet to do something different after a long project. This though? Well, let's say it's nice to see old friends again after several years. Anyway, to the interesting stuff...
Changelog: ToaM 0.36.0
329 renders
Implemented the next part of the story
1 hidden image
Grammar, spelling, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, Bread, Oaiki, Horny Toad, DocWhoJ, Orion, Bernie64GER, Volt)
Release schedule:
$15 Tier: As soon as the post has had its final touches and links been verified.
$10 Tier: 19th of March
$5 Tier: 20th of March
$3 Tier: 21st of March
Public: 31st of March
Checksums SHA256:
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com.talothral.toam-release.apk (WT)
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