Hello all!
It is progress post time. So how are things going?
Rendering, I'm surprised of this. I have one scene left to render, granted it is a large scene render count wise. But I'm on schedule regardless. And a note of the renders, there is a singular render in this update that is meant to be more of a visual aid for the scene rather than accurate representation of the visuals. I tried the particular section without the render, but it wasn't working that well as with it.
Writing... I know this will shock people, but I'm exactly where I should be. 0.41.0 starts the next adventure, and sets the stage for the finale. Don't worry it still some updates away.
A preview... I was going to write a lot of things about this particular image, but... suffice to say, there is a reason why choices leading to this particular scene might seem strange overall. There is a method to my madness, there is something planned if chosen... poorly. Joking, partially. But regardless of that, I like the render. I do prefer this night time lighting over the daylight, less harsh. But that's how it is with large tinted windows in the background. And then a bonus.
It's funny how making the underground dwarf city made me use lights differently, I started to pay even more attention to reflections. Or should I say how light bounces from the surfaces. And when to increase lights at certain points even when it isn't "natural" to create better effect. The figure inside of the barrow wouldn't normally be that visible if I would just use the light the circle gives. It would have worked, but at the same time with the added light the "target" of the image is more clear. Beyond that? The environment is new, sort of, and wanted to know how it works. Now I need to figure out would it allow sand instead of grass. Don't see why not but you never know until you test. Anyway, short break and back to rendering then.
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