Hello all!
Okay, first things first regarding Android versions. They either work, or they don't. Currently, all the games I have work on the two devices I use for testing. I can't really debug them as is outside of my own debugging, especially when the error messages aren't useful at all. I'll try to fix and figure out what's wrong, but I wouldn't expect miracles. And going forward, Google will require developers to register with it for side-loading. This is just a forewarning of what might be coming in a few years.
And another note: if the links are broken let me know and I'll fix them. At times the links expire, and I just keep forgetting to update the pinned post for the latest ToaM version, but they are always available from the latest tier release post. Although the error message they give doesn't really have anything to do with that, go figure. So, feel free to send a message here or on Discord as I don't get notified of things that are written in the exit surveys...
Beyond that, I'm past 500 renders, and I still need to render one scene. At best, I think rendering might be done on Sunday, so yeah, this one will be late from the usual schedule, nothing I can do about it as renders take the time they take. In the meantime, I've been doing the post work, and tomorrow I'll do the coding, while still rendering...
Writing is in an okay state, remembered to add a few things I know people would like to see, so I added them to the mix. Depending on the rendering, I should be able to finish it up when I want, but... yeah, I think that might be in the category of famous last words at the moment. Annoying really, but it is what it is; no point losing sleep over it. And then some auxiliary writing. Eh, it will be done.
So... visitors. Been a while we've seen the northern masters. There hasn't really been any updates on how things are going in the North. This scene is partially to remedy that, and setting certain plot element links if there is a sequel to ToaM in the future...
And then something else. Exchange. This is just a concept of a thought (and to test the area), there are always "mythological" artifacts that have been lost, sold or hidden in some dungeon or other, or a cursed grove. Take your pick. Group A has something you need, so you need to get something the Group A wants in exchange. Those items and trades are fairly common in story telling, not always as direct as it would be in this image. They are there to provide "plausibility" instead of information falling into the protagonist lap. They might seem pointless side content, but they always have a purpose that isn't clear, and the information gained from them isn't necessarily clear either. Eh... things to think about. And need to make new textures somehow... Anyway. You all have a great weekend! I'll take a break and continue to render things...
 


 
 
 
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