Monday, September 22, 2025

Progress 22.09.2025

Hello all!

Progress post time! So what's up? Rendering is... eh. I'd say it is in an okay state considering I started rendering this update two days later than usual. Naturally, it will shift the rendering time a bit, but the complex scenes are done, and I actually started rendering the scene I wanted. Although slightly later than I wanted, it’s better than I expected.

Writing. It’s... flowing. While there is no real reason needed for Tomas to see any of the characters in the epilogue stage. It’s still nice to give a plausible reason, and you can feed some information about the choices you’ve made that way as well. So it’s good, and should be able to switch to full-time writing Sorcerer 2 by the end of the week.... assuming I didn’t jinx it again.

And then a small preview before rambling. There is bound to be some repetition with the dialogue; it’s human nature. I try to avoid it, but yeah, it happens. Still... Sanya and Malgrin are, or were catching up a bit.

And then the rambling bit. A bit of continuation from Friday. Being a "hunter" doesn’t mean you are skilled. Partially because most of the supernatural beings can mop the floor with them, they tend to rely on brute force. And they make a lot of mistakes, but what is one more unsolved murder or disappearance? But that doesn’t mean all of them are reckless zealots. The higher in the Inquisition hierarchy you climb, the smarter and better trained the hunter, or should I say Inquisitor in this case, is. The only problem for them? An actual Inquisitor who has passed all the tests and requirements is rare. How rare? It is written in my notes that there are only ten active Inquisitors in the world. So if one shows up? Things will get messy. This image, though? It’s just the generic hunters trying to get a name for themselves. They will fail... Anyway, short break and more rendering!

No comments:

Post a Comment

Note: Only a member of this blog may post a comment.

Progress 22.09.2025

Hello all! Progress post time! So what's up? Rendering is... eh. I'd say it is in an okay state considering I started rendering this...