Hello all!
Yay, it's release day, and back to the usual schedule with it. Not so yay? So what's up?
Rendering 0.51.0 has started, shock there I know. And now, as a reminder, this one will take longer to make. Usually the script is between 20 and 25 pages; this one is 31. There are sections where I can reuse the renders since portion of the scene is the same, just certain parts differs so need so see how it goes over these weeks. So do what you want with that knowledge.
Writing... The epilogue is done. It's 64 pages. Yeah... the final word count of ToaM is 396 830, and that's mostly dialogue. So where do we go from here? Well... Sorcerer 2, the writing of it has started. Hopefully, by the time I've done the rendering to ToaM I have three or four updates buffer, that would allow me to be more flexible with things. And since no spoilers... something else.
This was me testing a... let's say, story concept. One of the annoying things with Daz is that there are no environments, which I've told a hundred times by now. So, essentially, you need to write to what you can make. Luckily, I do have the opportunity, and that is why writing ahead is a good thing. Now this is interesting in a couple of ways, other than the textures leaving something to be desired, but that is easily masked by changing the time of the day and adding some ground fog. That and it needs a few more pieces of jungle in the background. What is most interesting is that this... is something related to how Sorcerer 2 starts. There is a sort of catalyst in how things start. Magical or mundane. Or in this case, it sort of both. What starts as mundane event turns in to something else. Why? Well... that you wait and see. Anyway the interesting stuff...
Changelog: Tribulations of a Mage 0.50.0
360 renders
Implemented the next part of the story
2 hidden images
Grammar, spelling, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, Bread, Horny Toad, Bernie64GER, OBE, DocWhoJ, Oaiki, Digitalzig, FrankDaGreat)
Yeah not much to say in here, really. The codex stuff is in progress. Most changes that need to be made are done; they are just on the development build, like many other things. Anyway.
Release Schedule:
$15 Tier: As soon as the post has had its final touches and links been verified.
$10 Tier: 1st of October
$5 Tier: 2nd of October
$3 Tier: 3rd of October
Public: 13th of October
SHA256:
63FD5029727C7C9FB8914708B0FA2E9C69F363650436FCC2FE051711E88DBB4C
ToaM-0.50.0-pc.zip27CC2DC677DC0ECB16B5027EE746D52A3D0E10942F87E7F2565069C79083C0D7
ToaM-0.50.0-pc-C.zipFBB567AA968460AF7E4B76919A64212F6A077188668014B773F289C08B548091
ToaM-0.50.0-mac.zipF31262BAF057BF2621084CEF560066C50843D1BB3CB61B8139A08F868121981A
ToaM-0.50.0-mac-C.zipB366AFFD366910D5A6C403148D9B832227DF9FD65951E379BA302192D8813A8C
ToaM-0.50.0-Update.zipBF1B0FE11E27411EBAF0089B219AED5AF27D199F4D05AF67304846FB29765AA9
ToaM-0.50.0-UpdateC.zipD33739F8D1AFF8E4102651A72244F8BA98DE2E1F9807FC76EC478C4C2A850E3A
com.talothral.toam-release.apkF4E1FD5ABC2B5C099A1C2E72A9C0F9E27CAAA44CD6D3C23919C60FF31D4A4C4B
com.talothral.toam-release.apk (WT)
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