Friday, January 2, 2026

Progress 02.01.2026

Hello all!

Happy New Year to all of you. So, Friday, just off the release, so what’s up? Well, Sorcerer 2, that’s what. The first production renders are being made. Well, some are done, and the first lines of code are underway. It will take me a day or two to settle back into the usual rhythm, but that’s a nonissue. The UI work will be a pain in the backside, but I’m not a UI (or graphics) designer. Have to see what I’ll do this time.

I’ll resume writing now that I’m rendering the actual VN, not that I had that many pages left of the update 5. So I’ll do the usual one hour before I go to bed, just to relax myself.

Hmm... a preview. Just Susan and a sniper rifle. Hmm... interesting. Some of the renders are more, let’s say, complex. There are a few images that I need to render twice and compose in post. Although just looking at that render, I might be better off building a custom grass set as the ground texture is... it works, but it isn’t the greatest for close up such as this. Ah well, a short break, then build a grass set. It is good that I noticed it now and not after 50 renders. You all have a great weekend!

P.S. Public release of 1.0.0 will be on the 14th. I’ll post the SHA’s on Monday’s progress post along with changelog. Although need to do a patch to fix a couple of irritations. As usual... ah well.

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Progress 02.01.2026

Hello all! Happy New Year to all of you. So, Friday, just off the release, so what’s up? Well, Sorcerer 2, that’s what. The first production...