Hello all!
What’s up? Two and a half scenes, about left to render. Which isn’t that bad overall. Technically, I’ve rendered the second update for a week now, so it’s good progress overall. At least, I think so. Time gets blurry occasionally.
Writing is progressing; GUI work has eaten a lot of time from it, but it’s in okayish shape.
And speaking of the GUI.
Pretty short list of buttons. Don’t worry, there will be more once I get the GUI elements in place. Not sure if they will be for the release or shortly after. It depends if I can wrestle the code into something I like. There are still some screens that I don’t like, but they work. Most of the options you’ve seen in ToaM are in. No real point changing most of them. So check the preferences as always now and then.
Then quickie from in-game. I’ve shown this on Discord, so some of you are familiar with it. The quick menu is hidden by default. You don’t actually have the option to hide it in the preferences as it is slightly irrelevant. The menu is still there.
Different style, and to open it you just need to hover the mouse over the central bottom region and it pops up. There are tooltips in place to say what icon does what although they should be self-explanatory. That’s about it, really. The dialogue wheel is making its comeback. The hint icons are more accurate since now I know what I want with them, mostly. Although, I think I need to change the blue to something else.Are there elements I don’t like currently? Yes. But then again, I do have at least two years to wrestle them into place somehow.
And then a preview, final before the release, I think... And yes, one of the bigger questions has been answered now. No, they don’t live in a warehouse anymore. Not sure if you will see the place from the outside, but there is an option for that. Anyway, short break for me, and then I’ll do more coding and rendering. You all have a great weekend!




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