Friday, February 6, 2026

Progress 06.02.2026

Hello all!

Ugh. Lungs filled with gunk... So, what’s up?

Rendering? I think I’m more or less on schedule with that, or going to be anyway. Script wise I have four and a half scenes to render. Dforcing things will take some time. But not that bad, unless it crashes. Which it did, and now I need to recreate the scene with effects and things... Ah well. Well, some of it.

Writing? It’s going, not really where I want it to be, but it rarely is. And considering that I’m not feeling well, I can just tell people who try to bug me to bugger off so I can write in peace. In theory anyway.

And then visiting some old friends, relatively, at the Association. I said it some time ago: the first updates are weird. You are dealing mostly with the "old cast" so everything you have chosen for them has already been chosen in Sorcerer 1. There are new choices related to the new plot, but it is too early for them to mean much. In theory anyway. Eh, it will get better once we move into the "plot thickens" phase. Right, I’ll recreate the scene and take a break. You all have a great weekend!

P.S. ToaM 1.0.3 is uploading, except for Android, android dev environment broke when I updated Java for Sorcerer 2. I’ll sort it out, eventually. Also, probably will have Sorcerer 2 0.2.2 out at some point to fix the codex issues, but that’s after ToaM.

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Progress 06.02.2026

Hello all! Ugh. Lungs filled with gunk... So, what’s up? Rendering? I think I’m more or less on schedule with that, or going to be anyway. S...