Monday, July 8, 2024

Progress 08.07.2024

Hello all!

Well, this post is a bit later than I wanted it to happen, but I'm not complaining. Anniversary, huh? Countless hours, frustrating moments, moments of joy, moments of when I almost rage quit, but at the end of it all, it has been worth it.

So where to begin... Okay, rendering of 0.19.0 has begun. Shocking, I know. And writing of 23 has also begun. Truthfully, there isn't that much to tell, but it's on par with every other progress post so. And then there is the 0.18.0 release date... it will be today. I'll compile the change log and the release post after this. And then a punch of renders... I'll return to actual "in game" renders on Friday, no huge spoilers then.

Three settings, three protagonists... for now at least. Chiel and Garrett will always be my favourites for many reasons, that doesn't mean I don't like the others any less. Just those two have that special space in my heart.

Tomas and Nisha. While I thought a lot of different familiars, this pairing felt the most natural. Nisha can't talk and yet there is that dynamic between these two that just works.

Well, Tamara and Maria, two sides of the same coin, and despite of that, they do have similar goals. Not much more to say about this, really. Except it took way too long to render than I liked...

And then the space explorers. This is more of an idle thought of Qivian wanting to go see a few places. Sort of continuing the last time. When I started doing TRS1, I briefly considered another story that I've written. But I changed to it to what TRS1 was. The first indented story was more space exploration, but I quickly realised that at the time, I didn't have resources or the necessary skills to pull it off. In the end, it was the right choice. Had I've done the original plan, I wouldn't be here doing this most likely.

And now, I want to thank all of you. Thank you for being fans of these works I've done. It has been an honour.

Sunday, July 7, 2024

Public Release: Tribulations of a Mage 0.17.0

Tested and played through it a few times, and all the saves worked. But that doesn't mean things didn't slip by. So, as always, if there are any issues, please report them on Discord if possible. That way, I notice them quicker. https://discord.gg/GJK5kfKypg


PC
SHA256: 361FACD6F74154E83763A9EB791B98D9667B6CBAA1A27BC449B33E6485210090


PC Compressed
SHA256: 7D5A185F6C7F04E3FC3AAA6BD94422AF9828E4015447667CFC933068FD834C46



MAC
SHA256: CCE67B8EAD63B87930E3F3D856BB8B7B5AD173B97DFA0E81969C10CDC6A058EE


MAC Compressed
SHA256: A06FEF986A675D2E2A5429F6B8937C3E63108C5E80198E62F54659D46D5A301D


Update Only
SHA256: EF39DA173F64639BA852EDE10F49189603C57D18EBF068A7C8EDA737E01C3A82



Update Only Compressed
SHA256: F47B992F9E17935A5D1577F07DC40B0223949C8B2E8FF00C246BAB5A68530767



Android
SHA256: E49A2667E058092D0835595517AC398576CEB0F3F32C494C519039D4F5FC683E


Android WT
SHA256: 4A074F026743CD94A986B4FA563CFC45E1F4A3582C8D9BAA48EC3BBE5E527017

Friday, July 5, 2024

Progress 05.07.2024

Hello all!

Friday and it is time for a progress post. Update 0.18.0 has been handed to testing and proofreading. So there is that really. Other than that writing is in good condition and I'll finish writing the update 0.22.0 over the weekend and start rendering update 0.19.0 on Monday and writing the next one then as well. So, that was it really. Now to some renders, similar vein as on Monday!. Please note, these are just my motivational renders so to say.

Ayaka, Tomas, Cyre, Nisha... and the Empress. She has had her fingers in some of the plots that our protagonist has encountered. And in how many she still weaves in the shadows, I wonder...

And a dying planet. This is... more complicated thing. I've said in the past that my mind never rests, unless I'm unconscious but I wouldn't really bet on that either. While I don't have a notebook opened for a VN production for Terminus Reach series at the moment, I still get ideas for it. And I do note down any interesting ideas I get. They are there just sitting and waiting until the right time.

And then the last but not the least, Susan practicing. Originally I wanted Susan to wear ear protectors, but surprisingly I didn't have one as asset. And by the time I found couple old ones I was already fed up with trying to find them so I rendered this one as is. Still like it though, would change couple of things like the textures on the gun and mess with the muzzle flash, and maybe get a headache and use the depth of field blur, bleh. But overall I'm happy. And yes, I do some slight tweaks to the models while downtime or waiting a render to complete. Nothing huge, fixing some errors, changing some hair styles and so on, or switching from 8 to 8.1. Nothing too drastic.

Anyway, relatively short progress post, things are progressing into the right direction and so on. Have a nice weekend you all!


Monday, July 1, 2024

Progress 01.07.2024

Hello everyone!

So... rendering. Outside couple mandatory breaks due thunderstorms it is in okay shape. I have one scene left, relatively large though so will take a day or two to render, but that's still on schedule.

Writing is also in good shape. There are moments when there is this... I don't like using the word block since it isn't writers block, but let's say an obstacle that makes you to rewrite the scene over and over again because you just aren't happy with it as is. I'm past that so writing is flowing again nice and smoothly.

And now as for renders, I've used all non spoiler renders. So, three games, three renders. 8th of July is the day Sorcerer was released, which I personally mark as the anniversary day. Although if we count the TRS1's writing time it would be start of May. And rendering start for both TRS1 and Sorcerer was June 8th but July is good day to have it. But regardless... Also reminds me that I should convert some of the Sorcerer characters to 8.1. Mostly Alexander, better expressions for males.

 




Friday, June 28, 2024

Progress 28.06.2028

 

Hello!

Rendering, it's alright, despite needing to build sets for almost every scene. Irritating, but not the end of the world.

As for writing, it's in decent shape overall, just need to write more but the current heat wave isn't making it any easier to do. But I'm not that worried. More about the set building but it is what it is.

And our heroes are somewhere warm for a change. Amusingly I messed up, I forgot to use Tomas' winter gear, and by the time I noticed it, it was too late to re-render. But luckily for me, I've already established that that clothes can be altered easily via magic so it isn't a that big of a deal. He just changed clothes between the scenes. That and I hate doing the lightning. Ah well...

Yeah. The anniversary of me starting doing this stuff is approaching. Well, not entirely accurate, but close enough. So I did a thing, probably do another for Monday. What spurred this on? Well outside the coming anniversary talk about the main menu images. Comparing TRS1, Sorcerer, and partially TRS2 with ToaM's TRS2 was fine already, I liked it, but ToaM's? Now that is entirely different level. And only time will tell can I pull something better...

Monday, June 24, 2024

Progress 24.05.2024

So Monday and progress stuff.

Started rendering update 0.18.0, it's going... okay, I'd say. Some posing annoyances and what not, but as usual, it will be done.

As for writing, it's on 0.22.0 so things going decently on that side as well. Can't complain.

Now since at the moment there would be huge spoilers I'll won't post a game render until Friday when I've moved past the more spoilery stuff. Instead...

Familiars. Every mage has them, you've seen three so far, but overall almost anything can be a familiar, depending on the gods of magic whims (any of them). But there can be problems with them, at times hunters don't know better and try to harm mages familiar. Not a smart idea. A lot of time, channelling magic to a familiar can heal its wounds, and it doesn't matter from who the magic comes. Just having more than one mage doing it can be helpful, the fairly already depleted hers by trying to heal the rabbit. And don't worry, the rabbit will be fine. Can't say as much for the hunter in the ice block...

Sunday, June 23, 2024

Public release: Tribulations of a Mage 0.16.0

Tested and played through it a few times, and all the saves worked. But that doesn't mean things didn't slip by. So, as always, if there are any issues, please report them on Discord if possible. That way, I notice them quicker. https://discord.gg/GJK5kfKypg


PC
SHA256: 114D5885BC2661BBCE1A2E4F2CC6C3722BCE6B4D048885FC10BED7DB4C9068E2


PC Compressed
SHA256: 76BE09EF864640070A608C475E4566FFE5C7F5CC841DC51E6BFF3F6F46F40C8B


MAC
SHA256: D29FEC2B6C0CAAD44761B6B9C2FB04A56DAB1BAADF4516C07DE2517E9AA3ECF9



MAC Compressed
SHA256: C9A6B7C16F948726EDE51439BE041FC3760EE91D916AC79A4F1EE17AE0F01A37


Update Only:
SHA256: 9007FA5E173C5F2F112AB70AF8E3713AF5C2A349BA6240FB724F80D5323D0BCE


Update Only Compressed:
SHA256: D2727A4764B38336E312B1FCB07C37D11CEEEDA83E304BA039BA7C25D0CBD626


Android:
SHA256: 0AEABA0382A755A255F2F6BA3C52BF5A0081BC3343A5A5553B9523011AF8EA0B


Android WT:
SHA256: 47A0671807BAC546DD99ACEDB0EBBE3BEB1175D0610050CDA8EC5AF164E83CF4


Progress (0.20.0) 05.10.2026

Hello all! And it’s the dawn of the new week... hooray. Can hear the enthusiasm right there. Only kidding... So, what’s up? Rendering is pre...