Monday, January 29, 2024

Progress: 29.01.2024

Hello all!

Monday... yay. Let's do some rendering talk first. Two and a half scenes left to render. About, so it has been going well. Again, render count isn't huge but there is no fighting in this one, there is some in updates 8 and 9 so there it will be larger again. Still, I'm happy with it, mostly. Render times are a bit high for some reason but it isn't too drastic.

Now writing, I said it on Friday, all it takes is one good weekend of writing and I'm where I should be. And I am exactly where I'm supposed to be at this time of rendering, perhaps a bit ahead. Although, considering one "small" side step, I probably need to write a few more pages to get the length I want. Eh... I'll worry about that then.

Man and his panther... again. Tomas and Nisha are easy to render together, and at times you can get quite nice renders of the two.

And as a bonus... this. You've seen the building a couple of times before. I've looked for the environment for it for a long time. Sure it has fit in many places, but until now? It's one of those things you know, that particular temple screams of being on a mountaintop, surrounded by clouds. And this turned out to be better than I expect in all honesty. Needs a couple of tweaks but I like it.

Friday, January 26, 2024

Progress 26.01.2024

Hello everyone!

Rendering is going smoothly and I'm happy how it is going, so not much to say about that. There is a bit set building in the second half of it but that's nothing new.

Writing has been meh this week, but nothing I can't fix over the weekend when there shouldn't be too many distractions during the day. But it isn't something I'm worried as is. It could be better, but it could be worse.

Yay, new stuff. Nothing that would spoil 0.6.0 content for those who haven't had the chance to play it yet. Well, not really a spoiler of anything. Just visiting a dungeon? Why? Well, the reason has to wait...

So the poll. It went as I expected. But even those individual votes for the other options were as important. My mind works strangely at times, and looking at those 22 other votes has given me ideas how to build scenes regarding the nagas. So those who voted something else, it wasn't in vain as at times little things help to shape how things flow.

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Tuesday, January 23, 2024

Changelog: Tribulations of a Mage 0.6.0

 Changelog: Tribulations of a Mage 0.6.0

Changelog:
- 287 renders
- Implemented the next part of the story
- 1 Hidden image
- Codex update (Gods, added missing side characters, more to come.)
- Added third font as UI font (Ren'py default font)
- Grammar, spelling, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, Bread, ElectroKnight22, and Orion)

This one isn't that huge render wise, text wise depending on the choices. It's about the same as other updates. Anyway, was relatively painless update to make.

Release schedule:
$15 (VIP) Tier: As soon as the post has had its final touches and links been verified.
$10 (Magician) Tier: 25th of January
$5 (Journeyman) Tier: 26th of January
$3 (Apprentice) Tier: 27th of January
Public: 5th of February

Monday, January 22, 2024

Progress 22.01.2024

Hello...

I started uploading the 0.6.0. The release cycle starts once it's uploaded. So, yay?

And then the rendering of 0.7.0 started as well. Can't really say much about it as doing all those little things in prep for launch at the same time, but outside of those interruptions it's going fine.

As for writing, 10 is wrapped up, just need to run through it and couple other for consistency and I'll start update 11 tomorrow. And that's about it.

Oh boy, these three. While I was making the Friday's render, I hit an issue with the two, but I thought solved it... then came Sunday and the third naga. Now I'm facing a slightly annoying issue. That... I'll leave you guys to solve. Once I free the renderer I'll do a couple more images and a poll. Now that poll, ultimately it won't have a huge impact on things since it is just writing and adjusting a thing or two from the original Friday's plan, but I'd like to hear the opinion. So probably tomorrow I'll make the poll and let it run until Friday or so. Yeah, going to be one of those weeks when there are tons of notifications about things. Anyway, back to work.

Friday, January 19, 2024

Progress 19.01.2024

Howdy...

Annoyingly, I'm a bit late. I was feeling a bit under the weather on Tuesday and Wednesday, but that being said, update 0.6.0 has been rendered. And yes, I'm feeling fine now, I think. Tea helps. Anyway. So I'll code and do the post-work today and get the test build out. Then I'll write and code some additional things the remaining weekend and start rendering update 0.7.0 on Monday.

Well, that was short and sweet. 

And I'm slightly frustrated. Sleeping has been spotty, thanks to not feeling well, and it makes my mind blurry. But that being said... A concept piece, fresh out of the renderer. Anyway. Mountain trolls are dangerous. They are up to three times the size of the other trolls, their skin resembles stone, and they have the same regenerative ability as those who dwell on swamps and other darker places. I have to admit; I have a bit of a love/hate relationship with the clothes the Nagas are wearing. I love what they look, but there are just too many pieces that you need to pose in separate, and it becomes a hassle when doing multiple renders. But, I'll think of something. And amusingly enough, this gave me an idea...

Anyway, short break and onto tackling the post-work. You all have a nice weekend.

Monday, January 15, 2024

Progress 15.01.2024

Hello all!

So the weekend was awesome... today not so much. I hate my brain at times for getting stuck on insignificant details that you can't even see on camera. Anyway. Rendering has been good, except for today took way too long to set up the scene. But that being said, there isn't that much to render script wise, one scene basically but that is relatively large render count wise. So all is good and right on my internal schedule.

As for writing... It went really well. I'm basically where I should be at this time of the rendering, so all is good. And I'm happy.

Concept art today. Since what I have left could be spoiler and not that suitable for public posting. Anyway. While ToaM isn't Terminus Reach, and the majority of characters are more or less standard fantasy stuff, humans, elves, dwarfs and so on. Some I give a twist, of course, like the snow elves instead of the standard high elf. But that doesn't mean I don't have a need for things that are more unusual. You saw the male counterpart in 0.5.0 (maybe) and right now you don't know what that was. That's for hmm update 7 I think it was to reveal. Will there be other unusual things in the future? Most likely, yes, I've "prototyped" a lot of figures and creatures. Some aren't that great, some... some have uses. Granted, right now these concepts and experiments have replaced my "daily motivational renders" for most parts, but at the same time, they do function the same. They give ideas, and solutions to problems I've had while writing.

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Progress (0.20.0) 09.10.2026

 Hello all! Friday, and you know what that means... a progress post! How are things going? Well, as you would expect, the update was sent to...