Friday, March 4, 2022

Progress 04.03.2022

 

So the Sorcerer is done, and full speed ahead towards TRS2. With the renders I'm not exactly where I would want to be, although amount wise I am right on target, but what slows me down is that I need to build or rebuild all of my sets, either because they don't exist or because it would take as much time to fix the existing sets as it would take rebuilding them. But I'm not complaining, I anticipated that and because of that I have some tools that helps me to build things once the characters are back on Sentinel.

Now since I don't want to spoil too much on what happens on "Day 1" since the outfits and environments on some characters would give too much spoilers for my liking at this stage. So... some more refined and some "concept" stuff of characters that will appear at some point, some sooner some later.

She is a new character, not named yet, and I know she appears either on Day 5 or 6, and she will be more "core" cast instead of one off random character. Also see? Alien with HAIR! ;) 

And speaking of Day 5, writing has sucked balls this week, and I'm so behind where I wanted to be with that as well. But not as bad, the stuff is flowing in the right direction just need to stop writing and erasing the bits because I'm not happy with them. That and I completely "forgot" that I actually need to put together the code in functional order to actually have a game that works. Go me!

But I'm still around halfway, bit over so it isn't like I'm too much behind of my "schedule" for it. And it's the easiest to catch up, just need to cut the distractions.

Her some of you have seen before, although now she has more... interesting skin personally. Yes I know the foot is clipping but it isn't like this is anything more than a concept render of more or less finalized character.

Speaking of new things, there are few new things I'm adding and trying with TRS2. One of them is music and sound effects. Not everything has a sound effect, partially because despite I have fairly decent library there just isn't that many suitable, so they are mostly used when it makes sense and what I have. And for the record, I'm not audio engineer so I barely have a clue what I'm doing with them. And obviously I'm making these so that they can be turned off, or completely optional.

Then there are Nova and Aegis. Nova hasn't gone through any changes really. Aegis other hand has had bit more changes. All her implants are gone so her body has regained bit femininity over the time. Hair I'm not entirely certain yet. But then again, I don't have a problem with it. And yeah, I'll probably us the male version of that clothing set as more general clothing set for the military personnel and mix of female and male for the civilians so to say.

I kind of wish that set had existed back then... anyway, that's it for today. Back to doing stuff!

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