Monday, March 28, 2022

Progress 28.03.2022

So the Monday after the release weekend, which actually went better than I thought. Only few irritations and one broken feature. I've already touched in the previous progress post how things are going to progress onward regarding the releases.

But that being said, rendering day 3, has started. To be fair it shouldn't too big of a surprise after all this time. But I did take bit time off over the weekend, mostly because I didn't want to cause damage to my system because of the storm that was around and lot of things could have gonewrong. So I wrote Saturday and most of the Sunday was spent on building few sets.

Writing side, day 7 is going, and I'm in a writing mood so hopefully I'll be done with it by the end of the week. Probably not, but one can hope.

Part of me has always hated empty bar scenes. Or any empty scene where there realistically should be other people around, but I know from experience that they require a lot from hardware that not everyone have. But now that I have hardware that is more capable than what I started with, I don't see why I couldn't add people to the scene when it is warranted. Oh and that? That's just a test render I did, need to add some neon stuff to it.

Also as of note, yes all but one them are out of the box characters, but I tend to use them as background characters. Even in Sorcerer lot of the people in the background were just some random characters that I didn't modify.

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