Friday, June 3, 2022

Progress 03.06.2022 and Public Release of TRS2 Update 6

 

Today is public release day, you can get it from the post below this!

And now that is out of the way, what's going on? Well it's fairly simple, I have one and half scene about left to render. The update is coded in outside of the images since I already had to shuffle things around once so not fan of doing it again. So 100 renders maybe? Most likely less.

And as writing goes, I'll finish up the update 11 over the weekend as it's just few pages left and clean up. So starting update 12 when I start to render the next update, which is probably on Monday.

Hmmm I really need to start doing more concept stuff that I can show in public messages, there are stuff that I don't want to be spoiled for obvious reasons. Hmm...

Yeah this one will do, have to make a male version somehow, well there are ways so not too concerned about it, skin is the biggest issue as there isn't male version of that particular skin, not that I'm surprised. But UV swap deals with it mostly. 

One of the things, as you have already seen (and I've probably said before) is that I'm trying to add more screen time to more of the characters. Sage has been out there quite a lot, Nova and Aegis not as much but still they have been there. Granted, there are characters that aren't as easy to use as you don't really see an ambassador running in the slums looking for things. So far, I'm happy how things have progressed in that regards. Obviously it helps that I can have more than 4 characters on the screen without resorting to tricks. And that being said, back to rendering a scene that has closer to 100 figures on the screen.


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