Monday, August 29, 2022
Progress 29.08.2022
Friday, August 26, 2022
Public Release: TRS2 Update 12
Tested and played through a few times, all the saves worked. But that doesn't mean things didn't slip by. So as always, if there are any issues please report them on discord (https://discord.gg/GJK5kfKypg).
Enjoy!
Note! The build number is "wrong" on android (it says 0.13.0 or 1300) it's correct version, it's just a typo on my end.
NOTE 2! If it moans about "xxx not defined" try an older save, that has fixed things for people. If it doesn't work pop into discord and I'll fix whatever it is bitching about this time.
Uncompressed:
- PC (2.58 GB): https://mega.nz/file/2qoQQaLK#RMdxC1fP_enyppdC305Ru-xz0KO97Uw_uOXiyGL5O6s
- PC Alternative: https://www.mediafire.com/file/fnq6788fbnjpqkj/TRS2-pc-Update12.zip/file
- MAC (2.56 GB): https://mega.nz/file/j7YGTZxA#YktOX492xU4AlOONzueFx8CL4Gu4PFrmecCxxbS26D8
Uncompressed update only:
- From Update 11 to Update 12 (215.8 MB): https://mega.nz/file/yvIkzYJZ#EuEQ_nUKqbhsxDLKoY8H8huXVEK5y58akXqJDuGF9RE
Compressed:
- PC (1.13 GB): https://mega.nz/file/375wAJAD#iR-BW1x4EHxllXbt1haOwi8QpSG0AR15mux0ooBcv_g
- MAC (1.12 GB): https://mega.nz/file/ujhC0JRY#JhyCjU1pecL_wahZQHIEFiuI4nAuqlCpanAy-gTseeM
Compressed update only:
- From Update 11 to Update 12 (105.4 MB): https://mega.nz/file/LuRWiDqA#lV9oIwV5nLsdqE1d9RkI8gVSchzCHJpEZyJPjI3FAh0
Android:
- Android (472.0 MB): https://mega.nz/file/2iRWCAwR#VubAxTbSk1XS4QKDJXixXDHJgKzhQxWlewz9WmAywJc
Progress 26.08.2022
Monday, August 22, 2022
Progress 22.08.2022
Hello good people. I'm early today, at least I hope so.
So I did some things over the weekend. Still, annoyingly I'm behind writing because I got a headache most of Sunday. Hence, a portion of it went being eyes closed and sleeping. Annoying, but it's just 2 hours of writing I'm behind, which I can catch up on. It's just writing in the end.
As for rendering? I'm past the halfway point, doing a more extended scene, which slows the speed down. Granted, if I want to speed it up, I could use both of my GPUs since it easily fits in 12 GB of VRAM. Something to consider, at least after I do some stuff.
The continued adventures of Sage and Taraia. There are a few segments during this update and the next one. Frankly, it's one of the things I didn't plan for initially. But it works in my favor.
It's just not people and hair that need to fit and be tested. It's also clothes, environments, animals, and other creatures. Why I'm doing it? VRAM is limited, mostly, so trying things beforehand gives me an idea of how to build the scenes. Also, it allows me to spin specific ideas to see how they could work. It's honestly one of the more enjoyable aspects of this process.
Friday, August 19, 2022
Progress 19.08.2022
So Friday is here once again.
And straight to business this time. Rendering, it will be shocking to know that I'm about halfway through the script. There are a couple more complex scenes, so that might slow things down. And now that I've said that, the rendering will take 25 seconds... There is some set building as well, but nothing that should take hours to do.
As for writing, I should have update 16 done by Monday. That, of course, depends on how many interruptions happen between now and then, but I'm hopeful.
So, what is this? It would be a mild spoiler since if you chose it on day 11 (I think it was 11), you knew it was coming. Just what does it mean? Well, you have to wait for that. ;)
And at times, it isn't the character that gives the problems, but the hair. Although I'm not entirely happy with her either, she misses that... something. I have about 500 hair items (give or take) that I can use, and sometimes you can't find the one you like from the ones you have. It's the same reason why Chiel doesn't have hair. Nothing fits her character, some hairstyles look good on her, but it isn't her with hair. It's a similar thing with this one. It took me 4 hours to find the hair. The character was created in 5 minutes. Eh I get it right by the time I need her.
Monday, August 15, 2022
Changelog: Update 12
Changelog: Update 12
Day 12 implemented
372 renders
Grammar, spelling, and other fixes (Thanks to Adry Lemon, Shaddy, BryonSmothers3DX, Bread_, To Begin With, OBE, Psykotik, DavidCF, and rsnation)
Interestingly enough, I'm a week early from my initial schedule with this, I fully expected this to take 3 weeks to make simply due the amount of text it has.. Granted, I didn't have much problems with rendering it so...
And now the release schedule.
Release schedule:
$15 Tier: 16th of August (aka as soon as links are verified)
$10 Tier: 18th of August
$5 Tier: 19th of August
$3 Tier 20th of August
Public: 27th of August 2022
Progress 15.08.2022
Friday, August 12, 2022
Progress 12.08.2022
Monday, August 8, 2022
Behind the Scenes: The Past, the present, the future.
Oh boy, did I just dig myself into a nice hole? Probably yes. And a catchy title.
Chiel was the first character to get visuals, I've said that before, and I'll say it probably 100 times in the future, she is probably the dearest character to me because of that. But Terminus Reach: Sentinel wasn't the first one I wanted to do, but practicalities dictated that it was. I can't draw, so I had (or have) very limited choices for visuals.
- Learning.
- Not sure if it would work the way I wanted.
- Unsure would people like what I do.
Progress 08.08.2022
Friday, August 5, 2022
Progress 05.08.2022
Hmmm... Well, this is going to be interesting. So let's start with the obvious.
Rendering is in a weird place if I'm honest. It's going smoothly. The largest slowdown is setting the scenes as I can't use the same characters in every room. So I have to change skins, hairs, clothing (or textures) around, and different poses maybe. That and hiding a pile of characters so I can run dForce on one or two characters.
But that being said, render amount wise? I have four-ish scenes left. Although that isn't saying much since those four scenes are about half of the text. But never the less, I'm a bit surprised how far I am in, but at the same time, I don't want to jinx it either better not say much more.
And then the writing. Assuming I get to write the next three days without interruptions, I'm done writing update 15 around Monday.
Anyway. Usually, I would do a preview, but I'm at the moment avoiding spoilers. Well, you know it is about the Kread event, so there isn't technically that much to spoil but still... thus...
At times, I have to remake characters. Sometimes because I've lost the original files, or they just aren't what I originally wanted to make but didn't have the materials to make them. Meet remade Edna, the grandmother of Andi and Niles.
And then, I need to make new unique characters. Of course, when it comes to science fiction, you need a ton of aliens, and there aren't that many available that haven't been used thousand times by now. And at times, there isn't simply a character I need for a specific role. Now there is. I forgot her name, but she appears in the coming update.
And then sometimes, just talking with people, image forms in my head that I need to make a character out of. She isn't related to Terminus Reach or Shattered Seals (Sorcerer), but... yeah. Who knows what the future brings?Wednesday, August 3, 2022
Public Release: TRS2 Update 11
Tested and played through a few times, all the saves worked. But that doesn't mean things didn't slip by. So as always, if there are any issues please report them on discord (https://discord.gg/GJK5kfKypg).
Custom name fix and image loop fix, extract to the /game folder and let it overwrite the scripts.rpa: https://mega.nz/file/XiIgmAAY#8YuUSlzwjv2OhkNSNJJIRutaaZ6YoGjJ4jrIXBLaS48
Uncompressed:
- PC (2.37 GB): https://mega.nz/file/DzwmQBRA#1eOJF794QBuzXKb9qihqkLwYTfQqX24o2diIRlqCezk
- PC Alternative: https://www.mediafire.com/file/uvnqys3sk7pa5xw/TRS2-pc-Update11.zip/file
- MAC (2.36 GB): https://mega.nz/file/KipVxLAJ#KM1RMXxdQ_6-m-dfu2MQp1gbsWtR1-dNLvze3ktDQYo
Uncompressed update only:
- From Update 10 to Update 11 (176.8 MB): https://mega.nz/file/bnBiDagS#wPhKN1J1MOj9ewbgIrr0Fpb27EN3zAb339r8LrUT2aw
Compressed:
- PC (1.03 GB): https://mega.nz/file/y7QiSbDJ#cPd1ssM924g7K0wxYqLciYvBz9AwO4l_pHqTebLKK8k
- MAC (1.02 GB): https://mega.nz/file/uy42RKDL#KWPnvSWRaXx3ObC_HKUPghN5IkizEvyb9LcdpnfpsD4
Compressed update only:
- From Update 10 to Update 11 (86.4 MB): https://mega.nz/file/KrBkjLZR#iCOophyjPUJ9dsODMkTlmIaH1XxixEj7rKDy2nABEQI
Android:
- Android (439.3 MB): https://mega.nz/file/GnYg1QBJ#rYy1DcKWXiq711G_hJHjYsChWVYDnOB-4f9Xroyy2xA
Monday, August 1, 2022
Progress 01.08.2022
Bleh... So... damn it, I just saw an error in a render *sigh* Ah well. Anyway, the rendering of update 12 is going. Although it's a bit slow since, well, at the moment, there are 15 figures on the screen, and thanks to the "lovely" invention of dForce, I have to run it for three figures every time they move. Well, not really, as only two have sleeves in their outfits. Luckily the background people don't need to move at all.
So, writing. I'm happy with it. I'm about where I want to be, and hopefully, I can get to the point in rendering today where I can write continuously and do little movements that don't require many changes in the scene. Here's hoping.
As I said some time ago, I'm going to show what happens elsewhere. This particular scene set is just a glimpse as what happens next isn't that interesting, But it will continue on the following updates when there is more interesting things to show than building stuff.
Progress 22.11.2024
Hello all! Friday... I'm sleepy. No, I've slept relatively decently this week. Anyway, so what's up? I'm putting making the ...
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Public release of Sorcerer 1.0.0 Tested and played through a few times, all the saves worked. But that doesn't mean things didn't...
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In TRS you follow the story of Garrett, a psionic who's life is about to change, will his choices damn the Sentinel station or save it...
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Tested and played through it a few times, and all the saves worked. But that doesn't mean things didn't slip by. So, as always, if t...