Monday, August 8, 2022

Progress 08.08.2022

 

Well, well, well... It is Monday once again. And I've been doing stuff!
 
Okay, so let me get this out of my system. The biggest reason I'm not showing preview renders is that there is, not saying a lot, but some see-through clothing involved. And that's kind of a no-no in public posts. However! There is an "in middle of building" render that I use to check does it fit into VRAM without the three of the "main cast" members.
 
So, rendering... It's actually going well, despite all things. There haven't been big problems, the biggest issue is dForce being a pain, but that's nothing new. And if I'm not entirely wrong, I have about 2 and a half scenes left to do.
 
Thus we get to writing. There is a section I need to rewrite in update 15's because I got a better idea for it, but that shouldn't take longer than an hour. So update 16 is underway, and hopefully, I get closer to halfway before I'm pulled away to do some stuff with update 12 (aka checking the code, doing first round of spell checking etc).
So this is one of the areas where you see people, generally speaking, the rooms will have about 10 to 15 characters in them... and not much else. 15 characters are my upper limit with 16 GB of VRAM, at least without squashing the textures more heavily, but that depends on the viewing distance. They are grouped so that I can move them around depending which room I do. Of course I change the shapes and textures of them so there shouldn't be identical figures in any of the rooms.
And then in the category stuff for the future... I rarely talk about future plans. At least until I'm certain that they can be done. But that doesn't mean I don't prepare for future projects in the background. Really should do a "Behind the Scenes" post about this stuff... hmm... Actually, not a bad idea.



No comments:

Post a Comment

Note: Only a member of this blog may post a comment.

Public Release: Tribulations of a Mage 0.13.0

Tested and played through it a few times, and all the saves worked. But that doesn't mean things didn't slip by. So, as always, if t...