Monday, September 12, 2022

Progress 12.09.2022

 

And onwards to update 15! Woohoo!

And now you are like: "Wait, what? Where is update 14?" Well, I can tell you that it was sent to be proofread and tested. And me being me, it doesn't sit well with me to sit idle for too long. Thus, rendering update 15, but unfortunately, it also means there won't be a preview render because of massive spoilers. But not to worry, I'll make something up. Ranting most likely.

Also, writing is moving forward towards 18. I almost wrote 19 there, but that's wishful thinking at this stage. Overall, I'm happy with how things are progressing.

Since there is no preview this time, it's just an extra render(s). As said earlier, I'm not a big fan of using spell circles as casting effects, but as you can see in this, there aren't many alternatives.

The problem in that render? The hand sparks. They would work if this were a nighttime render, but it would limit too much on the storytelling side. Well, unless I would be planning on making a story about vampires.

And then this, same render, different effects. You saw this a few times in Sorcerer, they work okay, but they aren't what I'm looking for as a casting effect. And it has a similar visibility issue.

And then the third time is the charm, spell circles. Ultimately, even though the lady's spell circle is a bit hazy to see, that's due to the color. It gives the "best" indication overall that they are doing something.
 
Then, have a horse and a rider just because I wanted to do it. Okay, it was mostly to try out the horse. I like the horse. I isn't resource heavy and looks better than Daz Horse 2 in most cases as general purpose horse. Special ones like unicorn or the nightmare still be on Daz Horse 2, simply because they were made for it and look better than the default textures.

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