Friday, September 16, 2022

Progress 16.09.2022

 

Progress 16.09.2022

Work hasn't been kind to my proofreader. However, he told me he should have Friday off, so hopefully, he will get that damn thing done so I can push the update out as soon as possible. Granted, I'm in a mindset that I'm about to push it out regardless of the status of proofreading. 

So what does this actually mean? Relatively little, as said previously, at least I think I said it, that at worst,  it means that updates 14 and 15 will be released close to each other.

So how is update 15 going? Pretty decently if I'm allowed to say so. I'm about where I should be in the script-to-render ratio, should be around halfway by Monday if the pace keeps the same.

And now, I'm going to break a "rule" of mine: no spoilers from the following update until people have played it. Not that it actually spoils anything. Well, unless we count the color blue and explosion as spoilers. But the latter is kind of given when we talk about my work.

So I said that people would get out of the Sentinel station during TRS2, and there are some more alien-looking areas. My only issue is that most of the sets aren't made for what I do as is, so I have to improvise a lot at times. But it works well most of the time.

Although I like the render below better, I didn't find suitable props from my library to have external lights to make it clearly visible. Thus I'm afraid that it's just a pretty test render.

Anyway, writing update 18 is on schedule, and I should be close to the halfway point today. The set building always eats some time simply because they haven't managed to make a decent brain-to-computer interface yet.

Bloom is one of those render settings I have little knowledge of despite reading a ton about it. I know it can do some nice effects, but most of the time, when I try to do things with it just doesn't come out right. In this render, I'm using the set's default render settings for most parts. Now, if I try to replicate it on some other, it will fail miserably. Well, maybe one day.

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