Friday, October 28, 2022

Progress 28.10.2022

 

Man, I feel tired, and I mean properly physically exhausted. Luckily I can get a few extra hours of sleep in the next few days. Anyway.

Stuff... writing of update 21 is still underway, nor is it going to be that big of a shock when I say that it's done by Monday.

As for the rendering of update 18, it's mostly done, and there are fixing things and the like. There is one section I am not happy with, but I need to play through it a few times to see it in the proper context.

This is the last render I show from update 18, and it is a render that a big portion of people won't see. And if you see it, well, let's just say you are going to miss a portion of the update and the game overall... And if you made the different choice, well you see something different in same location, well the devil is in the details.

Then on more different matters just because I can. A lot of my DAZ budget goes to two things, environments and effects. Effects are something that could be done in post, but unfortunately, I'm not that graphically gifted. And it's one of the reasons why the UI is a basic ren'py one, other than the reason I like the simplicity of it, is that I simply suck at graphical work. Sure I can pull decent renders, which is why my effect library is... large. Granted, sometimes I simply forget that I have something I could use.

And environments, there is some repetition in there. I probably have two or three different castle ruins. But that's kind of the point. At least there is some variation if I need to use more than one in a singular story. Also, both of these renders were done to test the environments mostly. Sure I could just render them without anything else, but why? I've pulled 400+ SciFi-related renders in the past two weeks, so well, my mind wants to have a change of scenery once in a while. The highlands I like, the castle ruins are... okay, I'm not a fan of the grass, although it looks awesome. It makes difficult to position the figures with it as it is attached permanently to the ground. Of course, I can hide them from the surface parameters, but that carries a risk that you simply forget to show the grass. Says the guy who recently forgot to make the couch visible for 15 renders... and it was a prop.

Anyway, have a nice weekend, you all, and I'll keep working on stuff in the background.

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