And it is Monday once again upon us, and it is time to talk about what I did over the weekend.
So proofreading of update 19 is 3/4 done as of Sunday. Adry isn't happy about the progress of it. Too slow for his liking. But regardless, I'll get the update into your hands this week with or without proofreading. Granted it doesn't mean much in the long run, considering I continue creating material for following updates while it is being proofread.
The first branch of update 20 is done, and I've started rendering the second branch. Technically, it should be faster as the sets for it, depending on which build kit I use, is faster to build than in the other branch. Unlike Sorcerers branching days, I'll release this in one piece, which means it will take a bit longer to make. Have to see how it goes, as I estimate that it's about 600 renders in total. Still, at the moment, I'm fairly sure I'm underestimating it... considering a couple of things.
Anyhow! Writing is in good shape for most parts. There were annoying pauses with it over the weekend, but I still managed to get where I needed to be. But that isn't where I wanted to be, but that's a different thing and nothing unusual.
So the other branch, no scene-building renders this time, but I can occasionally post more of those. I rarely do exterior shots of any kind, partially because there hasn't been a need and partly because space is a bit pain to light at times. And for some reason, the asset makers REALLY love black textures, and there might not be alternatives...
And then an interior shot. I wonder who is in the blue armor...
At the same time, I'm excited and dreading making a fantasy next. I'm dreading it because there will be a lot of melee fighting. And I'm certain I've ranted about the lack of poses. That isn't entirely accurate. There are poses, but they usually are the starting poses, and there are very few follow-throughs. Except for hand-to-hand combat poses for males, there is a good set for that. Luckily, it works well for females as well, as I've been using it with a few tweaks.
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