Friday, January 27, 2023

Progress 27.01.2023

At times I think I'm insane. There are no sets for what I do in TRS2 for most parts. So at times, I build a set for three or four hours, and it's visible for like 5 minutes and never to be seen again. Luckily, when it comes to TRS2, many of the scenes happen in the same rooms or something I can easily change from existing sets. However, the next one is a bit more complicated, but that is a bridge I cross then.

So that ranty bit aside, rendering is going smoothly. I'm on the schedule I've set myself for it. So I'm happy.

And historically, I'm mostly happy with the writing. Update 28 is complex to write because I need to unify a specific split that happened ages back, so I don't have to do more work than I need to. Hah, whom I'm kidding? I expect to do double the usual amount of renders because of reasons. But it will be worth it.

This will be a heavy scene to work with. There are many characters, although most of them don't need to move that much, so it reduces the posing time.

And then there is this... so many things wrong with this image. Lightning is too bright for the "period." The spell circle on the floor isn't the greatest, I have better, but I suppose it requires the fog effect to look good. But in the end, was it worth making the render? Yeah. I know what to do to fix them. Granted, messing around with the lightning will take a long time. Although, part of the problem might be the set itself. Need to try it with some other set. And yeah, probably need to do this kind of scenes outside environment. Something to think about.

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