Friday, November 17, 2023

Progress 17.11.2023

Hello all on this nice wintery Friday!

Rendering of the initial release is done and so is coding. And thus it has been handed over to proofreading and testing. So as far as the initial release goes, it's in really good shape.

So what shall I do over the weekend? Write, I'll be honest, coding various things has taken a lot of time. I like it, I've gotten better at it, but with how my mind works it isn't necessarily a good thing since when I start something and hit a roadblock I try to solve it before I do anything. And starting coding at 4 in the morning isn't a good idea with that mindset. Then I shall prototype a feature that I thought of last night. It's something that I'll add in the future if I get it to work as I want. If not? Eh, happens. Aaaand I need to add help screen for the icons I use... dang it. And prep the Android and the compressed builds as well. 

And speaking of the icons. While they are there to guide (they can be toggled off) they aren't a walkthrough as is. That's a job for Shaddy, whom I might have given a grey hair or fifty with this thing. While they generally can guide you to a positive direction for that particular choice, that isn't always the right choice to make. So, as always, read, and follow your gut (and save often). And yes, the save indicator is also available for choices that can get you killed. None so far, though.

This is something I've tried for update 6. I don't do that many of these nowadays, gran'ted I was focused on getting the initial build out. Although probably going to be a night render this one when it comes to it... Mostly happy how it came, environment needs some work though. Also there is lack of winter clothing that isn't modern. I suppose not revealing enough.

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