Friday, March 15, 2024

Progress: 15.03.2024

Hello everyone.

And it is the time for the usual kind of post. 0.10.0 has been rendered, coded and sent to be proofread (which is done) and some additional testing. What I have left is some auxiliary rendering/coding (read that as codex stuff) and the usual writing before the next release. And speaking of writing it is in good shape so I'm happy with it.

Rituals in dark places... This is a... concept/test render. The scene itself has happened. It's part of the history/timeline that I have written. The issue is the environment; I have this image in my mind that I'm not sure I can completely recreate. So instead of getting frustrated by trying to recreate it, I'll try to find something that satisfies the nagging voice in my head enough, so to say. Although, just typing that gave a couple of additional thoughts, but need to see are there are things available for it. Anyway... I'll go hammer those small details out, which does include reading all the previous days up to see what I have "missed" that should be in the codex, that and ensure Lilmina is there for the 5th time...

You all have a great weekend now!

Monday, March 11, 2024

Progress 11.03.2024

Hello everyone!

So what is going on? Rendering is in a good condition. In all honesty, it is going better than I expected. And I have two scenes left to render. So business as usual?

Writing is where I want it to be, and it's flowing easily at the moment. In all honesty, altering the choice in update 13 was a smart choice so much better this way. If all goes to plan should get some extra writing time tonight... And it usually doesn't go to the plan.

This time I'm showing the original image. While I like night time renders, they can be difficult to see. This will have, more visible alternative of course. But, night time renders are easier to make visually interesting, and it is always easier to hide things in the renders. Although, there isn't anything hidden as is in these, except a certain panther who might be imitating a rock in a couple of them. Black fur and deep shadows don't work together that well. Although, I admit, this did give me an idea for a hidden render... Anyway, back to rendering!

Friday, March 8, 2024

Progress 08.03.2024

Hello everyone!

It is Friday and you all know what it means! So I had a little timing mishap last night... happens at times. No big deal in the long run, so that's that. But it has the advantage of that now I can show a bit more stuff than I originally planned.

So onward to rendering! It is in a good shape over all. I'm roughly where I should be despite the first scene taking three days to render and it wasn't that many renders but posing things eats time.

Writing is also in relatively okay shape, I have to do few changes to update 13 since I realised that the choice I planned could majorly f... mess people over regarding content with a character and their growth as a character. Kind of annoyed of it but I think it is better for the story overall.

And then the gang is back together, so... many... campsites... I wonder if anyone would notice if I would just kept changing the trees? Right. Joking aside. There are some grass missing in the set, this is intentional. Anyway, yeah we are going to have a few talks, and regarding that one choice in update 8? You will know if you made "the right" choice during update 10... Of course assuming something else as well, but yeah. Anyway, have a great weekend all! I'll go back to rendering!

P.S. The image is actually darker in game because of more prominent shadows. However as usual, there will be the more visible version (aka this) present as well for those who need or want it.

Monday, March 4, 2024

Progress 04.03.2024

Ugh... Monday...

Hello all! So despite my grumbling, things are back in action... not that I actually stopped working over the weekend. So what's up?

0.9.0 is uploading, it should be completed today so the release cycle shoulds start soon after, naturally the usual disclaimer of "as long as nothing drastic happens" goes without saying. Although I did say it, didn't I? Anyway.

Rendering of 0.10.0 started, it's going to a bit slow since lots of figures and lots of posing... again. At times I question my sanity for writing combat scenes.

As for writing, it's on 0.14.0. Interestingly enough, it took a different turn than I expected. I've always said I know where my stories start and where they end. Whatever happens in between is woven in from the thoughts and ideas that I have in my mind.


 This image will explain some things, like why 0.9.0 ends in a certain way. It isn't particurarly heavy scene (anymore) nor that epic since they are skeletons. Now what is in the back of them is more interesting... and more manageable to pose. And yes there is 20+ skeletons in the scene, unfortunately for them rocks exists... But that being said, I've done this long enough to know when it is better to "end the update". I'm fairly certain this short scene will eat up half a week to render simply because all the posing it has. Still it will be enjoyable... now back to rendering and uploading the final file... again.

Friday, March 1, 2024

Progress 01.03.2024

Hello everyone!

Friday. Yay. Update 0.9.0 is done and sent to be tested and proofread. Not that it is a big shock. Thus I'll write the weekend and start rendering 0.10.0 on Monday.
 
Right so. This is related to the hidden image I made for 0.9.0. It still amuses me how my mind works at times. I was just rending the scenes, then one of the scenes didn't even turnout how I originally wrote it, then it kind of spiraled from that. Created the hidden image, then mind started to working and ended up with this and so much more... That and I apparently had a tool to make the dragon skins look good so had to test that. It turned out nice...
 
Anyway, back to writing. Have a good weekend!

Progress (0.20.0) 09.10.2026

 Hello all! Friday, and you know what that means... a progress post! How are things going? Well, as you would expect, the update was sent to...