Sunday, September 15, 2024

Public Release: Tribulations of a Mage 0.22.0

Tested and played through it a few times, and all the saves worked. But that doesn't mean things didn't slip by. So, as always, if there are any issues, please report them on Discord if possible. That way, I notice them quicker. https://discord.gg/GJK5kfKypg
 

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Friday, September 13, 2024

Progress 13.09.2024

Hello all!

This update feels cursed. But rendering is done as is most of the coding. There is still some stuff to do, but I should be handing it to the testing and proofreading later tonight. That's assuming nothing catastrophically breaks. I had issues with 6 sequences that I had to re-render that was an extra 70 renders I really didn't want to do on top of everything. But as said, it's done.

Writing is in an okay state, not great, but not in bad either. I should be able to sort the remaining pages over the weekend. Probably jinxed that as well.


This is me testing a feasibility of an idea mostly. That and couple effects I found that I didn't know I owned... Is the idea doable? Yes. Just need to do a bit research on how bug's like that would move as they only come with standing poses. Although fairly certain I've seen couple pose packs for that... Anyway. Short break and then tackling the final bits.

You all have a great weekend!

Monday, September 9, 2024

Progress 09.09.2024

Hello all!

I'm not happy... Been battling with a crashing issue with Daz a fairly large chunk of the day. But on positives, I mostly have a stuffy nose anymore. Anyway, I'm mostly happy about how rendering is going. I have three and half scenes left, so it will take a day or two longer than usual to get it done. Annoying but happens, the renders will take the time they take.

Writing, well writing is exactly where it should be, had a lot of inspiration to write things over the weekend. And hopefully the momentum continues, but you know I'm not concerned about the writing. And no in game render today, what I have left are major spoilers so... concept stuff and some things I've been asked about...


So I've had a few questions about some of the concept renders I've done over the past months, and since there have been enough of them I figure that I will share the answers to rest of you since there are bound to be people who have wondered about them, just haven't asked. Mostly about these three, since the rest are more or less manifested somehow in the game by now (or will be soon). The Titan, the Goo and the Shadow elf, that's the official race name. Yes, all of them will appear in ToaM. For two I know when, the third I'm not sure yet when she will appear, or the conditions for it, but I will write it to fit the way I want once the moment is there. And those are just temporary clothes for this particular render. Although I am tempted to keep the dark elves outfit but alas, it won't fit her in the context she is to appear... ah well. Although, I do know a certain demon lord who would like that, a lot...

And while I remember, Update 0.21.0 secret: The imperial family asking for guidance.

Next is about the Sorcerer character. As same with the alien, I'm not actively developing Sorcerer (or Terminus Reach) at the moment as is. I just update the character models between renders, and those renders that have been put out have been just testing to see if there are issues with things. There are some tweaks and updates they need now that I know better. Some needs new hair, some a bit tweak in the mesh to make it work right. This way I don't have to do a mad scramble updating them when I actually need them. But then again, nothing I haven't said before but it can be missed easily in the posts.

And finally, but not the least. The orcs. I haven't forgotten them, just there needed to be time between we last saw them and their return. But the writing is starting to be at the point, time wise, that I might be able to bring them to the valley soonish. That's assuming everything has gone well. That and it needs couple variants for things. So yes, Kasha will be back way before the end...

Eh I should have made more renders but sorting the crashing ate time. Ah well, short break and back to rendering I'll go!

Friday, September 6, 2024

Progress 06.09.2024

Hello all!

One of those annoying days, and definitely getting a cold, constantly sleepy, irritated and I tend to be more annoyed over the smallest things, and more achy than usual. Meh. Anyway, how are things going?

Rendering is in the "Damn it! I'm so behind schedule"-phases simply because of some renders taking longer than I would like. But in reality, if I check the script, it is in decent shape overall for Friday of the first week of rendering.

Writing is going, that's what I really can say about that, it's all in my mind just need to get it out in the right order. But if I know myself it's where it needs to be come Monday.

And then planning the heist... I mean invasion... no, wait... How to sneaking in to a dwarf capital city. There, that's better. Malgrin and Maevra decided to ask Rielle's input on the matter, she is after all a thief. The plan still needs few details ironed out, especially since there was certain someone who throw a sizable wrench in to other plans.

Anyway, have a great weekend you all.

Monday, September 2, 2024

Progress 02.09.2024

Hello all!

So yeah, 0.22.0 release cycle started. Yay for that. And then I started rendering the 0.23.0. Not that was going to be surprise. Writing on other hand... I'll start writing it later tonight. Too warm at the moment so it makes me sleepy and thoughts aren't flowing as well as it should. But as always, the aspect I'm least concerned on getting done.

 

And fresh out of the rendering pile sort of. The next day, heading back towards home a slight side step for something to see the wonders of the world and to pay respect to the lady luck, although the coin is too small to see but ah well. It's an interesting tradition in a sense. I read upon it once. The tradition of tossing a coin into a body of water (lakes and pond) etc is old. While part of it is to appease a god(s), it did serve another function as well. Copper does purify water, killing bacteria from it, thus the coins tossed were almost always copper.

And then something that I haven't done in a while... an alien. No, this doesn't mean I'm planning stuff for the next entry of Terminus. Sorcerer 2 is before that. It's just things I do for fun and while waiting things load. And at times creating random characters gives inspiration to other things. Anyway back to work with me...

Changelog: Tribulations of a Mage 0.22.0

 

Changelog:

  • 230 renders

  • Implemented the next part of the story

  • Added things to the codex

  • 1 hidden image

  • Grammar, spelling, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, Bread, Orion, OBE, Anon1234, DavidCF, Boomario, MurderHobo, Horny Toad)

Suspiciously round number of renders. This one fixes the one crash in the puzzle, so nothing to worry about in the future. At least I didn't manage to get it crash anymore. Anyway, release schedule. Progress post will be later...

Release schedule:

    $15 Tier: As soon as the post has had its final touches and links been verified.

    $10 Tier: 4th of September

    $5 Tier: 5th of September

    $3 Tier: 6th of September

    Public: 16th of September

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Sunday, September 1, 2024

Public Release: Tribulations of a Mage 0.21.0

 Tested and played through it a few times, and all the saves worked. But that doesn't mean things didn't slip by. So, as always, if there are any issues, please report them on Discord if possible. That way, I notice them quicker. https://discord.gg/GJK5kfKypg
 

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Progress 21.08.2026

Hello all! It is Friday, and that means... a progress post. So what’s up? Rendering is... hmm. I’d say it’s about where it should be? I had ...