Monday, May 30, 2022

Progress 30.05.2022

And good Monday to you all it's some sort of progress report time.

So rendering, I'm roughly halway through the script as of now so I'm more or less back on the schedule I want to be in. Around 200 renders in, give or take which is about the right amount for 1 weeks work.

Writing, now this is interesting bit. I did get write over the weekend, not as much as I liked, but I decided that I'm happy with it. There is no point in stressing about something that will come naturally.

So I have bit hard time of showing things without spoiling stuff too much... and interestingly enough it seems that I messed up one of the images, heh, ah well 4 minutes break while I rerender the new one.

Anyway, this isn't much of a spoiler since it was told in update 6 that it was coming, bit more information about the tech involved.

 

Friday, May 27, 2022

Progress 27.05.2022

 

And update 6 is in the hands of patrons... and I need to remember to edit the pinned post. Been interesting week overall to say the least.

Rendering, it's going, it isn't as smooth as I want, mostly because the scene took way too long to build. I haven't touched scene optimiser since January really, this was the first scene I HAD to use it to be able to fit in the VRAM. And it isn't even that character heavy. But alas, it's one of those things you have to deal with. And I'm not keen on cutting content just because I ran into few hickups. But, the set is done and now I should be able to work it out fairly easily and hopefully get back on the schedule by monday. Ah well, last update was quick to do, so I guess it takes it back the time on this one.

As for writing, that is in better shape, at this stage I'm one page behind where I want to be but that's a hour or two tops. Then since it's supposed to be raining this weekend, which means not that many people will come to visit, I should have time to write. I say that and all plans goes out of the window.

And the big green is awake. She will be around. Not sure there is much I can say without spoiling too much stuff though.

This is an encounter that can be missed, by making one wrong choice. Problem is, there is three choices that can go wrong. So yeah, I'm trying different things with TRS2, right now there isn't as much branching as in Sorcerer, mostly because there hasn't been a spot where I could naturally create the branches. But there are more how do you say, "mini" branches that can exclude or include scenes, but instead of single choice they rely on multiple. That willl get refined more deeper we enter the world.

Sunday, May 22, 2022

TRS2 Changelog, update 6

Changelog: Update 6

  • Day 6 implemented
  • 316 renders
  • Grammar, spelling, and other fixes (Thanks to Adry Lemon, Shaddy, and BryonSmothers3DX, Bread_, ThunderRob, and others whos nicknames I can't recall at the moment.)

This is basically a pure story update, text length wise it's the same as any other day.

And now the release schedule.

Release schedule:

  • $15-Tier: 23rd of May 2022 (aka as soon as I've verified the links)
  • $10-Tier: 25th of May 2022
  • $5-Tier: 26th of May 2022
  • $3-Tier: 27th of May 2022
  • Public: 3rd of June 2022

Friday, May 20, 2022

Progress 20.05.2022

 

So... Hmm... Yeah there is no easy way to put this but I'm rendering the second half of the final scene of Update 6 at the moment. And I'm not even sure how that happened. And no it isn't shorter than any other day, it's just pure story with a bit combat.

Writing, it ehhh... I'm close to the end of Day 10, hoped to be done but dunno it hit a bit of a lock, that I kind of sorted already just need to type the actual words out to progress... and done >.> Yeah, writing this progress post  has taken couple of hours since I render and actually write at the same time. Anyway, writing sorted. And I'll get it done over the weekend so can start writing the update 11 once I start rendering the update 7. Or there about, not so keen losing the buffer unless I absolutely have no other option.

I've always been a fan of characters not living in limbo while the MC isn't around, you could call it "global plot" that happens in the background. In a sense those same background dealings that the MC and he player aren't, usually, aware can suddenly create interesting options... Yeah I'm strange, I have probably enough background material and discussions that the other characters have to fill a novel or three in my mind. So how is this relevant to the picture? Good question, while the MC comes to the scene there is a moment before he arrives and we get to see that, this time.

Monday, May 16, 2022

Progress 16.05.2022

 

Monday already, seems that times goes faster each passing day. Or maybe it's that annoying increased sun light. Either way, I did stuff over the weekend.

So rendering, it's more or less in schedule, render amount wise it's less than I hope but scene wise I'm where I need to be and that is what matters really.

Writing of day 10 is going decently as well, didn't get as much in as I wanted, but it was weekend and people seem think that I enjoy coming to the front door and talk about random things for no good reason.  Go figure.

So the redhead in the brown clothing... she is so far the only model I've had to redo from scratch. Granted she appeared only in one shortish scene. She is Elizabeth, the engineer. Well she is redone completly since apparently I didn't save the scene files where she was in or the base file for model. Eh was bound to happen eventually.

Friday, May 13, 2022

Changelog TRS2 Update 5

 


Changelog: Update 5

  • Day 5 implemented
  • 485 renders
  • Implemented "save indicator" feature, more below.
  • Grammar, spelling, and other fixes (Thanks to Adry Lemon, Shaddy, and BryonSmothers3DX, Ravendarklocks, Bread_ (for earlier stuff).)

So the "save indicator", it is an opt-in feature found on the extra's tab in the preferences, named "save indicator". It only shows up if you don't have the walkthrough mod installed. And what does it do? When toggled on it will show an image in the top right corner of the screen indicating that the choice you are about to make will lead to "game over" either instantly or at a later date without possibility to remedy it. Currently only one such choice is on day 3 as shown in the example image.

In this case, the choice that avoids the game over (on day 6) is pretty clear if we are honest. And now the release schedule.

Release schedule:

  • $15-Tier: 14th of May 2022
  • $10-Tier: 16th of May 2022
  • $5-Tier: 17th of May 2022
  • $3-Tier: 18th of May 2022
  • Public: 25th of May 2022

Monday, May 9, 2022

Progress 09.05.2022

 

Monday. Already, the weekend is kind of a blur and apparently I've pushed out 150 renders over the weekend. Not exactly sure when or how did that happen at the moment.

So yeah, rendering, you can tell I'm behind my schedule for two days, but it is what it is, I have about one and half scenes left to do. Shouldn't be too complex over all since it's talking mostly. And no, I haven't cut any content. While it's tempting just to make it easier for my mind, but no, that's the cheap way out. But not long until the rendering is done.

Writing, heading to day 10, although I have to read what I've written previously as said, the weekend is a bit blurry. And no, I'm fine, it's just how I react to stress. Although again there is nothing to stress about but you know how it is.

For some reason this image resonated with me, it's not a serious scene or anything as is. But the image, Chiel's pose, Garrett's pose... Sage saying stuff, it is just right. Can't really explain it just like everything came together as it was meant to be, and I don't really plan these scenes or images into any detail, I mean frequent scene description is "and stuff happens". Everything goes with the flow, I put the actors in place and then they just come alive in a sense. It's a bit weird to explain.

Friday, May 6, 2022

Progress 06.05.2022

First things first, there was a public release yesterday, and you can get it just below this post. And now onwards to progress post!

I'm slightly annoyed as I'm behind where I want to be. And I knew that I would lose two days because of the damaged system drive, which I replaced on Wednesday, but yeah it's just me. I know I could have taken the risk and keep working on the drive until the update is done, but... what if, what if. Ah to hell with it, it's done, it's fixed and no point of walloing in it.

So rendering, I have 3ish and half scenes left to render, and I'm sitting at 300ish renders at the moment. Saying like that as there are few render fixes in there. So still rendering, irritated but rendering.

Writing, I'm finalising the day 9 over the weekend, so that's positive thing at least. Still, yeah, mostly happy about it at the moment, I probably need to reorganize how I work so I can include specific times for writing alone.

One of the changes, that was already in Sorcerer in a way, is that I'm also visualising the other characters doing things. In TRS most of it was in text, Chiel doing her support stuff in the background. Zae'na, Qivian, Nova and Aegis doing things during the assault, etc, it was mostly text. In TRS2 I'm planning to take more of those "background tasks" and put them in visual form. Some of them are foreshadowing, some are there just for fun, some move the plot forward and so on.

Well that is it for today, back to rendering and writing I shall go!

Wednesday, May 4, 2022

Public Release: TRS2 Update 4

Tested and played through a few times, all the saves worked. But that  doesn't mean things didn't slip by. So as always, if there are any issues please report them on discord (https://discord.gg/GJK5kfKypg).

So day 4 is here, nothing much, more plot and things. And Chiel... but that was given. Anyway... Few changes here and there, nothing major and didn't break my saves, ran through the PC and Android builds through way too many times just cause I could.

Terminus Reach: Sentinel 2 - Update 4
Uncompressed update only: Compressed: 
Compressed update only:

Monday, May 2, 2022

Progress 02.05.2022

 

Hello world! It's Monday mor... Well let's just say it is Monday and leave it at that.

Writing is funny thing, at times you get some sort of lock. No it isn't writers block, it's a lock, I know what I need to write but you just can't get the words right even when the words are in your head, they just don't feel like the right words. But that got sorted out fairly easily, played a round of XCOM2. And yeah literally one mission and then words were flowing like water once more.

And then we turn our gaze to rendering, it went okay this weekend. Render count wise I'm bit behind where I would want to be, like 6 renders. But in terms of actual script to renders ratio that is probably the most important "measurement" I'm where I want to be. One more trickier scene to do over all which is bit slower to do because multiple people involved and action heavy so we'll see how it goes.

And that being said, I'm experimenting a thing with one of the scenes, or more of how the scene starts flows. I might need to expand it in the future, but that's just 10 or so renders, maybe 20. I did after all add short scene for Aya and Susan for day 17.

It's kind of funny really. When starting TRS three years ago I wouldn't have dreamed of making a scene like this. Or even start of the Sorcerer. And not simply because lack of hardware resources at the start of both. 0 textures reduced in this one and there is 7 figures in the scene.

Progress 22.11.2024

Hello all! Friday... I'm sleepy. No, I've slept relatively decently this week. Anyway, so what's up? I'm putting making the ...